Rotten flesh has been in the game since 1.8 and has mostly stayed the same. You eat it, you have a chance of the hunger effect, feed it to your wolf or trade 36-40 of the stuff to a cleric villager for emeralds. I think the piece of fleshy grossness needs new uses, for example brewing. You could make some kind of damage potion, that can slow down the enemy. Maybe it could be called a fatigue potion, not to be confused with mining fatigue.
I just really think the item is boring and could be expanded on Thanks for reading.
A lot of people suggest making it into dried meat but I think that is a bit too suggestive of cannibalism in the game. Some mods do that anyway and it's eh in terms of usefulness.
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I reckon it should be able to be turned into stuff. Compost it and make it into bonemeal or craft it into a flesh suit for fish bait esp if the introduce hostile type fish (minecraft pike, shark or stingray phantoms would be awesome) pike or shark teeth to craft a grapple hook or pike meat to be used in potions (pike night and shark bait could be achievements) or stingray tails to being a new weapon to the game the stinging whip.
I reckon it should be able to be turned into stuff. Compost it and make it into bonemeal or craft it into a flesh suit for fish bait esp if the introduce hostile type fish (minecraft pike, shark or stingray phantoms would be awesome) pike or shark teeth to craft a grapple hook or pike meat to be used in potions (pike night and shark bait could be achievements) or stingray tails to being a new weapon to the game the stinging whip.
We won't have hostile fish, only territorial ones like dolphins and puffers.
I think our best bet is to ask to decompose it somehow further down, same with poison potatoes (they won't let you remove the tox).
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Minecraft has soooo much potential to make the game really big and you could be taking mobs on in both land, sea and air not forgetting underground In the nether or in the end. Reckon we should have a hostile fish of some description pike or shark would be my main focus imagine taking on a hammerhead or great white in the sea or take the realism out and have a minecraft Cyclops shark which drops a shark eye or shark pearl which could be used to open up another area in the game "the deep" where you face hoards of mobs such as drowned and shark/pike/ phantom stingrays. We currently have the tools to make this feesable apart from the shark model if we base the pike on the spider movements in water and the phantom for the ray
Minecraft has soooo much potential to make the game really big and you could be taking mobs on in both land, sea and air not forgetting underground In the nether or in the end. Reckon we should have a hostile fish of some description pike or shark would be my main focus imagine taking on a hammerhead or great white in the sea or take the realism out and have a minecraft Cyclops shark which drops a shark eye or shark pearl which could be used to open up another area in the game "the deep" where you face hoards of mobs such as drowned and shark/pike/ phantom stingrays. We currently have the tools to make this feesable apart from the shark model if we base the pike on the spider movements in water and the phantom for the ray
Whatever the potential is, Mojang has its plan on keeping core audiences, and that means not adding purely hostile animals.
I'm OK with rotten flesh having a purpose in item magic or poison-making. Not so much with positive-effect consumables.
The potion based on it should logically cause hunger effect, it's not much but it would somewhat improve the situation.
I'm thinking about additional use, but nothing well-matching comes into my mind... a friendly undead revenant that can use armor and weapons would be probably too mod-like. Or wouldn't it?
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Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
rotten flesh should be smelted to make leather and also dropping or holding rotten flesh should attract zombies similar to how piglins are attracted to gold
rotten flesh should be smelted to make leather and also dropping or holding rotten flesh should attract zombies similar to how piglins are attracted to gold
Rotten flesh ought to work in a composter, (If it doesn't already? I'm pretty sure it doesn't.) This at least would give you some valid way of getting rid of the stuff if you have no other use for it. I guess I could see it being smelted into leather, but I'm pretty neutral on that point. Brewing? Maybe, but bearing in mind that rotten flesh is really, really common, I can't see it making an especially useful potion.
...I'm not really sure what all the talk about fish is about given the OP; but I can see it having something to do with fish... if from a completely different direction. Maybe fishing rods can have bait equipped to them- with various types of bait increasing the chances of some catches, or offering other benefits. Rotten flesh, when used as bait, would just overall decrease the time it takes for fish to bite.
...Nothing quite beats a lengthy discussion about what probably amounts to one of the grossest parts of the game.
I wish rotten flesh in Minecraft could be used to make dirt blocks, would be useful not only for repairing biomes from griefing, but also to do floating island projects without having to enable cheats or creative mode.
also you could use this to supply yourself with more mycelium than the current game does,
since mycelium in mushroom fields biome can change normal dirt blocks next to them into mycelium.
