What I mean is that if there's going to be a Chieftain Zombie Pigmen, it'd need to look different from the rest, so it's signified as a non-regular zombie pigmen. I understand having it hold a different weapon would make a difference, but from how I understood, all of the zombie pigmen would hold new things, thus ruling out the holding of a different item gets the chieftain zombie pigmen. So, who would be the one creating the modified texture of the Zombie Pigmen?
What I mean is that if there's going to be a Chieftain Zombie Pigmen, it'd need to look different from the rest, so it's signified as a non-regular zombie pigmen. I understand having it hold a different weapon would make a difference, but from how I understood, all of the zombie pigmen would hold new things, thus ruling out the holding of a different item gets the chieftain zombie pigmen. So, who would be the one creating the modified texture of the Zombie Pigmen?
i could make a Zombie pigman chieftain skin when i get my computer fixed, im told im good at skinning
It might be slightly different, but as Z. Pigmen are going to be holding different GOLD TOOLS, if you find a Z.PM wielding a Raze or Blood sword, you know it's the chieftan.
To clear things up. Zombie Pigmen can spawn with different GOLD items, but those items will always be gold. Some rare regular zombie pigmen will spawn with a golden lasso that it can use to make it harder for other mobs to run from the group.
The zombie chieftains will ALWAYS have either a Soul, Raze, or Blood Tool, as they are otherwise just regular zombie pigmen (perhaps all zombie pigmen chieftains will be automatically hostile and thus able to provoke the whole group to turn hostile towards you until you kill the chieftain?), but there will only EVER be 0-1 Zombie Pigmen Chieftains in a single cluster.
It might be slightly different, but as Z. Pigmen are going to be holding different GOLD TOOLS, if you find a Z.PM wielding a Raze or Blood sword, you know it's the chieftan.
I actually did make a chieftain pigmen before. I can just duplicate its 'hat' onto the Zombie Pigmen. Heck, I made the Pigmen Chieftain a month before I made the Zombie Pigmen. And, of course, it was made in request by Miclee.
Wow... this is amazing... a huge amount of thought has been put into this. Just a tip, for each section, you should put a short, red fonted summary of what you said in that section: A TL;DR part :tongue.gif:
I have been redirected twice, I don't even know what I am doing now, but the OP here told me to post here about it, so here you go. Ripped straight from the other thread, I'm getting lazier and lazier.
I was told to come here by somebody about my post, it is about a nether imp, and so it should fit in here well enough. Been a fan of this suggestion anyways, so here it is;
I shall get straight to the point, how about a demonic little creature about the size of a small slime, red, horned, big pointy nose, and small useless wings. It lives in the nether, and will occasionally set fire to the netherrack blocks around it as it wanders about. If it spots a player, it will run to them - but instead of attacking, it will continuously set fire to blocks around the player, to trap the player in a disfigured circle of flames.
Secondly, the imp has a dead set goal, and will seek out any nearby nether portals if possible and dis-ignite them, and will continue to do so as long as it is within their power.
The attributes of a 'nether imp' are:
Runs 25% faster than You, the player.
1 block/meter high.
Sets fire to blocks around them, and seeks out to put out nearby nether portals.
Dies in 2 hits from an iron sword.
Will not attack with anything but setting fire to blocks, and avoids the player if approached, setting fire to more blocks to block the path.
The nether imp has a 75% chance to drop 2 flint, a 25% chance to drop 1 iron ingot, and a 15% chance to drop 1 gunpowder. The imp spawns somewhat rarely, about the rate of squid in the material world perhaps.
I also took a glance at the imp posted here, and there didn't seem to be much similar or even too much on it anyways.
And here's the link to that thread if you want to read anything else from it, though I don't suggest it: Original Post
I in no way care if this is even considered for here, just taking it into consideration to post it here, since it is basically on the same topic. So wallah!
If anybody tells me to go anywhere else, I will make you suffer a thousand creeper explosions, slowly.......
I liked the Idea enough that I made some mock ups in google sketch. don't think they turned out too well, but I feel that visualizing it makes it go over better.
so yeah, did it in about an hour, so thats the best quality you get on that timetable.
Moving this here, posted in the first thread, I liked it, and it goes with the above post.
That's something we can talk about, but since I invited him to present his idea I kinda want everyone's take on Patty Cake's Imp/Gremlin idea.
