Id rather have the nether update.
And i dont think the new ores are useless.
the tools are just recolors, but does the look matter? isnt it all about concept?
Oh, and chilling netherraze to make netherraze ingots is just stupid. (i think)
Told you Equeon.
Some people would rather have useless, and or underdeveloped, ores than none at all.
TNU's ores are single purpose, and not thought out well at all. They were made for specific blocks and then forced into tool tiers and it does not work.
And yes that's what happened, I was around through the entirety of TNU's updates. Those ores were single purpose and had more uses thrown on as an afterthought.
Can't comment more atm, but it's okay. Not great, but very few ideas are great right out of the gate.
*edit*
forgot... Zombies have 10 HP
Okay, sorry. I hope you guys can help me improve them, as they're something I would love to see in the game.
Quote from sabata2 »
Told you Equeon.
Some people would rather have useless, and or underdeveloped, ores than none at all.
TNU's ores are single purpose, and not thought out well at all. They were made for specific blocks and then forced into tool tiers and it does not work.
And yes that's what happened, I was around through the entirety of TNU's updates. Those ores were single purpose and had more uses thrown on as an afterthought.
I would still like to rarely see it in huge caverns (which are also very rare. Most caves in the Nether are not more than 20 blocks x 10 blocks.)
And yes, when it's in the dungeon, it would either be the last room, or the boss to fight before the last room (which wouldn't have much more than a puzzle or trap, not another boss fight.)
I think it would be better to restrict it to Nether Dungeons, sort of like how normal Mob Spawners only ever appear inside of dungeons, and not just randomly on the surface. Really, from how you're describing this, it sounds a lot fighting this thing would be a very similar experience to taking out a mob spawner in a dungeon.
It's very hard to explain, but I imagine the acid liquid as the lowest height level of the water from this mod: viewtopic.php?f=1032&t=282152
watch a little bit into the video and you'll see the kind of liquid that I imagine.
A more simple explaination would have been to just say that an acid "block" would only ever be the height of a snowfall block or pressure plate. It's not the height that bothers me though, it's the additional block, of a substance that is supposed to have destructive properties similar to those already possessed by Midas Tears. (perhaps, since midas tears only destroys sideways, and can't flow downwards, perhaps Acid could only destroy the block below it for X number of blocks before it destroys itself? Deadbrush could also gain bit more of a useful purpose if it could also block acid)
You can swing a sword about two times per second. This means that a skilled player who's able to avoid most tentacles can defeat a single tendril in about three seconds with an iron sword.
And yes, Flint and Steel / Netherraze should be effective, but it's only at the core that a few weaker tentacles grow back. As you make your way through the tangle of tendrils, once you kill them, they won't grow back.
Actually going back to what I said earlier, it might actually work out better if the tentacles spawned similarly to how zombies spawn in a Dungeon, and taking out the Source is much the same as taking out the Mob Spawner block (except you could no longer rely on placing a bunch of torches to prevent the mob spawner from working.
Sorry, I don't have a great understanding of the enemy health system. If we're going with the assumption that a
Creeper or Zombie has 10 hearts or HP, then
Thin Tentacles would have 10 hearts
Large Tentacles would have 20 or 40 hearts
The core or center would have about 50 hearts.
Acid-spitting monsters would have 5-8 hearts.
Lets boil this down a little. This is a lot of content for a single idea. Why not scrap the thin tentacles. The large tentacles now are more common but only have the 10HP, The acid spitting monsters can then take the slot the large tentacles filled for defending the core, and they can stick around 5-15 HP. The Core Itself, being stationary, could actually be treated like a Block, rather than a mob, and would have to be struck continuously for a few seconds in order to destroy it.
This has the makings of a decent idea to it, and could be a decent "nether dungeon boss" though if we're going to go that route, I'd like to see the Sleepers implemented as well; Red Slimes with Creeper faces and legs and that blow up with a blast radius equivalent to their size. Striking them for too much damage at once will only cause them to split. They're perfect as a Nether Dungeon only mob, since their explosions wont break the obsidian or bedrock lining the dungeons.
Quote from wasmic »
Am i the only one who dont like this?
