The Meaning of Life, the Universe, and Everything.
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This is a simple one:
Deepslate takes twice as long to mine as stone, so logically it should have roughly twice as much blast resistance, yes?
This would make mining for the stuff to use as base material have more value than simply aesthetics, since creepers and the like would do far less damage to it.
This would be taking it to its logical conclusion. It shouldn't be easy to damage deepslate by an explosion or blunt force, and materials that have been heavily compressed tend to have the greater amount of density or hardness, this is why in real life diamonds are the hardest naturally found substance on the planet, they're compressed carbon, and are effective at cutting or grinding other materials.
The heavier or more massive the object is the harder it is to move or destroy it.
This would be taking it to its logical conclusion. It shouldn't be easy to damage deepslate by an explosion or blunt force, and materials that have been heavily compressed tend to have the greater amount of density or hardness, this is why in real life diamonds are the hardest naturally found substance on the planet, they're compressed carbon, and are effective at cutting or grinding other materials.
The heavier or more massive the object is the harder it is to move or destroy it.
Diamond is durable not because it's particularly dense, it's actually quite lightweight - 3.51 grams per milimeter.
Diamond is durable because it has specific, orderly internal structure.
Lead and gold are incredibly dense (11.29 and 19.3 g/ml), yet they are very soft metals.
But regarding the initial proposal, I agree - a material nearly immune to creepers, but more abundant and simple to relocate would definitely come in handy.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Diamond is durable not because it's particularly dense, it's actually quite lightweight - 3.51 grams per milimeter.
Diamond is durable because it has specific, orderly internal structure.
Lead and gold are incredibly dense (11.29 and 19.3 g/ml), yet they are very soft metals.
But regarding the initial proposal, I agree - a material nearly immune to creepers, but more abundant and simple to relocate would definitely come in handy.
It's still heavier than ash or charcoal, charcoal has a lot of carbon but it's also burned wood, it's also a lot more combustible than diamond.
Diamonds can burn, but they do slowly.
the reason why bullets are used in real life for guns is their density, their density means they can deliver more force to the target they're intended to destroy.
armour also has to be dense or otherwise it will not be very effective at stopping penetration, even then you need thick walls of concrete or steel to stop some bullets.
Lead is a soft metal and can be easily ripped with your bare hands, but what you're talking about is tensile strength,
this is true, but lead is durable in another way and that is why it is used for lethal rounds.
Increased density often can, (but not always) mean greater protection or greater stopping power.
High density materials are also used to stop ionizing radiation, especially gamma and xrays as well as alpha and beta particles.
Except for lethal radiation or the bullets, this is what is being discussed on denser materials, I do agree
that deepslate in Minecraft should have better explosive resistance to make it more useful, and it should withstand Creeper explosions.
It's still heavier than ash or charcoal, charcoal has a lot of carbon but it's also burned wood, it's also a lot more combustible than diamond.
Diamonds can burn, but they do slowly.
the reason why bullets are used in real life for guns is their density, their density means they can deliver more force to the target they're intended to destroy.
armour also has to be dense or otherwise it will not be very effective at stopping penetration, even then you need thick walls of concrete or steel to stop some bullets.
Lead is a soft metal and can be easily ripped with your bare hands, but what you're talking about is tensile strength,
this is true, but lead is durable in another way and that is why it is used for lethal rounds.
Increased density often can, (but not always) mean greater protection or greater stopping power.
High density materials are also used to stop ionizing radiation, especially gamma and xrays as well as alpha and beta particles.
Except for lethal radiation or the bullets, this is what is being discussed on denser materials, I do agree
that deepslate in Minecraft should have better explosive resistance to make it more useful, and it should withstand Creeper explosions.
Diamond is densier than other forms of carbon, yes, but it's its orderly structure that gives it an edge. The structure is available thanks to how compressed the atoms are, but not all materials are so regularly structured when compressed.
Composite armor is both lighter and sturdier than rolled homogenous steel plate - using materials like pure silica, fiberglass (plastic+silica) or rubber. Density has little to do with armor protection against piercing. Actually, the lighter, the better - it enables more mobility thanks to less strain to whatever moves the object aroun.
