Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
Yeah, no. And I'll tell you why.
Every mob we have in the OP is unique.
You just did exactly what we've been avoiding, which was "It's like ____ mob, but different in this way ____!"
Also, I like how you said "We don't need anything harder than the Ghast" And then proceed to make something harder than it as a "Must Have".
Many of the ideas I don't agree with. For example, we shouldn't complicate things with heavy bones as well as normal bones, we shouldnt have 2 spider-shaped enemies in the nether (they just seem the same as spiders) and I'd rather have those wurms be in deserts in the main world. :tongue.gif:
There aren't any spider shaped mobs in the Nether. The tunnel mites only have 4 legs, which will attach from above instead of sticking out from the sides, and the brands are just skinny humanoid mobs that sometimes crawl horizontally instead of walking upright.
And ghasts make the game hard enough, we don't need trolls too... xD But nice ideas. Also, we NEED to have devils in the nether! They'll be like skeleton archers, except they can melee too, they'll throw fireballs like the ghasts do, and they'll have a high amount of health! They'll also be aggressive and difficult to kill, and perhaps be rarely found deep underground...? :tongue.gif:
wow, congratulations, you just described exactly what trolls do in a post where you declare that you don't need trolls.
That was the reasoning I thought of "It spits back up the fire it ate".
And using it defensively sounds okay. the original idea was similar to the Brand in that it would set fire around you and then run away, so the Grem making a fire wall and then running away sounds like a good interpretation.
I also understand not wanting to add fire properties to EVERY mob, but Trolls, Wurms, Grimhounds, Tunnel Mites, Gluttons, and Salamanders have no direct connection to fire.
So I don't think we need to worry about it as a gateway.
I mean the Brand is the only one to use it offensively, if we change the Grem to this, it'll be the only one to use it defensively.
Well the Brand has always been thought to be flamable, it just doesn't take damage from fire.
It was planned that it'd run to lava to ignite itself first and then "drive by" the player igniting them.
The Wurms... They move too slowly to actually be a threat while ignited.
Just read the whole first post and thougt: AWESOME, where's the download button? "scrolling to the top" :huh.gif: :blink.gif: FFFFFFFFFFUUUUUUUUUUUU!!!!!!!
But Diamond for the suggestion :tongue.gif: :wink.gif:
thank you. I'd do it myself, but until the forums get teh goto and anchor tags fixed, there isn't much point to updating. Plus there's a ton of new content to consider from 1.6
Yeah, I had noticed that the goto stuff was ****ed.
When you say new 1.6 stuff to consider, are we talking some multi-player oriented stuff?
No, simply the new additions that come with 1.6, like the new way that Hoes function, and Beds exploding in the Nether. (which I actually think is pretty cool) Currently there's still an idea floating around of making a "Nether Bed" from Gloomwood logs and Asbestoskin, which would allow you to sleep in the Nether or during the daytime in the Overworld, but would always have a chance of an enemy spawn.
Are you even posting in the correct thread? You might be thinking of the Nether Update thread for what you're talking about with things just being a copy of what is in the overworld.
Otherwise you're going to need to start pulling up some REAL examples of what you're spouting, because there isn't a single thing that is a simple copy of ANYTHING already in minecraft. Everything is designed to fill niches and put new spins on existing game mechanics so that players are given a fresh but recognizable experience. Gloomwood is a tree, but that simply conveys to the player how it can be interacted with; requiring an axe to mine, dropping logs that can be crafted into shards(sticks) and the ability to plant and harvest new gloomwood trees. Netherraze is an ore and so it must be processed from its raw form before it can be used, but this is done by chilling it rather than smelting it.
All of the mobs have more detailed interactions, but with their method of attacking the player, and also with their interactions with other mobs. All of the tools that can be crafted follow a similar tiered system, but have advantages and disadvantages that make them of comparable strength, but serving different purposes than the overworld tools, instead of simply extending the tiers to be 9 levels, there are actually 2 parallel tiers of 5 and 4.
No offence. But an axe from a new material is still an axe. Why not have a new tool to mine new blocks? Soul glas is glass with a high blast resistance. Glowstone sand is glowstone in weak. Netherraze is somehow the nether-equivalent of diamond wih more danger. The tools work like overworld-tools+. Why not make have a backdraw to these tools. For example have the netherraze tools set everything on fire that is flameable? This would be much better for balancing. The Furnace (Freezer) is simply a furnace Mk II.