Id rather have the nether update.
And i dont think the new ores are useless.
the tools are just recolors, but does the look matter? isnt it all about concept?
That's the whole point we're making, there IS NO CONCEPT. The ONLY tool tier that has ANY concept is Infernium, which is the same as Netherraze, but overpowered. (technically, since Infernium existed first, Netherraze is the same as infernium, but balanced better)
Oh, and chilling netherraze to make netherraze ingots is just stupid. (i think)
No, smelting durodium twice to get "hard durodium" is stupid. Chilling Netherraze to get the ignot, along with needing a shovel to mine it, drives home the point that Netherraze is NOT your typical overworld ore, and it directly ties into needing Gloomwood shards to make the handles from.
Nether Weather (and a new Ash block [or snow layer thing])
Nether Dungeon Boss
Phoenix (?)
Soul Glass
Obsidian/Soul Glass Tool Tiers
With possible discussion topics:
Echollow (god that's hard to type correctly when I remember it as Echohollow)
"Safe Zones"
I'd like to have the stuff done for our completed discussions (maybe not art, but we can have a big image "ART COMING SOON") so it can be put into the main post, and I can officially change topic.
Oh right, Max_FF, Yes Grey is part of this topic, and we're trying to include both those ideas.
Both of which got my approval as well for "should be part of a Nether update".
I think it would be better to restrict it to Nether Dungeons, sort of like how normal Mob Spawners only ever appear inside of dungeons, and not just randomly on the surface. Really, from how you're describing this, it sounds a lot fighting this thing would be a very similar experience to taking out a mob spawner in a dungeon.
Fine, fine. Perhaps a semi-compromise would be a 1% spawn rate in large caves? But of course, if you want, it can be a dungeon-only monster.
Quote from GreyAcumen »
A more simple explaination would have been to just say that an acid "block" would only ever be the height of a snowfall block or pressure plate. It's not the height that bothers me though, it's the additional block, of a substance that is supposed to have destructive properties similar to those already possessed by Midas Tears. (perhaps, since midas tears only destroys sideways, and can't flow downwards, perhaps Acid could only destroy the block below it for X number of blocks before it destroys itself? Deadbrush could also gain bit more of a useful purpose if it could also block acid)
I never mentioned the acid itself destroying blocks, but your ideas are decent. Perhaps it only does that to Overworld blocks?
Quote from GreyAcumen »
Actually going back to what I said earlier, it might actually work out better if the tentacles spawned similarly to how zombies spawn in a Dungeon, and taking out the Source is much the same as taking out the Mob Spawner block (except you could no longer rely on placing a bunch of torches to prevent the mob spawner from working.
Yes, and the blocks would "grow" to a max of 10x10 similar to the way snow regenerates.
Quote from GreyAcumen »
Lets boil this down a little. This is a lot of content for a single idea. Why not scrap the thin tentacles. The large tentacles now are more common but only have the 10HP, The acid spitting monsters can then take the slot the large tentacles filled for defending the core, and they can stick around 5-15 HP. The Core Itself, being stationary, could actually be treated like a Block, rather than a mob, and would have to be struck continuously for a few seconds in order to destroy it.
Well, I personally enjoyed the idea of two different kinds of tentacles with two different ways to defeat them.
If this will indeed become a dungeon-only boss, boss fights should be as unique as possible. The boss having two different attacks in the form of tentacles would make this a bit better, seeing as the core basically does nothing.
Thin tendrils = fast, weak, lunging, and swiping enemies, with the possibility of tearing the weapon out of your hands. Use speed and wits to defeat them
Thick tendrils = slow, strong, dragging, smashing and grabbing enemies, with the possibility of pulling you into the core of the monster. Use brute force and reaction time (don't take forever to destroy the tentacle, or you're screwed) to defeat them.
And I can understand why you would want the pod-monsters to be a part of this mob, but I would like to see them as two separate things. They can be treated as more of a plant-like creature than a mob, going with my previous suggestions for a carnivorous plant-like thing, a different Fright Bulb, and some other kind of plant for the Nether.