Lead is used for bullets not for its penetrating power or durability, but because dense materials have big inertia - while harder to accelerate, they don't lose speed (and therefore energy they carry) so badly over longer distances. However, many cheaper armor-piercing bullets use hardened steel instead of lead despite inferior density, because lead would squash over hard armor while hardened steel would puncture it. Those armor piercing rounds suffer due to dealing less damage to flesh of the target - lead bullet has much higher energy and damages organs in wider area from impact with the shockwave (which is characteristic in gunshot wounds), while steel one is causing more of conventional piercing wound, like that of crossbow bolt or an arrow, which is much less serious.
Expensive armor-piercing rounds use tungsten, which is densier and harder than both, so it combines the best aspects of both steel and lead, but it's rare and expensive metal. During WW2 tungsten rounds were rare, and usually restricted to be used against heavy tanks, and some anti-tank squeeze-bore weapons, despite their efficiency, were restricted in production due to their cost.
Practically all normal AT guns used armor-piercing rounds made from lighter hardened steel. Lead was used in only one anti-tank rifle of Polish origin (Wz. 35 Ur, which used shockwave to cause spall and didn't penetrate armor), while most others, like PTRS, used hardened steel rounds.
Regarding explosions - while it's not of much issue in a large tank or other vehicle, an object made of durable but lightweight material would easily be displaced by an explosion if it's not firmly attached to something. A dense but brittle object would be cracked by explosion to pieces, and while some pieces would stand firmly, others would fly away. A dense but soft object on the other hand would be disfigured by an explosion into different shape. Deepslate should combine both high density, hardness and low brittleness - a great combination against explosive blast - that neither gets bent or torn apart by the explosion due to its structural integrity nor it gets thrown around much thanks to inertia stemming from density.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Diamond is densier than other forms of carbon, yes, but it's its orderly structure that gives it an edge. The structure is available thanks to how compressed the atoms are, but not all materials are so regularly structured when compressed.
Composite armor is both lighter and sturdier than rolled homogenous steel plate - using materials like pure silica, fiberglass (plastic+silica) or rubber. Density has little to do with armor protection against piercing. Actually, the lighter, the better - it enables more mobility thanks to less strain to whatever moves the object aroun.
Lead is used for bullets not for its penetrating power or durability, but because dense materials have big inertia - while harder to accelerate, they don't lose speed (and therefore energy they carry) so badly over longer distances. However, many cheaper armor-piercing bullets use hardened steel instead of lead despite inferior density, because lead would squash over hard armor while hardened steel would puncture it. Those armor piercing rounds suffer due to dealing less damage to flesh of the target - lead bullet has much higher energy and damages organs in wider area from impact with the shockwave (which is characteristic in gunshot wounds), while steel one is causing more of conventional piercing wound, like that of crossbow bolt or an arrow, which is much less serious.
Expensive armor-piercing rounds use tungsten, which is densier and harder than both, so it combines the best aspects of both steel and lead, but it's rare and expensive metal. During WW2 tungsten rounds were rare, and usually restricted to be used against heavy tanks, and some anti-tank squeeze-bore weapons, despite their efficiency, were restricted in production due to their cost.
Practically all normal AT guns used armor-piercing rounds made from lighter hardened steel. Lead was used in only one anti-tank rifle of Polish origin (Wz. 35 Ur, which used shockwave to cause spall and didn't penetrate armor), while most others, like PTRS, used hardened steel rounds.
Regarding explosions - while it's not of much issue in a large tank or other vehicle, an object made of durable but lightweight material would easily be displaced by an explosion if it's not firmly attached to something. A dense but brittle object would be cracked by explosion to pieces, and while some pieces would stand firmly, others would fly away. A dense but soft object on the other hand would be disfigured by an explosion into different shape. Deepslate should combine both high density, hardness and low brittleness - a great combination against explosive blast - that neither gets bent or torn apart by the explosion due to its structural integrity nor it gets thrown around much thanks to inertia stemming from density.
I did mention already that denser materials are harder to move, also the densest object in the universe is a black hole, because a large amount of mass is crushed to a single and very small point. Good luck trying to stop any of them, nothing can stop them except Hawking radiation. If they get absorbed into another black hole, they simply combine their mass and become larger.
Density has a lot to do with how powerful or destructive an object can be.
It doesn't tell you everything, but it is a factor that should be paid attention to,
just like speed of the object is also an important factor, but if an object goes too fast the object itself could be obliterated,
this is why meteors burn up on entry into Earth's atmosphere, and why most of them are unable to do any serious harm.
