Instead of constantly adjusting the biome generation I'm sure most people been satisfied with how that looks. We would prefer you to add 5 more hostile mobs to overworld. Add about 10 more in caves, dungeons and mineshafts. Also you could add new tools like drills and add power to the game to make lights and stuff. I'd rather have new items, mechanics, temperature maintenance and mobs over terrain stuff any day and I'm sure others would agree. Vanilla minecraft seems like it's just for builders now a days and not for apocalyptic survival players.
Instead of constantly adjusting the biome generation I'm sure most people been satisfied with how that looks. We would prefer you to add 5 more hostile mobs to overworld. Add about 10 more in caves, dungeons and mineshafts. Also you could add new tools like drills and add power to the game to make lights and stuff. I'd rather have new items, mechanics, temperature maintenance and mobs over terrain stuff any day and I'm sure others would agree. Vanilla minecraft seems like it's just for builders now a days and not for apocalyptic survival players.
1. People had been asking for updating caves so hard that Mojang decided to mildly derail their mountain updating plans and include cave update as well.
2. "5 hostile mobs" "10 hostile mobs"... do you know how little that narrows it down? I'd rather see adding some hostile mobs each update, maybe 3 at once, related to freshly updated content. For example, swamps should have a spider able to walk on water surface and with weakness effect, while jungles have sneakier creepers that have invisibility until they spot a player and start their approach. I don't mind more hostile mobs if they are not extremely obnoxious, I just would prefer to save them for something more special, like biomes or structures. Phantom alone caused massive backlash for example.
3. Power... we have redstone, and lamps to light up an area... and if you want to smoke some mobs, dispensers handle F&S, fire charges and lava buckets, too.
4. Temperature maintenance... well, currently you can get burnt in fire, lava, magma and campfires or frostbitten in powder snow. Making it more complex by making ordinary snow/rain or just walking around in the nether/sunny desert kill you with hypo/hyper-thermia is going to be an annoyance, nothing more.
5. "Just for builders nowadays and not for apocalyptic survival players". Oh boy, LoRaM100 would probably break your legs for these words... Mojang is doing what they can to keep freelancer exploration a fun experience as opposed to bunkering down, strip mining ores and farming goblinite via mob grinders. Improving surface and cave terrain generation greatly contributes to that.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Instead of constantly adjusting the biome generation I'm sure most people been satisfied with how that looks. We would prefer you to add 5 more hostile mobs to overworld. Add about 10 more in caves, dungeons and mineshafts. Also you could add new tools like drills and add power to the game to make lights and stuff. I'd rather have new items, mechanics, temperature maintenance and mobs over terrain stuff any day and I'm sure others would agree. Vanilla minecraft seems like it's just for builders now a days and not for apocalyptic survival players.
That's too much for one update. Sounds like 1.7 mods are your friend for now.
Tow already gave good answers to the rest. Aside from making TNT cheaper (risky for multiplayer), what else would improve mining?
The Terrain-Update is a big step! I have started playing 1.13.2 (Aquatic Update) till 1.16 before i checked the past versions like 1.12.2 (bc of mods)
What i have noticed during my research is that the beta terrain generation looked way more exiting to me than the newer generations.
I am happy that mojang does the caves and cliffs update. The overworld is so boring once you have seen all of it over some years.
More animals? Yes.
More hostiles? Yes.
Another power system aside from redstone? No!!
Instead i'd like to see some more little structures.
If you campare the modpack RLCraft with vanilla minecraft,
you may notice that the overworld feels more alive bc of all those little structures.
Like ruins of houses, little rocks build of different stone and ore types ect.
I realy enjoy when there are some structures to explore instead of untouched wilderness.
The overworld of vanilla Minecraft feels empty to me. If i want to build stuff i have to remove something anyway.
May it be dirt, stone, trees ect. There is nothing wrong with more decorative little structures here and there imo.
Edit:
RLCraft also runs with the terrain generation mods Traverse & Defiled Lands.
My main point however is with the structures, not the terrain.
When it comes to terrain generation, any mod like bop fore example is more interesting then vanilla terrain.
But combined with structures you get a lively world. That's what i'm about.
Also while i do enjoy playing with the tough as nails mod i am well aware that most players would hate the implementation of temperature and thurst systems. Just bc i like to play this way i don't think it suits vanilla Minecraft. Not at all.
1. People had been asking for updating caves so hard that Mojang decided to mildly derail their mountain updating plans and include cave update as well.
2. "5 hostile mobs" "10 hostile mobs"... do you know how little that narrows it down? I'd rather see adding some hostile mobs each update, maybe 3 at once, related to freshly updated content. For example, swamps should have a spider able to walk on water surface and with weakness effect, while jungles have sneakier creepers that have invisibility until they spot a player and start their approach. I don't mind more hostile mobs if they are not extremely obnoxious, I just would prefer to save them for something more special, like biomes or structures. Phantom alone caused massive backlash for example.