I wish rotten flesh in Minecraft could be used to make dirt blocks, would be useful not only for repairing biomes from griefing, but also to do floating island projects without having to enable cheats or creative mode.
also you could use this to supply yourself with more mycelium than the current game does,
since mycelium in mushroom fields biome can change normal dirt blocks next to them into mycelium.
Traders are an expensive but doable method to get podzol which then gives everything else. If they could have them sell like a stack of dirt for an emerald that'd be nice lol.
Traders are an expensive but doable method to get podzol which then gives everything else. If they could have them sell like a stack of dirt for an emerald that'd be nice lol.
Wandering traders also have randomized trades, and don't always have podzol in their trade options, so it's a waiting game once you got a large surplus of emeralds to trade with them. You generally have to wait before the correct wandering trader spawns before you get the trades you want.
It's generally not a good idea unless you're using it to repair damage from Endermen theft.
But having this as a trade option with the ability to turn rotten flesh into dirt blocks would mean dirt would have 2 renewable sources,
and trades become a great option to get a large amount of dirt for whatever project you're working on.
I get that Wandering Traders are technically a renewable method of obtaining things... but only in the loosest sense of the term. They're just generally an irritating mechanic. (This isn't the most strictly related to the OP, but I digress.) They show up randomly, and their trades, (Which are also randomized), are almost entirely useless. It seems like the solution to make things renewable by adding a Wandering Trader trade isn't exactly a balanced or long term solution.
...Maybe the toxic properties of rotten flesh could be utilized in some way? Or maybe a block of rotten flesh could actually boost the growth of crops nearby?
I get that Wandering Traders are technically a renewable method of obtaining things... but only in the loosest sense of the term. They're just generally an irritating mechanic. (This isn't the most strictly related to the OP, but I digress.) They show up randomly, and their trades, (Which are also randomized), are almost entirely useless. It seems like the solution to make things renewable by adding a Wandering Trader trade isn't exactly a balanced or long term solution.
...Maybe the toxic properties of rotten flesh could be utilized in some way? Or maybe a block of rotten flesh could actually boost the growth of crops nearby?
Then what would you suggest as an alternative to make blocks like sand and dirt renewable?
dirt is a useful block in Minecraft because it is needed to grow trees and crop fields, and when you play on multiplayer servers for a long enough amount of time inevitably biomes would be ruined by hostile mobs, either because players were careless or Endermen vanished with the dirt blocks to locations unknown.
I've suggested that rotten flesh be used in composter bins to drop a dirt block as a way to make dirt renewable in vast quantities, and the process of getting it wouldn't be random at all.
People shouldn't underestimate the usefulness of items simply because they're common,
in natural form it is still a finite resource and is also extremely vulnerable to Creeper explosions,
Creepers don't just cause blocks to drop when they detonate on them, they delete some of them.
Rotten flesh has been in the game since 1.8 and has mostly stayed the same. You eat it, you have a chance of the hunger effect, feed it to your wolf or trade 36-40 of the stuff to a cleric villager for emeralds. I think the piece of fleshy grossness needs new uses, for example brewing. You could make some kind of damage potion, that can slow down the enemy. Maybe it could be called a fatigue potion, not to be confused with mining fatigue.
I just really think the item is boring and could be expanded on Thanks for reading.
A lot of people suggest making it into dried meat but I think that is a bit too suggestive of cannibalism in the game. Some mods do that anyway and it's eh in terms of usefulness.
Imagine zombie villager meat... I'm thinking too hard into this.
There is a point to stop and we have crossed that.
Bear in mind that zombie pigmen used to drop porkchops...
I reckon it should be able to be turned into stuff. Compost it and make it into bonemeal or craft it into a flesh suit for fish bait esp if the introduce hostile type fish (minecraft pike, shark or stingray phantoms would be awesome) pike or shark teeth to craft a grapple hook or pike meat to be used in potions (pike night and shark bait could be achievements) or stingray tails to being a new weapon to the game the stinging whip.
We won't have hostile fish, only territorial ones like dolphins and puffers.
I think our best bet is to ask to decompose it somehow further down, same with poison potatoes (they won't let you remove the tox).
Minecraft has soooo much potential to make the game really big and you could be taking mobs on in both land, sea and air not forgetting underground In the nether or in the end. Reckon we should have a hostile fish of some description pike or shark would be my main focus imagine taking on a hammerhead or great white in the sea or take the realism out and have a minecraft Cyclops shark which drops a shark eye or shark pearl which could be used to open up another area in the game "the deep" where you face hoards of mobs such as drowned and shark/pike/ phantom stingrays. We currently have the tools to make this feesable apart from the shark model if we base the pike on the spider movements in water and the phantom for the ray
Whatever the potential is, Mojang has its plan on keeping core audiences, and that means not adding purely hostile animals.
that's really imaginative
I meant to quote what RealS0lution09 said at first
I talked about rotten flesh here and there in this forum. Imo There is only little use for rotten flesh in singleplayer survival.
