The idea is that you would be able to toggle more specific options during the world creation process.
All of the extra options would by default be set to false so if you just create a world it will be a normal vanilla world, but if you want to spice up the content inside your world you could go in the create tab and toggle the settings of the extra options to your liking. for example:
|extra animals| true or false,
if you toggle to true then you will have for example zebras, grizzly bears, sharks, etc. added to your world (The Alex's Mobs mod is a good example of extra vanilla animals that all have a use).
or another option could be
|harder end| true or false,
if you select true, then you could have to gather the eyes of the end in a different way for example killing the mini-bosses like the Elder Guardian Queen or the Wither and by exploring structures like the desert pyramids or jungle temples (The End Remastered mod is a nice example of this idea)
or
|more detailed terrain generation| true or false,
this would enhance the visuals of the vanilla biomes not add any new ones, for example, the trees would get a more randomized and natural look (an example of this could be the Dynamic Trees Mod or the Oh The Biomes You'll Go mod).
these options don't always have to be something rather big it could also be something like
|more skin textures for animals| true or false,
if it is set to true you would maybe have different cow chicken and pig textures or something like that.
This way Minecraft could add a lot more content to the game but you would still be able to play the very basic vanilla Minecraft, while on the other hand, you would be able to enhance your world in many different ways and combinations if there are enough togglable options.
It's a nice idea- but especially with Java edition we can already do this with mods. If Mojang is going to add new content, I think it ought to be incorporated into the game. However, for purely cosmetic things- such as better textures- I definitely wouldn't mind if there was some sort of fancier resource pack or graphics option built into the game. (Yes, there's also shaders and resource packs, but there aren't many that really have a Vanilla feel to them.)
Overall, I would approve of most of these ideas, just not as optional content. If they're going to make the end harder, tweak terrain generation, or add more mobs, I think it ought to be done so as part of the base game. (Also, if you're interested in cool terrain generation, I highly recommend Terraforged.)
...As a general principle, if might be neat if players could decide what features of the game they want or don't want. This is already a thing to some extent with players being able to select difficulty, gamerules, worldtype; and that sort of thing before world generation, but these options are sort of lacking, especially in the more recent versions where custom worlds are no longer a thing. Of course, the most glaring problem would be that being able to customize the content a world might raise compatibility issues.
It's a nice idea- but especially with Java edition we can already do this with mods. If Mojang is going to add new content, I think it ought to be incorporated into the game. However, for purely cosmetic things- such as better textures- I definitely wouldn't mind if there was some sort of fancier resource pack or graphics option built into the game. (Yes, there's also shaders and resource packs, but there aren't many that really have a Vanilla feel to them.)
Overall, I would approve of most of these ideas, just not as optional content. If they're going to make the end harder, tweak terrain generation, or add more mobs, I think it ought to be done so as part of the base game. (Also, if you're interested in cool terrain generation, I highly recommend Terraforged.)
...As a general principle, if might be neat if players could decide what features of the game they want or don't want. This is already a thing to some extent with players being able to select difficulty, gamerules, worldtype; and that sort of thing before world generation, but these options are sort of lacking, especially in the more recent versions where custom worlds are no longer a thing. Of course, the most glaring problem would be that being able to customize the content a world might raise compatibility issues.
But this is a sandbox game, and don't forget bedrock edition makes it harder to add mods without getting banned due to the Xbox Live TOS strictly forbidding the use of mods that would allow cheating. Behavior packs would normally disable achievements, but the ones that don't could get you in trouble with Microsoft.
I do think there should be more legitimate ways to customize the survival experience without mods, even increasing the difficulty beyond what the vanilla game provides currently.
Some of these newer options should be off by default of course
But I am not against the use of custom worlds that would change the mechanics of the game to increase the rate of hostile mob spawns in End, as well as the things the OP suggested about making it harder to reach the end and adding extra requirements to get the eye of ender for the End portal.
things that would affect the day and night cycle, so players could have a shorter day and night cycle and thus be more concerned about monsters.
things that would affect ore generation
Extra animals should be available to all players who have the update, not just on world creation. It could increase server load, but in turn, players would have a much more diverse ecosystem where you didn't have to settle with the retro Minecraft experience, but could go beyond what was once possible.