3. Power... we have redstone, and lamps to light up an area... and if you want to smoke some mobs, dispensers handle F&S, fire charges and lava buckets, too.
4. Temperature maintenance... well, currently you can get burnt in fire, lava, magma and campfires or frostbitten in powder snow. Making it more complex by making ordinary snow/rain or just walking around in the nether/sunny desert kill you with hypo/hyper-thermia is going to be an annoyance, nothing more.
5. "Just for builders nowadays and not for apocalyptic survival players". Oh boy, LoRaM100 would probably break your legs for these words... Mojang is doing what they can to keep freelancer exploration a fun experience as opposed to bunkering down, strip mining ores and farming goblinite via mob grinders. Improving surface and cave terrain generation greatly contributes to that.
6. Drills... we have drills already, heh.
Obviously would like more than 10 new mobs in totality I just threw a solid number that would sound reasonable for a update. I would also like the Zombie, Creeper and Skeleton to have different variations once you are below Y-1. For example.
Dark Skeletion - double health from normal Skeleton, only use, unique arrows such as flaming arrows, arrows that cause slowness or blind.
Feral Zombies - moves a little faster than normal zombies, attack cause poison but have very low health and could be 1 or 2 hit.
Evil Creeper - has more health, move slower but has knock back resistance. (Arrows would good for this or a sword with knock back on it would be needed)"
Only spiders present are poisonous cave spiders
Witches spawn way more frequently.
These variants give double XP and have a very low chance to drop iron nuggets, name tags, disks, and potions
As far as power goes Redstone is very outdated compared to other sandbox games in 2021 You need a 300+ block Redstone structure just to make very basic automation, It looks hideous and you really can't hide all blocks. Most similar survival games moved onto actual power. Even if it's just for basic use like a light, powered smelter, powered oven through cables and a generator. It should double cooking speed or make a beacon require power.
Temperature maintenance would feel very immersive and alive, it doesn't have to be brutal but every biome feels the same, let's say if you overheat in desert you have hunger and slowness, all you would need is to wear a leather chest armor to prevent the debuff similar thing in cold biomes.
Most adults play Java modded minecraft or bedrock multiplayer or a builder in vanilla minecraft. Most vanilla players are kids just building cool stuff. It's really, get wood, get iron, get diamonds, go to nether, beat the ender dragon.. the end. I've been playing minecraft for a very long time and vanilla just doesn't cut it anymore. I've been playing modded minecraft such as All the mods 6 and rlcraft since 2018 and I'll probably never look back. I've done all there is to do, it just feel lacking.
Minecraft at its base form isn't meant to be an ultra hardcore survival experience. It's meant to be open and inviting to casual players too. Adding all these difficulty increases and additional complexity would alienate the younger playerbase, the casual playerbase, and even some of the more hardcore players if there's no options to disable the additions.
There's a reason that mods are one of Minecraft's biggest strengths. They give you options, without forcing potentially unwanted features in your face.
Mojang's argument against more structures is that it would dissuade lazy players from making their own (I attest).
But if they added in stuff that some people have been asking for where more hostile mobs could grief your buildings then it wouldn't make a difference whether you did a fancy build or not, because it'll get damaged and wrecked, and it would be no better than letting in a griefer at this point.
As Crawfish stated, Minecraft barring hardcore mode isn't supposed to be a hardcore survival experience, it is supposed to be a casual experience and it is a sandbox. Forcing in changes risks alienating a significant portion of players who don't want their build styles being interfered with just because they enabled survival mode. The game should be made harder on hardcore mode, but that's a whole different discussion even though the complaints about hardcore mode being too easy for them appear to be valid.
other than this, expecting a hardcore experience with Minecraft isn't logical, as it isn't intended for that,
players who want a game to be difficult even in its most basic form should consider playing a different game.
The Forest is a survival game that might be their cup of tea, or Ark Survival Evolved.
1. People had been asking for updating caves so hard that Mojang decided to mildly derail their mountain updating plans and include cave update as well.
2. "5 hostile mobs" "10 hostile mobs"... do you know how little that narrows it down? I'd rather see adding some hostile mobs each update, maybe 3 at once, related to freshly updated content. For example, swamps should have a spider able to walk on water surface and with weakness effect, while jungles have sneakier creepers that have invisibility until they spot a player and start their approach. I don't mind more hostile mobs if they are not extremely obnoxious, I just would prefer to save them for something more special, like biomes or structures. Phantom alone caused massive backlash for example.
3. Power... we have redstone, and lamps to light up an area... and if you want to smoke some mobs, dispensers handle F&S, fire charges and lava buckets, too.
