Absolutely love all of this, but i would love to see another humanoid mob, like a demon with a sword, or something. Just a suggestion, but really amazing job :biggrin.gif:
We've had an update so I'm happy to start seriously discussing things now. There's that list a while back, so we're probably going to pick our next topic off that...
I have a feeling Nether Weather would be the most discussed option. But I think Boss Mobs might be a little more fun.
All ideas that are trying to improve the gameplay experience of the Nether are welcome in this thread, but they will be heavily critiqued for originality, creativity, practicality, balance, theme, and function.
There are 2 big problems with the nether wind:
First of all, even for the Nether, this Nether Wind idea is FAR too destructive. Netherwurms were originally proposed to actually generate tunnels, but I soon realized that the wurms could turn the Nether into swiss cheese simply by the player being in the Nether. Creepers put holes in the overworld, but that's only if they blow up while trying to attack the player, if the player avoids them, the holes are avoided too, but with Netherwurms, the damage would happen outside of the player's control.
You'd be introducing the same problems with this wind of yours. Glowstone would be broken and blown away? That's one of the most valued Nether resources and you're talking about just having it randomly erased from the map every few hours or so with no way for the player to stop it.
(as an additional note GLOOMwood does not have leaves. The Gloomwood generate shadows that make it look like there are leaves around the blocks)
Also, if that type of destructive wind came through and broke everything, how would it make any sense for that stuff to be there in the first place? Anything that has managed to survive in the Nether would have HAD to have developed some sort of resistance to the Wind or else they would have been cleared out long before the player ever came there. If you have seen my acid rain idea, it specifically proposes that all Nether blocks are immune to the Acid, otherwise the Acid Rain would melt all the way down to bedrock if you sat there long enough.
The other issue is the complexity. It's easy to do rain or snow or ash because those travel vertically, hence you just pick a chunk and say "this chunk is raining/snowing/ashing(?). The wind you're talking about would travel horizontally, or possibly even more directions if it's suppose to flow around anything.
I also don't see why the Nether Wind would make dungeon finding easier. If they're hidden by glowstone, it would actually be easier to look for patches of glowstone and see if there's a dungeon nearby, instead of looking for shadowy patches of bedrock that would be hard to tell apart from netherrack at a distance and in dim lighting.
Also there's no reason at all for Glowstone to have any connection to dungeon placement.
Ah, fairplay. I thought it would be a kind of cool idea for there to be some sort of destructive, or natural disaster-like force in the Nether, but I guess even for hell Nether Wind is a little far fetched. I also just realised another glaring problem; what would generate wind in an underground realm?
Thanks for the feedback, if I get any other ideas, I'll try and think them through more carefully before posting them.
I also always wondered why Glowstone formed like that, and thought I could tie it into the fact it's growing over the entrance of a dungeon, which somehow influences it to do that.
The same effect that generates wind on the surface can generate wind underground, particularly if you have a heat source like lava. Hot air rises, and when air rises, cooler air from somewhere else needs to move in to take its place which will ultimately generate wind. With enclosed tunnels these could actually build up to reaching very high speeds.
It's really only the destructive issues I mentioned that cause the problems.
However, your pack joining with a new Cerboss (not a change in the pack but an entirely new one) seems like it would be incredibly complicated, and relies entirely on the data structure of how the "group" is maintained. Not only that but either the Cerboss would have to be constantly emitting a "join me" signal, or the Cerbros would have to constantly be searching for a new instance of a Cerboss. Both of which are rather CPU intensive.
Not necessarily. All you have to do is have the "join me" signal triggered by the Cerboss actually TARGETTING/ATTACKING the player. It's not like just being in the same area as a Cerboss should cause your "ally" Cerbros to turn on you. There has to be an actual power play taking place for them to even have any idea of the possibility of choosing a new side.
Quote from Themastercutter »
I LOVE this idea! please make a mod out of it, and PLEASE let me help you!
Here are some ideas:
Anti-furnace
Made like a regular furnace, only out of gloomwood, will unsmelt things that are/can be made by smelting
Useless:
You can't pick up glass to "unsmelt" into sand. If you wanted the sand, you shouldn't have smelted it
You can "unsmelt" smooth stone just by mining it again.
