In the many years I've played Minecraft, this has always been the main reason that I continue to leave this game untouched for months at a time. When around mobs if a Creeper takes fall damage, usually from a hill above or most commonly in a ravine, the Creeper instantly explodes with no time to react. I've died to this many times with full iron armor and I've never really understood the purpose for it; why does any mechanic in a game instantly kill you with no time to react? It's a frustrating one that I don't see much reason to have, especially with how commonly it happens in ravines. With how many times it's happened (and as anyone reading can probably tell, it just happened again) I really feel like this should be removed or at the very least altered in a way that reacting to the Creeper is still an option; no player should die out of, quite literally, nowhere.
I've never even heard of this, let alone had it happen to me.
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More specifically, it isn't a "certain height" but rather, a shortening of their fuse time based on fall distance, as seen in this code from 1.6.4 (I presume it is still the same):
Note that the fuse time is limited to a minimum of 5 ticks or 0.25 seconds but this may as well be instant due to human reaction time (usually said to be around 0.25 seconds), which requires a fall distance of at least 16.67 blocks, but any distance will decrease the countdown (or rather, increases it, as they explode when "timeSinceIgnited" reaches "fuseTime", which defaults to 30). They also don't need to directly land on a player, just be within their countdown radius when they impact the ground. They are also willing to take falls that will reduce them down to half a heart, more than other mobs, or up to 22 blocks (in practice, if they can they will find a way to get down without taking damage, much like other mobs).
In any case, I don't have any problems with this because I wear good armor (only 3-4 hearts lost from a point-blank explosion) and because I explore caves from the top down, which offers a strong advantage against mobs in general (it is much easier to stop them from climbing up). Of course, I play in an older/modded version which doesn't have 1.9's general armor penetration mechanic, which IMO is a pointless bad feature - why not just buff creeper damage instead as the way it works means that higher levels of damage disproportionately penetrate armor and explosions can deal far more damage than anything else? Or add weapons/special attacks that can penetrate armor, which was already in vanilla via certain damage sources (e.g. potions and fall damage).
Yes, good armour and going top down will avoid this but you shouldn't have to be afraid of literal suicide bombers falling on you because that just ruins the fun. This feature of creeper behaviour is mentioned on the minecraft wiki by the way.
I also support its removal for the numerous jumpscares and fears it's given me, OP please put this on the official places sometime ok?
You just got to learn to check above you. Whenever entering a larger open space, look up. If there are dark openings/ledges above you, consider pillaring up and securing those first.
You just got to learn to check above you. Whenever entering a larger open space, look up. If there are dark openings/ledges above you, consider pillaring up and securing those first.
That's a great way to get knocked off by the exact same thing plus it's scary and you can't see crap half the time. Creepers are quiet and blocky.
You know, if your rooftops are high enough Creepers will die before they even have a chance to detonate next to you at the bottom, they are affected by fall damage, trust me on one of my survival worlds I literally built a clocktower that did this to hostile mobs, they drop off the face of the clock and die, it was impossible for them to surprise attack me this way.
But I guess the vast majority of players don't even bother doing large builds like I do.
Creepers won't explode unless you use Flint and Steel on them or if they had survived the fall then began their count down to detonation.
It takes 1.5 seconds for them to detonate upon count down.
Even my regular house, my permanent fancy looking one, is at least 15 blocks tall, but I use buttons and half slabs to spawn proof my rooftops
on houses where I consider it too much of a risk.
And on another note, as far as ravines are concerned, Creepers shouldn't survive a fall from the top of a ravine, ravines can be a 30 blocks drop,
which is not only enough to instantly kill hostile mobs but also the player, if they're not landing in water or not wearing boots with feather falling or using potion of slow falling.
Most scenarios of a mob noticing and then dropping to a player are smaller heights, and even creepers won't take huge falls unless their target's right there.
Most scenarios of a mob noticing and then dropping to a player are smaller heights, and even creepers won't take huge falls unless their target's right there.
Sometimes Creepers won't even notice you, while caves above your strip mine should be sealed off if you don't intend to light them up properly, the chances of a Creeper actually dropping off to pursue you and attempt blowing you up are slim. This is because they have to see you to notice you, behind blocks you're effectively invisible to them, as you are against most mobs, unless they had already given chase before you were hiding behind something, then you're in trouble because hostile mobs don't generally give up their chase unless you're too far away, or if you block a passage way off.
