I should add in a biome update the snowy oak forest which is the same as the snowy biome but with birch forests this would help Minecrafters when they are exploring in biomes snowy and have no wood, it could be more or less rare than normal snowy forest.
I should add in a biome update the snowy oak forest which is the same as the snowy biome but with birch forests this would help Minecrafters when they are exploring in biomes snowy and have no wood, it could be more or less rare than normal snowy forest.
Large mixed forests are not present in subpolar regions - only pine forests, called taiga, grow there.
Aforementioned taiga is a biome in-game and has a snowy variation.
If you are stuck on snowy tundra, which is mostly flat, you still can find trees from time to time, and growing a plantation out of a single tree is just a matter of time - they almost always drop more than one sapling, usually two or three.
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Large mixed forests are not present in subpolar regions - only pine forests, called taiga, grow there.
Aforementioned taiga is a biome in-game and has a snowy variation.
If you are stuck on snowy tundra, which is mostly flat, you still can find trees from time to time, and growing a plantation out of a single tree is just a matter of time - they almost always drop more than one sapling, usually two or three.
as was discussed in the thread allyourbasesaregone made, it's very hard for trees to grow in the tundra region.
Pine and spruce are barely surviving in the Taiga as it is.
if Pine has such a difficult time there, don't expect a lot of oak to be growing.
If oak trees exist at all in snowy regions this is mostly in places that are in winter solstice,
when that hemisphere is tilted away from direct sunlight during that half of the year,
but otherwise had warm weather during summers and equinox.
subpolar, as tow4rzysz said.
Oak trees would die, if they were to be planted in polar regions,
it's simply too cold and too little sunlight exists, none at all in winter,
I very highly dislike using "realism" as a reason not to add something - in fact, TMCW has a "Winter Forest" biome! Why should biomes have to be realistic in a game that has zombies, creepers, enchanting, player inventories capable of holding millions of tons, wooden tools mining cubic meters of stone at a time, and so on?
The fact that I call this a "Winter" forest and not "Snowy Forest" or "Cold Forest" or whatever Mojang now calls snowy taiga (which used to be just "Taiga"), makes it more realistic since it does snow in areas where oak trees grow, just as taigas are not permanently frozen (and in fact the game has a snow-free taiga biome); Minecraft just doesn't have "seasons", nor would I want them or add them, or more convoluted mechanics like trees losing/regrowing leaves (I also added an "Autumnal Forest" biome to represent "autumn", where just like in the "winter" and "spring/summer" forests the seasonal effects are permanent).
For the same reason I very highly dislike any restriction on trees growing outside the biomes they are found in - it is true that in TMCW many of the trees that I added could only be grown in specific biomes (e.g. 2x2 big oak trees could only be grown in a "Big Oak Forest" biome, otherwise they grew my own "Mega Trees") but that was because I hadn't added any new types of leaves or saplings, which I have since so every type of tree, including vanilla trees that are ungrowable (e.g. "swamp oaks"), can be grown anywhere with few partial exceptions (e.g. small jungle trees have vines and cocoa beans if grown in jungles, but not elsewhere; a few types of trees are also more likely to grow within their biomes, in accordance with the frequency at which they naturally generate, but they can still grow anywhere).
Likewise, I highly disliked the 1.7 update in part because it separated biomes by temperature, greatly reducing local-scale biome variation - in TMCW you can find deserts, mesas, and savannas next to snowy biomes (there are "climate zones" but they are not as exclusive, only excluding the opposite extreme while allowing most biomes to generate, and any biome can be found within "neutral" areas, as seen on this rendering of a world I played on).
I very highly dislike using "realism" as a reason not to add something - in fact, TMCW has a "Winter Forest" biome! Why should biomes have to be realistic in a game that has zombies, creepers, enchanting, player inventories capable of holding millions of tons, wooden tools mining cubic meters of stone at a time, and so on?
The fact that I call this a "Winter" forest and not "Snowy Forest" or "Cold Forest" or whatever Mojang now calls snowy taiga (which used to be just "Taiga"), makes it more realistic since it does snow in areas where oak trees grow, just as taigas are not permanently frozen (and in fact the game has a snow-free taiga biome); Minecraft just doesn't have "seasons", nor would I want them or add them, or more convoluted mechanics like trees losing/regrowing leaves (I also added an "Autumnal Forest" biome to represent "autumn", where just like in the "winter" and "spring/summer" forests the seasonal effects are permanent).
For the same reason I very highly dislike any restriction on trees growing outside the biomes they are found in - it is true that in TMCW many of the trees that I added could only be grown in specific biomes (e.g. 2x2 big oak trees could only be grown in a "Big Oak Forest" biome, otherwise they grew my own "Mega Trees") but that was because I hadn't added any new types of leaves or saplings, which I have since so every type of tree, including vanilla trees that are ungrowable (e.g. "swamp oaks"), can be grown anywhere with few partial exceptions (e.g. small jungle trees have vines and cocoa beans if grown in jungles, but not elsewhere; a few types of trees are also more likely to grow within their biomes, in accordance with the frequency at which they naturally generate, but they can still grow anywhere).