Quote from GreyAcumen »
This has the makings of a decent idea to it, and could be a decent "nether dungeon boss" though if we're going to go that route, I'd like to see the Sleepers implemented as well; Red Slimes with Creeper faces and legs and that blow up with a blast radius equivalent to their size. Striking them for too much damage at once will only cause them to split. They're perfect as a Nether Dungeon only mob, since their explosions wont break the obsidian or bedrock lining the dungeons.
Thanks, and those Sleepers do sound great. I personally believe you should put those and the Grimhounds into a "WIP" section of the topic, so people can see the most in-progress thoughts.
According to the newest update, zombie pigmen can be created as the result of normal pigs being struck by lightning. Will this new development factor into the New Nether's concept in any way?
PS: Now that weather is in MC's Overworld, is it possible to do the same thing in the Nether?
According to the newest update, zombie pigmen can be created as the result of normal pigs being struck by lightning. Will this new development factor into the New Nether's concept in any way?
PS: Now that weather is in MC's Overworld, is it possible to do the same thing in the Nether?
How do you think it should impact the New Nether? (actually asking you. I'm coming up blank)
And Nether Weather is an upcoming discussion topic.
Prooobably the next one since weather was just added to the overworld.
How do you think it should impact the New Nether? (actually asking you. I'm coming up blank)
Hmmmm........ I'd say that Zombie Pigmen that are created in the Overworld spawn with no tools whatsoever. To explain how Zombie Pigmen make it to the Nether, modify the Overworld so that special dungeons with "one-way" portals (I'll explain shortly) spawn in locations that correspond to Nether dungeons. The Nether dungeons themselves can be set up so that gates between that dungeon and the rest of the Nether can only be opened from inside.
Back to the "one-way" portals: a player cannot travel from the Nether Dungeon back to the Overworld via the pre-spanwed portals. This will force the player to first fight their way to the exit if they want to get back to their base alive (Nether dungeons would need to be designed so that players somehow won't have the option of merely setting up their own portals). I'd think this would be a great way to give an added sense of panic to the start of each Nether Dungeon run, along with giving a possible way for Zombie Pigmen to make it to the Nether (it might mean that normal Pigmen won't fit into any possible backstory though, but I think they're unneeded anyway).
So yeah... my response to the new Zombie Pigman issue is a suggestion of how Nether Dungeons should play out. How feasible would this be?
Nether Weather (and a new Ash block [or snow layer thing])
Nether Dungeon Boss
Phoenix (?)
Soul Glass Obsidian/Soul Glass Tool Tiers
With possible discussion topics:
Echollow (god that's hard to type correctly when I remember it as Echohollow)
"Safe Zones"
I don't see the point in discussing a pheonix idea here. That really needs its own thread so that it cn discuss how it would interact in all the different realms.
With how well the soul glass tools fill that niche in the Nether Tier system, I'm honestly not too concerned about obsidian tools anymore, more due to the fact that obsidian isn't Nether exclusive anyway. I wouldn't mind it as a tier, but it should basically be treated as an overworld tier at that point, not nether.
Rather than focusing on Dungeon "Bosses" lets look at it as just general Dungeon MOBS. It's not like all dungeons should have an end-level type mob in them. Some shouldn't have any Mobs in them at all. The point is that those mobs that are in dungeons should operate very differently from those that are in the rest of the nether.
Quote from Equeon »
Fine, fine. Perhaps a semi-compromise would be a 1% spawn rate in large caves? But of course, if you want, it can be a dungeon-only monster.
I don't want to tromp on your idea, but I do think it would be better for how the player perceives it, for keeping its interaction with other mobs to a minimum and so that the player doesn't have to try to deal with this AND a troll or brand or netherwurm and whatnot. Being stationary helps, but I really think something like this should be presented in a situation where the player ONLY has to worry about that mob and nothing else.
I never mentioned the acid itself destroying blocks, but your ideas are decent. Perhaps it only does that to Overworld blocks?
I had forgot to mention that, but yes, I was thinking about the Acid rain idea for Nether weather and thinking that it should be able to dissolve any block that doesn't occur naturally in the nether. Perhaps the Ash could also be gathered and used to coat blocks to prevent this effect?
