what if minecraft's dungeons where not as bland like imagine a dungeon that takes place in a tree with dungeon exclusive mobs well i have some ideas that could make minecraft much better.
idea 1: The Great Tree: this dungeon would spawn in any kind of forest biome and would be a gigantic tree with entrance at the bottom and inside would have multiple levels with each level consisting of creatures you might see in a forest and at 2nd to last floor you will enounter a new mob the Ent and it would be like an iron golem but would more weak to fire damage and the Ent when killed drops a new item Life Dust which has a many uses such as allowing you to create your own ents and something special. the final level of the would consist of a new boss the forest gaurdian which when killed will drop a lifeless heart which when combined with 8 life dust you can make your self a permant extra heart and can only stack up to whole extra row of hearts.
idea 2: The sky nest: this dungeon would take place on a new structure that spawns on top of mountians and can only be reached by following the main road up through the dungeon and in the dungeon you have 3 new mobs first is the griffin which is a new tamable mob that if tamed can allow you to fly for short periods of time the bigger the griffin the more flying time you have. second mob is a manticore which can posion you and is a serious threat if not dealt with and has a chance drop a new weapon the manticore tail which posions the target when hit. and the final mob is at the top of the mountain in its giant nest behold the phenix which is another boss and has multitude of attacks its most notable is its ability to call in its children phenix babies and when the phenix is killed it will respawn with half health but when the phenix is killed you have access to a new item the phenix egg and can be hatched for a baby phenix that can not become an adult but will follow you around and deal fire damage to enemy mobs but to hatch this egg you need a to build around a pool of lava and fire for it to hatch.
idea 3: spider pit: this dungeon is short consisting of 3 rooms room 1 contains cave spiders, room 2 contains cave and regular spiders, and room 3 contains the spider queen which is a little hard but not easy and when killed it drops hardened string which can be used to create new gear such as new armor and gear.
idea 4: goblin village: this is more of a stucture consisting of new overworld structure called the goblin/orc village and they hate everything and will attack every mob on sight but they are horders and have a bunch of good goodies but the goblin has 3 variants the goblin foot soldier which when killed has chance to drop a goblin sword, orc captian which when killed drops orc armor, and the goblin archer which drops a regular crossbow and new arrows called poorly made arrows.
idea 5: dragons lair: this is dungeon spawns in the end and you will encounter regular end mobs and dragonlings which drop firballs but is a lot like snowballs but inflict knockback and fire damage. if you make to the end of this dungeon you will place your dragon egg from the ender dragon a pedistal and you will be able to refight the ender dragon and you will get another egg.
thats it and i want all of these and i think these arent horrible i think minecraft dungeons really need to more to them which one would you want in minecraft most
I'm always against adding new mobs, particularly new boss mobs, as well as large structures such as giant trees to a lesser extent.
I definitely think these ideas could be worked into the game, but to not stand out, they'd need to be slightly nerfed in terms of how easy they are to spot and how hard they are to defeat as well as not adding tons of new loot necessarily.
Sorry if I sound a little cynical with this suggestion, the ideas themselves aren't bad.
I beleive i have a few 'changes' to artifacts and enchantments as such. Out of all the focuses, poison/toxic focus seems to fall down, and I feel the developers should add more poison-focusing enchants, such as poison roll or poison trail. Shock web also seems to be a little weak, as only with lightning focus 3 is it kinda useful at times. I also feel as if there should be water, ice and wind enchants, but for now that seem to be all my ideas.
I beleive i have a few 'changes' to artifacts and enchantments as such. Out of all the focuses, poison/toxic focus seems to fall down, and I feel the developers should add more poison-focusing enchants, such as poison roll or poison trail. Shock web also seems to be a little weak, as only with lightning focus 3 is it kinda useful at times. I also feel as if there should be water, ice and wind enchants, but for now that seem to be all my ideas.