4. Temperature maintenance... well, currently you can get burnt in fire, lava, magma and campfires or frostbitten in powder snow. Making it more complex by making ordinary snow/rain or just walking around in the nether/sunny desert kill you with hypo/hyper-thermia is going to be an annoyance, nothing more.
5. "Just for builders nowadays and not for apocalyptic survival players". Oh boy, LoRaM100 would probably break your legs for these words... Mojang is doing what they can to keep freelancer exploration a fun experience as opposed to bunkering down, strip mining ores and farming goblinite via mob grinders. Improving surface and cave terrain generation greatly contributes to that.
6. Drills... we have drills already, heh.
I disagree, Creepers are already obnoxious for the fact they can sneak up on players without being heard on even terrain and kill them in a single explosion on maximum health, giving them the invisibility effect would make them overpowered to the point where players would continuously and inadvertently be running into them.
It might be something hardcore players want, but the general player base would most certainly find it even more annoying than Phantoms.
At least Phantoms can't one shot you.
Why do some people keep confusing fake difficulty with a challenge? if Mojang listened to suggestions like this, Herobrine would've been in vanilla MC,
challenges are meant to be fair and something that you can overcome with effort and knowledge about the mechanics behind them,
they're not supposed to put you down for the count because another entity trolled you.
Achieving balance is very hard. In this sense, terrain is therefore easier to update. Although I think they're making the mountain terrain quite hard too.
Achieving balance is very hard. In this sense, terrain is therefore easier to update. Although I think they're making the mountain terrain quite hard too.
I like goats because although they make mountains more hazardous, they're cute and funny. I consider goats part of the mountain update because it is part of the caves and cliffs update, as the name implies.
Goats don't push you off all the time, it's only if you were too close to the edge and if you were standing in one place for too long then you'd occasionally have one ram into you. We technically already did get more mobs.
I think what could make the game more entertaining without frustrating players too much is more animals that are neutral, and only occasionally hostile with a clear explanation on what triggers them. Hippos for example, living in water holes in savanna biomes would be interesting, they could attack players if players wandered too close to their calves, dealing 3.5 hearts of damage per bite on hard, 2 hearts on normal, 1.5 heart per hit on easy, and could be made to have 20 hearts of health each.
I think adding in lions that would go on the offensive immediately in savannas once players are spotted, would be unfair for players, because the problem with the game is when you first spawn into a world you start with nothing, and joining somebody else's world outside while it is still night time when monsters spawn, is bad enough.
if the lions were to be made to not run faster than players, it wouldn't exactly be like a real lion.
and lions have claws and teeth, how would Mojang add something like this into the game and make it worthwhile?
We already have monsters though, perhaps they could add goblins that inhabit underground biomes and attack players in full body armour, so the next thing is to expand on wild predators, since we also have wolves which is considered a wild predatory animal.
I like goats because although they make mountains more hazardous, they're cute and funny. I consider goats part of the mountain update because it is part of the caves and cliffs update, as the name implies.
Goats don't push you off all the time, it's only if you were too close to the edge and if you were standing in one place for too long then you'd occasionally have one ram into you. We technically already did get more mobs.
I think what could make the game more entertaining without frustrating players too much is more animals that are neutral, and only occasionally hostile with a clear explanation on what triggers them. Hippos for example, living in water holes in savanna biomes would be interesting, they could attack players if players wandered too close to their calves, dealing 3.5 hearts of damage per bite on hard, 2 hearts on normal, 1.5 heart per hit on easy, and could be made to have 20 hearts of health each.
I think adding in lions that would go on the offensive immediately in savannas once players are spotted, would be unfair for players, because the problem with the game is when you first spawn into a world you start with nothing, and joining somebody else's world outside while it is still night time when monsters spawn, is bad enough.
if the lions were to be made to not run faster than players, it wouldn't exactly be like a real lion.
and lions have claws and teeth, how would Mojang add something like this into the game and make it worthwhile?
We already have monsters though, perhaps they could add goblins that inhabit underground biomes and attack players in full body armour, so the next thing is to expand on wild predators, since we also have wolves which is considered a wild predatory animal.
I am absolutly pro lion! If you just happen to spawn near them, blame rngesus.
I'd actually love every big cat like predator.
Hippos would be cool tough. But i think they could deal the exact same amount of damage as polar bears.
I mean hippos are more dangerous anyway. Also there could be more bear variants. They would basically be reskins but spawn in other biomes.
Edit:
Spawning in savanna biomes where lions could spawn, wouldn't be much harder then to spawn in dark oak biome imo.
The worst spawn i can think of is a small island without wood in sight (including shipwhracks) surrounded by a large ocean. If i spawn in a world like that i imidiatly generate a new one.
