The idea of starvation has been floated around, forcing people to eat occasionally or suffer health loss. While that makes sense, I don't really want penalties added that get in the way of building. The idea of having to interrupt a construction project to get a snack is about as appealing as being forced to take bathroom breaks.
So I suggest that instead of imposing a penalty for not eating, add a benefit!
Here's the idea: Food provides strength. When you eat, you receive a burst of strength that makes breaking blocks occur 30% faster, compared to the normal rate of whatever tool you're using.
You would only be able to receive this buff when you're at full health. The duration off the buff would be based on how many hearts the food gives you past whatever you need to reach full health, giving one minute of vigor per extra heart. Those "extra hearts" would show up in your HUD as a number of your normal red hearts turning gold. As the buff wears off, the gold hearts would turn back to red one by one.
For example, let's say you're at full health (the blocks are hearts):
You eat a cooked pork chop, which provides 4 extra hearts and grants 4 minutes of vigor:
Each 30 seconds that passes, half of one gold heart would turn back to red. Once they're all red, the food buff has worn off.
As another example, let's say you're injured at 8 hearts and you eat a piece of cooked pork. Two of the hearts from the pork are used to heal you, and the two extra ones provide two minutes of buff:
You could eat several items at once to turn all your hearts yellow, but the maximum duration of the buff would be ten minutes. Further eating wouldn't help until at least half a heart turns red again.
This provides a reason to eat even if you're not injured. Taking some snacks with you into the mines could make your work pass 30% quicker.
And just to be clear, gold hearts don't provide any special resistance against damage. Damage would not instantly remove the buff though, but if a gold heart is lost it obviously would shorten the buff's duration by whatever amount is lost.
I have destroyed and broken thousands and thousands of different blocks, and yet I am not one ounce stronger. How can a single porkchop do more than hours of work that I do anyway?
I have destroyed and broken thousands and thousands of different blocks, and yet I am not one ounce stronger. How can a single porkchop do more than hours of work that I do anyway?
The same way it can heal arrow and lava wounds.
I think you're applying a bit too much logic to this. But in fact, having a bit more energy after eating is completely logical.
Carrot > whip!
I like the idea but got one question:
If you got hurt, would you lose red or gold heart?
Both got pros and cons.
You lose hearts from damage from right to left. And hearts turn gold from left to right. So if you have any red hearts, those will be first to go.
But once you're out of red hearts, the gold hearts are lost just like red ones.
Undecided on whether I like the idea or not, but as far as the hearts thing, I don't think this "vigor" and your health should be related. If you're going to add a buff that helps you mine or whatever, it should be separate from your health bar. Something like a second bar, or a tint around the edge of the screen, or something to that effect.
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Quote from Berginator94 »
I'm almost 100% positive that this have been suggested before but i'll suggest it again anyways
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So I suggest that instead of imposing a penalty for not eating, add a benefit!
Here's the idea: Food provides strength. When you eat, you receive a burst of strength that makes breaking blocks occur 30% faster, compared to the normal rate of whatever tool you're using.
You would only be able to receive this buff when you're at full health. The duration off the buff would be based on how many hearts the food gives you past whatever you need to reach full health, giving one minute of vigor per extra heart. Those "extra hearts" would show up in your HUD as a number of your normal red hearts turning gold. As the buff wears off, the gold hearts would turn back to red one by one.
For example, let's say you're at full health (the blocks are hearts):
You eat a cooked pork chop, which provides 4 extra hearts and grants 4 minutes of vigor:
Each 30 seconds that passes, half of one gold heart would turn back to red. Once they're all red, the food buff has worn off.
As another example, let's say you're injured at 8 hearts and you eat a piece of cooked pork. Two of the hearts from the pork are used to heal you, and the two extra ones provide two minutes of buff:
You could eat several items at once to turn all your hearts yellow, but the maximum duration of the buff would be ten minutes. Further eating wouldn't help until at least half a heart turns red again.
This provides a reason to eat even if you're not injured. Taking some snacks with you into the mines could make your work pass 30% quicker.
And just to be clear, gold hearts don't provide any special resistance against damage. Damage would not instantly remove the buff though, but if a gold heart is lost it obviously would shorten the buff's duration by whatever amount is lost.
I get fatter.
You would get stronger if you were breaking rocks with a pickaxe.
But obviously food provides energy, as well as fat. Eating before strenuous labor does make it easier.
The same way it can heal arrow and lava wounds.
I think you're applying a bit too much logic to this. But in fact, having a bit more energy after eating is completely logical.
I like the idea but got one question:
If you got hurt, would you lose red or gold heart?
Both got pros and cons.
[stone] [stone] [coalore] [stone] [stone] [goldore] [stone] [DORE] [goldore] [stone] [stone] [DORE] [goldore] [stone] [stone]
[stone] [stone] [coalore] [stone] [stone] [goldore] [stone] [DORE] [stone] [goldore] [stone] [DORE] [stone] [goldore] [stone]
[stone] [stone] [coalore] [stone] [stone] [coalore] [stone] [coalore] [stone] [coalore] [stone] [coalore] [stone] [coalore] [stone]
You lose hearts from damage from right to left. And hearts turn gold from left to right. So if you have any red hearts, those will be first to go.
But once you're out of red hearts, the gold hearts are lost just like red ones.
Undecided on whether I like the idea or not, but as far as the hearts thing, I don't think this "vigor" and your health should be related. If you're going to add a buff that helps you mine or whatever, it should be separate from your health bar. Something like a second bar, or a tint around the edge of the screen, or something to that effect.