Likewise, I highly disliked the 1.7 update in part because it separated biomes by temperature, greatly reducing local-scale biome variation - in TMCW you can find deserts, mesas, and savannas next to snowy biomes (there are "climate zones" but they are not as exclusive, only excluding the opposite extreme while allowing most biomes to generate, and any biome can be found within "neutral" areas, as seen on this rendering of a world I played on).
I wouldn't say the Taiga is an ideal place for trees to grow however.
if the Taiga were realistic its night times would last longer at one half of the year
and the day being longer in the second half of the year.
during the time when the night is almost 24 hours per calendar day,
plants would most certainly have difficulty surviving, and photosynthesis simply can't happen during this time.
Taiga is simply not a good biome for trees to grow in, except for the ones that have exclusively adapted to growing there
like spruce or pine where they have the adaptations necessary to go for long amounts of time without sunlight and in freezing temperatures.
When you observe how the world actually works,
Minecraft is super lenient on players considering,
because Minecraft tends to hold the players hand a lot and doesn't force players to have to worry about seasonal changes,
climate change or what trees can grow and where, trees will grow in pretty much any biome in MC as long as there is dirt and enough space,
they can even finish their growth at night time where there is no sunlight at all, as illogical as this sounds.
I should add in a biome update the snowy oak forest which is the same as the snowy biome but with birch forests this would help Minecrafters when they are exploring in biomes snowy and have no wood, it could be more or less rare than normal snowy forest.
Large mixed forests are not present in subpolar regions - only pine forests, called taiga, grow there.
Aforementioned taiga is a biome in-game and has a snowy variation.
If you are stuck on snowy tundra, which is mostly flat, you still can find trees from time to time, and growing a plantation out of a single tree is just a matter of time - they almost always drop more than one sapling, usually two or three.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
as was discussed in the thread allyourbasesaregone made, it's very hard for trees to grow in the tundra region.
Pine and spruce are barely surviving in the Taiga as it is.
if Pine has such a difficult time there, don't expect a lot of oak to be growing.
If oak trees exist at all in snowy regions this is mostly in places that are in winter solstice,
when that hemisphere is tilted away from direct sunlight during that half of the year,
but otherwise had warm weather during summers and equinox.
subpolar, as tow4rzysz said.
Oak trees would die, if they were to be planted in polar regions,
it's simply too cold and too little sunlight exists, none at all in winter,
the Tundra is not much better either.
I very highly dislike using "realism" as a reason not to add something - in fact, TMCW has a "Winter Forest" biome! Why should biomes have to be realistic in a game that has zombies, creepers, enchanting, player inventories capable of holding millions of tons, wooden tools mining cubic meters of stone at a time, and so on?
The fact that I call this a "Winter" forest and not "Snowy Forest" or "Cold Forest" or whatever Mojang now calls snowy taiga (which used to be just "Taiga"), makes it more realistic since it does snow in areas where oak trees grow, just as taigas are not permanently frozen (and in fact the game has a snow-free taiga biome); Minecraft just doesn't have "seasons", nor would I want them or add them, or more convoluted mechanics like trees losing/regrowing leaves (I also added an "Autumnal Forest" biome to represent "autumn", where just like in the "winter" and "spring/summer" forests the seasonal effects are permanent).
For the same reason I very highly dislike any restriction on trees growing outside the biomes they are found in - it is true that in TMCW many of the trees that I added could only be grown in specific biomes (e.g. 2x2 big oak trees could only be grown in a "Big Oak Forest" biome, otherwise they grew my own "Mega Trees") but that was because I hadn't added any new types of leaves or saplings, which I have since so every type of tree, including vanilla trees that are ungrowable (e.g. "swamp oaks"), can be grown anywhere with few partial exceptions (e.g. small jungle trees have vines and cocoa beans if grown in jungles, but not elsewhere; a few types of trees are also more likely to grow within their biomes, in accordance with the frequency at which they naturally generate, but they can still grow anywhere).
Likewise, I highly disliked the 1.7 update in part because it separated biomes by temperature, greatly reducing local-scale biome variation - in TMCW you can find deserts, mesas, and savannas next to snowy biomes (there are "climate zones" but they are not as exclusive, only excluding the opposite extreme while allowing most biomes to generate, and any biome can be found within "neutral" areas, as seen on this rendering of a world I played on).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I wouldn't say the Taiga is an ideal place for trees to grow however.
if the Taiga were realistic its night times would last longer at one half of the year
and the day being longer in the second half of the year.
during the time when the night is almost 24 hours per calendar day,
plants would most certainly have difficulty surviving, and photosynthesis simply can't happen during this time.
Taiga is simply not a good biome for trees to grow in, except for the ones that have exclusively adapted to growing there
like spruce or pine where they have the adaptations necessary to go for long amounts of time without sunlight and in freezing temperatures.
When you observe how the world actually works,
Minecraft is super lenient on players considering,
because Minecraft tends to hold the players hand a lot and doesn't force players to have to worry about seasonal changes,
climate change or what trees can grow and where, trees will grow in pretty much any biome in MC as long as there is dirt and enough space,
they can even finish their growth at night time where there is no sunlight at all, as illogical as this sounds.
https://www.washingtonpost.com/weather/2020/12/20/winter-solstice-shortest-day/