Are you even posting in the correct thread? You might be thinking of the Nether Update thread for what you're talking about with things just being a copy of what is in the overworld.
Otherwise you're going to need to start pulling up some REAL examples of what you're spouting, because there isn't a single thing that is a simple copy of ANYTHING already in minecraft. Everything is designed to fill niches and put new spins on existing game mechanics so that players are given a fresh but recognizable experience. Gloomwood is a tree, but that simply conveys to the player how it can be interacted with; requiring an axe to mine, dropping logs that can be crafted into shards(sticks) and the ability to plant and harvest new gloomwood trees. Netherraze is an ore and so it must be processed from its raw form before it can be used, but this is done by chilling it rather than smelting it.
All of the mobs have more detailed interactions, but with their method of attacking the player, and also with their interactions with other mobs. All of the tools that can be crafted follow a similar tiered system, but have advantages and disadvantages that make them of comparable strength, but serving different purposes than the overworld tools, instead of simply extending the tiers to be 9 levels, there are actually 2 parallel tiers of 5 and 4.
No offence. But an axe from a new material is still an axe. Why not have a new tool to mine new blocks? Soul glas is glass with a high blast resistance. Glowstone sand is glowstone in weak. Netherraze is somehow the nether-equivalent of diamond wih more danger. The tools work like overworld-tools+. Why not make have a backdraw to these tools. For example have the netherraze tools set everything on fire that is flameable? This would be much better for balancing. The Furnace (Freezer) is simply a furnace Mk II.
This is why some people say something like "we don't need". In my opinion things should differ more.
I wasn't refering to the mobs, to make myself clear. Gloomwood is interesting, although it would be a better answer to what happens if you plant any sapling in soulsand instead of making a whole new tree.
No offence. But an axe from a new material is still an axe. Why not have a new tool to mine new blocks?
So you're suggesting that the New Nether introduce new blocks just for the purpose of being mined by new tools also implemented by the New Nether? How does that really make anything different? Hell, the shovel and axe aren't even currently essential for anything except snow right now. Under what logic can you justify making entirely new classes of tools when the current class of tools aren't even being fully utilized?
Soul glas is glass with a high blast resistance.
And you're saying that ISN'T useful and unique? Is there some other block in the game that you can see through that can survive an explosion? You're also forgetting that its transparency can be controlled.
Glowstone sand is glowstone in weak.
It's also the ONLY lightsource that is affected by gravity, and can be picked up as the block instead of breaking into just a single glowstone AND allows you to make glowstone without losing as much glowstone dust in the process, but at the cost of needing to duel a furnace to do it.
Netherraze is somehow the nether-equivalent of diamond wih more danger. The tools work like overworld-tools+. Why not make have a backdraw to these tools. For example have the netherraze tools set everything on fire that is flameable? This would be much better for balancing.
How would that balance things any better than they already are? They already SMELT everything whether you want it to or not, and the Netherraze hoe already can't gather normal crops.
The Furnace (Freezer) is simply a furnace Mk II.
This is why some people say something like "we don't need". In my opinion things should differ more.
It FREEZES things. You start off saying "we need a new tool that does new things, not just new versions of old tools", and then you turn around and bash something that allows you to make your own ice and snow instead of needing to wait for the weather to start snowing. It does something that currently CAN'T be done and you're complaining about it not being original? That's like saying "I'm going to make my house original by NOT BUILDING IT WITH A ROOF." Sure, it's original, no other house around is going to be missing a roof BECAUSE IT'S STUPID TO DO THAT.
I wasn't refering to the mobs, to make myself clear. Gloomwood is interesting, although it would be a better answer to what happens if you plant any sapling in soulsand instead of making a whole new tree.
Now what the hell is this? again you're just sorta wandering all over the field of what you claim to want. Didn't we just get done discussing that you want completely new blocks, and now you're complaining that we should just use saplings and have Gloomwood happen when they grow in the nether?
First of all, that would mean that there would HAVE to be a connection between the Nether and overworld that existed before you created your portal, and it would mean that there would be no way to grow more gloomwood without going BACK to the overworld.
