i always rely on using plants in Minecraft, and really only have a few sheep, cows and chickens for wool and cake. I get my leather from wandering trader's llamas, so no need to farm cows. i get plenty of feathers from sleeping with cats, so no need to farm chickens.
However, eating the same 3 vegetables (carrot, potato, beet) gets kind of boring. don't get me wrong, there's also sweet berries, glow berries, brown and red mushrooms, kelp, apples, melon, pumpkin, wheat, and cocoa... but I feel like Minecraft should add at least SOME of the plants from the farmlife world pack to vanilla. things like blueberries, strawberries, fruit trees, nuts, leafy greens, and other grains like corn and oat... (along with the array of food that comes with it) I loved farmlife for the food and farming, but the world was 20mg of storage on it's own. It makes the game so much more fun and makes eating more than something that you do just because.
I was thinking they could add a Lotus Plant into the game. Its a water based plant that grows along with Lotus flowers. Lotus Pods could be turned into a soup and the seeds could be used for farming and as a food source since theyre edible. Moreover itd be a cool addition to have a water-based plant food source that could also be used as decoration.
i always rely on using plants in Minecraft, and really only have a few sheep, cows and chickens for wool and cake. I get my leather from wandering trader's llamas, so no need to farm cows. i get plenty of feathers from sleeping with cats, so no need to farm chickens.
However, eating the same 3 vegetables (carrot, potato, beet) gets kind of boring. don't get me wrong, there's also sweet berries, glow berries, brown and red mushrooms, kelp, apples, melon, pumpkin, wheat, and cocoa... but I feel like Minecraft should add at least SOME of the plants from the farmlife world pack to vanilla. things like blueberries, strawberries, fruit trees, nuts, leafy greens, and other grains like corn and oat... (along with the array of food that comes with it) I loved farmlife for the food and farming, but the world was 20mg of storage on it's own. It makes the game so much more fun and makes eating more than something that you do just because.
Update regarding food diversity? Yes. Adding more and more food sources without rebalancing what we have already? No. I'm disappointed with current system because it doesn't incentivize eating more than one type of food rations over, and over again.
And by one type I don't mean carrots to apples to melons to sweet berries to kelp.
I mean eating either bread (low development level) cooked potatoes (medium development level) or cooked meat (high development level) over and over, with no practical applications of things like carrots or fruits beyond using them as brewing compounds, since a stack or two of high-saturation cooked food will always keep you functioning even on longer voyages.
I want no more food sources added without restructuring of what we have now, in two ways:
1. Biome related growth speed. If a food source is from specific biome, it will grow the fastest there. If you have various colonies and separate plantations, it will be the most efficient to eat local crop and meat based on local animal eating said crop. Even if one food type within a category will be better than others in one biome, it will grow too slowly in another one.
2. Nutrients and effects on players. The food types should be categorized to three types, one of which give you more energy, like cake, potatoes or bread, and fill more of hunger bar, another one that gives you proteins, like meat, regenerating more HP when the bar is almost filled, and a third type, like carrots or berries, that give you microelements/vitamins that weaken specific negative status effects - either shortening their timers, temporarily making them not influence you while timer is still ticking, or like honey bottle, completely removing a specific effect.
That would not prevent the player on running on cooked potatoes at all times, but will incentivize taking several different food types and switching their sources depending on where you are - if you have low hunger bar, you eat bread, if you are wounded, you eat beef (since bread restores just a couple hitpoints), if you got poisoned you drink honey, if you move to Taiga you farm potatoes there and feed pigs with it, if you move to Jungle you farm melons, and whenever you need more food you take the local food, because it grows faster...
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
i always rely on using plants in Minecraft, and really only have a few sheep, cows and chickens for wool and cake. I get my leather from wandering trader's llamas, so no need to farm cows. i get plenty of feathers from sleeping with cats, so no need to farm chickens.
However, eating the same 3 vegetables (carrot, potato, beet) gets kind of boring. don't get me wrong, there's also sweet berries, glow berries, brown and red mushrooms, kelp, apples, melon, pumpkin, wheat, and cocoa... but I feel like Minecraft should add at least SOME of the plants from the farmlife world pack to vanilla. things like blueberries, strawberries, fruit trees, nuts, leafy greens, and other grains like corn and oat... (along with the array of food that comes with it) I loved farmlife for the food and farming, but the world was 20mg of storage on it's own. It makes the game so much more fun and makes eating more than something that you do just because.
Yes you are absolutely right! I feel like they should add so much more to minecraft
exactly i feel the same way!
I was thinking they could add a Lotus Plant into the game. Its a water based plant that grows along with Lotus flowers. Lotus Pods could be turned into a soup and the seeds could be used for farming and as a food source since theyre edible. Moreover itd be a cool addition to have a water-based plant food source that could also be used as decoration.
Update regarding food diversity? Yes.
Adding more and more food sources without rebalancing what we have already? No.
I'm disappointed with current system because it doesn't incentivize eating more than one type of food rations over, and over again.
And by one type I don't mean carrots to apples to melons to sweet berries to kelp.
I mean eating either bread (low development level) cooked potatoes (medium development level) or cooked meat (high development level) over and over, with no practical applications of things like carrots or fruits beyond using them as brewing compounds, since a stack or two of high-saturation cooked food will always keep you functioning even on longer voyages.
I want no more food sources added without restructuring of what we have now, in two ways:
1. Biome related growth speed. If a food source is from specific biome, it will grow the fastest there. If you have various colonies and separate plantations, it will be the most efficient to eat local crop and meat based on local animal eating said crop. Even if one food type within a category will be better than others in one biome, it will grow too slowly in another one.
2. Nutrients and effects on players. The food types should be categorized to three types, one of which give you more energy, like cake, potatoes or bread, and fill more of hunger bar, another one that gives you proteins, like meat, regenerating more HP when the bar is almost filled, and a third type, like carrots or berries, that give you microelements/vitamins that weaken specific negative status effects - either shortening their timers, temporarily making them not influence you while timer is still ticking, or like honey bottle, completely removing a specific effect.
That would not prevent the player on running on cooked potatoes at all times, but will incentivize taking several different food types and switching their sources depending on where you are - if you have low hunger bar, you eat bread, if you are wounded, you eat beef (since bread restores just a couple hitpoints), if you got poisoned you drink honey, if you move to Taiga you farm potatoes there and feed pigs with it, if you move to Jungle you farm melons, and whenever you need more food you take the local food, because it grows faster...
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out