You can just stick a cactus block in sand and let it grow if you want more, so that's pointless too.
there's no reason to unsmelt iron/gold ore, and even less reason to unsmelt cooked pork or cooked fish.
Reverse furnace
Again, made like a regular furnace, only with Netherack, putting certain blocks in will change them into a nether/normal world opposite EI Dirt= soul sand cobble stone= netherack ect.
How about you actually read the thread before you make suggestions for it. Netherrack an cobblestone and soul sand and dirt already convert each other naturally.
Asbestosskin Armour
like leather armor, but when a full suit is worn, you are imune to fire/lava
No. Did you really think something that obvious wasn't already considered? Even if you have a helmet and full armor, your arms and face are still exposed to the lava, and on top of that, what if you only have an asbestoskin chestplate or just asbestoskin boots? It makes sense to be immune to lava if you're COMPLETELY protected from it, but what happens whenever you're only partially protected?
Too many problems, and it's a lot easier just to have Netherafts, which allow people to move through lava, but with appropriate restrictions.
shaterstrike arows
Made like regular arows, exept the flint is replaced by a drop from those spiky things, when they hit, they make a small blast of shrapnel
Hey, what do you know, those spiky things drop FLINT.
First Read. Suggest AFTER.
Philosophers stone
Made by anti-smelting midas tears, they can be made into swords that, when they kill, there is a chance the victim will turn to gold obviously, a pick would mine gold from ANY ore. armor would offer resistance to midas tears.
Why should we "anti-smelt" it when, provided we even wanted to do anything like that, we could just run it through a Freezer?
Stalkers(bad name?)
The twin brother of the creeper, but they freeze things, including mobs and the player, when they detonate, drop soul shards.
Not interested in a creeper clone being in the Nether.
Quote from sniggyfigbat »
Hmm.
I'm not convinced by this idea. Basically, whether or not this should be added depends almost entirely on one factor: Wolves through portals. If you can get your wolf through a portal to the nether in the future then this idea basically seems a bit silly. Why have an entirely new mob that does very little than another very similar one, but has many more drawbacks and is harder to get to. I'm just not seeing the point of this. And personnally I think that taking pets through portals is kind of important, as the backup really helps and it would be awesome; "One man and his dog, venturing alone into hell" etc.
Obviously Cerbros should make up for their animosity by being outright stronger than the Wolf, though now that you mention it, the Cerbros probably should have some basic heat resistance, like being able to swim in lava for a few seconds, and only losing oxygen while in it (even if not submerged) and only taking damage after it runs out of oxygen, maybe also letting it be immune to being set on fire, and only takes minimal damage from the fire itself.
Also, keep in mind. Wolves are Tundra suited mobs. They are not designed for extended survival in the Nether.
Is criticizing others work the only thing you do in the forums?
First of all, anti-smelting could be used to turn charcoal back into wood, bricks back into clay and glass, which might latter be dropped from future mobs to be turned into sand that might be rare in some biomes.
I notice you didn't say anything about the philosophers stone except going back to hating on the anti furnace
If YOU had read the thread, you would know that it takes time for nether blocks and over world blocks to change, besides, what if you needed cobblestone in the neather and didn't want to go all the way back to the overworld? or if you wanted some gloom wood?
Notice that I said A drop not THE drop, things can be changed you know.
I admit that the asbestos skin was a bad idea, but last time I checked, you need a better reason than not liking something to veto it.
Finally I would like to point out that the IS the symbol of minecraft, and should therefore be expanded on.
Asbestosskin Armour
like leather armor, but when a full suit is worn, you are imune to fire/lava
No. Did you really think something that obvious wasn't already considered? Even if you have a helmet and full armor, your arms and face are still exposed to the lava, and on top of that, what if you only have an asbestoskin chestplate or just asbestoskin boots? It makes sense to be immune to lava if you're COMPLETELY protected from it, but what happens whenever you're only partially protected?
Too many problems, and it's a lot easier just to have Netherafts, which allow people to move through lava, but with appropriate restrictions.