But if they added in stuff that some people have been asking for where more hostile mobs could grief your buildings then it wouldn't make a difference whether you did a fancy build or not, because it'll get damaged and wrecked, and it would be no better than letting in a griefer at this point.
As Crawfish stated, Minecraft barring hardcore mode isn't supposed to be a hardcore survival experience, it is supposed to be a casual experience and it is a sandbox. Forcing in changes risks alienating a significant portion of players who don't want their build styles being interfered with just because they enabled survival mode. The game should be made harder on hardcore mode, but that's a whole different discussion even though the complaints about hardcore mode being too easy for them appear to be valid.
other than this, expecting a hardcore experience with Minecraft isn't logical, as it isn't intended for that,
players who want a game to be difficult even in its most basic form should consider playing a different game.
The Forest is a survival game that might be their cup of tea, or Ark
It's not even about making the game more difficult, the game is already too easy. It's just about adding more life to the game and more mobs. Adding a few more mobs to the game wouldn't make it harder it would just keep it from being stale and repetitive. I've been playing minecraft for 12 years and only seeing the same 3 mobs in caves forced me and others to exclusively play modded. All you see is zombies, Skeletons and creepers over and over.
I'm not saying add wither type mobs everywhere that are tough and blow everything up but just a couple new enemies. It definitely wouldn't make it hard. And if kids could beat terraria with their hundreds of different mobs I don't think it would be a problem in minecraft just to had a few more to spice the game up for someone who's been around for a while.
For builders and people who just aren't good at the game there is a easy mode they can play on. Or you can go into creative mode to build and avoid all difficulty. It's called "SURVIVAL" for a reason it shouldn't be easy to the point a 1st grader can beat it with no challenge. If people just want to build or play super casual there's a peaceful mode and creative mode for that.
One has to justify monsters as truly evil. I would like to see more niche mobs have regular appearances in normal caves and nights, perhaps only after encountering them in their designated area though.
Minecraft at its base form isn't meant to be an ultra hardcore survival experience. It's meant to be open and inviting to casual players too. Adding all these difficulty increases and additional complexity would alienate the younger playerbase, the casual playerbase, and even some of the more hardcore players if there's no options to disable the additions.
There's a reason that mods are one of Minecraft's biggest strengths. They give you options, without forcing potentially unwanted features in your face.
Thats the problem. Minecraft has moved from a somewhat survival game and into just a complete building sandbox. Once again, that the main reason the survival players moved on to modded and don't play vanilla. Most people just build in vanilla minecraft and don't care for the mobs nor want to fight them but refuse to go into creative mode or play peaceful. You can't have your cake and eat it too.
Everytime someone brings up adding new mobs or realism mechanics such as temperature and thirst to the game the builder community complains of difficulty spikes. I don't know why builders just won't play on peaceful or creative if your too scared to fight a zombie or creeper. If all you want to do is build then go into creative mode, survival mode is called "SURVIVAL" for a reason and shouldn't be dumbed down or made seamlessly too easy because of people just wanting to build.
One has to justify monsters as truly evil. I would like to see more niche mobs have regular appearances in normal caves and nights, perhaps only after encountering them in their designated area though.
As someone who recently went down to normal difficulty from hard as a compromise with another player so he would join my server and so he doesn't get his items stolen every time he loses a fight to Piglin in bastions, I can see a valid compromise with what Hazi is suggesting.
He isn't suggesting Wither tier mobs just randomly spawning in and bomb player builds for daring to play on survival mode
but builds do need more of a purpose if players are not going to play on peaceful or creative mode. Temperature, thirst and climate being added into the game would be a great start here because then it means drinking water from bottles does something useful other than emptying bottles so you can stack them.
Night time needs to be more punishing, I've had numerous instances where I've gotten away with running around with no armour on during night time and all that was truly a threat to me was a Witch in most cases, not a Creeper, when Creepers kill players it is usually when you're ambushed, not when you're running around exploring, Creepers don't run fast enough to catch a player who is moving at top speed, and if one is in plain sight, you evade them.
Perhaps this is because I am playing bedrock edition, but if Skeletons had flame bows more often then it would be an improvement and would force me to fear night time as much as someone who is new to the game. And we could have Goblins and Undead Knights underground in the new biomes, these Goblins could be hostile to players and chase players that get too close to their temples, if these were to be added in down the line.
Furthermore, Goblins could be armed with swords and also have the ability to fire magical fireballs at you,
burning status is not something to be taken lightly, doubly so without armour worn because it doesn't take much burn time to kill naked players.
Thats the problem. Minecraft has moved from a somewhat survival game and into just a complete building sandbox. Once again, that the main reason the survival players moved on to modded and don't play vanilla. Most people just build in vanilla minecraft and don't care for the mobs nor want to fight them but refuse to go into creative mode or play peaceful. You can't have your cake and eat it too.