This is why some people say something like "we don't need". In my opinion things should differ more.
I wasn't refering to the mobs, to make myself clear. Gloomwood is interesting, although it would be a better answer to what happens if you plant any sapling in soulsand instead of making a whole new tree.
No offence. But an axe from a new material is still an axe. Why not have a new tool to mine new blocks?
So you're suggesting that the New Nether introduce new blocks just for the purpose of being mined by new tools also implemented by the New Nether? How does that really make anything different? Hell, the shovel and axe aren't even currently essential for anything except snow right now. Under what logic can you justify making entirely new classes of tools when the current class of tools aren't even being fully utilized?
Soul glas is glass with a high blast resistance.
And you're saying that ISN'T useful and unique? Is there some other block in the game that you can see through that can survive an explosion? You're also forgetting that its transparency can be controlled.
Glowstone sand is glowstone in weak.
It's also the ONLY lightsource that is affected by gravity, and can be picked up as the block instead of breaking into just a single glowstone AND allows you to make glowstone without losing as much glowstone dust in the process, but at the cost of needing to duel a furnace to do it.
Netherraze is somehow the nether-equivalent of diamond wih more danger. The tools work like overworld-tools+. Why not make have a backdraw to these tools. For example have the netherraze tools set everything on fire that is flameable? This would be much better for balancing.
How would that balance things any better than they already are? They already SMELT everything whether you want it to or not, and the Netherraze hoe already can't gather normal crops.
The Furnace (Freezer) is simply a furnace Mk II.
This is why some people say something like "we don't need". In my opinion things should differ more.
It FREEZES things. You start off saying "we need a new tool that does new things, not just new versions of old tools", and then you turn around and bash something that allows you to make your own ice and snow instead of needing to wait for the weather to start snowing. It does something that currently CAN'T be done and you're complaining about it not being original? That's like saying "I'm going to make my house original by NOT BUILDING IT WITH A ROOF." Sure, it's original, no other house around is going to be missing a roof BECAUSE IT'S STUPID TO DO THAT.
I wasn't refering to the mobs, to make myself clear. Gloomwood is interesting, although it would be a better answer to what happens if you plant any sapling in soulsand instead of making a whole new tree.
Now what the hell is this? again you're just sorta wandering all over the field of what you claim to want. Didn't we just get done discussing that you want completely new blocks, and now you're complaining that we should just use saplings and have Gloomwood happen when they grow in the nether?
First of all, that would mean that there would HAVE to be a connection between the Nether and overworld that existed before you created your portal, and it would mean that there would be no way to grow more gloomwood without going BACK to the overworld.
Ultimately, you don't seem to want something different, just random. Lets make Netherrack require a pizza cutter tool to mine. And soul sand will need to craft a slurpie straw out of reeds to gather it with, oh, and gathering it will actually take blocks away from you, in order to gather it you have to break the block and then run away so the blocks chase you and jump into your inventory.
If I ever need a lawyer, I would want you on my side. You defend your ideas so well, and usually slip in hilarious half-insults, which is just incredibly entertaining to read. Good job :tongue.gif:
Anyway, have you seen the newest version of the Finite Liquid mod? If default water stays the way it is, Midas Tears should act like the Finite Water- eager to flow and a little hard to control. Unless you particularly want it to be slow-moving.
There should be a ice biome like the one in Dante's inferno where the glutness people are sent to and a mob in there will be hostile zombie infected man goats
That is a good point. It would be pretty interesting to try to take on a Troll, Salamander, or Netherwurm with an entire group of players. I hadn't honestly been considering multiplayer when attempting to balance these though.
Yeah, no. And I'll tell you why.
Every mob we have in the OP is unique.
You just did exactly what we've been avoiding, which was "It's like ____ mob, but different in this way ____!"
Also, I like how you said "We don't need anything harder than the Ghast" And then proceed to make something harder than it as a "Must Have".
wow, congratulations, you just described exactly what trolls do in a post where you declare that you don't need trolls.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
HAHAHAHAHAHA
It was planned that it'd run to lava to ignite itself first and then "drive by" the player igniting them.
