Snow would form on these blocks but as a block state similar to what water does, in other words, there would be no separate block above, although a shovel could still collect snowballs (and return the block to a 'non-snowed' state).
This is wonderful, I support this idea too, eiche.brutal isn't the only one. I believe a suggestion like this would be popular if this got around far enough.
imo it should've been a poll for that reason.
Having snow piled on rooftop half slabs and staircases would be an aesthetically pleasing feature, and it would net players more snowballs which means extra weapons for players to use against Blazes.
I've always thought it was out of place that almost everything terrain related could be covered in snow but not rooftops of houses,
it doesn't look right, however I wonder how they could make this work without covering crops in snow.
I'd like to add that I believe it would be great if snow could also surround fence posts properly and not leave gaps,
and also be picked up in snowball form using a shovel.
The Meaning of Life, the Universe, and Everything.
Join Date:
6/5/2021
Posts:
50
Member Details
It would be good if they could combine the snow idea with sticking half slabs together if snow can form on a half slab it could open up detailing on all half slab blocks half cobble/half sandstone, half cobble/half stone brick etc
It would be good if they could combine the snow idea with sticking half slabs together if snow can form on a half slab it could open up detailing on all half slab blocks half cobble/half sandstone, half cobble/half stone brick etc
Agreed. It would also be nice if snow or powder snow could 'glue' two slabs back into their original block form if they are of the same type.
There are a lot of technical issues with allowing snow in the same space as another block, as I mentioned in this thread, which also points out that Mojang is firmly against the idea of combined half-slabs (or snow and partial blocks):
At best, snow would have to be placed in the space above the slab but visually rendered as if on the slab, which I assume is what this mod does with torches; however, this does mean that you can't place anything right above the snow-covered slab since the actual snow block is there and there may be block collision issues:
As mentioned in the first link, the alternative is to either add a ridiculous number of new blocks, add another "layer" to the world data (as done with water in 1.13), or use tile entities to render merged blocks (the last would be best in terms of overall performance/resource impact but have the highest overhead per block placed).
Another possibility is to simply make the snow visual, as Optifine's "Better Snow" does, and as I've implemented myself, with my implementation shown (only certain blocks like grass are affected, which uses the snow texture on top and snowy side texture when a partial block is placed on top and there is snow in an adjacent block):
My own version of Optifine's Better Grass is also enabled but it works the same way with the default vanilla grass:
This shows that the "snow" under a block is simply a different texture, with no depth to it; the sides of adjacent snow layers use the same shading as the top of a block so they blend in. Also, only grass, mycelium, and podzol are affected:
An example of what it looks like in an Ice Plains biome (as noted above, I also have "Better Grass" enabled, which makes the sides of grass use the top texture and the dirt block below uses the grass side texture; both options together along with snow being placed under trees at world generation make snowy biomes look, well, snowier):
Note that this method will not work on areas larger than 2x2 blocks as there must be snow adjacent to the block; however, it needs no new blocks/block states or game mechanics other than a simple rendering change to grass/podzol/mycelium (the blocks which are affected in my version; blocks which can render snow below them are registered by returning true from a method I added to the Block class) and has a minimal performance impact.
Snow would form on these blocks but as a block state similar to what water does, in other words, there would be no separate block above, although a shovel could still collect snowballs (and return the block to a 'non-snowed' state).
Support!
There is a mod i use, called Snow! Real Magic!
It does even more then you suggested. It's perfect, it should be included into vanilla minecraft.
Anyway snow needs to be improved a lot.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
This is wonderful, I support this idea too, eiche.brutal isn't the only one. I believe a suggestion like this would be popular if this got around far enough.
imo it should've been a poll for that reason.
Having snow piled on rooftop half slabs and staircases would be an aesthetically pleasing feature, and it would net players more snowballs which means extra weapons for players to use against Blazes.
I've always thought it was out of place that almost everything terrain related could be covered in snow but not rooftops of houses,
it doesn't look right, however I wonder how they could make this work without covering crops in snow.
I'd like to add that I believe it would be great if snow could also surround fence posts properly and not leave gaps,
and also be picked up in snowball form using a shovel.
It would be good if they could combine the snow idea with sticking half slabs together if snow can form on a half slab it could open up detailing on all half slab blocks half cobble/half sandstone, half cobble/half stone brick etc
Agreed. It would also be nice if snow or powder snow could 'glue' two slabs back into their original block form if they are of the same type.
why should snow be a requirement for sticking slabs together though? that's an awkward gimmick if you ask my opinion.
We should be able to do this on the crafting table, using slime as adhesive to make the half slabs back into block form.
Sure, that works too. I just wanted to stick to the topic so I had to do that.
There are a lot of technical issues with allowing snow in the same space as another block, as I mentioned in this thread, which also points out that Mojang is firmly against the idea of combined half-slabs (or snow and partial blocks):
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3097188-half-slabs-that-stick-together
At best, snow would have to be placed in the space above the slab but visually rendered as if on the slab, which I assume is what this mod does with torches; however, this does mean that you can't place anything right above the snow-covered slab since the actual snow block is there and there may be block collision issues:
https://www.curseforge.com/minecraft/mc-mods/torchslabs-mod
As mentioned in the first link, the alternative is to either add a ridiculous number of new blocks, add another "layer" to the world data (as done with water in 1.13), or use tile entities to render merged blocks (the last would be best in terms of overall performance/resource impact but have the highest overhead per block placed).
Another possibility is to simply make the snow visual, as Optifine's "Better Snow" does, and as I've implemented myself, with my implementation shown (only certain blocks like grass are affected, which uses the snow texture on top and snowy side texture when a partial block is placed on top and there is snow in an adjacent block):
My own version of Optifine's Better Grass is also enabled but it works the same way with the default vanilla grass:
This shows that the "snow" under a block is simply a different texture, with no depth to it; the sides of adjacent snow layers use the same shading as the top of a block so they blend in. Also, only grass, mycelium, and podzol are affected:
An example of what it looks like in an Ice Plains biome (as noted above, I also have "Better Grass" enabled, which makes the sides of grass use the top texture and the dirt block below uses the grass side texture; both options together along with snow being placed under trees at world generation make snowy biomes look, well, snowier):
Note that this method will not work on areas larger than 2x2 blocks as there must be snow adjacent to the block; however, it needs no new blocks/block states or game mechanics other than a simple rendering change to grass/podzol/mycelium (the blocks which are affected in my version; blocks which can render snow below them are registered by returning true from a method I added to the Block class) and has a minimal performance impact.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?