If Mojang don't add these customizations in the vanilla game, then all it's going to do is make fans more likely to ask for changes that get forced on people who disagree with them, is this how we want Minecraft to be? some changes that come in updates do cause problems for people, so can ruin their experience. Having some changes be optional, like custom worlds and a newer difficulty above hard but below hardcore would be appropriate imo.
There should be gamerule to remove XP, enchanting, potions and hunger bar!
Creating worlds should be as customised as in Indev!
There should be option to create floating islands/caves with all biomes, not just single biome!
Mojang should bring back Custom Worlds option that got removed in 1.13!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's a shame that Mojang don't add integrate mods into game anymore.
Forge und Optifine!
We have datapacks though
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Imagine you code a popular mod like optifine and mojang could just integrate it as their own without your permission.
The EULA states that anything you make available through the game can be freely used by Mojang or other players:
If you make any content available on or through our Game, you agree to give us permission to use, copy, modify, adapt, distribute, and publicly display that content. This permission is irrevocable, and you also agree to let us permit other people to use, copy, modify, adapt, distribute, and publicly display your content. You are not giving up your ownership rights in your content, you are just giving us and other users permission to use it. For example, we may need to copy, reformat, and distribute content that you post on our website so others can read it. If you don't want to give us these permissions, do not make content available on or through our Game. Please think carefully before you make any content available, because it may be made public and might even be used by other people in a way you don't like.
However, it does seem that they no longer use any mods or code provided by the community, not even bugfixes (there are many bugs I fixed using fixes posted to the bug tracker; for example; yet Mojang seems to completely ignore it or tries their own solutions).
Also, as others said, it makes no sense at all to add features which are only available by enabling some setting, or even a particular difficulty, which the game already fails at; why do spiders only have potion effects on Hard and why do mobs no longer (since 1.8) have armor on Easy? Difficulty is not a valid reason, the probability can be adjusted just as it was before for armor and as I've done myself with "Hard-only" effects.
Datapacks are good, but there is some problems:
Quote of Cheyron, creator of Cheyrons Gamma World Generation: The thing is, with Mojangs new custom world datapacks, we've now gotten the tool to make all the terrain generation we would like, but actually we don't. For example, the only way to recreate the nice beta sand beaches is to declare your biome as a "nether"-type biome, which generates soulsand beaches, that have to be replaced by actual sand in a sort of complicated way. And even though this works for the most part, it will mess up any terrain above 128 blocks, severely limiting our options with regards to higher mountains. And as far as I'm aware, there is nobody so far, who has managed to access the "type" of terrain generation with these custom worlds.
The other problem: datapacks are stored inside TEMP folder, which resets every time you install datapack.
The idea is that you would be able to toggle more specific options during the world creation process.
All of the extra options would by default be set to false so if you just create a world it will be a normal vanilla world, but if you want to spice up the content inside your world you could go in the create tab and toggle the settings of the extra options to your liking. for example:
|extra animals| true or false,
if you toggle to true then you will have for example zebras, grizzly bears, sharks, etc. added to your world (The Alex's Mobs mod is a good example of extra vanilla animals that all have a use).
or another option could be
|harder end| true or false,
if you select true, then you could have to gather the eyes of the end in a different way for example killing the mini-bosses like the Elder Guardian Queen or the Wither and by exploring structures like the desert pyramids or jungle temples (The End Remastered mod is a nice example of this idea)
or
|more detailed terrain generation| true or false,
this would enhance the visuals of the vanilla biomes not add any new ones, for example, the trees would get a more randomized and natural look (an example of this could be the Dynamic Trees Mod or the Oh The Biomes You'll Go mod).
these options don't always have to be something rather big it could also be something like
|more skin textures for animals| true or false,
if it is set to true you would maybe have different cow chicken and pig textures or something like that.
This way Minecraft could add a lot more content to the game but you would still be able to play the very basic vanilla Minecraft, while on the other hand, you would be able to enhance your world in many different ways and combinations if there are enough togglable options.
It's a nice idea- but especially with Java edition we can already do this with mods. If Mojang is going to add new content, I think it ought to be incorporated into the game. However, for purely cosmetic things- such as better textures- I definitely wouldn't mind if there was some sort of fancier resource pack or graphics option built into the game. (Yes, there's also shaders and resource packs, but there aren't many that really have a Vanilla feel to them.)
