I propose a Story Mode were each player has the ability to make their own Story Lines. An external program or built-in game option on the main menu would allow the player to program and skin their own NPCs on a very basic level. These NPCs could be placed wherever the player desires and interact with them using this program or built-in option. I imagine it having standard RPG style interaction, such as text boxes and sets of decisions you can choose from. Perhaps NPCs could even move in paths preset by the player.
Players could also set the stats of each NPC, their speed, health, items, and so on. However, they would also be able to set their NPC to Passive or Aggressive. Furthermore, they could set if the NPC will respawn after it dies, and what it will drop if it is killed. With this ability to change player statistics, players could even make boss NPCs
Each "Act" of the storyline would be in events, with players writing what NPCs would say or programming what they would do. In example: to begin with, Player must speak with NPC A before NPC B will talk to them, and NPC B needs to kill this mob or these many mobs before NPC C will perform the next Act. The setup would likely revolve around slaying monsters, collecting items, or talking to people. Perhaps future updates of this could add more kinds of Event Triggers, such as placing blocks or using items.
When the player finishes making their own Story Line, perhaps it would be possible to save NPC and building data to a separate file, and give these files to other people so they too could play the adventures made by different players. An example would be is if the player's storyline revolves around a village with villagers, both town and townsfolk could be saved to a file and imported into other maps. Or the head boss mob of a storyline could have a castle, which could be saved and imported into the storyline file. Furthermore, dungeon(s) could be imported from these files, with boss mobs and an item at the end of it(them).
On a side note, this Story Mode is not required. Anyone who does not want to partake in the creation or playing of Story Modes can simply not use the included program or built-in function. Also, these ideas are not expected to be completed in a single update... These are just ideas of what could be implemented in the future. But this idea would definitely be worth it. It is a prefab building constructor, NPC/Mob maker, and Story Designer all packed into one. Three birds with one stone.
Thank you for reading this gigantic novel of a suggestion... You could even call it a Novel idea...
Bringing you bad jokes and good suggestions, Sir M.
Sounds a bit complicated on programming however. Best implementation would be a procedural engine to handle this.
Plus, an established way of increasing player health/damage would be a must in a game like this. Much more than what Minecraft's tiering system could provide. This is kind of bad, as most players object to anything that breaks the idea of free-form.
Considering your proposal is to create your own scenarios for other players; it would NOT be free-form to EXCLUDE such options from your suggestion.
Players could also set the stats of each NPC, their speed, health, items, and so on. However, they would also be able to set their NPC to Passive or Aggressive. Furthermore, they could set if the NPC will respawn after it dies, and what it will drop if it is killed. With this ability to change player statistics, players could even make boss NPCs
Each "Act" of the storyline would be in events, with players writing what NPCs would say or programming what they would do. In example: to begin with, Player must speak with NPC A before NPC B will talk to them, and NPC B needs to kill this mob or these many mobs before NPC C will perform the next Act. The setup would likely revolve around slaying monsters, collecting items, or talking to people. Perhaps future updates of this could add more kinds of Event Triggers, such as placing blocks or using items.
When the player finishes making their own Story Line, perhaps it would be possible to save NPC and building data to a separate file, and give these files to other people so they too could play the adventures made by different players. An example would be is if the player's storyline revolves around a village with villagers, both town and townsfolk could be saved to a file and imported into other maps. Or the head boss mob of a storyline could have a castle, which could be saved and imported into the storyline file. Furthermore, dungeon(s) could be imported from these files, with boss mobs and an item at the end of it(them).
On a side note, this Story Mode is not required. Anyone who does not want to partake in the creation or playing of Story Modes can simply not use the included program or built-in function. Also, these ideas are not expected to be completed in a single update... These are just ideas of what could be implemented in the future. But this idea would definitely be worth it. It is a prefab building constructor, NPC/Mob maker, and Story Designer all packed into one. Three birds with one stone.
Thank you for reading this gigantic novel of a suggestion... You could even call it a Novel idea...
Bringing you bad jokes and good suggestions, Sir M.
Dunno, never played timesplitters x3
I was thinking that it could be more of an RPG maker inside Minecraft, with the ability to export the RPG scenarios you make.
Sounds a bit complicated on programming however. Best implementation would be a procedural engine to handle this.
Plus, an established way of increasing player health/damage would be a must in a game like this. Much more than what Minecraft's tiering system could provide. This is kind of bad, as most players object to anything that breaks the idea of free-form.
Considering your proposal is to create your own scenarios for other players; it would NOT be free-form to EXCLUDE such options from your suggestion.
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