I think that this idea has merit (even if the OP was being kind of pushy about it). Perhaps the OP just didn't do a good enough job of explaining the idea and fleshing it out. Additionally, I agree with some of Aumir's ideas about hollow blocks. Hear me out:
Anyone who's been playing Minecraft for a while can relate to having huge stockpiles of certain common items like dirt, cobblestone, netherrack, wood, etc. Having a way to store stuff like this in a more compact and aesthetically pleasing format would be a welcome addition. Obviously, such an block must be balanced and unique, though. This is where Aumir's hollow block idea comes into play.
I) Crafting recipe: something involving wood, but cheaper than a chest...perhaps a square of sticks (like the chest recipe but w/ sticks). This provides the idea that it has "thin" sides and therefore is practically hollow.
II) Upon placing a crate, one side (perhaps the side facing the player) is left open, revealing a hollow space (the texture of the crate sides would have no depth). At this point, the player would have one of two options:
Fill the crate with a block - any place-able single block entity could fill the crate by simply right-clicking on one of the inside panels of the crate just like you'd place a block normally. Left clicking on the open side would then close the crate. The only difference here is that the block looks different from the outside. This would enable you to "hide" blocks like chests, TNT, bookshelves (assuming that they will eventually have a use), buttons/switches, etc. Blocks that receive redstone power (TNT, noteblocks, etc.) would still function the same as if they were not in a crate. Breaking a crate with a block inside would only break the crate.
Leave the crate empty - by right-clicking on the open side while the crate is still empty the "lid" would close.
III) If you left the crate empty you now have the chance to fill it with items like a chest. The capacity, however, would be greater than that of a regular small chest...perhaps 1.33 times more (one more row). There would be a caveat to this though: once you put items in a crate you can't retrieve them unless you break the crate. (Also, perhaps you could only store one type of item in a crate at one time (not sure about that though...)
IV) Axes would be the efficient way to brake crates. Breaking a crate yields you none of the resources that were required to craft the crate unless it was empty. This way if you misplaced a crate or if you were using it only for aesthetics/building you would still get your crate back. Or alternatively, maybe axes would be the only way to break a crate and still get your crate back. Not sure which way would be better.
Perhaps this is way too complicated, but I think it makes sense and would add something unique and useful. You could create compact storerooms for the stuff you don't need to access often, and do so in a way that looks cool and fits with the general theme of Minecraft. It also offers another mechanic for concealing and hiding things. Perhaps a person or a mob could be hid inside a crate, too. Perhaps there's a way to work in the large 2x2x2 crates that the OP talked about, but a detail like that could be worked out later.
Feel free to call me an idiot if there's no way this could work, lol. I just liked the idea and I thought some of these ideas made a little more sense that the original proposition.
I think that it should also have another type, a movement crate. it would work the same as a chest,(note, chest)and then when you destroy it, it is a block, and everything stays inside. then when you place it, you can get to its contents.
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Anyone who's been playing Minecraft for a while can relate to having huge stockpiles of certain common items like dirt, cobblestone, netherrack, wood, etc. Having a way to store stuff like this in a more compact and aesthetically pleasing format would be a welcome addition. Obviously, such an block must be balanced and unique, though. This is where Aumir's hollow block idea comes into play.
I) Crafting recipe: something involving wood, but cheaper than a chest...perhaps a square of sticks (like the chest recipe but w/ sticks). This provides the idea that it has "thin" sides and therefore is practically hollow.
II) Upon placing a crate, one side (perhaps the side facing the player) is left open, revealing a hollow space (the texture of the crate sides would have no depth). At this point, the player would have one of two options:
- Fill the crate with a block - any place-able single block entity could fill the crate by simply right-clicking on one of the inside panels of the crate just like you'd place a block normally. Left clicking on the open side would then close the crate. The only difference here is that the block looks different from the outside. This would enable you to "hide" blocks like chests, TNT, bookshelves (assuming that they will eventually have a use), buttons/switches, etc. Blocks that receive redstone power (TNT, noteblocks, etc.) would still function the same as if they were not in a crate. Breaking a crate with a block inside would only break the crate.
- Leave the crate empty - by right-clicking on the open side while the crate is still empty the "lid" would close.
III) If you left the crate empty you now have the chance to fill it with items like a chest. The capacity, however, would be greater than that of a regular small chest...perhaps 1.33 times more (one more row). There would be a caveat to this though: once you put items in a crate you can't retrieve them unless you break the crate. (Also, perhaps you could only store one type of item in a crate at one time (not sure about that though...)IV) Axes would be the efficient way to brake crates. Breaking a crate yields you none of the resources that were required to craft the crate unless it was empty. This way if you misplaced a crate or if you were using it only for aesthetics/building you would still get your crate back. Or alternatively, maybe axes would be the only way to break a crate and still get your crate back. Not sure which way would be better.
Perhaps this is way too complicated, but I think it makes sense and would add something unique and useful. You could create compact storerooms for the stuff you don't need to access often, and do so in a way that looks cool and fits with the general theme of Minecraft. It also offers another mechanic for concealing and hiding things. Perhaps a person or a mob could be hid inside a crate, too. Perhaps there's a way to work in the large 2x2x2 crates that the OP talked about, but a detail like that could be worked out later.
Feel free to call me an idiot if there's no way this could work, lol. I just liked the idea and I thought some of these ideas made a little more sense that the original proposition.