Well, what if it just kept you from catching on fire or reduced your chances of doing so depending on which/how many parts you were wearing, but didn't protect against lava damage?
Quote from Grey Acumen »
Philosophers stone
Made by anti-smelting midas tears, they can be made into swords that, when they kill, there is a chance the victim will turn to gold obviously, a pick would mine gold from ANY ore. armor would offer resistance to midas tears.
Why should we "anti-smelt" it when, provided we even wanted to do anything like that, we could just run it through a Freezer?
Well, what if simply freezing Midas Tears made a Philosopher's Stone? Would the concept of the Philosopher's Stone be a good idea? (personally, I don't like the way it currently works; I think it should do something else if it even gets used).
First off, as the OTHER creator of this thread, no Antismelting is not going to be in. Because it makes no sense. Even in the level of Minecraftia logic.
And there's not going to be a "Reverse furnace" either, because the blocks inherently corrupt each other, IN THEIR OWN REALMS.
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
Both Grey and I were behind an Acid introduction, because it'd give the Gold Bucket another use. It just needed to have flow length/damage/etc ironed out.
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Both Grey and I were behind an Acid introduction, because it'd give the Gold Bucket another use. It just needed to have flow length/damage/etc ironed out.
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
Acid Rain and Ash "Fall" are the strongest contenders in my book. The Acid Rain is just plain obvious, and the Ash "Fall" (upwards falling) would make for a very unique effect which is perfect for the Nether.
Earthquakes are iffy. They generally have the same type of "damages terrain directly" Perhaps Earthquakes could be attached to the Fissue biomes, (if any portion of a fissure biome is in the loaded map, the area where the player is can experience an earthquake) so that the player has a clear idea of where to expect Earthquakes.
Also, the areas where earthquakes can occur should always have the screen shaking ever so slightly, occasionally pulsing towards a stronger shake before ebbing. This again helps the player know when they are in an area that has the potential for earthquakes so they can mitigate the damage they take from it.
The Earthquakes themselves should be fairly rare, only 1 or 2 times in a game week or month even. The destruction to the map is the part that is going to take the most work. One of the most basic things is that all placed blocks that can be broken with a single hit would break and drop their items. All unsupported sand and gravel would also fall.(if "thwomp" blocks get implemented, then they would fall too)
After that, perhaps all blocks in the chunk being affected by the earthquake are put up to a blast resistance check? Everything manmade that is under a certain blast resistance is broken and everything that is natural under that blast resistance will temporarily be affected by gravity?
I'm saying no to the idea of mass eruptions, unless it's something attached to the earthquakes; have all liquids generate a temporary flow block directly above them when an earthquake is active?
the winds, I've already stated my opinion on, at least in terms of a destructive wind. Something that just blows the player around could work, but I'm personally saying no to it just so that wind can be something special for the Aether and maybe the overworld.
Quote from Themastercutter »
Is criticizing others work the only thing you do in the forums?
No, I also make my own awesome ideas on the forums. Criticizing other people's "work" is just how I give back to the community. How else can they hope to achieve anything awesome?
(and yes, before you try to call me on that. I was stating that in the most egotistical way possible just to **** you off, because this entire post you made came off as being embarrassingly butthurt)
First of all, anti-smelting could be used to turn charcoal back into wood, bricks back into clay and glass, which might latter be dropped from future mobs to be turned into sand that might be rare in some biomes.
You're problem is that you are looking at this as a mod and using "I can make whatever idea I want as long as it's useful in some manner!"
Sabata and I are both looking at this as something that SHOULD BE IN MINECRAFT. Therefor game balance is something else that needs considered. Wood is renewable, if you want wood, grow some trees. Sand is common, if it's not, go find some, because it is common SOMEWHERE. Clay has no purpose except for my Extended 2x2 Crafting Grid idea for Grenades, which uses clay specifically because it's rare, so if you want Grenades, don't use up your clay in order to make bricks. Bricks, Charcoal, and Glass don't occur naturally, so the only way you have them is if you started with clay, wood and sand, so if you want the clay, wood and sand DON'T SMELT. That is logical AND it is part of the game balance to smelting; it's one way.
