I get that Wandering Traders are technically a renewable method of obtaining things... but only in the loosest sense of the term. They're just generally an irritating mechanic. (This isn't the most strictly related to the OP, but I digress.) They show up randomly, and their trades, (Which are also randomized), are almost entirely useless. It seems like the solution to make things renewable by adding a Wandering Trader trade isn't exactly a balanced or long term solution.
...Maybe the toxic properties of rotten flesh could be utilized in some way? Or maybe a block of rotten flesh could actually boost the growth of crops nearby?
Potions of hunger comes to mind. Not only to fight players but also to catch attention of zombie villagers/zombies/zomblins/zimblins and predating animals.
Agreed- I don't think the method is too important so long as it's renewable in the longterm. ...Possibly even farmable? Yeah, a dirt farm sounds pretty nonsensical, but it would certainly save a lot of effort whenever you want to do any landscaping whatsoever.
Rotten Flesh to dirt could definitely work; I also had a vague idea about making some sort of crafting recipe for different blocks that involves breaking down other renewable blocks, (Like stone and cobblestone.)
For example: Cobblestone can now be used to craft gravel in some respect, which can in turn be used to make sand; not as sure about dirt, but something along these lines, sort of like the various recipes for granite and andesite, except actually useful.
A potion of hunger would only be useful in PVP and even then it isn't that great. But composting it would be nice. Extra bone meal is never a bad thing. Another effect for a potion that would be cool is nausea, there would be ways for it to implement it in PVE and nausea can be effective in PVP.
Agreed- I don't think the method is too important so long as it's renewable in the longterm. ...Possibly even farmable? Yeah, a dirt farm sounds pretty nonsensical, but it would certainly save a lot of effort whenever you want to do any landscaping whatsoever.
Rotten Flesh to dirt could definitely work; I also had a vague idea about making some sort of crafting recipe for different blocks that involves breaking down other renewable blocks, (Like stone and cobblestone.)
For example: Cobblestone can now be used to craft gravel in some respect, which can in turn be used to make sand; not as sure about dirt, but something along these lines, sort of like the various recipes for granite and andesite, except actually useful.
Rotten flesh could have many uses besides making dirt renewable outside of trades
rotten flesh could be used for potion recipes as mentioned by Rainbow_Aklotl is it could be used to make potions of hunger and nausea.
You could make some kind of damage potion, that can slow down the enemy. Maybe it could be called a fatigue potion, not to be confused with mining fatigue.
You mean the slowness effect that can already be brewed by adding a fermented spider eye to a potion of swiftness/leaping?
Potions of hunger comes to mind. Not only to fight players but also to catch attention of zombie villagers/zombies/zomblins/zimblins and predating animals.
Agreed- I don't think the method is too important so long as it's renewable in the longterm. ...Possibly even farmable? Yeah, a dirt farm sounds pretty nonsensical, but it would certainly save a lot of effort whenever you want to do any landscaping whatsoever.
Rotten Flesh to dirt could definitely work; I also had a vague idea about making some sort of crafting recipe for different blocks that involves breaking down other renewable blocks, (Like stone and cobblestone.)
For example: Cobblestone can now be used to craft gravel in some respect, which can in turn be used to make sand; not as sure about dirt, but something along these lines, sort of like the various recipes for granite and andesite, except actually useful.
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A potion of hunger would only be useful in PVP and even then it isn't that great. But composting it would be nice. Extra bone meal is never a bad thing. Another effect for a potion that would be cool is nausea, there would be ways for it to implement it in PVE and nausea can be effective in PVP.
Rotten flesh could have many uses besides making dirt renewable outside of trades
rotten flesh could be used for potion recipes as mentioned by Rainbow_Aklotl is it could be used to make potions of hunger and nausea.
You mean the slowness effect that can already be brewed by adding a fermented spider eye to a potion of swiftness/leaping?