Just saying I think it'd be amazing if you added factories into the game because it give copper and if you add any other ores much more of a valuable use than just a telescope and copper blocks that weather away whenever you place them down so if you were to add a factory update it'd be amazing and you could add industrial furnaces industrial minecarts not sure how this would work but maybe you could add conveyor belts you drop the probably use the same technique that you use for the minecarts and the rails but stuff like that would be crazy if you added it to Minecraft
Just saying I think it'd be amazing if you added factories into the game because it give copper and if you add any other ores much more of a valuable use than just a telescope and copper blocks that weather away whenever you place them down so if you were to add a factory update it'd be amazing and you could add industrial furnaces industrial minecarts not sure how this would work but maybe you could add conveyor belts you drop the probably use the same technique that you use for the minecarts and the rails but stuff like that would be crazy if you added it to Minecraft
Redstone has you covered. Mostly.
The only thing we still need is automatic crafting.
If you need automated smelting or brewing, use hoppers in conjunction with furnaces and brewing stands.
If you need mass item transport, use:
A ) lines of hoppers (simple, compact and transport single items but gravity restricted and prohibitively iron-hungry)
B ) powered rails with chest minecarts and hoppers to load and unload them (gravity independent, but carries items only in batches and stations take up a bit of space)
C ) flowing water with ice connected to hoppers and droppers (gravity restricted and have despawning issues, but transport single items)
D ) interconnected droppers connected to pulsating redstone circuit (simple and transport single items but take more space and interfere with other redstone, also takes up quite an amount of redstone dust, going upwards is a bit complicated to power up)
If you need to dig ores automatically... well, it's hard, but it's possible.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Personally I don't think factories will be in 1.19.
Lets look at what updates have done in the past
New Redstone Components
New Building Blocks/Colours
New animals (Horses/Pandas etc)
New Sea biomes (+ Mobs)
New Nether Biomes (+ Mobs)
New 'Underground' Biomes (+ mob)
New World Generation
I suspect 1.19 may be yet another Biome update.. Probably the End getting an update
Le Desolate Asteroid Strip is definitely a priority, right after 1.18 finishing off Caves and Cliffs comes out.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The only thing we still need is automatic crafting.
If you need automated smelting or brewing, use hoppers in conjunction with furnaces and brewing stands.
If you need mass item transport, use:
A ) lines of hoppers (simple, compact and transport single items but gravity restricted and prohibitively iron-hungry)
B ) powered rails with chest minecarts and hoppers to load and unload them (gravity independent, but carries items only in batches and stations take up a bit of space)
C ) flowing water with ice connected to hoppers and droppers (gravity restricted and have despawning issues, but transport single items)
D ) interconnected droppers connected to pulsating redstone circuit (simple and transport single items but take more space and interfere with other redstone, also takes up quite an amount of redstone dust, going upwards is a bit complicated to power up)
If you need to dig ores automatically... well, it's hard, but it's possible.
auto-crafting would be great for something like an automatic stone brick processing factory.
but wouldn't this be a little overpowered? given the blast resistance stone already has, and stone bricks offer an aesthetic pleasing variant that still has the blast resistance of regular stone.
Built-in auto-crafting would be the thing. I already use autocrafter mods in my worlds to compact stuff for storage. (I.e. iron ingots to blocks and slices to melons)
Le Desolate Asteroid Strip is definitely a priority, right after 1.18 finishing off Caves and Cliffs comes out.
Hmm - have you seen the Minecon Trailer ??
I just have (after my original post) & I 'might' be onto something....
There's a lot of Ender references in it...
'Quadramorphic Endervision'
Endermen show up several times throughout (Dancing piglin/Speaker sound booth/Mob vote/Chasing Chicken)
Purple '?' appearing around the date
It could be sort of interesting if copper is implemented in an automation sort of manner- given that it doesn't really have many uses at the moment. Copper item pipes and basic autocrafters would go a long ways towards better automation. As it is, (thanks to hopper chains), it's basically impossible to automate anything without a vaguely exploitative iron farm first.
Maybe copper can be used to make machines that can change blocks into different states automaticly- automating things like basic crafting recipes; and then some resource unique to the end could be used to make a full blown autocrafter. (Think a 'sawmill' block that can be set to craft a single wood based recipe.)
It could be sort of interesting if copper is implemented in an automation sort of manner- given that it doesn't really have many uses at the moment. Copper item pipes and basic autocrafters would go a long ways towards better automation. As it is, (thanks to hopper chains), it's basically impossible to automate anything without a vaguely exploitative iron farm first.
