You mean you want to change versions without closing and launching the game again?
I think it's going to be quite a lot of coding work with next to no benefit to the game itself.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You probably have the launcher set to close when the game starts, which can easily be changed in the launcher settings. Otherwise, it is simply not possible to change game versions without relaunching the game itself; different versions work entirely differently and have almost nothing in common other than being different versions of the same game so you need to load an entirely different set of code and assets - this is exactly why you can't run mods in a different version than they were written for, and you also can't load the same worlds in different versions (unless updating, which is a one-way street), so you'll definitely want to use separate game directories and being able to switch directories without restarting the game consequently makes little sense. Besides, it only takes a second or two to launch the game (at least it does for older versions, including my own very extensively modded version which starts up just as quickly as vanilla 1.6.4 despite having hundreds of additional assets and classes; if the launch time of newer versions is such an issue then Mojang needs to rethink how they code).
As someone that only knows a little about how coding works, this would be nearly impossible considering the fact that it needs to pre-load everything. Sure, theoretically it could suspend the game, download the assets, and load them before allowing the game to function again, much the same way texture packs do with an extra step. However, this would require a lot of work to do and would most likely involve a complete rework, so this is probably never going to happen as much of a convenience this would be.
Rollback Post to RevisionRollBack
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
You should really make it so you can change versions instead of re launching the launcher.
You mean you want to change versions without closing and launching the game again?
I think it's going to be quite a lot of coding work with next to no benefit to the game itself.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You probably have the launcher set to close when the game starts, which can easily be changed in the launcher settings. Otherwise, it is simply not possible to change game versions without relaunching the game itself; different versions work entirely differently and have almost nothing in common other than being different versions of the same game so you need to load an entirely different set of code and assets - this is exactly why you can't run mods in a different version than they were written for, and you also can't load the same worlds in different versions (unless updating, which is a one-way street), so you'll definitely want to use separate game directories and being able to switch directories without restarting the game consequently makes little sense. Besides, it only takes a second or two to launch the game (at least it does for older versions, including my own very extensively modded version which starts up just as quickly as vanilla 1.6.4 despite having hundreds of additional assets and classes; if the launch time of newer versions is such an issue then Mojang needs to rethink how they code).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
sigma 5 has it
As someone that only knows a little about how coding works, this would be nearly impossible considering the fact that it needs to pre-load everything. Sure, theoretically it could suspend the game, download the assets, and load them before allowing the game to function again, much the same way texture packs do with an extra step. However, this would require a lot of work to do and would most likely involve a complete rework, so this is probably never going to happen as much of a convenience this would be.
The world's fate is in our hands, it's our responsibility to ensure that it's going in the right direction. We decide what to do now, and what we do now will affect everyone that comes after us. Our actions ripple through time, will we risk a worse future for everyone through pettiness, selfishness, and foolishness, or will we push for a better society for all? What I ask, do we peril, or do we prevail? Will we build this world from the ashes, will we further send it into ruins, or does fate have other plans for us?
Go try out my server, Andromedacraft!