Ultimately, you don't seem to want something different, just random. Lets make Netherrack require a pizza cutter tool to mine. And soul sand will need to craft a slurpie straw out of reeds to gather it with, oh, and gathering it will actually take blocks away from you, in order to gather it you have to break the block and then run away so the blocks chase you and jump into your inventory.
If I ever need a lawyer, I would want you on my side. You defend your ideas so well, and usually slip in hilarious half-insults, which is just incredibly entertaining to read. Good job :tongue.gif:
Anyway, have you seen the newest version of the Finite Liquid mod? If default water stays the way it is, Midas Tears should act like the Finite Water- eager to flow and a little hard to control. Unless you particularly want it to be slow-moving.
There should be a ice biome like the one in Dante's inferno where the glutness people are sent to and a mob in there will be hostile zombie infected man goats
That is a good point. It would be pretty interesting to try to take on a Troll, Salamander, or Netherwurm with an entire group of players. I hadn't honestly been considering multiplayer when attempting to balance these though.
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Very nice suggestions so far! Much more detailed than the other one, but it is lacking some things that the other did have... I can't think of all of them at the moment though, because I'ma tired.
Nether Music would be a great addition to this thread, referencing the other one and giving credit would suffice.
Also Saprophyte was a wonderful idea used in the last one, maybe replacing one of the mroe similar resources mentioned with that would give it much more unf.
One last thing is the issue with waaaay too many mob suggestions. Minecraft has a very short list of mobs, and if you were to suggest some, suggest up to at most 3 new ones.
Well, keep up teh good work...
Read the entire post, and you've convinced me. This is what the Nether needs.
I don't like some of the mobs (troll, netherwurm, glutton, and that spiked sheep thing) but for the most part this is gold. No, it's better than gold; it's Blood Gem.
Also Saprophyte was a wonderful idea used in the last one, maybe replacing one of the mroe similar resources mentioned with that would give it much more unf.
General Description
Saprophyte are strange whitish plants with seedy blossoms that grow on soulsand blocks. A use for this plant has yet to be suggested.
POST SUGGESTIONS PLEASE!!!
is a wonderful idea?
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
The funny part is Deadbrush IS Saprophyte. Just with an actual use.
And the only real "difference" is that we don't have Ores stuck in Netherrack.
Music is not my field of expertise and there is no real precedence for what Nether music should be like.
PLUS I'm certain that there's others out there who mute Minecraft and play their own music, or even those who go out of their way to CHANGE the music that's played.
*edit*
Moving light isn't impossible, but to make it look nice it could only be done client-side. It'd be way too resource and transmission intensive to tell the server "Hey, the light's here, make sure no monsters spawn." Every .000000001 X/Z you move.
Which is why the moving lights mod gives you craftable moving lights (even tossable ones) but those light sources don't stop monsters from spawning.
This puts more use to the nether and I feel and it is quite like Dante's Inferno, that book and that game are awesome and that would be the way I would've built hell so yea I support
Moving light isn't impossible, but to make it look nice it could only be done client-side. It'd be way too resource and transmission intensive to tell the server "Hey, the light's here, make sure no monsters spawn." Every .000000001 X/Z you move.
Why not every 1 block you move? The light levels are all in integers.
Why not every 1 block you move? The light levels are all in integers.
that's just the thing; the player doesn't move by integers, so the game has to calculate the player's position every .0000001 spaces they move to determine WHICH 1 block they are one and thus where the light level should be considered to be originating from.
Either way, it's a moot point. The advanced lighting system allows for moving lighting without issue, and for the old light system, yes, glowstone sand simply turns off.
Also, the New Nether proposes that both Glowstone blocks and Soul Glass ARE affected by switches and redstone, so both are means of providing lighting that can be turned on and off.
I'm also going to point out that I intend for the New Nether to revert Glowstone BACK to functioning as a glass that can be mined by hand and requires either 9 glowstone dust or to smelt a glowstone sand block.