I know that the New Nether is already fairly mob heavy, but imo this idea is rather unique compared to a lot of the other ones out there. Along the lines of the Netherwurm and the Tunnel Mite. So I'd atleast like first impressions of his idea.
Since the original description put it at 1 cubic meter in average size, I don't think the mock up would be what it'd look like at all, but I'll grant it's a fairly decent mock-up.
I've never liked the idea of Boss Mobs being in minecraft. Minecraft doesn't really have the combat system needed to make those type of encounters fun, instead of just grueling and tedious. As far as that goes, the Troll and Netherwurm already are much like Boss Mobs when you compare them to the level of complexity that the current mobs in minecraft exhibit.
That's something we can talk about, but since I invited him to present his idea I kinda want everyone's take on Patty Cake's Imp/Gremlin idea.
I know that the New Nether is already fairly mob heavy, but imo this idea is rather unique compared to a lot of the other ones out there. Along the lines of the Netherwurm and the Tunnel Mite. So I'd atleast like first impressions of his idea.
Since the original description put it at 1 cubic meter in average size, I don't think the mock up would be what it'd look like at all, but I'll grant it's a fairly decent mock-up.
I'm a little irritated by the idea. Not because I don't like it, but because I do; it is very unique compared to most Nether suggestions, but there are a few problems that keep it from being something I feel should be implemented.
1) My primary problem is that Netherrack is being altered so that fire that is on it can move to adjacent blocks, so trying to trap the player inside of fire wouldn't really work well, and could make things even more problematic. The player will already need to deal with lava setting Netherrack on fire periodically. With a mob spreading fire around, that could easily cause the Netherrack deal to get out of hand. This was one of the primary reasons that I suggested Spiked Grems as fire eaters was to help reduce this problem.
2) As has been mentioned, the New Nether is ALREADY very mob heavy, and that's even without the Sleepers, Plant Beast thing, Grimhounds/Grimlions and the Hemogoblin. Perhaps this idea could be merged with the Hemogoblin, since it is also supposed to be very small and difficult to hit.
3) I also feel like this feature is wandering into the Brand's territory (as a mob that uses fire as its primary means of attacking the player) Again, I'll suggest that perhaps this could be added to the Brand's repertoire?
Also, I don't like that demon model. It's too complex to look right for minecraft. Making mobs for minecraft is more than just "I built it out of blocks" there also needs to be "I built it out of fewer than X number of blocks to consider as well"
Had more time today, decided to re-design imp model from yesterday. included scale this time: White block= Steve's height
I think this version looks a little better, but still too complex (yes I actually read the criticisms and decided to try and improve the original design) I tried to eliminate more blocks yet make it seem more natural at the same time, this concluded to a more hunched figure with even thinner ganglier arms.
Had more time today, decided to re-design imp model from yesterday. included scale this time: White block= Steve's height
I think this version looks a little better, but still too complex (yes I actually read the criticisms and decided to try and improve the original design) I tried to eliminate more blocks yet make it seem more natural at the same time, this concluded to a more hunched figure with even thinner ganglier arms.
Comments?
I like it a bit more, but yeah, sadly it still looks too complex. It's partly the shoulders though, perhaps experiment without them, would make it seem less complex.
I think this version looks a little better, but still too complex (yes I actually read the criticisms and decided to try and improve the original design)
Wait just a minute. You may have listened to the criticism, but this latest design is actually MORE complex. This designs has even more joints and angled blocks than the last one had.
Here; take a look at this post, where I've gathered all the images of the mobs already in the game, combine that with all the mobs in the opening post of the New Nether (other than the Brand and Tunnel Mites, which also need their complexity reduced) and also the Aether, and you can compare them to see what direction you need to go.
Either way, you have a LOOONG way to go in order to reduce the complexity, and I'm not sure you can while still retaining that general appearance.
Hmm. I like the idea of a mob using firewalls, but, like Grey, I feel like this is something that could be added to another mob. Adding it to the Brand would be good but, alternatively, it could be added onto the Netherwurm (we need a better name for that, the wurm is good but there're already too many things called the Nether-something) for say 10 blocks after it touches lava.
The Netherwurm is the only MOB in the game so far with the Nether prefix, and makes sense for this since it tunnels primarily through Netherrack.
I have to admit, I don't really like the combination with the Hemogoblin; The two concepts don't really work together for me. Sure, they're both small and goblinny, but they have entirely separate behaviours. Perhaps you could make them both be types of goblin and have the same model but different skins (you could even have an acid goblin and a golden goblin), but I know Grey doesn't like it when mobs feel too similar to one another.