I think you got lost on the way to Suggestions lol, I don't remember any of this in-game. :|
what if minecraft's dungeons where not as bland like imagine a dungeon that takes place in a tree with dungeon exclusive mobs well i have some ideas that could make minecraft much better.
idea 1: The Great Tree: this dungeon would spawn in any kind of forest biome and would be a gigantic tree with entrance at the bottom and inside would have multiple levels with each level consisting of creatures you might see in a forest and at 2nd to last floor you will enounter a new mob the Ent and it would be like an iron golem but would more weak to fire damage and the Ent when killed drops a new item Life Dust which has a many uses such as allowing you to create your own ents and something special. the final level of the would consist of a new boss the forest gaurdian which when killed will drop a lifeless heart which when combined with 8 life dust you can make your self a permant extra heart and can only stack up to whole extra row of hearts.
idea 2: The sky nest: this dungeon would take place on a new structure that spawns on top of mountians and can only be reached by following the main road up through the dungeon and in the dungeon you have 3 new mobs first is the griffin which is a new tamable mob that if tamed can allow you to fly for short periods of time the bigger the griffin the more flying time you have. second mob is a manticore which can posion you and is a serious threat if not dealt with and has a chance drop a new weapon the manticore tail which posions the target when hit. and the final mob is at the top of the mountain in its giant nest behold the phenix which is another boss and has multitude of attacks its most notable is its ability to call in its children phenix babies and when the phenix is killed it will respawn with half health but when the phenix is killed you have access to a new item the phenix egg and can be hatched for a baby phenix that can not become an adult but will follow you around and deal fire damage to enemy mobs but to hatch this egg you need a to build around a pool of lava and fire for it to hatch.
idea 3: spider pit: this dungeon is short consisting of 3 rooms room 1 contains cave spiders, room 2 contains cave and regular spiders, and room 3 contains the spider queen which is a little hard but not easy and when killed it drops hardened string which can be used to create new gear such as new armor and gear.
idea 4: goblin village: this is more of a stucture consisting of new overworld structure called the goblin/orc village and they hate everything and will attack every mob on sight but they are horders and have a bunch of good goodies but the goblin has 3 variants the goblin foot soldier which when killed has chance to drop a goblin sword, orc captian which when killed drops orc armor, and the goblin archer which drops a regular crossbow and new arrows called poorly made arrows.
idea 5: dragons lair: this is dungeon spawns in the end and you will encounter regular end mobs and dragonlings which drop firballs but is a lot like snowballs but inflict knockback and fire damage. if you make to the end of this dungeon you will place your dragon egg from the ender dragon a pedistal and you will be able to refight the ender dragon and you will get another egg.
thats it and i want all of these and i think these arent horrible i think minecraft dungeons really need to more to them which one would you want in minecraft most
Most of these ideas lean towards fantasy rpg genre, which isn't bad. But Minecraft shouldn't go that route imo.
The spider pit is a good idea tough. And it wouldn't turn minecraft into a skyrim ripoff.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
thanks i know but i think it would be nice if minecraf's dungeons had more to them than what they have it like they dont even try with their dungeons
I'm always against adding new mobs, particularly new boss mobs, as well as large structures such as giant trees to a lesser extent.
I definitely think these ideas could be worked into the game, but to not stand out, they'd need to be slightly nerfed in terms of how easy they are to spot and how hard they are to defeat as well as not adding tons of new loot necessarily.
Sorry if I sound a little cynical with this suggestion, the ideas themselves aren't bad.
yeah they need to nerfed but this is what i could remember at the time
I beleive i have a few 'changes' to artifacts and enchantments as such. Out of all the focuses, poison/toxic focus seems to fall down, and I feel the developers should add more poison-focusing enchants, such as poison roll or poison trail. Shock web also seems to be a little weak, as only with lightning focus 3 is it kinda useful at times. I also feel as if there should be water, ice and wind enchants, but for now that seem to be all my ideas.
I think you got lost on the way to Suggestions lol, I don't remember any of this in-game. :|