The World Generation of Minecraft often produces very whimsical things, cascading cliffs, floating isles, and magnificent mountains, yet sometimes, wouldn't you want to step away from the randomness, maybe something less random? That's where grayscale maps come in; grayscale mapping is essentially a map, with lighter and darker shades of gray to show terrain, darker colors are lower, eventually leading to water, while higher shades are higher, until the height limit.
So, let's get to the heart of this suggestion now; why not have grayscale maps in Minecraft?
For every pixel on the map
This would allow you to have a map of your choosing, a river valley, a mountain range, a large lake, all under your choices. There are some very realistic grayscale maps out there, covering almost all of the world. Take for example this image;
Well this is one way to make custom maps without searching through 500 seeds to find something close to what you want, what if you want custom caves or under ground chambers as well? Further more, how would it automatically add those cave entrances to a custom designed surface?
The World Generation of Minecraft often produces very whimsical things, cascading cliffs, floating isles, and magnificent mountains, yet sometimes, wouldn't you want to step away from the randomness, maybe something less random? That's where grayscale maps come in; grayscale mapping is essentially a map, with lighter and darker shades of gray to show terrain, darker colors are lower, eventually leading to water, while higher shades are higher, until the height limit.
So, let's get to the heart of this suggestion now; why not have grayscale maps in Minecraft?
For every pixel on the map
This would allow you to have a map of your choosing, a river valley, a mountain range, a large lake, all under your choices. There are some very realistic grayscale maps out there, covering almost all of the world. Take for example this image;