I realize that this has been done before, and that people would whine and complain about how overpowered it is. But I thought I would put my own spin on things, to try and appease the masses. The Recycler would be crafted like this:
And that would make the block. Now, for the problem. How to make recycling not overpowered?
Well, I figure this: Any item that has durability will give 2/3 or 1/2 of the items used back to you (Whichever is more applicable) Everything else get 100% returned.
Exceptions: Food (like bread and cakes) will not be returned to the original state, 'cuz that makes no sense.
Say you put in an iron pick. you would get back 2 iron and 1 stick. If you put in a bucket, then you would get 3 iron, provided it is empty.
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Books Never Written:
Over the Cliff by Ilean Dover
Rusty Bedsprings by I.P.Nightly
Also, again, the problem with tool recycling is the fact that you divide uneven amounts of materials and end up with nothing, or you get the needed iron back to recycle into something else.
I like the spin on this idea, but it feels too geared towards pickaxes.
the reason why this is not already in-game, is because people would use it to renew their tools. besides, how would you recycle this without renewing it? recepie:
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the reason why this is not already in-game, is because people would use it to renew their tools. besides, how would you recycle this without renewing it? recepie: [] [] []
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Oh... I see... DAMMIT I THOUGHT I HAD IT THIS TIME!
Seriously tho, shovels i suppose would give the resource as well as 1 stick, and the lighter? Either it cannot be recycled, or it only gives the flint or the iron back
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Books Never Written:
Over the Cliff by Ilean Dover
Rusty Bedsprings by I.P.Nightly
It's a good idea I guess but it could be used to renew tools...
So? If the tool was new, then you're not gaining anything by renewing it, and if it was partially used, you only get partial value for recycling it. If you really want to be strict, then round down - meaning that shovels can't be recycled, and even a mildly dented pick only gives you two material back. The main thing you'd want to recycle would be armor, anyway, and that always has at least four material.
But even if you allow rounding up, what does this get you? You save a few diamonds on shovels, at the cost of having to frequently maintain your tools - and not having to do that is a major benefit of diamond. If you really wanted to save materials, you'd just use stone tools + a single diamond pick (only to mine special stuff), and it would be months before you had to spend anything.
TL;DR - materials just aren't rare enough for this to be a big deal. Maybe back in indev, scarcity was a real factor, but not any more.
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And that would make the block. Now, for the problem. How to make recycling not overpowered?
Well, I figure this: Any item that has durability will give 2/3 or 1/2 of the items used back to you (Whichever is more applicable) Everything else get 100% returned.
Exceptions: Food (like bread and cakes) will not be returned to the original state, 'cuz that makes no sense.
Say you put in an iron pick. you would get back 2 iron and 1 stick. If you put in a bucket, then you would get 3 iron, provided it is empty.
Over the Cliff by Ilean Dover
Rusty Bedsprings by I.P.Nightly
Also, again, the problem with tool recycling is the fact that you divide uneven amounts of materials and end up with nothing, or you get the needed iron back to recycle into something else.
I like the spin on this idea, but it feels too geared towards pickaxes.
[]
[] []
[] [] []
Oh... I see... DAMMIT I THOUGHT I HAD IT THIS TIME!
Seriously tho, shovels i suppose would give the resource as well as 1 stick, and the lighter? Either it cannot be recycled, or it only gives the flint or the iron back
Over the Cliff by Ilean Dover
Rusty Bedsprings by I.P.Nightly
But even if you allow rounding up, what does this get you? You save a few diamonds on shovels, at the cost of having to frequently maintain your tools - and not having to do that is a major benefit of diamond. If you really wanted to save materials, you'd just use stone tools + a single diamond pick (only to mine special stuff), and it would be months before you had to spend anything.
TL;DR - materials just aren't rare enough for this to be a big deal. Maybe back in indev, scarcity was a real factor, but not any more.