Your defiantly correct here, as this has been exhibited before (in mods at least). Namely with "the creeper queen" mod where it has 1000 hearts of health, and it takes half a eternity to kill it while running around the consistently spawned creepers, needlessly to say from what i have observed, its a long repetitive fight that is more of a novelty.
I actually think the nether mob rooster is pretty complete, it has very niche a demon could fill, and the more I think about it, any more mobs and the nether would be a very unreasonably cluttered place and would likely result in mobs with overlapping niches, and in the end be a waste of time.
This is different from the overworld which has numerous biomes and caves, all of which may vary much more in the future and having numerous mob types makes total sense because that is the place your going to most likely spend the majority of your game. The nether is meant to be a deadly underworld filled with mobs/hazards that can kill you faster than you can kill them, and has high risk rewards if you survive somehow.
Boss mobs (i consider a mob a boss if it is uniquely placed, and is difficult) in the nether are rendered effectivly pointless due to this. Although a boss mob in the overall minecraft may become less horrendous and more fun seeing how notch is considering work on improving the combat system, but currently the fact all a boss mob would be currently is a big "bullet sponge" with 2 unique attacks, and would just be a novelty.
On a different topic, i think the nether at this point shown here is complete enough in my opinion. Adds all the demons, adds the depth, adds the reason to even go here and even makes ghasts worth killing!
I agree compleatly with your opinion on the boss mobs, but honestly, ghasts aren't a challenge at all to me.I think the nether needs more diversity, you can always just tweak the spawn rates on everything down so you have a little of everything, making mobs hard to track down.
I actually spend most of my time in the nether, iv'e explored some.Flying fat squids aren't a challenge to me any more, and the endless caves of nether rack hold no bounties.This adds nothing but good to the nether
I agree compleatly with your opinion on the boss mobs, but honestly, ghasts aren't a challenge at all to me.I think the nether needs more diversity, you can always just tweak the spawn rates on everything down so you have a little of everything, making mobs hard to track down.
I actually spend most of my time in the nether, iv'e explored some.Flying fat squids aren't a challenge to me any more, and the endless caves of nether rack hold no bounties.This adds nothing but good to the nether
It is grey's opinion actually, that was my way of saying, "yeah, your correct on that".
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One day, there will be someone who looks at my signature and wonders "who gives a damn?"
Good ideas, weather idea-Nethercane-Giant red hurricane made from fire and lava. Tears everything in it's path apart and flattens the ground nearly perfectly, turning everything it destroys into lava. Kills nearly all mobs, stopping portals, only leaving a 10% chance of obsidian, and a 90% chance of lava. Only gloomwood (or other things you can use to freeze things with) can survive, with the exception of very thick cobblestone walls, cobblestone melts within 5 seconds unless surrounded on all sides by more cobblestone.
Yeah, I think we should try to cannibalize the Goblin's attributes and give them to another mob. It's unique enough to warrant further discussion.
I had an idea to add it's fire-setting attributes to a Grem that's been attacked. So the Grem usually eats and puts out fires, but like pigmen, if attacked it will "attack" the player.
We keep in it's ability to damage the player just by nudging, disallow it to directly attack, and direct it to place fires at the 4 cardinal directions around the player.
Yeah, I think we should try to cannibalize the Goblin's attributes and give them to another mob. It's unique enough to warrant further discussion.
I had an idea to add it's fire-setting attributes to a Grem that's been attacked. So the Grem usually eats and puts out fires, but like pigmen, if attacked it will "attack" the player.
We keep in it's ability to damage the player just by nudging, disallow it to directly attack, and direct it to place fires at the 4 cardinal directions around the player.
1) Yes, that "nethercane" idea is absolutely ridiculous.
2) I really wanted to keep the Grem as a "friendly" mob, so the important thing about this is that it doesn't use the fire aggressively, but more like a squid using an ink spurt to cover for while it retreats. Rather than setting fire to the blocks directly around the player, (which would actually be too close; unless the player was exactly in the middle of the block they were standing on, they would almost always be touching the fire) an attacked grem should create a "fence" of fire blocks between itself the mob that has attacked it.
3) Mind you, I'm still not too keen on adding the fire stuff to the grem. I suppose it could make sense if you think of it as if the Grem is vomiting out the fire that it ate as a defense mechanism, but I'm just worried this will create/lead to a glut of creatures with fire properties.
That was the reasoning I thought of "It spits back up the fire it ate".
And using it defensively sounds okay. the original idea was similar to the Brand in that it would set fire around you and then run away, so the Grem making a fire wall and then running away sounds like a good interpretation.
I also understand not wanting to add fire properties to EVERY mob, but Trolls, Wurms, Grimhounds, Tunnel Mites, Gluttons, and Salamanders have no direct connection to fire.
So I don't think we need to worry about it as a gateway.
I mean the Brand is the only one to use it offensively, if we change the Grem to this, it'll be the only one to use it defensively.
Many of the ideas I don't agree with. For example, we shouldn't complicate things with heavy bones as well as normal bones, we shouldnt have 2 spider-shaped enemies in the nether (they just seem the same as spiders) and I'd rather have those wurms be in deserts in the main world. :tongue.gif: And ghasts make the game hard enough, we don't need trolls too... xD But nice ideas
Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
Yeah, no. And I'll tell you why.
Every mob we have in the OP is unique.
You just did exactly what we've been avoiding, which was "It's like ____ mob, but different in this way ____!"
Also, I like how you said "We don't need anything harder than the Ghast" And then proceed to make something harder than it as a "Must Have".