The point of the gloomwood is to generate darkness for sleeping no matter where you are or what time it is. The gloomwood would just absorb whatever light the ravedyed wool would give off, and besides, that would require that people bring cloth from the overworld in order to create a netherbed, rather than being able to make it from nether materials only.
Plus we haven't even specified if ravegel even would be able to be used to dye cloth.
I like the idea of very short but unexpected meteor shower like weather. Think about it, a low rumbling in the distance causes you to scramble for shelter. Shortly after the rumbling small chunks of flaming rock fall to the ground, damaging anything not in some sort of shelter. The shower would only last about 10 seconds, but it would force the player to adapt to a new problem quickly and compliment the overall dangerousness and instability of The Nether. Alternatively it could be acid rain showers or something too, but I think a meteor shower like thing would be more fitting.
Lightning could also occur in The Nether but without rain.
Do a search on this thread for Acid Rain and Ash Thermals, those are the weather effects that are being considered. It's just not worth adding them to the opening post until the goto tags get fixed.
1) We will NOT include poison in this thread, because that is a game mechanic of it's own. We can't just slap it on without it being thoroughly thought out.
2) Earthquakes were dropped because of their ability to just destroy terrain. Hell the Netherwurms originally broke the blocks they were going to move through, and then Grey realized that would turn the Nether into Swiss Cheese faster than you could make your house.
3) Your mobs are just copies of what we already suggest, or what is already in game, which is exactly what we're trying to avoid.
4) Umbrellas and Acid Rain are already thought up, but haven't been put into the OP yet, because of the Anchor tags having broken.
5) None of the rest of your ideas are specifically made for the Nether, and are really just a wishlist, that could be in their own topic.
Otherwise you're going to need to start pulling up some REAL examples of what you're spouting, because there isn't a single thing that is a simple copy of ANYTHING already in minecraft. Everything is designed to fill niches and put new spins on existing game mechanics so that players are given a fresh but recognizable experience. Gloomwood is a tree, but that simply conveys to the player how it can be interacted with; requiring an axe to mine, dropping logs that can be crafted into shards(sticks) and the ability to plant and harvest new gloomwood trees. Netherraze is an ore and so it must be processed from its raw form before it can be used, but this is done by chilling it rather than smelting it.
All of the mobs have more detailed interactions, but with their method of attacking the player, and also with their interactions with other mobs. All of the tools that can be crafted follow a similar tiered system, but have advantages and disadvantages that make them of comparable strength, but serving different purposes than the overworld tools, instead of simply extending the tiers to be 9 levels, there are actually 2 parallel tiers of 5 and 4.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Netherraze already does set stuff on fire.
So you're suggesting that the New Nether introduce new blocks just for the purpose of being mined by new tools also implemented by the New Nether? How does that really make anything different? Hell, the shovel and axe aren't even currently essential for anything except snow right now. Under what logic can you justify making entirely new classes of tools when the current class of tools aren't even being fully utilized?
And you're saying that ISN'T useful and unique? Is there some other block in the game that you can see through that can survive an explosion? You're also forgetting that its transparency can be controlled.
It's also the ONLY lightsource that is affected by gravity, and can be picked up as the block instead of breaking into just a single glowstone AND allows you to make glowstone without losing as much glowstone dust in the process, but at the cost of needing to duel a furnace to do it.
How would that balance things any better than they already are? They already SMELT everything whether you want it to or not, and the Netherraze hoe already can't gather normal crops.
It FREEZES things. You start off saying "we need a new tool that does new things, not just new versions of old tools", and then you turn around and bash something that allows you to make your own ice and snow instead of needing to wait for the weather to start snowing. It does something that currently CAN'T be done and you're complaining about it not being original? That's like saying "I'm going to make my house original by NOT BUILDING IT WITH A ROOF." Sure, it's original, no other house around is going to be missing a roof BECAUSE IT'S STUPID TO DO THAT.
Now what the hell is this? again you're just sorta wandering all over the field of what you claim to want. Didn't we just get done discussing that you want completely new blocks, and now you're complaining that we should just use saplings and have Gloomwood happen when they grow in the nether?