Overall, I would approve of most of these ideas, just not as optional content. If they're going to make the end harder, tweak terrain generation, or add more mobs, I think it ought to be done so as part of the base game. (Also, if you're interested in cool terrain generation, I highly recommend Terraforged.)
...As a general principle, if might be neat if players could decide what features of the game they want or don't want. This is already a thing to some extent with players being able to select difficulty, gamerules, worldtype; and that sort of thing before world generation, but these options are sort of lacking, especially in the more recent versions where custom worlds are no longer a thing. Of course, the most glaring problem would be that being able to customize the content a world might raise compatibility issues.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
But this is a sandbox game, and don't forget bedrock edition makes it harder to add mods without getting banned due to the Xbox Live TOS strictly forbidding the use of mods that would allow cheating. Behavior packs would normally disable achievements, but the ones that don't could get you in trouble with Microsoft.
I do think there should be more legitimate ways to customize the survival experience without mods, even increasing the difficulty beyond what the vanilla game provides currently.
Some of these newer options should be off by default of course
But I am not against the use of custom worlds that would change the mechanics of the game to increase the rate of hostile mob spawns in End, as well as the things the OP suggested about making it harder to reach the end and adding extra requirements to get the eye of ender for the End portal.
things that would affect the day and night cycle, so players could have a shorter day and night cycle and thus be more concerned about monsters.
things that would affect ore generation
Extra animals should be available to all players who have the update, not just on world creation. It could increase server load, but in turn, players would have a much more diverse ecosystem where you didn't have to settle with the retro Minecraft experience, but could go beyond what was once possible.
If Mojang don't add these customizations in the vanilla game, then all it's going to do is make fans more likely to ask for changes that get forced on people who disagree with them, is this how we want Minecraft to be? some changes that come in updates do cause problems for people, so can ruin their experience. Having some changes be optional, like custom worlds and a newer difficulty above hard but below hardcore would be appropriate imo.
There should be gamerule to remove XP, enchanting, potions and hunger bar!
Creating worlds should be as customised as in Indev!
There should be option to create floating islands/caves with all biomes, not just single biome!
Mojang should bring back Custom Worlds option that got removed in 1.13!
I oppose.
I'd prefer the vanilla minecraft to be the full version of vanilla, not a base version with optional built-in mods that expand the gameplay. Leave expansion mods to modders.
There is the option of single-biome worlds, that may even be nether-only, but besides of offering additional challenge that subtype is a stripped down version of vanilla.
And there is of course the mountain of balance objections about the very approval of even a single of those changes into vanilla. Especially considering that "While we have taken inspiration from community mods in the past (and added horses from Mo'Creatures in the past), we are no longer adding community-made mods to the base game of Minecraft."
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's a shame that Mojang don't add integrate mods into game anymore.
Forge und Optifine!
We have datapacks though
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
That's not only for mojang to decide.
Imagine you code a popular mod like optifine and mojang could just integrate it as their own without your permission.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
The EULA states that anything you make available through the game can be freely used by Mojang or other players:
However, it does seem that they no longer use any mods or code provided by the community, not even bugfixes (there are many bugs I fixed using fixes posted to the bug tracker; for example; yet Mojang seems to completely ignore it or tries their own solutions).
Also, as others said, it makes no sense at all to add features which are only available by enabling some setting, or even a particular difficulty, which the game already fails at; why do spiders only have potion effects on Hard and why do mobs no longer (since 1.8) have armor on Easy? Difficulty is not a valid reason, the probability can be adjusted just as it was before for armor and as I've done myself with "Hard-only" effects.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Datapacks are good, but there is some problems:
Quote of Cheyron, creator of Cheyrons Gamma World Generation:
The thing is, with Mojangs new custom world datapacks, we've now gotten the tool to make all the terrain generation we would like, but actually we don't.
For example, the only way to recreate the nice beta sand beaches is to declare your biome as a "nether"-type biome, which generates soulsand beaches, that have to be replaced by actual sand in a sort of complicated way. And even though this works for the most part, it will mess up any terrain above 128 blocks, severely limiting our options with regards to higher mountains.
And as far as I'm aware, there is nobody so far, who has managed to access the "type" of terrain generation with these custom worlds.
The other problem: datapacks are stored inside TEMP folder, which resets every time you install datapack.