I notice you didn't say anything about the philosophers stone except going back to hating on the anti furnace
I didn't specifically hate it, but it wasn't a terribly good idea either. You can get gold ingots for killing a mob? Trading an Arrow or a Feather for an ingot of gold? Even factoring in how generally useless gold is, that still isn't an even trade. Midas Tears may SEEM like an easy way to get gold, but you're basically only able to trade iron and diamond for it, which are generally MORE valuable and/or useful than the gold.
If YOU had read the thread, you would know that it takes time for nether blocks and over world blocks to change, besides, what if you needed cobblestone in the neather and didn't want to go all the way back to the overworld? or if you wanted some gloom wood?
It's called "too bad, go back and get some if you want it" or GROW the Gloomwood. Just randomly smelting a common block to get that type of block? No, that's not balanced. It also makes no logical sense that a Netherrack furnace would somehow turn Netherrack into overworld cobblestone.
Notice that I said A drop not THE drop, things can be changed you know.
It was more an issue of we already felt that REGULAR arrows were plenty powerful enough for the Spiked Grem's drop to be used to make it.
I admit that the asbestos skin was a bad idea, but last time I checked, you need a better reason than not liking something to veto it.
Okay, my better reason is because it was a bad idea. And still is. As you've just admitted yourself.
Finally I would like to point out that the IS the symbol of minecraft, and should therefore be expanded on.
and should therefor NOT be WATERED DOWN by doing cheap imitations.
Quote from Cobalt32 »
Well, what if it just kept you from catching on fire or reduced your chances of doing so depending on which/how many parts you were wearing, but didn't protect against lava damage?
Like I said, there would be too many problems with deciding how effective each piece should be and no matter what you came up with, it wouldn't come across at all logical. It's far better to leave the asbestos as a Minecart and Umbrella covering.
Well, what if simply freezing Midas Tears made a Philosopher's Stone? Would the concept of the Philosopher's Stone be a good idea? (personally, I don't like the way it currently works; I think it should do something else if it even gets used).
The idea for the philosopher's stone as a tool item is too narrow of a scope. Also Soul Tools that got added recently do an excellent job at rounding out the Nether Tool Tiers. Any more in that category would need to be something inherently and unquestionably unique and functional for all 5 tools to be made.
Quote from sabata2 »
Jesus how old was that post you quoted.
Butthurt can last a loooong time :tongue.gif:
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
I still think the Sleeper can work out, but by combining both the attributes of Slime and Creeper, I think it will come across far more unique than a generic creeper clone.
Quote from Cobalt32 »
Weather ideas:
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
That's not really a weather type as much as a block type. I have an idea I'm working on fleshing out for a "thwomp" type of block that will only be affected by gravity when a mob is somewhere below it, or directly above it, possibly even breaking blocks below a certain blast resistance in order to do so. I'm still trying to decide if it should move back up to its original position after it falls.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
I like the idea of Ash "fall" (where the Ash works like snow, but "falls" UP and accumulates on the ceiling) and this really sounds more like it's covered by gloomwood. If it were to be implemented, perhaps a Gloomdust/powder?
Quote from themohawkninja »
Me, and some other people have posted topics about weather in the Nether.
I'm pretty sure I've seen this. It might have inspired the Ash Fall idea I like so much. If that is the case, then I don't know why I didn't post there. I like Acid Rain better than the Lava fall idea, and I think with the amount of lava, and its destructive potential would be a little too excessive to have it just up and flooding.
Quote from sabata2 »
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Not all Nether weather needs to be hostile. Ash should fall UPWARDS and accumulate like snow, but on the ceiling. It makes sense, since Ash typically floats as a result of the heat from whatever is creating the ash, and the nether actually has a ceiling for the Ash to accumulate on. You could even have it so using the Asbestoskin umbrella in AshFall weather could give you a slightly higher jump distance. (updrafts)
Quote from themohawkninja »
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
Gloomwood specificaly has no leaf blocks, only shadows that would end up looking kinda like leaves. The umbrella could work, but I still prefer the idea that Ash would fall UPWARDS.