Maybe copper can be used to make machines that can change blocks into different states automaticly- automating things like basic crafting recipes; and then some resource unique to the end could be used to make a full blown autocrafter. (Think a 'sawmill' block that can be set to craft a single wood based recipe.)
Autocrafter doesn't exactly need to be from copper, it's just one processing part of the machine.
What could give copper a massive surge in use is adding an additional recipe for hoppers - with use of copper instead of iron.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Just saying I think it'd be amazing if you added factories into the game because it give copper and if you add any other ores much more of a valuable use than just a telescope and copper blocks that weather away whenever you place them down so if you were to add a factory update it'd be amazing and you could add industrial furnaces industrial minecarts not sure how this would work but maybe you could add conveyor belts you drop the probably use the same technique that you use for the minecarts and the rails but stuff like that would be crazy if you added it to Minecraft
I have a feeling we're intended to build our own, given the game seems to be set in pre-industrial times.
Also 1.18 is already set to focus on cave elevation generation, wardens, biomic caves, and archaeology, so factories would probably wait until 1.19.
I hope that in future we get a mode that sets the time period of the in game Minecraft worlds to industrial revolution era
I know we have mods, but for some people this isn't good enough and it's no longer the vanilla experience if you use mods.
I understand why some people like the medieval video game experience, but it's also very restricting
and it can get boring doing the same thing every time.
it places a lot of restrictions on not just what you can build but the features like vehicles you can use.
We can't even have locomotives or horse carts evidently, and those are certainly not modern transport.
(deleted, I figured the above post was good enough)
IIRC Mojang did not want modern stuff in the game (such as cars, guns, boats, etc) which includes factories.
Redstone has you covered. Mostly.
The only thing we still need is automatic crafting.
If you need automated smelting or brewing, use hoppers in conjunction with furnaces and brewing stands.
If you need mass item transport, use:
A ) lines of hoppers (simple, compact and transport single items but gravity restricted and prohibitively iron-hungry)
B ) powered rails with chest minecarts and hoppers to load and unload them (gravity independent, but carries items only in batches and stations take up a bit of space)
C ) flowing water with ice connected to hoppers and droppers (gravity restricted and have despawning issues, but transport single items)
D ) interconnected droppers connected to pulsating redstone circuit (simple and transport single items but take more space and interfere with other redstone, also takes up quite an amount of redstone dust, going upwards is a bit complicated to power up)
If you need to dig ores automatically... well, it's hard, but it's possible.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Personally I don't think factories will be in 1.19.
Lets look at what updates have done in the past
New Redstone Components
New Building Blocks/Colours
New animals (Horses/Pandas etc)
New Sea biomes (+ Mobs)
New Nether Biomes (+ Mobs)
New 'Underground' Biomes (+ mob)
New World Generation
I suspect 1.19 may be yet another Biome update.. Probably the End getting an update
Le Desolate Asteroid Strip is definitely a priority, right after 1.18 finishing off Caves and Cliffs comes out.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
auto-crafting would be great for something like an automatic stone brick processing factory.
but wouldn't this be a little overpowered? given the blast resistance stone already has, and stone bricks offer an aesthetic pleasing variant that still has the blast resistance of regular stone.
Built-in auto-crafting would be the thing. I already use autocrafter mods in my worlds to compact stuff for storage. (I.e. iron ingots to blocks and slices to melons)
Hmm - have you seen the Minecon Trailer ??
I just have (after my original post) & I 'might' be onto something....
There's a lot of Ender references in it...
'Quadramorphic Endervision'
Endermen show up several times throughout (Dancing piglin/Speaker sound booth/Mob vote/Chasing Chicken)
Purple '?' appearing around the date
Guess we'll have to wait & see
It could be sort of interesting if copper is implemented in an automation sort of manner- given that it doesn't really have many uses at the moment. Copper item pipes and basic autocrafters would go a long ways towards better automation. As it is, (thanks to hopper chains), it's basically impossible to automate anything without a vaguely exploitative iron farm first.
Maybe copper can be used to make machines that can change blocks into different states automaticly- automating things like basic crafting recipes; and then some resource unique to the end could be used to make a full blown autocrafter. (Think a 'sawmill' block that can be set to craft a single wood based recipe.)
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Autocrafter doesn't exactly need to be from copper, it's just one processing part of the machine.
What could give copper a massive surge in use is adding an additional recipe for hoppers - with use of copper instead of iron.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out