Because they are moving so fast the friction with the atmosphere causes them to melt and explode, breaking them into smaller fragments.
Also meteors with high melting points or can withstand a lot of thermal stress, are durable because of their chemical composition, and are iron rich (many meteors are essentially iron ore) thus denser than many other forms of natural material, especially those that aren't metal, they tend to survive better through Earth's atmosphere when comparing equal size but less dense and are not as tough. The reason why most meteors burn up in the atmosphere before they can do any significant damage down here is because they're simply not large enough to survive the entry.
Density clearly does have a lot to do with penetrating force.
You've got to think about E=mc2. Heavier objects in motion carry more kinetic energy and are therefore much harder to stop.
You're right about the fact that chemical composition determines how durable a substance is too,
but heavier or more massive objects are more difficult to decelerate or accelerate, this fact is not deniable and is basic science.
"Most meteors become visible at around 60 miles (96.5 kilometers) up. Some large meteors splatter, causing a brighter flash called a fireball, which can often be seen during the day and heard up to 30 miles (48 km) away. On average, meteors can speed through the atmosphere at about 30,000 mph (48,280 kph) and reach temperatures of about 3,000 degrees Fahrenheit (1,648 degrees Celsius). "
"Whether an object breaks apart depends on its composition, speed and angle of entry. A faster meteor at an oblique angle (slanting rather than straight-on) suffers greater stress. Meteors made of iron withstand the stress better than those of stone. Even an iron meteor will usually break up as the atmosphere becomes denser, around 5 to 7 miles up."
About deepslate in Minecraft, in an update, it could be made to hold up to a non charged Creeper explosion without being destroyed, and have the low amount of brittleness and great density that is needed to hold up to an explosion.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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All that discussion about density and hardness and stuff seems pretty dang unnecessary. I was just asking about having a number multiplied by 2 for the sake of consistency.
All that discussion about density and hardness and stuff seems pretty dang unnecessary. I was just asking about having a number multiplied by 2 for the sake of consistency.
Kind of weird to discuss physics in a game that allows blocks to defy gravity too. lol
But yeah it would be nice to have deepslate be protective against explosions in the game.
Physics in Minecraft is complete nonsense. I.e. a player with empty inventory will be knocked back by same explosion just as much as a player carrying 27 full stacks of iron blocks. (About 12.6 million kilograms)
Physics in Minecraft is complete nonsense. I.e. a player with empty inventory will be knocked back by same explosion just as much as a player carrying 27 full stacks of iron blocks. (About 12.6 million kilograms)
Also shrapnel from blocks in explosions do no extra damage to players in Minecraft, you either take damage or you don't. The only thing that actually reduces damage taken from TNT or Creeper explosion is Armour, both enchanted and non enchanted, or absorption status effects from say a golden apple, or a shield.
This is nonsense also, because in real life if you were next to glass that got blown up from the other side, the shards of glass would kill you, being both heavy and sharp they would penetrate human flesh easily at those velocities. It is easily broken due to it being brittle, but glass is one of the most scratch resistant materials there are, if taken care of it can last a very long time before it needs to be recycled, glass, or some variant of glass is usually a preferred material for windows because of this, and security glass or gorilla glass has a fairly decent amount of impact resistance still.
At close range flying shards of glass caught in a dynamite explosion would be as deadly as being in the kill zone of a grenade, that's if they are sent your way.
Dense materials would protect you against explosions, but only if the material itself is able to hold up to the explosion, if it shatters right beside you, or collapses right on top of you, you're gone, or at the very least you'd be seriously wounded and in need of hospital treatment. Things like military tanks can only hold up to so much abuse before they're destroyed.
Minecraft doesn't have anything solid that can collapse on you except gravel or sand, you can dig out a strip mine tunnel as wide as 100 blocks as far as your render distance allows to be visible, and you wouldn't need to put up wooden beams to support it. In a real mine collapsing tunnels is a very real hazard that threatens underground mineshaft workers, toxic gases are another hazard in real mines.
I did mention already that denser materials are harder to move, also the densest object in the universe is a black hole, because a large amount of mass is crushed to a single and very small point. Good luck trying to stop any of them, nothing can stop them except Hawking radiation. If they get absorbed into another black hole, they simply combine their mass and become larger.