Actually, I don't think it would be too much of a stretch for a hemogoblin to have a "plasma" attack.
Finally, this may seem a bit callous, but I can't help but feel like the really noteworthy part of this idea, namely the fire-wall bit, may have been stolen from this thread, specifically the hellfire mob. I apologise if this is not the case and I'm just randomly throwing slanderous allegations, but it does seem a bit that way...
Having a mob that sets fire to flammable blocks really isn't anything new. The main concept here is having a mob that specifically tries to set fire to the blocks around the player, not just randomly as it moves around.
Wait just a minute. You may have listened to the criticism, but this latest design is actually MORE complex. This designs has even more joints and angled blocks than the last one had.Here; take a look at this post, where I've gathered all the images of the mobs already in the game, combine that with all the mobs in the opening post of the New Nether (other than the Brand and Tunnel Mites, which also need their complexity reduced) and also the Aether, and you can compare them to see what direction you need to go.Either way, you have a LOOONG way to go in order to reduce the complexity, and I'm not sure you can while still retaining that general appearance.
The number of blocks used was actually decreased, but I added the joints in the arms and tail, while they do look cool, they also make it too complex. I will make another attempt.
thanks for gathering the mob models, I will keep them in mind when I try this again.
I've never liked the idea of Boss Mobs being in minecraft. Minecraft doesn't really have the combat system needed to make those type of encounters fun, instead of just grueling and tedious. As far as that goes, the Troll and Netherwurm already are much like Boss Mobs when you compare them to the level of complexity that the current mobs in minecraft exhibit.
Your defiantly correct here, as this has been exhibited before (in mods at least). Namely with "the creeper queen" mod where it has 1000 hearts of health, and it takes half a eternity to kill it while running around the consistently spawned creepers, needlessly to say from what i have observed, its a long repetitive fight that is more of a novelty.
I actually think the nether mob rooster is pretty complete, it has very niche a demon could fill, and the more I think about it, any more mobs and the nether would be a very unreasonably cluttered place and would likely result in mobs with overlapping niches, and in the end be a waste of time.
This is different from the overworld which has numerous biomes and caves, all of which may vary much more in the future and having numerous mob types makes total sense because that is the place your going to most likely spend the majority of your game. The nether is meant to be a deadly underworld filled with mobs/hazards that can kill you faster than you can kill them, and has high risk rewards if you survive somehow.
Boss mobs (i consider a mob a boss if it is uniquely placed, and is difficult) in the nether are rendered effectivly pointless due to this. Although a boss mob in the overall minecraft may become less horrendous and more fun seeing how notch is considering work on improving the combat system, but currently the fact all a boss mob would be currently is a big "bullet sponge" with 2 unique attacks, and would just be a novelty.
On a different topic, i think the nether at this point shown here is complete enough in my opinion. Adds all the demons, adds the depth, adds the reason to even go here and even makes ghasts worth killing!
I love this, but there is one thing that needs to be added.
Have you ever walked into the nether and had the happy, overwolrd music playing with the sounds of ghasts screaming behind you?I have.The nether need new music.
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i could make a Zombie pigman chieftain skin when i get my computer fixed, im told im good at skinning
The zombie chieftains will ALWAYS have either a Soul, Raze, or Blood Tool, as they are otherwise just regular zombie pigmen (perhaps all zombie pigmen chieftains will be automatically hostile and thus able to provoke the whole group to turn hostile towards you until you kill the chieftain?), but there will only EVER be 0-1 Zombie Pigmen Chieftains in a single cluster.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
I actually did make a chieftain pigmen before. I can just duplicate its 'hat' onto the Zombie Pigmen. Heck, I made the Pigmen Chieftain a month before I made the Zombie Pigmen. And, of course, it was made in request by Miclee.
If anybody tells me to go anywhere else, I will make you suffer a thousand creeper explosions, slowly.......
Moving this here, posted in the first thread, I liked it, and it goes with the above post.
I know that the New Nether is already fairly mob heavy, but imo this idea is rather unique compared to a lot of the other ones out there. Along the lines of the Netherwurm and the Tunnel Mite. So I'd atleast like first impressions of his idea.
Since the original description put it at 1 cubic meter in average size, I don't think the mock up would be what it'd look like at all, but I'll grant it's a fairly decent mock-up.
Boss mobs?
I recall some talk of powerful megabeast-type mobs earlier, we should talk about that.