Quote from GingerNinjaSam »
While it seems quite silly, maybe a Gas Bladder that you get from Ghasts (asuming Ghast gas isn't poisonous)? Maybe it could be crafted with some sort of pipe, maybe a stick, to create a kind of oxygen tank? In conditions where you lose air, it could be used to breathe. However, it's best for ash falls, as the slower you suffocate, the slower the oxygen tank loses durability. Therefore, people in the overworld won't be able to use it to completely avoid drowning or suffocating inside blocks, as it'll lose durability much quicker.
Or, due to how it makes surviving a bit easier, maybe more expensive on the gas bladder side, maybe requiring two or so to make an oxygen tank.
Um. "Gas" when used generically usually does not refer to safe-to-breath gasses. Also it's supposed to be a lighter than air gas that allows the Ghast to float, and can be used to make airships.
Earthquakes don't necessarily need to wreck the terrain's **** up, do they? Earthquakes could just throw the player around, possibly flinging him into lava if he wasn't careful.
Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
Earthquakes don't necessarily need to wreck the terrain's **** up, do they? Earthquakes could just throw the player around, possibly flinging him into lava if he wasn't careful.
Earthquakes, by definition should mess SOME **** up. The question is how much would be appropriate and not cause too much erosion.
Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Yes, but it would be easier just to carry snowballs with you, and use them to put out the fires on a case by case basis and keep the armor for the physical damage from falls or mobs.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
Why do people keep getting hung up on Ash Fall needing to be dangerous to the player? Acid Rain already does that. The whole reason I got behind the Ash Fall idea to begin with was that it could do something unique that would set itself apart from all other Weather effects.
We've had an update so I'm happy to start seriously discussing things now. There's that list a while back, so we're probably going to pick our next topic off that...
I have a feeling Nether Weather would be the most discussed option. But I think Boss Mobs might be a little more fun.
All ideas that are trying to improve the gameplay experience of the Nether are welcome in this thread, but they will be heavily critiqued for originality, creativity, practicality, balance, theme, and function.
There are 2 big problems with the nether wind:
First of all, even for the Nether, this Nether Wind idea is FAR too destructive. Netherwurms were originally proposed to actually generate tunnels, but I soon realized that the wurms could turn the Nether into swiss cheese simply by the player being in the Nether. Creepers put holes in the overworld, but that's only if they blow up while trying to attack the player, if the player avoids them, the holes are avoided too, but with Netherwurms, the damage would happen outside of the player's control.
You'd be introducing the same problems with this wind of yours. Glowstone would be broken and blown away? That's one of the most valued Nether resources and you're talking about just having it randomly erased from the map every few hours or so with no way for the player to stop it.
(as an additional note GLOOMwood does not have leaves. The Gloomwood generate shadows that make it look like there are leaves around the blocks)
Also, if that type of destructive wind came through and broke everything, how would it make any sense for that stuff to be there in the first place? Anything that has managed to survive in the Nether would have HAD to have developed some sort of resistance to the Wind or else they would have been cleared out long before the player ever came there. If you have seen my acid rain idea, it specifically proposes that all Nether blocks are immune to the Acid, otherwise the Acid Rain would melt all the way down to bedrock if you sat there long enough.
The other issue is the complexity. It's easy to do rain or snow or ash because those travel vertically, hence you just pick a chunk and say "this chunk is raining/snowing/ashing(?). The wind you're talking about would travel horizontally, or possibly even more directions if it's suppose to flow around anything.
I also don't see why the Nether Wind would make dungeon finding easier. If they're hidden by glowstone, it would actually be easier to look for patches of glowstone and see if there's a dungeon nearby, instead of looking for shadowy patches of bedrock that would be hard to tell apart from netherrack at a distance and in dim lighting.
Also there's no reason at all for Glowstone to have any connection to dungeon placement.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
The same effect that generates wind on the surface can generate wind underground, particularly if you have a heat source like lava. Hot air rises, and when air rises, cooler air from somewhere else needs to move in to take its place which will ultimately generate wind. With enclosed tunnels these could actually build up to reaching very high speeds.