Density has a lot to do with how powerful or destructive an object can be.
It doesn't tell you everything, but it is a factor that should be paid attention to,
just like speed of the object is also an important factor, but if an object goes too fast the object itself could be obliterated,
this is why meteors burn up on entry into Earth's atmosphere, and why most of them are unable to do any serious harm.
Because they are moving so fast the friction with the atmosphere causes them to melt and explode, breaking them into smaller fragments.
Also meteors with high melting points or can withstand a lot of thermal stress, are durable because of their chemical composition, and are iron rich (many meteors are essentially iron ore) thus denser than many other forms of natural material, especially those that aren't metal, they tend to survive better through Earth's atmosphere when comparing equal size but less dense and are not as tough. The reason why most meteors burn up in the atmosphere before they can do any significant damage down here is because they're simply not large enough to survive the entry.
Density clearly does have a lot to do with penetrating force.
You've got to think about E=mc2. Heavier objects in motion carry more kinetic energy and are therefore much harder to stop.
You're right about the fact that chemical composition determines how durable a substance is too,
but heavier or more massive objects are more difficult to decelerate or accelerate, this fact is not deniable and is basic science.
"Most meteors become visible at around 60 miles (96.5 kilometers) up. Some large meteors splatter, causing a brighter flash called a fireball, which can often be seen during the day and heard up to 30 miles (48 km) away. On average, meteors can speed through the atmosphere at about 30,000 mph (48,280 kph) and reach temperatures of about 3,000 degrees Fahrenheit (1,648 degrees Celsius). "
"Whether an object breaks apart depends on its composition, speed and angle of entry. A faster meteor at an oblique angle (slanting rather than straight-on) suffers greater stress. Meteors made of iron withstand the stress better than those of stone. Even an iron meteor will usually break up as the atmosphere becomes denser, around 5 to 7 miles up."
About deepslate in Minecraft, in an update, it could be made to hold up to a non charged Creeper explosion without being destroyed, and have the low amount of brittleness and great density that is needed to hold up to an explosion.
Heavier object is a better projectile not because more mass means more destruction - E=mc^2 or rather E=(mv^2)/2 not only means more mass causes more destruction, but also more speed, and lighter objects are easier to accelerate, so they compensate low mass with another property.
The key difference here is air drag - densier object of the same shape has smaller surface and wastes less energy on displacing air, and while the initial energy may be the same, over time the less dense object will slow down to a larger degree and have less energy. For the same reason high-velocity ammunition (ex. arrows, APFSDS shells) is long and narrow, it also decreases air drag, but in a different way.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Castles would be even better with blast resistant materials.
What good is a castle that is vulnerable to being blown apart by TNT and Creepers?
Deepslate doesn't really give players a lot of incentive to mine for it, because with comparable durability to stone, as well as similar use cases like making stone tools and furnaces, you really need to question if it's worth you mining. Also deepslate is not renewable, which makes it less useful than stone.
At the bare minimum deepslate ought to have its durability adjusted so it is immune to non charged Creeper explosion,
and will always drop an item every time it is hit by a charged Creeper blast or TNT blast.
with an equal durability to stone,
it means it is possible to delete deepslate just by setting off a TNT block on a placed deepslate block.
The Meaning of Life, the Universe, and Everything.
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While I can see the point, one issue it'd bring up is that, as it is, TNT already has little place in mining due to it's expense (Specially considering Sand isn't renewable barring Wandering Traders), limited power (It hardly breaks more than adyacent stone blocks) and general hassle.
That said, that's not a problem of this suggestion, but one of TNT itself for being so impractical.
While I can see the point, one issue it'd bring up is that, as it is, TNT already has little place in mining due to it's expense (Specially considering Sand isn't renewable barring Wandering Traders), limited power (It hardly breaks more than adyacent stone blocks) and general hassle.
That said, that's not a problem of this suggestion, but one of TNT itself for being so impractical.
and TNT tends to make a mess, is risky to use because it can damage players and armour, worst of all it deletes items, making it impractical to use for mining. I never even bother with TNT while mining especially not at diamond level because it wastes materials.
TNT is probably the worst item in the game for mining. It works for setting traps to kill mobs so is an effective landmine with pressure plates, but as you said because sand isn't renewable barring trades it still wastes materials, and in the end you're going to end up ruining a biome unless you design the landmines with renewable or obsidian blocks around them.
and TNT tends to make a mess, is risky to use because it can damage players and armour, worst of all it deletes items, making it impractical to use for mining. I never even bother with TNT while mining especially not at diamond level because it wastes materials.