The best use for rotten flesh overall is to breed dogs. I can not deny this.
The second best use is for trading with clerics. But it's also one of the worst trades.
When i look at multiplayer, i think about places where food is rare from the very start.
Anarchy server spawns, the ultimate wastelands! It's not unlikely to not find any crops or wood within the first 10.000 Blocks.
This is the environment in wich you start to actually appriciate rotten flesh, spider eyes or dried kelp as food sorces.
From this perspective i would not remove rotten flesh.
Apart from that, rotten flesh is just an annoying item that tries to fill your inventory.
I do not oppose a new use for rotten flesh, but i think its difficult to implement becouse it is one of the worst items.
I mean what could you possibly craft from rotten flesh?
Something like this?
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-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
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I'm OK with rotten flesh having a purpose in item magic or poison-making. Not so much with positive-effect consumables.
The potion based on it should logically cause hunger effect, it's not much but it would somewhat improve the situation.
I'm thinking about additional use, but nothing well-matching comes into my mind... a friendly undead revenant that can use armor and weapons would be probably too mod-like. Or wouldn't it?
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
rotten flesh should be smelted to make leather and also dropping or holding rotten flesh should attract zombies similar to how piglins are attracted to gold
Why would zombies be attracted to dead flesh when they are that? Maybe living meat
Rotten flesh ought to work in a composter, (If it doesn't already? I'm pretty sure it doesn't.) This at least would give you some valid way of getting rid of the stuff if you have no other use for it. I guess I could see it being smelted into leather, but I'm pretty neutral on that point. Brewing? Maybe, but bearing in mind that rotten flesh is really, really common, I can't see it making an especially useful potion.
...I'm not really sure what all the talk about fish is about given the OP; but I can see it having something to do with fish... if from a completely different direction. Maybe fishing rods can have bait equipped to them- with various types of bait increasing the chances of some catches, or offering other benefits. Rotten flesh, when used as bait, would just overall decrease the time it takes for fish to bite.
...Nothing quite beats a lengthy discussion about what probably amounts to one of the grossest parts of the game.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Rotten flesh is toxic, so I'm surprised it even works for wolves. I would just save it for trading and nothing else.
I wish rotten flesh in Minecraft could be used to make dirt blocks, would be useful not only for repairing biomes from griefing, but also to do floating island projects without having to enable cheats or creative mode.
also you could use this to supply yourself with more mycelium than the current game does,
since mycelium in mushroom fields biome can change normal dirt blocks next to them into mycelium.
Traders are an expensive but doable method to get podzol which then gives everything else. If they could have them sell like a stack of dirt for an emerald that'd be nice lol.
Wandering traders also have randomized trades, and don't always have podzol in their trade options, so it's a waiting game once you got a large surplus of emeralds to trade with them. You generally have to wait before the correct wandering trader spawns before you get the trades you want.
It's generally not a good idea unless you're using it to repair damage from Endermen theft.
But having this as a trade option with the ability to turn rotten flesh into dirt blocks would mean dirt would have 2 renewable sources,
and trades become a great option to get a large amount of dirt for whatever project you're working on.
I get that Wandering Traders are technically a renewable method of obtaining things... but only in the loosest sense of the term. They're just generally an irritating mechanic. (This isn't the most strictly related to the OP, but I digress.) They show up randomly, and their trades, (Which are also randomized), are almost entirely useless. It seems like the solution to make things renewable by adding a Wandering Trader trade isn't exactly a balanced or long term solution.
...Maybe the toxic properties of rotten flesh could be utilized in some way? Or maybe a block of rotten flesh could actually boost the growth of crops nearby?
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Then what would you suggest as an alternative to make blocks like sand and dirt renewable?
dirt is a useful block in Minecraft because it is needed to grow trees and crop fields, and when you play on multiplayer servers for a long enough amount of time inevitably biomes would be ruined by hostile mobs, either because players were careless or Endermen vanished with the dirt blocks to locations unknown.
I've suggested that rotten flesh be used in composter bins to drop a dirt block as a way to make dirt renewable in vast quantities, and the process of getting it wouldn't be random at all.
People shouldn't underestimate the usefulness of items simply because they're common,
in natural form it is still a finite resource and is also extremely vulnerable to Creeper explosions,
Creepers don't just cause blocks to drop when they detonate on them, they delete some of them.