Everytime someone brings up adding new mobs or realism mechanics such as temperature and thirst to the game the builder community complains of difficulty spikes. I don't know why builders just won't play on peaceful or creative if your too scared to fight a zombie or creeper. If all you want to do is build then go into creative mode, survival mode is called "SURVIVAL" for a reason and shouldn't be dumbed down or made seamlessly too easy because of people just wanting to build.
Yeah, I agree. More mechanics would be nice. I like building time to time but mostly I play the game for combat and it does get repetitive.
In particular we should see leather armour's use be extended past just the niche biomes that have powdered snow.
Yeah, I agree. More mechanics would be nice. I like building time to time but mostly I play the game for combat and it does get repetitive.
In particular we should see leather armour's use be extended past just the niche biomes that have powdered snow.
What's also silly is how useless leather armour and wooden tools become late game, all wooden tools are useful for late game is firewood, because most people either use netherite or diamond gear by then, fully enchanted.
The fact that wooden tools and leather armour are renewable isn't enough for people to continue using them past a point.
It would be nice if we could trade these items so we have a reason to craft these things later on, actually having traders in End that accept wooden tools or leather armour in exchange for Ender Pearls, Emeralds or Lapis would be nice, also they could even have Phantom Membranes as a trade option, for repairing the Elytra or making potions of slow falling.
Some kind of Villager Enderman hybrid would be interesting for that I think, a different type of Endermen that don't become hostile by looking at them but they could be made easily distinguishable from regular Endermen with different colour eyes and wearing robes of some sort, a bit like a Cleric Villager.
As someone who recently went down to normal difficulty from hard as a compromise with another player so he would join my server and so he doesn't get his items stolen every time he loses a fight to Piglin in bastions, I can see a valid compromise with what Hazi is suggesting.
He isn't suggesting Wither tier mobs just randomly spawning in and bomb player builds for daring to play on survival mode
but builds do need more of a purpose if players are not going to play on peaceful or creative mode. Temperature, thirst and climate being added into the game would be a great start here because then it means drinking water from bottles does something useful other than emptying bottles so you can stack them.
Night time needs to be more punishing, I've had numerous instances where I've gotten away with running around with no armour on during night time and all that was truly a threat to me was a Witch in most cases, not a Creeper, when Creepers kill players it is usually when you're ambushed, not when you're running around exploring, Creepers don't run fast enough to catch a player who is moving at top speed, and if one is in plain sight, you evade them.
Perhaps this is because I am playing bedrock edition, but if Skeletons had flame bows more often then it would be an improvement and would force me to fear night time as much as someone who is new to the game. And we could have Goblins and Undead Knights underground in the new biomes, these Goblins could be hostile to players and chase players that get too close to their temples, if these were to be added in down the line.
Furthermore, Goblins could be armed with swords and also have the ability to fire magical fireballs at you,
burning status is not something to be taken lightly, doubly so without armour worn because it doesn't take much burn time to kill naked players.
No one wants ghast, or wither type mobs added to the game just to ruin all your stuff lol that's one thing I don't like in RLCraft. Certain mobs just blow stuff up and sometimes I go in the configs and turn their block griefing off.
Thirst would give you a reason to make new drinks, beet juice or soups. The food and eating mechanic needs a overhaul as well it's very outdated and was never updated. We need more variety in food recipes and maybe make harder to craft foods give small buffs. Like a cheese burger (1 cooked beef, cheese : bucket of milk in furnace, and 1 bread) gives +1 toughness for 45 seconds.
Temperature would be a game changer, just would make traveling feel more immersive and would keep you on your toes.
I would like if they added sharks. Only spawns in ocean biomes and can only attack if your not in a boat. They should be a very rare mob with a low spawn rate so they are not constantly harassing people looking for treasures. Also the rock golem a smaller and weaker version of the Iron golem. A neutral mob becomes hostile if you mine rock or ore within its vicinity.
Instead of constantly adjusting the biome generation I'm sure most people been satisfied with how that looks. We would prefer you to add 5 more hostile mobs to overworld. Add about 10 more in caves, dungeons and mineshafts. Also you could add new tools like drills and add power to the game to make lights and stuff. I'd rather have new items, mechanics, temperature maintenance and mobs over terrain stuff any day and I'm sure others would agree. Vanilla minecraft seems like it's just for builders now a days and not for apocalyptic survival players.
1. People had been asking for updating caves so hard that Mojang decided to mildly derail their mountain updating plans and include cave update as well.