TNT is probably the worst item in the game for mining. It works for setting traps to kill mobs so is an effective landmine with pressure plates, but as you said because sand isn't renewable barring trades it still wastes materials, and in the end you're going to end up ruining a biome unless you design the landmines with renewable or obsidian blocks around them.
It's reportedly useful to insert into semi-mobile slimeblock TNT duplicator as tunnel bore drills in Nether to explode your way towards blastproof Ancient Debris in Netherrack, although to do that you need some ancient debris as TNT attitude holder to build the duplicator in the first place.
If you collect the drops after each explosion you can even gather some items, because TNT may explode items but has 100% drop ratio from a single detonation.
In Overworld it's not worth it at all simply because Stone has too much blast resistance (and netherrack has utterly laughable one), and repetitive TNT explosions that would make a difference simply will explode whatever you wanted to mine.
And even if some maniac wanted to tunnel bore his way just to make a tunnel even through overworld, natural and cobbled deepslate can be made to be vulnerable while polished, brick and tile variants could resist the explosions.
Builders will just have not to use natural and cobbled variants, that's it, and from cobbled to polished there is only one 2x2 crafting sequence on the way, like with ADG.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's reportedly useful to insert into semi-mobile slimeblock TNT duplicator as tunnel bore drills in Nether to explode your way towards blastproof Ancient Debris in Netherrack, although to do that you need some ancient debris as TNT attitude holder to build the duplicator in the first place.
If you collect the drops after each explosion you can even gather some items, because TNT may explode items but has 100% drop ratio from a single detonation.
In Overworld it's not worth it at all simply because Stone has too much blast resistance (and netherrack has utterly laughable one), and repetitive TNT explosions that would make a difference simply will explode whatever you wanted to mine.
And even if some maniac wanted to tunnel bore his way just to make a tunnel even through overworld, natural and cobbled deepslate can be made to be vulnerable while polished, brick and tile variants could resist the explosions.
Builders will just have not to use natural and cobbled variants, that's it, and from cobbled to polished there is only one 2x2 crafting sequence on the way, like with ADG.
My point exactly, whatever is worth mining is likely to be destroyed, while in the Overworld the material that is most often in the way has a high resistance to TNT to begin with, which means clearing out terrain with it is utterly useless.
Ore materials are likely to be wiped from existence by the explosions, but even the ones that aren't and just sit there with the XP orbs as your daisy chain of TNT is carving out the tunnel, you could have gotten more diamonds, lapis or redstone by using a Fortune enchanted pickaxe, so either way using TNT is wasting time.
You could use TNT at Y 40 or 30 to carve out a tunnel for a minecart system,
but it's a question on whether or not you're willing to sacrifice iron for that job.
Well I actually find it fun to see all these long conversations discussing the logic behind implementations. That said, I no longer have the time or energy to participate or even read.
I support the idea for consistency too.
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Please quote me in your replies as I have notifs off
Yes I have a lot of posts here - my posts are super short
Well I actually find it fun to see all these long conversations discussing the logic behind implementations. That said, I no longer have the time or energy to participate or even read.
I support the idea for consistency too.
My point is since stone is nearly immune to TNT, not completely, but almost, may as well go all the way and make deepslate more useful by making it immune to at least a non charged Creeper explosion. If it isn't buffed, then what is the point in mining for it? having a block that simply looks good isn't a good enough reason. There are lots of alternatives that are more practical for non flammable aesthetics on builds, concrete being one of them.
and use of TNT to cut through this wouldn't be common regardless, people would more likely want to use gunpowder for fireworks or splash potions, since at least with those you're not wasting resources. Who is going to want to erase stacks of sand just to make enough TNT to blow a tunnel through deepslate? and you'd risk destroying ore materials too, it's simply not very smart.
This is a simple one:
Deepslate takes twice as long to mine as stone, so logically it should have roughly twice as much blast resistance, yes?
This would make mining for the stuff to use as base material have more value than simply aesthetics, since creepers and the like would do far less damage to it.
