I thought it would be cool to have a carpet in the game you have to make it in the crafting crate and it takes wool and
it takes up the hole box to make it and it has a pattern each time you make it and i thought it would be a long carpet or gust a box carpet thats what i thought of that would be cool.
Take a step back from your keyboard. Stop, re-examine what you've written. READ IT. When done, move back to your computer. Press 'EDIT' and reword that.
Take a step back from your keyboard. Stop, re-examine what you've written. READ IT. When done, move back to your computer. Press 'EDIT' and reword that.
I couldn't make out what you were saying at all.
It says.... something. Something about... Carpets, wool, and patterns. Crafting, too.
Ah! I think he's suggesting that people craft their wool with dyes to change their color, and then use it to make patterned carpets. That's a very helpful suggestion for people looking for building ideas, good for you.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
Take a step back from your keyboard. Stop, re-examine what you've written. READ IT. When done, move back to your computer. Press 'EDIT' and reword that.
I couldn't make out what you were saying at all.
It says.... something. Something about... Carpets, wool, and patterns. Crafting, too.
Ah! I think he's suggesting that people craft their wool with dyes to change their color, and then use it to make patterned carpets. That's a very helpful suggestion for people looking for building ideas, good for you.
I honestly think the OP was just trolling and didn't mean that at all, but I do like your translation; placing 9 wool in the crafting grid creates a carpet block that matches the color pattern. I have my doubts as to whether or not Minecraft is capable of that, though. While extra data on blocks isn't as big a concern as everyone seems to think it is (case in point, chests and signs), I don't think the game is capable of generating a texture based on multiple inputs like that; the nearest we've seen is items that can change only a single color when they have a grayscale sprite to represent luminescence. I also have my doubts as to whether the crafting grid is capable of generating extra data for blocks on the fly like that; as far as I know, blocks in item form are limited to 16 bits of extra data, and it is not until they are placed in the environment that they can hold more (hence chests dropping everything when you break them and signs losing their text).
it takes up the hole box to make it and it has a pattern each time you make it and i thought it would be a long carpet or gust a box carpet thats what i thought of that would be cool.
Take a step back from your keyboard. Stop, re-examine what you've written. READ IT. When done, move back to your computer. Press 'EDIT' and reword that.
I couldn't make out what you were saying at all.
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It says.... something. Something about... Carpets, wool, and patterns. Crafting, too.
Ah! I think he's suggesting that people craft their wool with dyes to change their color, and then use it to make patterned carpets. That's a very helpful suggestion for people looking for building ideas, good for you.
I honestly think the OP was just trolling and didn't mean that at all, but I do like your translation; placing 9 wool in the crafting grid creates a carpet block that matches the color pattern. I have my doubts as to whether or not Minecraft is capable of that, though. While extra data on blocks isn't as big a concern as everyone seems to think it is (case in point, chests and signs), I don't think the game is capable of generating a texture based on multiple inputs like that; the nearest we've seen is items that can change only a single color when they have a grayscale sprite to represent luminescence. I also have my doubts as to whether the crafting grid is capable of generating extra data for blocks on the fly like that; as far as I know, blocks in item form are limited to 16 bits of extra data, and it is not until they are placed in the environment that they can hold more (hence chests dropping everything when you break them and signs losing their text).