First of all, that would mean that there would HAVE to be a connection between the Nether and overworld that existed before you created your portal, and it would mean that there would be no way to grow more gloomwood without going BACK to the overworld.
Ultimately, you don't seem to want something different, just random. Lets make Netherrack require a pizza cutter tool to mine. And soul sand will need to craft a slurpie straw out of reeds to gather it with, oh, and gathering it will actually take blocks away from you, in order to gather it you have to break the block and then run away so the blocks chase you and jump into your inventory.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Isn't the freezer the same block as the furnace but with different fuel? The freezer adds new and exciting features to our long-time friend.
I think adding enchanting to the furnace would also be a good idea. It could use redstone or some exotic Nether/Aether materials as valid fuel.
Mostly moved on. May check back a few times a year.
If I ever need a lawyer, I would want you on my side. You defend your ideas so well, and usually slip in hilarious half-insults, which is just incredibly entertaining to read. Good job :tongue.gif:
Anyway, have you seen the newest version of the Finite Liquid mod? If default water stays the way it is, Midas Tears should act like the Finite Water- eager to flow and a little hard to control. Unless you particularly want it to be slow-moving.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Nether Music would be a great addition to this thread, referencing the other one and giving credit would suffice.
Also Saprophyte was a wonderful idea used in the last one, maybe replacing one of the mroe similar resources mentioned with that would give it much more unf.
One last thing is the issue with waaaay too many mob suggestions. Minecraft has a very short list of mobs, and if you were to suggest some, suggest up to at most 3 new ones.
Well, keep up teh good work...
I don't like some of the mobs (troll, netherwurm, glutton, and that spiked sheep thing) but for the most part this is gold. No, it's better than gold; it's Blood Gem.
You think
is a wonderful idea?
Mostly moved on. May check back a few times a year.
And the only real "difference" is that we don't have Ores stuck in Netherrack.
Music is not my field of expertise and there is no real precedence for what Nether music should be like.
PLUS I'm certain that there's others out there who mute Minecraft and play their own music, or even those who go out of their way to CHANGE the music that's played.
*edit*
Moving light isn't impossible, but to make it look nice it could only be done client-side. It'd be way too resource and transmission intensive to tell the server "Hey, the light's here, make sure no monsters spawn." Every .000000001 X/Z you move.
Which is why the moving lights mod gives you craftable moving lights (even tossable ones) but those light sources don't stop monsters from spawning.
Why not every 1 block you move? The light levels are all in integers.
Mostly moved on. May check back a few times a year.
that's just the thing; the player doesn't move by integers, so the game has to calculate the player's position every .0000001 spaces they move to determine WHICH 1 block they are one and thus where the light level should be considered to be originating from.
Either way, it's a moot point. The advanced lighting system allows for moving lighting without issue, and for the old light system, yes, glowstone sand simply turns off.
Also, the New Nether proposes that both Glowstone blocks and Soul Glass ARE affected by switches and redstone, so both are means of providing lighting that can be turned on and off.
I'm also going to point out that I intend for the New Nether to revert Glowstone BACK to functioning as a glass that can be mined by hand and requires either 9 glowstone dust or to smelt a glowstone sand block.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The point of the gloomwood is to generate darkness for sleeping no matter where you are or what time it is. The gloomwood would just absorb whatever light the ravedyed wool would give off, and besides, that would require that people bring cloth from the overworld in order to create a netherbed, rather than being able to make it from nether materials only.
Plus we haven't even specified if ravegel even would be able to be used to dye cloth.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Lightning could also occur in The Nether but without rain.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
2) Earthquakes were dropped because of their ability to just destroy terrain. Hell the Netherwurms originally broke the blocks they were going to move through, and then Grey realized that would turn the Nether into Swiss Cheese faster than you could make your house.
3) Your mobs are just copies of what we already suggest, or what is already in game, which is exactly what we're trying to avoid.
4) Umbrellas and Acid Rain are already thought up, but haven't been put into the OP yet, because of the Anchor tags having broken.
5) None of the rest of your ideas are specifically made for the Nether, and are really just a wishlist, that could be in their own topic.