This would be taking it to its logical conclusion. It shouldn't be easy to damage deepslate by an explosion or blunt force, and materials that have been heavily compressed tend to have the greater amount of density or hardness, this is why in real life diamonds are the hardest naturally found substance on the planet, they're compressed carbon, and are effective at cutting or grinding other materials.
The heavier or more massive the object is the harder it is to move or destroy it.
Diamond is durable not because it's particularly dense, it's actually quite lightweight - 3.51 grams per milimeter.
Diamond is durable because it has specific, orderly internal structure.
Lead and gold are incredibly dense (11.29 and 19.3 g/ml), yet they are very soft metals.
But regarding the initial proposal, I agree - a material nearly immune to creepers, but more abundant and simple to relocate would definitely come in handy.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
It's still heavier than ash or charcoal, charcoal has a lot of carbon but it's also burned wood, it's also a lot more combustible than diamond.
Diamonds can burn, but they do slowly.
the reason why bullets are used in real life for guns is their density, their density means they can deliver more force to the target they're intended to destroy.
armour also has to be dense or otherwise it will not be very effective at stopping penetration, even then you need thick walls of concrete or steel to stop some bullets.
Lead is a soft metal and can be easily ripped with your bare hands, but what you're talking about is tensile strength,
this is true, but lead is durable in another way and that is why it is used for lethal rounds.
Increased density often can, (but not always) mean greater protection or greater stopping power.
High density materials are also used to stop ionizing radiation, especially gamma and xrays as well as alpha and beta particles.
Except for lethal radiation or the bullets, this is what is being discussed on denser materials, I do agree
that deepslate in Minecraft should have better explosive resistance to make it more useful, and it should withstand Creeper explosions.
Diamond is densier than other forms of carbon, yes, but it's its orderly structure that gives it an edge. The structure is available thanks to how compressed the atoms are, but not all materials are so regularly structured when compressed.
Composite armor is both lighter and sturdier than rolled homogenous steel plate - using materials like pure silica, fiberglass (plastic+silica) or rubber. Density has little to do with armor protection against piercing. Actually, the lighter, the better - it enables more mobility thanks to less strain to whatever moves the object aroun.
Lead is used for bullets not for its penetrating power or durability, but because dense materials have big inertia - while harder to accelerate, they don't lose speed (and therefore energy they carry) so badly over longer distances. However, many cheaper armor-piercing bullets use hardened steel instead of lead despite inferior density, because lead would squash over hard armor while hardened steel would puncture it. Those armor piercing rounds suffer due to dealing less damage to flesh of the target - lead bullet has much higher energy and damages organs in wider area from impact with the shockwave (which is characteristic in gunshot wounds), while steel one is causing more of conventional piercing wound, like that of crossbow bolt or an arrow, which is much less serious.
Expensive armor-piercing rounds use tungsten, which is densier and harder than both, so it combines the best aspects of both steel and lead, but it's rare and expensive metal. During WW2 tungsten rounds were rare, and usually restricted to be used against heavy tanks, and some anti-tank squeeze-bore weapons, despite their efficiency, were restricted in production due to their cost.
Practically all normal AT guns used armor-piercing rounds made from lighter hardened steel. Lead was used in only one anti-tank rifle of Polish origin (Wz. 35 Ur, which used shockwave to cause spall and didn't penetrate armor), while most others, like PTRS, used hardened steel rounds.
Regarding explosions - while it's not of much issue in a large tank or other vehicle, an object made of durable but lightweight material would easily be displaced by an explosion if it's not firmly attached to something. A dense but brittle object would be cracked by explosion to pieces, and while some pieces would stand firmly, others would fly away. A dense but soft object on the other hand would be disfigured by an explosion into different shape. Deepslate should combine both high density, hardness and low brittleness - a great combination against explosive blast - that neither gets bent or torn apart by the explosion due to its structural integrity nor it gets thrown around much thanks to inertia stemming from density.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I did mention already that denser materials are harder to move, also the densest object in the universe is a black hole, because a large amount of mass is crushed to a single and very small point. Good luck trying to stop any of them, nothing can stop them except Hawking radiation. If they get absorbed into another black hole, they simply combine their mass and become larger.
Density has a lot to do with how powerful or destructive an object can be.
It doesn't tell you everything, but it is a factor that should be paid attention to,
just like speed of the object is also an important factor, but if an object goes too fast the object itself could be obliterated,
this is why meteors burn up on entry into Earth's atmosphere, and why most of them are unable to do any serious harm.