2. "5 hostile mobs" "10 hostile mobs"... do you know how little that narrows it down? I'd rather see adding some hostile mobs each update, maybe 3 at once, related to freshly updated content. For example, swamps should have a spider able to walk on water surface and with weakness effect, while jungles have sneakier creepers that have invisibility until they spot a player and start their approach. I don't mind more hostile mobs if they are not extremely obnoxious, I just would prefer to save them for something more special, like biomes or structures. Phantom alone caused massive backlash for example.
3. Power... we have redstone, and lamps to light up an area... and if you want to smoke some mobs, dispensers handle F&S, fire charges and lava buckets, too.
4. Temperature maintenance... well, currently you can get burnt in fire, lava, magma and campfires or frostbitten in powder snow. Making it more complex by making ordinary snow/rain or just walking around in the nether/sunny desert kill you with hypo/hyper-thermia is going to be an annoyance, nothing more.
5. "Just for builders nowadays and not for apocalyptic survival players". Oh boy, LoRaM100 would probably break your legs for these words... Mojang is doing what they can to keep freelancer exploration a fun experience as opposed to bunkering down, strip mining ores and farming goblinite via mob grinders. Improving surface and cave terrain generation greatly contributes to that.
6. Drills... we have drills already, heh.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's too much for one update. Sounds like 1.7 mods are your friend for now.
Tow already gave good answers to the rest. Aside from making TNT cheaper (risky for multiplayer), what else would improve mining?
The Terrain-Update is a big step! I have started playing 1.13.2 (Aquatic Update) till 1.16 before i checked the past versions like 1.12.2 (bc of mods)
What i have noticed during my research is that the beta terrain generation looked way more exiting to me than the newer generations.
I am happy that mojang does the caves and cliffs update. The overworld is so boring once you have seen all of it over some years.
More animals? Yes.
More hostiles? Yes.
Another power system aside from redstone? No!!
Instead i'd like to see some more little structures.
If you campare the modpack RLCraft with vanilla minecraft,
you may notice that the overworld feels more alive bc of all those little structures.
Like ruins of houses, little rocks build of different stone and ore types ect.
I realy enjoy when there are some structures to explore instead of untouched wilderness.
The overworld of vanilla Minecraft feels empty to me. If i want to build stuff i have to remove something anyway.
May it be dirt, stone, trees ect. There is nothing wrong with more decorative little structures here and there imo.
Edit:
RLCraft also runs with the terrain generation mods Traverse & Defiled Lands.
My main point however is with the structures, not the terrain.
When it comes to terrain generation, any mod like bop fore example is more interesting then vanilla terrain.
But combined with structures you get a lively world. That's what i'm about.
Also while i do enjoy playing with the tough as nails mod i am well aware that most players would hate the implementation of temperature and thurst systems. Just bc i like to play this way i don't think it suits vanilla Minecraft. Not at all.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
.
Obviously would like more than 10 new mobs in totality I just threw a solid number that would sound reasonable for a update. I would also like the Zombie, Creeper and Skeleton to have different variations once you are below Y-1. For example.
Dark Skeletion - double health from normal Skeleton, only use, unique arrows such as flaming arrows, arrows that cause slowness or blind.
Feral Zombies - moves a little faster than normal zombies, attack cause poison but have very low health and could be 1 or 2 hit.
Evil Creeper - has more health, move slower but has knock back resistance. (Arrows would good for this or a sword with knock back on it would be needed)"
Only spiders present are poisonous cave spiders
Witches spawn way more frequently.
These variants give double XP and have a very low chance to drop iron nuggets, name tags, disks, and potions
As far as power goes Redstone is very outdated compared to other sandbox games in 2021 You need a 300+ block Redstone structure just to make very basic automation, It looks hideous and you really can't hide all blocks. Most similar survival games moved onto actual power. Even if it's just for basic use like a light, powered smelter, powered oven through cables and a generator. It should double cooking speed or make a beacon require power.
Temperature maintenance would feel very immersive and alive, it doesn't have to be brutal but every biome feels the same, let's say if you overheat in desert you have hunger and slowness, all you would need is to wear a leather chest armor to prevent the debuff similar thing in cold biomes.
Most adults play Java modded minecraft or bedrock multiplayer or a builder in vanilla minecraft. Most vanilla players are kids just building cool stuff. It's really, get wood, get iron, get diamonds, go to nether, beat the ender dragon.. the end. I've been playing minecraft for a very long time and vanilla just doesn't cut it anymore. I've been playing modded minecraft such as All the mods 6 and rlcraft since 2018 and I'll probably never look back. I've done all there is to do, it just feel lacking.
Mojang's argument against more structures is that it would dissuade lazy players from making their own (I attest).
When i think of vanilla structures i think of ugly structures.
Sorry but every time i see a village for example, i feel like destroying it would be a good idea.
There is no way i could possibly live in one of those vanilla structures.