I'm a little irritated by the idea. Not because I don't like it, but because I do; it is very unique compared to most Nether suggestions, but there are a few problems that keep it from being something I feel should be implemented.
1) My primary problem is that Netherrack is being altered so that fire that is on it can move to adjacent blocks, so trying to trap the player inside of fire wouldn't really work well, and could make things even more problematic. The player will already need to deal with lava setting Netherrack on fire periodically. With a mob spreading fire around, that could easily cause the Netherrack deal to get out of hand. This was one of the primary reasons that I suggested Spiked Grems as fire eaters was to help reduce this problem.
2) As has been mentioned, the New Nether is ALREADY very mob heavy, and that's even without the Sleepers, Plant Beast thing, Grimhounds/Grimlions and the Hemogoblin. Perhaps this idea could be merged with the Hemogoblin, since it is also supposed to be very small and difficult to hit.
3) I also feel like this feature is wandering into the Brand's territory (as a mob that uses fire as its primary means of attacking the player) Again, I'll suggest that perhaps this could be added to the Brand's repertoire?
Also, I don't like that demon model. It's too complex to look right for minecraft. Making mobs for minecraft is more than just "I built it out of blocks" there also needs to be "I built it out of fewer than X number of blocks to consider as well"
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
thats my personal cartoonish skin
this is my skin for my "Slime Zombie" mob idea:
link if you want it:
http://www.minecraftforum.net/topic/117606-new-mob-idea-slime-zombie/#entry1770504
I think this version looks a little better, but still too complex (yes I actually read the criticisms and decided to try and improve the original design) I tried to eliminate more blocks yet make it seem more natural at the same time, this concluded to a more hunched figure with even thinner ganglier arms.
Comments?
I like it a bit more, but yeah, sadly it still looks too complex. It's partly the shoulders though, perhaps experiment without them, would make it seem less complex.
Wait just a minute. You may have listened to the criticism, but this latest design is actually MORE complex. This designs has even more joints and angled blocks than the last one had.
Here; take a look at this post, where I've gathered all the images of the mobs already in the game, combine that with all the mobs in the opening post of the New Nether (other than the Brand and Tunnel Mites, which also need their complexity reduced) and also the Aether, and you can compare them to see what direction you need to go.
Either way, you have a LOOONG way to go in order to reduce the complexity, and I'm not sure you can while still retaining that general appearance.
The Netherwurm is the only MOB in the game so far with the Nether prefix, and makes sense for this since it tunnels primarily through Netherrack.
Actually, I don't think it would be too much of a stretch for a hemogoblin to have a "plasma" attack.
Having a mob that sets fire to flammable blocks really isn't anything new. The main concept here is having a mob that specifically tries to set fire to the blocks around the player, not just randomly as it moves around.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The number of blocks used was actually decreased, but I added the joints in the arms and tail, while they do look cool, they also make it too complex. I will make another attempt.
thanks for gathering the mob models, I will keep them in mind when I try this again.
Your defiantly correct here, as this has been exhibited before (in mods at least). Namely with "the creeper queen" mod where it has 1000 hearts of health, and it takes half a eternity to kill it while running around the consistently spawned creepers, needlessly to say from what i have observed, its a long repetitive fight that is more of a novelty.
I actually think the nether mob rooster is pretty complete, it has very niche a demon could fill, and the more I think about it, any more mobs and the nether would be a very unreasonably cluttered place and would likely result in mobs with overlapping niches, and in the end be a waste of time.
This is different from the overworld which has numerous biomes and caves, all of which may vary much more in the future and having numerous mob types makes total sense because that is the place your going to most likely spend the majority of your game. The nether is meant to be a deadly underworld filled with mobs/hazards that can kill you faster than you can kill them, and has high risk rewards if you survive somehow.
Boss mobs (i consider a mob a boss if it is uniquely placed, and is difficult) in the nether are rendered effectivly pointless due to this. Although a boss mob in the overall minecraft may become less horrendous and more fun seeing how notch is considering work on improving the combat system, but currently the fact all a boss mob would be currently is a big "bullet sponge" with 2 unique attacks, and would just be a novelty.
On a different topic, i think the nether at this point shown here is complete enough in my opinion. Adds all the demons, adds the depth, adds the reason to even go here and even makes ghasts worth killing!
Have you ever walked into the nether and had the happy, overwolrd music playing with the sounds of ghasts screaming behind you?I have.The nether need new music.