I'm not saying it is impossible for Creepers to drop off small heights, it just not very often, at least not in my experience or other people who frequented my worlds, and I don't know anybody else who has this problem.
Have I been surprised attacked before in mineshafts? yes, but there's lots of different mobs that can spawn, even Cave Spiders will spawn in the dark there.
It takes 1.5 seconds for them to detonate upon count down. Creepers won't explode unless you use Flint and Steel on them or if they had survived the fall then began their count down to detonation.
And on another note, as far as ravines are concerned, Creepers shouldn't survive a fall from the top of a ravine, ravines can be a 30 blocks drop, which is not only enough to instantly kill hostile mobs but also the player, if they're not landing in water or not wearing boots with feather falling or using potion of slow falling.
As I mentioned before, and the subject of this thread, fall damage actually reduces their countdown, down to as little as 0.25 seconds, hence the "instantly exploding"; according to the Wiki this still occurs in the latest version (the code I showed is from 1.6.4). Also, while ravines can get up to 45 blocks deep (ravines can get far larger on Bedrock, similar to my own modded ravines, or double stacked ravines, like one I found a while ago that went from y=12 to 63+) often have a lot of ledges along the sides where mobs can spawn, and often push each other off even if they do not willingly jump (otherwise, it is true that they may not even see you, or they simply won't jump if it will deal too much damage, like other mobs, and in any case this threat can be avoided by exploring and lighting them up from the top-down, as I try to do; if I encounter a ravine at the bottom I'll get up to the top, unless it is small enough or doesn't have many ledges).
As I mentioned before, and the subject of this thread, fall damage actually reduces their countdown, down to as little as 0.25 seconds, hence the "instantly exploding"; according to the Wiki this still occurs in the latest version (the code I showed is from 1.6.4). Also, while ravines can get up to 45 blocks deep (ravines can get far larger on Bedrock, similar to my own modded ravines, or double stacked ravines, like one I found a while ago that went from y=12 to 63+) often have a lot of ledges along the sides where mobs can spawn, and often push each other off even if they do not willingly jump (otherwise, it is true that they may not even see you, or they simply won't jump if it will deal too much damage, like other mobs, and in any case this threat can be avoided by exploring and lighting them up from the top-down, as I try to do; if I encounter a ravine at the bottom I'll get up to the top, unless it is small enough or doesn't have many ledges).
Exploring top-down is wise, so long as you build safe ledges to avoid being knocked down. It's also less scary. Thread topic is one reason why. Other mobs are also less threatening when below you, as well as the options of using lava and water being available.
Mobs can see you from a large height and take several smaller jumps off a series of ledges to get to you.
Exploring top-down is wise, so long as you build safe ledges to avoid being knocked down. It's also less scary. Thread topic is one reason why. Other mobs are also less threatening when below you, as well as the options of using lava and water being available.
Mobs can see you from a large height and take several smaller jumps off a series of ledges to get to you.
But they have to see you to initiate the chase, when they're behind blocks they will not see you and therefore probably wouldn't even notice you went past the cave system, it's still a good idea to close off or light up dark caves or passage ways in abandoned mineshafts where possible, just in case.
I'm talking from experience here, it's not often I've had a Creeper come from the top of a ledge somewhere high up, it's more often the case that they have been close to the platform I've been standing on where they've come after me or friends who explored cave systems and mineshafts.
And if you happen to be more than 16 blocks away from the Creeper, as is often the case inside ravines, then you're outside of the range where they will notice you.
When you're mining, you're more likely to encounter a ravine close to the bottom, and that's where you can get into some trouble, especially if you intend to explore the bottom of the ravine for some easy access to ores, lava or obsidian. You need to light up the ravine before you mine materials down there, otherwise either a Creeper will kill you, or even if you're protected by Blast Protection enchantment, Creeper explosions can cause knockback which can send you into lava adjacent to the blocks you're standing on. No matter how heavily enchanted your armour is, you've only got about 36 seconds with 2 fire protection 4 enchanted armour plates before the lava reduces you to ash. Depending on how deep the lava is and whether or not you have a pickaxe with efficiency enchantment, you might not get out in time. You're not invincible just because you have diamond armour.
Yes, that's the long version of the original point. Creepers aren't a hassle for this feature except that they essentially force you to top-down ravines for safety.
And you'd think with how many times this has happened, you'd become more aware, and prepare? Nah. No. Of course not. So let's just remove a mob completely because one player can't prepare for a specific interaction, and will ragequit for months.