It's really only the destructive issues I mentioned that cause the problems.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
So we have a few suggestions so far:
Acid Rain (along with an Acid fluid block to be ironed out later)
Earthquakes
Mass Eruptions (?)
Torrential Winds
Is criticizing others work the only thing you do in the forums?
First of all, anti-smelting could be used to turn charcoal back into wood, bricks back into clay and glass, which might latter be dropped from future mobs to be turned into sand that might be rare in some biomes.
I notice you didn't say anything about the philosophers stone except going back to hating on the anti furnace
If YOU had read the thread, you would know that it takes time for nether blocks and over world blocks to change, besides, what if you needed cobblestone in the neather and didn't want to go all the way back to the overworld? or if you wanted some gloom wood?
Notice that I said A drop not THE drop, things can be changed you know.
I admit that the asbestos skin was a bad idea, but last time I checked, you need a better reason than not liking something to veto it.
Finally I would like to point out that the
Well, what if it just kept you from catching on fire or reduced your chances of doing so depending on which/how many parts you were wearing, but didn't protect against lava damage?
Well, what if simply freezing Midas Tears made a Philosopher's Stone? Would the concept of the Philosopher's Stone be a good idea? (personally, I don't like the way it currently works; I think it should do something else if it even gets used).
First off, as the OTHER creator of this thread, no Antismelting is not going to be in. Because it makes no sense. Even in the level of Minecraftia logic.
And there's not going to be a "Reverse furnace" either, because the blocks inherently corrupt each other, IN THEIR OWN REALMS.
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
Now then, back to the topic at hand... WEATHER...
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
My ideas are here: viewtopic.php?f=1&t=302709&p=4193298&hilit=Nether+Weather#p4193298
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
The point of this thread was to upgrade the Nether Notch made.
Why keep the barren version we currently have? Notch has stated himself that the current Nether isn't good as is.
I was thinking more along the lines of something like those surgeon masks. People actually use those in cases like volcanic ash.
Your idea has better expanded uses than my "one off" item though.
Acid Rain and Ash "Fall" are the strongest contenders in my book. The Acid Rain is just plain obvious, and the Ash "Fall" (upwards falling) would make for a very unique effect which is perfect for the Nether.
Earthquakes are iffy. They generally have the same type of "damages terrain directly" Perhaps Earthquakes could be attached to the Fissue biomes, (if any portion of a fissure biome is in the loaded map, the area where the player is can experience an earthquake) so that the player has a clear idea of where to expect Earthquakes.
Also, the areas where earthquakes can occur should always have the screen shaking ever so slightly, occasionally pulsing towards a stronger shake before ebbing. This again helps the player know when they are in an area that has the potential for earthquakes so they can mitigate the damage they take from it.
The Earthquakes themselves should be fairly rare, only 1 or 2 times in a game week or month even. The destruction to the map is the part that is going to take the most work. One of the most basic things is that all placed blocks that can be broken with a single hit would break and drop their items. All unsupported sand and gravel would also fall.(if "thwomp" blocks get implemented, then they would fall too)
After that, perhaps all blocks in the chunk being affected by the earthquake are put up to a blast resistance check? Everything manmade that is under a certain blast resistance is broken and everything that is natural under that blast resistance will temporarily be affected by gravity?
I'm saying no to the idea of mass eruptions, unless it's something attached to the earthquakes; have all liquids generate a temporary flow block directly above them when an earthquake is active?
the winds, I've already stated my opinion on, at least in terms of a destructive wind. Something that just blows the player around could work, but I'm personally saying no to it just so that wind can be something special for the Aether and maybe the overworld.
No, I also make my own awesome ideas on the forums. Criticizing other people's "work" is just how I give back to the community. How else can they hope to achieve anything awesome?
(and yes, before you try to call me on that. I was stating that in the most egotistical way possible just to **** you off, because this entire post you made came off as being embarrassingly butthurt)
You're problem is that you are looking at this as a mod and using "I can make whatever idea I want as long as it's useful in some manner!"