Because they are moving so fast the friction with the atmosphere causes them to melt and explode, breaking them into smaller fragments.
Also meteors with high melting points or can withstand a lot of thermal stress, are durable because of their chemical composition, and are iron rich (many meteors are essentially iron ore) thus denser than many other forms of natural material, especially those that aren't metal, they tend to survive better through Earth's atmosphere when comparing equal size but less dense and are not as tough. The reason why most meteors burn up in the atmosphere before they can do any significant damage down here is because they're simply not large enough to survive the entry.
Density clearly does have a lot to do with penetrating force.
You've got to think about E=mc2. Heavier objects in motion carry more kinetic energy and are therefore much harder to stop.
You're right about the fact that chemical composition determines how durable a substance is too,
but heavier or more massive objects are more difficult to decelerate or accelerate, this fact is not deniable and is basic science.
https://www.space.com/15353-meteor-showers-facts-shooting-stars-skywatching-sdcmp.html
"Most meteors become visible at around 60 miles (96.5 kilometers) up. Some large meteors splatter, causing a brighter flash called a fireball, which can often be seen during the day and heard up to 30 miles (48 km) away. On average, meteors can speed through the atmosphere at about 30,000 mph (48,280 kph) and reach temperatures of about 3,000 degrees Fahrenheit (1,648 degrees Celsius). "
"Whether an object breaks apart depends on its composition, speed and angle of entry. A faster meteor at an oblique angle (slanting rather than straight-on) suffers greater stress. Meteors made of iron withstand the stress better than those of stone. Even an iron meteor will usually break up as the atmosphere becomes denser, around 5 to 7 miles up."
About deepslate in Minecraft, in an update, it could be made to hold up to a non charged Creeper explosion without being destroyed, and have the low amount of brittleness and great density that is needed to hold up to an explosion.
All that discussion about density and hardness and stuff seems pretty dang unnecessary. I was just asking about having a number multiplied by 2 for the sake of consistency.
Kind of weird to discuss physics in a game that allows blocks to defy gravity too. lol
But yeah it would be nice to have deepslate be protective against explosions in the game.
Physics in Minecraft is complete nonsense. I.e. a player with empty inventory will be knocked back by same explosion just as much as a player carrying 27 full stacks of iron blocks. (About 12.6 million kilograms)
Also shrapnel from blocks in explosions do no extra damage to players in Minecraft, you either take damage or you don't. The only thing that actually reduces damage taken from TNT or Creeper explosion is Armour, both enchanted and non enchanted, or absorption status effects from say a golden apple, or a shield.
This is nonsense also, because in real life if you were next to glass that got blown up from the other side, the shards of glass would kill you, being both heavy and sharp they would penetrate human flesh easily at those velocities. It is easily broken due to it being brittle, but glass is one of the most scratch resistant materials there are, if taken care of it can last a very long time before it needs to be recycled, glass, or some variant of glass is usually a preferred material for windows because of this, and security glass or gorilla glass has a fairly decent amount of impact resistance still.
At close range flying shards of glass caught in a dynamite explosion would be as deadly as being in the kill zone of a grenade, that's if they are sent your way.
Dense materials would protect you against explosions, but only if the material itself is able to hold up to the explosion, if it shatters right beside you, or collapses right on top of you, you're gone, or at the very least you'd be seriously wounded and in need of hospital treatment. Things like military tanks can only hold up to so much abuse before they're destroyed.
Minecraft doesn't have anything solid that can collapse on you except gravel or sand, you can dig out a strip mine tunnel as wide as 100 blocks as far as your render distance allows to be visible, and you wouldn't need to put up wooden beams to support it. In a real mine collapsing tunnels is a very real hazard that threatens underground mineshaft workers, toxic gases are another hazard in real mines.
Heavier object is a better projectile not because more mass means more destruction - E=mc^2 or rather E=(mv^2)/2 not only means more mass causes more destruction, but also more speed, and lighter objects are easier to accelerate, so they compensate low mass with another property.
The key difference here is air drag - densier object of the same shape has smaller surface and wastes less energy on displacing air, and while the initial energy may be the same, over time the less dense object will slow down to a larger degree and have less energy. For the same reason high-velocity ammunition (ex. arrows, APFSDS shells) is long and narrow, it also decreases air drag, but in a different way.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You're going off topic again. Anyways, support.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
What good is a castle that is vulnerable to being blown apart by TNT and Creepers?