The best things i have seen are the woodland mansions and the pillager outposts. (In terms of style)
It's obvious that you cant actually base inside outposte unless you spawnproof ect. So outposts won't make good starter bases.
And mansions are rare and well guarded as well. But they can be conquered.
Besides, i am hoping for decorative structures. Think of them like environment-eyecandys instead of houses stashed with loot.
The desert fauntain for example is one of those useless structures that provides ambient. I think we need more of those things.
But it doesn't have to be stuff that conflicts with the minecraft lore thingy.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
Minecraft at its base form isn't meant to be an ultra hardcore survival experience. It's meant to be open and inviting to casual players too. Adding all these difficulty increases and additional complexity would alienate the younger playerbase, the casual playerbase, and even some of the more hardcore players if there's no options to disable the additions.
There's a reason that mods are one of Minecraft's biggest strengths. They give you options, without forcing potentially unwanted features in your face.
But if they added in stuff that some people have been asking for where more hostile mobs could grief your buildings then it wouldn't make a difference whether you did a fancy build or not, because it'll get damaged and wrecked, and it would be no better than letting in a griefer at this point.
As Crawfish stated, Minecraft barring hardcore mode isn't supposed to be a hardcore survival experience, it is supposed to be a casual experience and it is a sandbox. Forcing in changes risks alienating a significant portion of players who don't want their build styles being interfered with just because they enabled survival mode. The game should be made harder on hardcore mode, but that's a whole different discussion even though the complaints about hardcore mode being too easy for them appear to be valid.
other than this, expecting a hardcore experience with Minecraft isn't logical, as it isn't intended for that,
players who want a game to be difficult even in its most basic form should consider playing a different game.
The Forest is a survival game that might be their cup of tea, or Ark Survival Evolved.
I disagree, Creepers are already obnoxious for the fact they can sneak up on players without being heard on even terrain and kill them in a single explosion on maximum health, giving them the invisibility effect would make them overpowered to the point where players would continuously and inadvertently be running into them.
It might be something hardcore players want, but the general player base would most certainly find it even more annoying than Phantoms.
At least Phantoms can't one shot you.
Why do some people keep confusing fake difficulty with a challenge? if Mojang listened to suggestions like this, Herobrine would've been in vanilla MC,
challenges are meant to be fair and something that you can overcome with effort and knowledge about the mechanics behind them,
they're not supposed to put you down for the count because another entity trolled you.
Achieving balance is very hard. In this sense, terrain is therefore easier to update. Although I think they're making the mountain terrain quite hard too.
I like goats because although they make mountains more hazardous, they're cute and funny. I consider goats part of the mountain update because it is part of the caves and cliffs update, as the name implies.
Goats don't push you off all the time, it's only if you were too close to the edge and if you were standing in one place for too long then you'd occasionally have one ram into you. We technically already did get more mobs.
I think what could make the game more entertaining without frustrating players too much is more animals that are neutral, and only occasionally hostile with a clear explanation on what triggers them. Hippos for example, living in water holes in savanna biomes would be interesting, they could attack players if players wandered too close to their calves, dealing 3.5 hearts of damage per bite on hard, 2 hearts on normal, 1.5 heart per hit on easy, and could be made to have 20 hearts of health each.
I think adding in lions that would go on the offensive immediately in savannas once players are spotted, would be unfair for players, because the problem with the game is when you first spawn into a world you start with nothing, and joining somebody else's world outside while it is still night time when monsters spawn, is bad enough.
if the lions were to be made to not run faster than players, it wouldn't exactly be like a real lion.
and lions have claws and teeth, how would Mojang add something like this into the game and make it worthwhile?
We already have monsters though, perhaps they could add goblins that inhabit underground biomes and attack players in full body armour, so the next thing is to expand on wild predators, since we also have wolves which is considered a wild predatory animal.
I am absolutly pro lion! If you just happen to spawn near them, blame rngesus.
I'd actually love every big cat like predator.
Hippos would be cool tough. But i think they could deal the exact same amount of damage as polar bears.
I mean hippos are more dangerous anyway. Also there could be more bear variants. They would basically be reskins but spawn in other biomes.
Edit:
Spawning in savanna biomes where lions could spawn, wouldn't be much harder then to spawn in dark oak biome imo.
The worst spawn i can think of is a small island without wood in sight (including shipwhracks) surrounded by a large ocean. If i spawn in a world like that i imidiatly generate a new one.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It's not even about making the game more difficult, the game is already too easy. It's just about adding more life to the game and more mobs. Adding a few more mobs to the game wouldn't make it harder it would just keep it from being stale and repetitive. I've been playing minecraft for 12 years and only seeing the same 3 mobs in caves forced me and others to exclusively play modded. All you see is zombies, Skeletons and creepers over and over.