Sabata and I are both looking at this as something that SHOULD BE IN MINECRAFT. Therefor game balance is something else that needs considered. Wood is renewable, if you want wood, grow some trees. Sand is common, if it's not, go find some, because it is common SOMEWHERE. Clay has no purpose except for my Extended 2x2 Crafting Grid idea for Grenades, which uses clay specifically because it's rare, so if you want Grenades, don't use up your clay in order to make bricks. Bricks, Charcoal, and Glass don't occur naturally, so the only way you have them is if you started with clay, wood and sand, so if you want the clay, wood and sand DON'T SMELT. That is logical AND it is part of the game balance to smelting; it's one way.
I didn't specifically hate it, but it wasn't a terribly good idea either. You can get gold ingots for killing a mob? Trading an Arrow or a Feather for an ingot of gold? Even factoring in how generally useless gold is, that still isn't an even trade. Midas Tears may SEEM like an easy way to get gold, but you're basically only able to trade iron and diamond for it, which are generally MORE valuable and/or useful than the gold.
It's called "too bad, go back and get some if you want it" or GROW the Gloomwood. Just randomly smelting a common block to get that type of block? No, that's not balanced. It also makes no logical sense that a Netherrack furnace would somehow turn Netherrack into overworld cobblestone.
It was more an issue of we already felt that REGULAR arrows were plenty powerful enough for the Spiked Grem's drop to be used to make it.
Okay, my better reason is because it was a bad idea. And still is. As you've just admitted yourself.
and should therefor NOT be WATERED DOWN by doing cheap imitations.
Like I said, there would be too many problems with deciding how effective each piece should be and no matter what you came up with, it wouldn't come across at all logical. It's far better to leave the asbestos as a Minecart and Umbrella covering.
The idea for the philosopher's stone as a tool item is too narrow of a scope. Also Soul Tools that got added recently do an excellent job at rounding out the Nether Tool Tiers. Any more in that category would need to be something inherently and unquestionably unique and functional for all 5 tools to be made.
Butthurt can last a loooong time :tongue.gif:
I still think the Sleeper can work out, but by combining both the attributes of Slime and Creeper, I think it will come across far more unique than a generic creeper clone.
That's not really a weather type as much as a block type. I have an idea I'm working on fleshing out for a "thwomp" type of block that will only be affected by gravity when a mob is somewhere below it, or directly above it, possibly even breaking blocks below a certain blast resistance in order to do so. I'm still trying to decide if it should move back up to its original position after it falls.
I like the idea of Ash "fall" (where the Ash works like snow, but "falls" UP and accumulates on the ceiling) and this really sounds more like it's covered by gloomwood. If it were to be implemented, perhaps a Gloomdust/powder?
I'm pretty sure I've seen this. It might have inspired the Ash Fall idea I like so much. If that is the case, then I don't know why I didn't post there. I like Acid Rain better than the Lava fall idea, and I think with the amount of lava, and its destructive potential would be a little too excessive to have it just up and flooding.
Not all Nether weather needs to be hostile. Ash should fall UPWARDS and accumulate like snow, but on the ceiling. It makes sense, since Ash typically floats as a result of the heat from whatever is creating the ash, and the nether actually has a ceiling for the Ash to accumulate on. You could even have it so using the Asbestoskin umbrella in AshFall weather could give you a slightly higher jump distance. (updrafts)
Gloomwood specificaly has no leaf blocks, only shadows that would end up looking kinda like leaves. The umbrella could work, but I still prefer the idea that Ash would fall UPWARDS.
Um. "Gas" when used generically usually does not refer to safe-to-breath gasses. Also it's supposed to be a lighter than air gas that allows the Ghast to float, and can be used to make airships.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
Mostly moved on. May check back a few times a year.
Yes, but it would be easier just to carry snowballs with you, and use them to put out the fires on a case by case basis and keep the armor for the physical damage from falls or mobs.
Why do people keep getting hung up on Ash Fall needing to be dangerous to the player? Acid Rain already does that. The whole reason I got behind the Ash Fall idea to begin with was that it could do something unique that would set itself apart from all other Weather effects.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series