The Wurms... They move too slowly to actually be a threat while ignited.
But Diamond for the suggestion
Have a diamond
Wow 48 pages of comments. Quite a bit of support for this idea/concept. Add one more.
-LK
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
new music.
No, simply the new additions that come with 1.6, like the new way that Hoes function, and Beds exploding in the Nether. (which I actually think is pretty cool) Currently there's still an idea floating around of making a "Nether Bed" from Gloomwood logs and Asbestoskin, which would allow you to sleep in the Nether or during the daytime in the Overworld, but would always have a chance of an enemy spawn.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Otherwise you're going to need to start pulling up some REAL examples of what you're spouting, because there isn't a single thing that is a simple copy of ANYTHING already in minecraft. Everything is designed to fill niches and put new spins on existing game mechanics so that players are given a fresh but recognizable experience. Gloomwood is a tree, but that simply conveys to the player how it can be interacted with; requiring an axe to mine, dropping logs that can be crafted into shards(sticks) and the ability to plant and harvest new gloomwood trees. Netherraze is an ore and so it must be processed from its raw form before it can be used, but this is done by chilling it rather than smelting it.
All of the mobs have more detailed interactions, but with their method of attacking the player, and also with their interactions with other mobs. All of the tools that can be crafted follow a similar tiered system, but have advantages and disadvantages that make them of comparable strength, but serving different purposes than the overworld tools, instead of simply extending the tiers to be 9 levels, there are actually 2 parallel tiers of 5 and 4.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Netherraze already does set stuff on fire.
So you're suggesting that the New Nether introduce new blocks just for the purpose of being mined by new tools also implemented by the New Nether? How does that really make anything different? Hell, the shovel and axe aren't even currently essential for anything except snow right now. Under what logic can you justify making entirely new classes of tools when the current class of tools aren't even being fully utilized?
And you're saying that ISN'T useful and unique? Is there some other block in the game that you can see through that can survive an explosion? You're also forgetting that its transparency can be controlled.
It's also the ONLY lightsource that is affected by gravity, and can be picked up as the block instead of breaking into just a single glowstone AND allows you to make glowstone without losing as much glowstone dust in the process, but at the cost of needing to duel a furnace to do it.
How would that balance things any better than they already are? They already SMELT everything whether you want it to or not, and the Netherraze hoe already can't gather normal crops.
It FREEZES things. You start off saying "we need a new tool that does new things, not just new versions of old tools", and then you turn around and bash something that allows you to make your own ice and snow instead of needing to wait for the weather to start snowing. It does something that currently CAN'T be done and you're complaining about it not being original? That's like saying "I'm going to make my house original by NOT BUILDING IT WITH A ROOF." Sure, it's original, no other house around is going to be missing a roof BECAUSE IT'S STUPID TO DO THAT.
Now what the hell is this? again you're just sorta wandering all over the field of what you claim to want. Didn't we just get done discussing that you want completely new blocks, and now you're complaining that we should just use saplings and have Gloomwood happen when they grow in the nether?
First of all, that would mean that there would HAVE to be a connection between the Nether and overworld that existed before you created your portal, and it would mean that there would be no way to grow more gloomwood without going BACK to the overworld.
Ultimately, you don't seem to want something different, just random. Lets make Netherrack require a pizza cutter tool to mine. And soul sand will need to craft a slurpie straw out of reeds to gather it with, oh, and gathering it will actually take blocks away from you, in order to gather it you have to break the block and then run away so the blocks chase you and jump into your inventory.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Isn't the freezer the same block as the furnace but with different fuel? The freezer adds new and exciting features to our long-time friend.
I think adding enchanting to the furnace would also be a good idea. It could use redstone or some exotic Nether/Aether materials as valid fuel.
Mostly moved on. May check back a few times a year.
If I ever need a lawyer, I would want you on my side. You defend your ideas so well, and usually slip in hilarious half-insults, which is just incredibly entertaining to read. Good job :tongue.gif:
Anyway, have you seen the newest version of the Finite Liquid mod? If default water stays the way it is, Midas Tears should act like the Finite Water- eager to flow and a little hard to control. Unless you particularly want it to be slow-moving.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series