I'm not saying add wither type mobs everywhere that are tough and blow everything up but just a couple new enemies. It definitely wouldn't make it hard. And if kids could beat terraria with their hundreds of different mobs I don't think it would be a problem in minecraft just to had a few more to spice the game up for someone who's been around for a while.
For builders and people who just aren't good at the game there is a easy mode they can play on. Or you can go into creative mode to build and avoid all difficulty. It's called "SURVIVAL" for a reason it shouldn't be easy to the point a 1st grader can beat it with no challenge. If people just want to build or play super casual there's a peaceful mode and creative mode for that.
One has to justify monsters as truly evil. I would like to see more niche mobs have regular appearances in normal caves and nights, perhaps only after encountering them in their designated area though.
Thats the problem. Minecraft has moved from a somewhat survival game and into just a complete building sandbox. Once again, that the main reason the survival players moved on to modded and don't play vanilla. Most people just build in vanilla minecraft and don't care for the mobs nor want to fight them but refuse to go into creative mode or play peaceful. You can't have your cake and eat it too.
Everytime someone brings up adding new mobs or realism mechanics such as temperature and thirst to the game the builder community complains of difficulty spikes. I don't know why builders just won't play on peaceful or creative if your too scared to fight a zombie or creeper. If all you want to do is build then go into creative mode, survival mode is called "SURVIVAL" for a reason and shouldn't be dumbed down or made seamlessly too easy because of people just wanting to build.
As someone who recently went down to normal difficulty from hard as a compromise with another player so he would join my server and so he doesn't get his items stolen every time he loses a fight to Piglin in bastions, I can see a valid compromise with what Hazi is suggesting.
He isn't suggesting Wither tier mobs just randomly spawning in and bomb player builds for daring to play on survival mode
but builds do need more of a purpose if players are not going to play on peaceful or creative mode. Temperature, thirst and climate being added into the game would be a great start here because then it means drinking water from bottles does something useful other than emptying bottles so you can stack them.
Night time needs to be more punishing, I've had numerous instances where I've gotten away with running around with no armour on during night time and all that was truly a threat to me was a Witch in most cases, not a Creeper, when Creepers kill players it is usually when you're ambushed, not when you're running around exploring, Creepers don't run fast enough to catch a player who is moving at top speed, and if one is in plain sight, you evade them.
Perhaps this is because I am playing bedrock edition, but if Skeletons had flame bows more often then it would be an improvement and would force me to fear night time as much as someone who is new to the game. And we could have Goblins and Undead Knights underground in the new biomes, these Goblins could be hostile to players and chase players that get too close to their temples, if these were to be added in down the line.
Furthermore, Goblins could be armed with swords and also have the ability to fire magical fireballs at you,
burning status is not something to be taken lightly, doubly so without armour worn because it doesn't take much burn time to kill naked players.
Yeah, I agree. More mechanics would be nice. I like building time to time but mostly I play the game for combat and it does get repetitive.
In particular we should see leather armour's use be extended past just the niche biomes that have powdered snow.
What's also silly is how useless leather armour and wooden tools become late game, all wooden tools are useful for late game is firewood, because most people either use netherite or diamond gear by then, fully enchanted.
The fact that wooden tools and leather armour are renewable isn't enough for people to continue using them past a point.
It would be nice if we could trade these items so we have a reason to craft these things later on, actually having traders in End that accept wooden tools or leather armour in exchange for Ender Pearls, Emeralds or Lapis would be nice, also they could even have Phantom Membranes as a trade option, for repairing the Elytra or making potions of slow falling.
Some kind of Villager Enderman hybrid would be interesting for that I think, a different type of Endermen that don't become hostile by looking at them but they could be made easily distinguishable from regular Endermen with different colour eyes and wearing robes of some sort, a bit like a Cleric Villager.
No one wants ghast, or wither type mobs added to the game just to ruin all your stuff lol that's one thing I don't like in RLCraft. Certain mobs just blow stuff up and sometimes I go in the configs and turn their block griefing off.
Thirst would give you a reason to make new drinks, beet juice or soups. The food and eating mechanic needs a overhaul as well it's very outdated and was never updated. We need more variety in food recipes and maybe make harder to craft foods give small buffs. Like a cheese burger (1 cooked beef, cheese : bucket of milk in furnace, and 1 bread) gives +1 toughness for 45 seconds.
Temperature would be a game changer, just would make traveling feel more immersive and would keep you on your toes.
I would like if they added sharks. Only spawns in ocean biomes and can only attack if your not in a boat. They should be a very rare mob with a low spawn rate so they are not constantly harassing people looking for treasures. Also the rock golem a smaller and weaker version of the Iron golem. A neutral mob becomes hostile if you mine rock or ore within its vicinity.