And you'd think with how many times this has happened, you'd become more aware, and prepare? Nah. No. Of course not. So let's just remove a mob completely because one player can't prepare for a specific interaction, and will ragequit for months.
As I mentioned before, and the subject of this thread, fall damage actually reduces their countdown, down to as little as 0.25 seconds, hence the "instantly exploding"; according to the Wiki this still occurs in the latest version.
There is a big difference in beeing unprepared and haveing speedrunner reflexes. The moment the creeper "lands" it explodes.
I don't need to dig out scientific data to tell you, that shield blocking is a rather slow.
Everyone here has enough expirience with the shield to know about it's delay. You can't block that creeper in time, unless you see it coming.
All it takes is a diamond ore, or a hostile mob in front of you to lure you out.
In the many years I've played Minecraft, this has always been the main reason that I continue to leave this game untouched for months at a time. When around mobs if a Creeper takes fall damage, usually from a hill above or most commonly in a ravine, the Creeper instantly explodes with no time to react. I've died to this many times with full iron armor and I've never really understood the purpose for it; why does any mechanic in a game instantly kill you with no time to react? It's a frustrating one that I don't see much reason to have, especially with how commonly it happens in ravines. With how many times it's happened (and as anyone reading can probably tell, it just happened again) I really feel like this should be removed or at the very least altered in a way that reacting to the Creeper is still an option; no player should die out of, quite literally, nowhere.
I've never even heard of this, let alone had it happen to me.
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Maybe not removing creeper in the game but making a way to player to react when a creeper is falling.
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Few flash movies have easter egg/extras
In 1.4.2 they made it so that falling creepers explode instantly if they fall on a player:
More specifically, it isn't a "certain height" but rather, a shortening of their fuse time based on fall distance, as seen in this code from 1.6.4 (I presume it is still the same):
Note that the fuse time is limited to a minimum of 5 ticks or 0.25 seconds but this may as well be instant due to human reaction time (usually said to be around 0.25 seconds), which requires a fall distance of at least 16.67 blocks, but any distance will decrease the countdown (or rather, increases it, as they explode when "timeSinceIgnited" reaches "fuseTime", which defaults to 30). They also don't need to directly land on a player, just be within their countdown radius when they impact the ground. They are also willing to take falls that will reduce them down to half a heart, more than other mobs, or up to 22 blocks (in practice, if they can they will find a way to get down without taking damage, much like other mobs).
In any case, I don't have any problems with this because I wear good armor (only 3-4 hearts lost from a point-blank explosion) and because I explore caves from the top down, which offers a strong advantage against mobs in general (it is much easier to stop them from climbing up). Of course, I play in an older/modded version which doesn't have 1.9's general armor penetration mechanic, which IMO is a pointless bad feature - why not just buff creeper damage instead as the way it works means that higher levels of damage disproportionately penetrate armor and explosions can deal far more damage than anything else? Or add weapons/special attacks that can penetrate armor, which was already in vanilla via certain damage sources (e.g. potions and fall damage).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Yes, good armour and going top down will avoid this but you shouldn't have to be afraid of literal suicide bombers falling on you because that just ruins the fun. This feature of creeper behaviour is mentioned on the minecraft wiki by the way.
I also support its removal for the numerous jumpscares and fears it's given me, OP please put this on the official places sometime ok?
You just got to learn to check above you. Whenever entering a larger open space, look up. If there are dark openings/ledges above you, consider pillaring up and securing those first.
That's a great way to get knocked off by the exact same thing plus it's scary and you can't see crap half the time. Creepers are quiet and blocky.
Just have your shield at the ready
Caves are meant to be scary. If you don't want to deal with it then make a stripmine
This makes you move super slow, also, reaction times
Thanks lol!
You know, if your rooftops are high enough Creepers will die before they even have a chance to detonate next to you at the bottom, they are affected by fall damage, trust me on one of my survival worlds I literally built a clocktower that did this to hostile mobs, they drop off the face of the clock and die, it was impossible for them to surprise attack me this way.
But I guess the vast majority of players don't even bother doing large builds like I do.
Creepers won't explode unless you use Flint and Steel on them or if they had survived the fall then began their count down to detonation.
It takes 1.5 seconds for them to detonate upon count down.
Even my regular house, my permanent fancy looking one, is at least 15 blocks tall, but I use buttons and half slabs to spawn proof my rooftops
on houses where I consider it too much of a risk.
