Certain armours would be more and less magnetic to the copper
You could reverse the effects of the copper to make you shoot up at certain speeds depending on what you wear.
Leather: Not magnetic at all
Gold: not magnetic (although hot ingots would be)
Chain: Slightly Magnetic
Iron: VERY magnetic (8 blocks a second)
Diamond: Slightly Magnetic
Netherite: Quite Magnetic (Netherite Ingots and blocks are very magnetic)
You could angle these copper pads powered by copper wires to push or pull the player. The pad would be a 3x3 copper platform with wire running into one of the blocks. This would mean possible elevators and also push machines and many types of parkour. Just an idea though
This is a pretty neat idea- it would probably be somewhat hard to implement, but would definitely give a unique use to copper. (I'm all for anything at this point that would give copper something useful to do.)
1. Powered coil of metal like that is called electromagnet. They can't push anything not magnetized already away, and those that are magnetized just would rotate and get pulled in anyway.
2. Potential trap potential for iron users.
3. Diamonds, Netherite and Gold are not ferromagnetic metals, and as such should not react to it in any way.
4. We have pistons and bubble collumns for elevator and pushing machine applications, it seems to be rather a pain to implement for not much gain.
5. What with dropped iron items?
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.
...A Magnet system wouldn't necessarily have to be realistic- goodness knows Minecraft isn't exactly known for realism. Rather, it could be combined with some of the existing vague sort of arcana system. Some ideas off the top of my head:
-Copper Pulsar block made with Lapiz and Copper, can be set to attract or push items towards or away, regardless of item type. This would be especially useful for farms, and wouldn't necessitate so much messing around with water. That being said, the range ought to be limited to prevent it from being too overpowered, or replacing traditional farming methods entirely. Redstone signals would switch polarization. ...Maybe it also works on mobs, to some extent?
-Copper Magnet block- this could be similar to something featured in Quark Oddities, in which the magnet block acts sort of like a piston, and is able to push or pull metal blocks within a certain range in the direction the magnet faces. This would be very helpful for elevators, doors, and all sorts of redstone machinery- and, if it only functioned on, say, Iron- such elevators would be proportionately expensive to build. (It would also be cool if this worked on minecarts!)
-Copper Armor is weaker than Iron, but has a unique benefit that could also give copper blocks a use- when wearing copper armor while adjacent to copper blocks, the player gets certain benefits. Copper boots normally aren't that great- but if you're running on copper, it gives you a decent speed boost. The Chestplate isn't the most durable, but it allows you to quickly ascend up a copper wall. This would be an interesting new way to encourage players to use copper within their base.
Alternatively, instead of having the normal durability mechanics, copper armor would lose durability in the same way copper weathers- semi randomly, and over a long period of time. This would be annoying, to be sure, but if copper is intended to be fairly common, it could make copper armor a sort of disposable early game set.