i always feel lonely when i play survival mode, i have been looking for a mod where there were other humans but the only ones were kinda lame... so i had started thinking what if there where other humans in the boime. with the same ability to mine and dig. also they would be able to attack and wield items... they would travel in groups (of 3-6?) and if given offerings of items (i.e. gold, shovels, pickaxes) they could become allies used for an added mining partners... extra watch guards... and also mobile storage... another side would be rival nomad groups which would attack if sighted. it would give a whole new twist to survival mode where you could build a small or large interactable groups. they would not have weapons unless you specifically gave it to them.. at night they would find shelter, either by building a small hut or finding a shallow cave system... if killed they would drop items such as a torch, flint and steel, mushrooms and other things that a primitave human might be found with, or any item that was given to them... if a rival group should kill one of your men and get his weapon they would be able to use it. on another note when you have a group with you, you can right click on a member and set him for a specific task (mining, fishing, choping trees, patrol, hunt, with the proper tools) as well as look at and modify his inv. creepers are the worst nightmare of nomads, so if a creeper is neer all nomads start running unless they have a bow (or gun if you have jdk's gun mod). also, you should ba able to name those in your group. and perhaps they could start towns randomly?
i forgot to mention they hav a breeding ability to form more if you can get a female... but conditions have to be right... closed door room with a bed and you cannot be less than 6 blocks away.. the chances of finding a woman are 1/500. or your choice... this idea was brought to me from "mo'creatures" horse breeding system.
Follow the steps below for a successful thread in the Suggestions forum:
0) Organization
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1) Observation
Take some time off posting. Spend a few weeks surfing the Suggestions forum. Offer feedback or help with other suggestions. See what suggestions generally get bad feedback and which get good feedback, then find out why. Do this until you've memorized it.
2) Brainstorm
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All enemies shouldn't attack at once. Any within a given range is fine.
Besides that, these ideas have been suggested before, albeit maybe not exactly like this. I'd say add details (health, attack damage, different things they build, materials/tools/armors they use, etc.) and check the Modding section.
MineColony and mods like that exist that may serve these purposes.
the reproduction part sounds kinda wrong man...they should have a spawn just like the other mobs. Oh and for the townbuilding part let me tell you something: nomads are specifically called nomads because they DONT build towns. they always move from one place to another, never settling down, no home.
Overall I like it though. + .5
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http://myschoo.php5.sk/mca/ = AWESOME. The pen is mightier than the sword, or in this case, the text is mightier than the troll.
0) Organization
Don't make wishlists or cram a bunch of one-sentence ideas in one thread. It's lousy organization and nobody is going to read it. Limit each thread to one well-developed concept. And if the suggestion can be summed up in any less than four or five sentences, it's more than likely not worth posting.
1) Observation
Take some time off posting. Spend a few weeks surfing the Suggestions forum. Offer feedback or help with other suggestions. See what suggestions generally get bad feedback and which get good feedback, then find out why. Do this until you've memorized it.
2) Brainstorm
Then, and only then, start thinking. Think of a suggestion that can:
A) Serve aesthetic or decorative purpose.
:cool.gif: Serve a practical, useful, or otherwise gameplay-oriented purpose.
C) Is interesting or unique in its implementation.
D) Is unique enough from other similar/duplicate ideas to make it worthwhile.
3) Flesh it out
Look it over. Add details. Magic ****in word. Details, details, DETAILS. Crafting recipes, effects, uses, images if you can manage them.
4) Revise and improve
Think of any possible flaws. Any you can fix, fix before posting. If any flaws are significant enough to make the concept fail, start over.
6) Make it easy to read
Punctuation, the best grammar and spelling you have, paragraphs, proper spacing. Hell, even numbered lists will do! Learn formatting.
7) Create the thread
If and ONLY IF you get past all that, post the suggestion.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
What if there where other humans in the boime.
Abilities would include
interaction
nomad *minimal 6 cubes away for it to happen*
or other things that would be valued
Random
Please tell me how my revised post is. If you can think of anything that might be useful, I'd appreciate the post. Thank you.
Besides that, these ideas have been suggested before, albeit maybe not exactly like this. I'd say add details (health, attack damage, different things they build, materials/tools/armors they use, etc.) and check the Modding section.
MineColony and mods like that exist that may serve these purposes.
Incompetence is a plague. I am the cure.
For all your wolf suggestion needs, I present the WOLF MEGATHREAD!
Stories: A Miner's Chronicle, The Lost Chronicle [Entries 32-2, 33-1, and 33-2 out!]
Overall I like it though. + .5
The pen is mightier than the sword, or in this case, the text is mightier than the troll.
Bat Solo.