And on another note, as far as ravines are concerned, Creepers shouldn't survive a fall from the top of a ravine, ravines can be a 30 blocks drop,
which is not only enough to instantly kill hostile mobs but also the player, if they're not landing in water or not wearing boots with feather falling or using potion of slow falling.
https://minecraft.fandom.com/wiki/Creeper
Most scenarios of a mob noticing and then dropping to a player are smaller heights, and even creepers won't take huge falls unless their target's right there.
Sometimes Creepers won't even notice you, while caves above your strip mine should be sealed off if you don't intend to light them up properly, the chances of a Creeper actually dropping off to pursue you and attempt blowing you up are slim. This is because they have to see you to notice you, behind blocks you're effectively invisible to them, as you are against most mobs, unless they had already given chase before you were hiding behind something, then you're in trouble because hostile mobs don't generally give up their chase unless you're too far away, or if you block a passage way off.
I'm not saying it is impossible for Creepers to drop off small heights, it just not very often, at least not in my experience or other people who frequented my worlds, and I don't know anybody else who has this problem.
Have I been surprised attacked before in mineshafts? yes, but there's lots of different mobs that can spawn, even Cave Spiders will spawn in the dark there.
As I mentioned before, and the subject of this thread, fall damage actually reduces their countdown, down to as little as 0.25 seconds, hence the "instantly exploding"; according to the Wiki this still occurs in the latest version (the code I showed is from 1.6.4). Also, while ravines can get up to 45 blocks deep (ravines can get far larger on Bedrock, similar to my own modded ravines, or double stacked ravines, like one I found a while ago that went from y=12 to 63+) often have a lot of ledges along the sides where mobs can spawn, and often push each other off even if they do not willingly jump (otherwise, it is true that they may not even see you, or they simply won't jump if it will deal too much damage, like other mobs, and in any case this threat can be avoided by exploring and lighting them up from the top-down, as I try to do; if I encounter a ravine at the bottom I'll get up to the top, unless it is small enough or doesn't have many ledges).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Exploring top-down is wise, so long as you build safe ledges to avoid being knocked down. It's also less scary. Thread topic is one reason why. Other mobs are also less threatening when below you, as well as the options of using lava and water being available.
Mobs can see you from a large height and take several smaller jumps off a series of ledges to get to you.
But they have to see you to initiate the chase, when they're behind blocks they will not see you and therefore probably wouldn't even notice you went past the cave system, it's still a good idea to close off or light up dark caves or passage ways in abandoned mineshafts where possible, just in case.
I'm talking from experience here, it's not often I've had a Creeper come from the top of a ledge somewhere high up, it's more often the case that they have been close to the platform I've been standing on where they've come after me or friends who explored cave systems and mineshafts.
And if you happen to be more than 16 blocks away from the Creeper, as is often the case inside ravines, then you're outside of the range where they will notice you.
When you're mining, you're more likely to encounter a ravine close to the bottom, and that's where you can get into some trouble, especially if you intend to explore the bottom of the ravine for some easy access to ores, lava or obsidian. You need to light up the ravine before you mine materials down there, otherwise either a Creeper will kill you, or even if you're protected by Blast Protection enchantment, Creeper explosions can cause knockback which can send you into lava adjacent to the blocks you're standing on. No matter how heavily enchanted your armour is, you've only got about 36 seconds with 2 fire protection 4 enchanted armour plates before the lava reduces you to ash. Depending on how deep the lava is and whether or not you have a pickaxe with efficiency enchantment, you might not get out in time. You're not invincible just because you have diamond armour.
Yes, that's the long version of the original point. Creepers aren't a hassle for this feature except that they essentially force you to top-down ravines for safety.
And you'd think with how many times this has happened, you'd become more aware, and prepare? Nah. No. Of course not. So let's just remove a mob completely because one player can't prepare for a specific interaction, and will ragequit for months.
Yeah okay.
That's not what the op suggested.
TMC explained the problem wery well:
There is a big difference in beeing unprepared and haveing speedrunner reflexes. The moment the creeper "lands" it explodes.
I don't need to dig out scientific data to tell you, that shield blocking is a rather slow.
Everyone here has enough expirience with the shield to know about it's delay. You can't block that creeper in time, unless you see it coming.
All it takes is a diamond ore, or a hostile mob in front of you to lure you out.
I share the opinion of the op:
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q