Many of the ideas I don't agree with. For example, we shouldn't complicate things with heavy bones as well as normal bones, we shouldnt have 2 spider-shaped enemies in the nether (they just seem the same as spiders) and I'd rather have those wurms be in deserts in the main world. :tongue.gif:
There aren't any spider shaped mobs in the Nether. The tunnel mites only have 4 legs, which will attach from above instead of sticking out from the sides, and the brands are just skinny humanoid mobs that sometimes crawl horizontally instead of walking upright.
And ghasts make the game hard enough, we don't need trolls too... xD But nice ideas. Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
wow, congratulations, you just described exactly what trolls do in a post where you declare that you don't need trolls.
That was the reasoning I thought of "It spits back up the fire it ate".
And using it defensively sounds okay. the original idea was similar to the Brand in that it would set fire around you and then run away, so the Grem making a fire wall and then running away sounds like a good interpretation.
I also understand not wanting to add fire properties to EVERY mob, but Trolls, Wurms, Grimhounds, Tunnel Mites, Gluttons, and Salamanders have no direct connection to fire.
So I don't think we need to worry about it as a gateway.
I mean the Brand is the only one to use it offensively, if we change the Grem to this, it'll be the only one to use it defensively.
Well the Brand has always been thought to be flamable, it just doesn't take damage from fire.
It was planned that it'd run to lava to ignite itself first and then "drive by" the player igniting them.
The Wurms... They move too slowly to actually be a threat while ignited.
Just read the whole first post and thougt: AWESOME, where's the download button? "scrolling to the top" :huh.gif: :blink.gif: FFFFFFFFFFUUUUUUUUUUUU!!!!!!!
But Diamond for the suggestion :tongue.gif: :wink.gif:
thank you. I'd do it myself, but until the forums get teh goto and anchor tags fixed, there isn't much point to updating. Plus there's a ton of new content to consider from 1.6
Yeah, I had noticed that the goto stuff was ****ed.
When you say new 1.6 stuff to consider, are we talking some multi-player oriented stuff?
No, simply the new additions that come with 1.6, like the new way that Hoes function, and Beds exploding in the Nether. (which I actually think is pretty cool) Currently there's still an idea floating around of making a "Nether Bed" from Gloomwood logs and Asbestoskin, which would allow you to sleep in the Nether or during the daytime in the Overworld, but would always have a chance of an enemy spawn.
I agree compleatly with your opinion on the boss mobs, but honestly, ghasts aren't a challenge at all to me.I think the nether needs more diversity, you can always just tweak the spawn rates on everything down so you have a little of everything, making mobs hard to track down.
I actually spend most of my time in the nether, iv'e explored some.Flying fat squids aren't a challenge to me any more, and the endless caves of nether rack hold no bounties.This adds nothing but good to the nether
It is grey's opinion actually, that was my way of saying, "yeah, your correct on that".
Yeah, I think we should try to cannibalize the Goblin's attributes and give them to another mob. It's unique enough to warrant further discussion.
I had an idea to add it's fire-setting attributes to a Grem that's been attacked. So the Grem usually eats and puts out fires, but like pigmen, if attacked it will "attack" the player.
We keep in it's ability to damage the player just by nudging, disallow it to directly attack, and direct it to place fires at the 4 cardinal directions around the player.
1) Yes, that "nethercane" idea is absolutely ridiculous.
2) I really wanted to keep the Grem as a "friendly" mob, so the important thing about this is that it doesn't use the fire aggressively, but more like a squid using an ink spurt to cover for while it retreats. Rather than setting fire to the blocks directly around the player, (which would actually be too close; unless the player was exactly in the middle of the block they were standing on, they would almost always be touching the fire) an attacked grem should create a "fence" of fire blocks between itself the mob that has attacked it.
3) Mind you, I'm still not too keen on adding the fire stuff to the grem. I suppose it could make sense if you think of it as if the Grem is vomiting out the fire that it ate as a defense mechanism, but I'm just worried this will create/lead to a glut of creatures with fire properties.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
And using it defensively sounds okay. the original idea was similar to the Brand in that it would set fire around you and then run away, so the Grem making a fire wall and then running away sounds like a good interpretation.
I also understand not wanting to add fire properties to EVERY mob, but Trolls, Wurms, Grimhounds, Tunnel Mites, Gluttons, and Salamanders have no direct connection to fire.
So I don't think we need to worry about it as a gateway.
I mean the Brand is the only one to use it offensively, if we change the Grem to this, it'll be the only one to use it defensively.
Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
Yeah, no. And I'll tell you why.
Every mob we have in the OP is unique.
You just did exactly what we've been avoiding, which was "It's like ____ mob, but different in this way ____!"
Also, I like how you said "We don't need anything harder than the Ghast" And then proceed to make something harder than it as a "Must Have".
wow, congratulations, you just described exactly what trolls do in a post where you declare that you don't need trolls.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
HAHAHAHAHAHA
It was planned that it'd run to lava to ignite itself first and then "drive by" the player igniting them.
The Wurms... They move too slowly to actually be a threat while ignited.
But Diamond for the suggestion
Have a diamond
Wow 48 pages of comments. Quite a bit of support for this idea/concept. Add one more.
-LK
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
new music.
No, simply the new additions that come with 1.6, like the new way that Hoes function, and Beds exploding in the Nether. (which I actually think is pretty cool) Currently there's still an idea floating around of making a "Nether Bed" from Gloomwood logs and Asbestoskin, which would allow you to sleep in the Nether or during the daytime in the Overworld, but would always have a chance of an enemy spawn.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series