Deepslate doesn't really give players a lot of incentive to mine for it, because with comparable durability to stone, as well as similar use cases like making stone tools and furnaces, you really need to question if it's worth you mining. Also deepslate is not renewable, which makes it less useful than stone.
At the bare minimum deepslate ought to have its durability adjusted so it is immune to non charged Creeper explosion,
and will always drop an item every time it is hit by a charged Creeper blast or TNT blast.
with an equal durability to stone,
it means it is possible to delete deepslate just by setting off a TNT block on a placed deepslate block.
While I can see the point, one issue it'd bring up is that, as it is, TNT already has little place in mining due to it's expense (Specially considering Sand isn't renewable barring Wandering Traders), limited power (It hardly breaks more than adyacent stone blocks) and general hassle.
That said, that's not a problem of this suggestion, but one of TNT itself for being so impractical.
Suggestions:
New Death Animations. "Mr Amppl50, I don't feel so good" -fishg
Lead Ore
Wind revamp and hot air balloons.
https://discord.gg/puB98hd
https://discord.gg/4dkbfrf
and TNT tends to make a mess, is risky to use because it can damage players and armour, worst of all it deletes items, making it impractical to use for mining. I never even bother with TNT while mining especially not at diamond level because it wastes materials.
TNT is probably the worst item in the game for mining. It works for setting traps to kill mobs so is an effective landmine with pressure plates, but as you said because sand isn't renewable barring trades it still wastes materials, and in the end you're going to end up ruining a biome unless you design the landmines with renewable or obsidian blocks around them.
It's reportedly useful to insert into semi-mobile slimeblock TNT duplicator as tunnel bore drills in Nether to explode your way towards blastproof Ancient Debris in Netherrack, although to do that you need some ancient debris as TNT attitude holder to build the duplicator in the first place.
If you collect the drops after each explosion you can even gather some items, because TNT may explode items but has 100% drop ratio from a single detonation.
In Overworld it's not worth it at all simply because Stone has too much blast resistance (and netherrack has utterly laughable one), and repetitive TNT explosions that would make a difference simply will explode whatever you wanted to mine.
And even if some maniac wanted to tunnel bore his way just to make a tunnel even through overworld, natural and cobbled deepslate can be made to be vulnerable while polished, brick and tile variants could resist the explosions.
Builders will just have not to use natural and cobbled variants, that's it, and from cobbled to polished there is only one 2x2 crafting sequence on the way, like with ADG.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
My point exactly, whatever is worth mining is likely to be destroyed, while in the Overworld the material that is most often in the way has a high resistance to TNT to begin with, which means clearing out terrain with it is utterly useless.
Ore materials are likely to be wiped from existence by the explosions, but even the ones that aren't and just sit there with the XP orbs as your daisy chain of TNT is carving out the tunnel, you could have gotten more diamonds, lapis or redstone by using a Fortune enchanted pickaxe, so either way using TNT is wasting time.
You could use TNT at Y 40 or 30 to carve out a tunnel for a minecart system,
but it's a question on whether or not you're willing to sacrifice iron for that job.
Well I actually find it fun to see all these long conversations discussing the logic behind implementations. That said, I no longer have the time or energy to participate or even read.
I support the idea for consistency too.
Please quote me in your replies as I have notifs off
Yes I have a lot of posts here - my posts are super short
My point is since stone is nearly immune to TNT, not completely, but almost, may as well go all the way and make deepslate more useful by making it immune to at least a non charged Creeper explosion. If it isn't buffed, then what is the point in mining for it? having a block that simply looks good isn't a good enough reason. There are lots of alternatives that are more practical for non flammable aesthetics on builds, concrete being one of them.
and use of TNT to cut through this wouldn't be common regardless, people would more likely want to use gunpowder for fireworks or splash potions, since at least with those you're not wasting resources. Who is going to want to erase stacks of sand just to make enough TNT to blow a tunnel through deepslate? and you'd risk destroying ore materials too, it's simply not very smart.
Stone used to break exactly a 3x3 tunnel centered on the TNT but now stone is stronger and it gives a messy break.
Please quote me in your replies as I have notifs off
Yes I have a lot of posts here - my posts are super short