Yes, and the blocks would "grow" to a max of 10x10 similar to the way snow regenerates.
I'm not quite sure what you mean by this. i was visuallizing the "source" as being a single block, and then the tentacles would be like their own mob that traveled out fro that block.
Well, I personally enjoyed the idea of two different kinds of tentacles with two different ways to defeat them.
If this will indeed become a dungeon-only boss, boss fights should be as unique as possible. The boss having two different attacks in the form of tentacles would make this a bit better, seeing as the core basically does nothing.
I was actually imagining those acid spitting things as BEING tentacles that were guarding the source block.
Thin tendrils = fast, weak, lunging, and swiping enemies, with the possibility of tearing the weapon out of your hands. Use speed and wits to defeat them
Thick tendrils = slow, strong, dragging, smashing and grabbing enemies, with the possibility of pulling you into the core of the monster. Use brute force and reaction time (don't take forever to destroy the tentacle, or you're screwed) to defeat them.
While they might move differently, ultimately you're going to just be smacking at them the same way.
And I can understand why you would want the pod-monsters to be a part of this mob, but I would like to see them as two separate things. They can be treated as more of a plant-like creature than a mob, going with my previous suggestions for a carnivorous plant-like thing, a different Fright Bulb, and some other kind of plant for the Nether.
So basically a piranha plant like that picture I grabbed from the Aether thread?
Quote from El Rando »
According to the newest update, zombie pigmen can be created as the result of normal pigs being struck by lightning. Will this new development factor into the New Nether's concept in any way?
PS: Now that weather is in MC's Overworld, is it possible to do the same thing in the Nether?
I had also been considering this. Personally I'm not terribly fond of PIgs becoming zombie pigmen if struck by lighting in the overworld.
Wait, I have an idea. Perhaps lighting could itself form Temporary Nether Portals? So rather than the pig actually turning into a Zombie Pigman, what you're seeing is actually a switch with the Pig being transported to the Nether, and a Zombie Pigman getting sent to the Overworld.
Wait, I have an idea. Perhaps lighting could itself form Temporary Nether Portals? So rather than the pig actually turning into a Zombie Pigman, what you're seeing is actually a switch with the Pig being transported to the Nether, and a Zombie Pigman getting sent to the Overworld.
One thing though: the update also has creepers getting a power boost when struck by lighting. According to your proposal's logic, these electrified creepers would be encountered in the Nether instead of the Overworld.
Wait, I have an idea. Perhaps lighting could itself form Temporary Nether Portals? So rather than the pig actually turning into a Zombie Pigman, what you're seeing is actually a switch with the Pig being transported to the Nether, and a Zombie Pigman getting sent to the Overworld.
One thing though: the update also has creepers getting a power boost when struck by lighting. According to your proposal's logic, these electrified creepers would be encountered in the Nether instead of the Overworld.
Not necessarily. The same properties that let a creeper take a charge from a bolt of lightning could also interfere with Nether portal creation.
It's not perfect, but give it a bit of time. I'm sure the lightning can be twisted into something functionally useful. I don't have much first hand experience with it though, so I'll have to plow through the wiki a bit more before I get too detailed on anything.
I don't want to tromp on your idea, but I do think it would be better for how the player perceives it, for keeping its interaction with other mobs to a minimum and so that the player doesn't have to try to deal with this AND a troll or brand or netherwurm and whatnot. Being stationary helps, but I really think something like this should be presented in a situation where the player ONLY has to worry about that mob and nothing else.
I didn't even think of that... right. Dungeon monster it is.
Quote from GreyAcumen »
I had forgot to mention that, but yes, I was thinking about the Acid rain idea for Nether weather and thinking that it should be able to dissolve any block that doesn't occur naturally in the nether. Perhaps the Ash could also be gathered and used to coat blocks to prevent this effect?
Yes. Would the ash be another part of weather?
Quote from GreyAcumen »
I'm not quite sure what you mean by this. i was visuallizing the "source" as being a single block, and then the tentacles would be like their own mob that traveled out fro that block.
Well, I imagined it would start out as one of those blocks. It might grow a thin tentacle or two, which would gradually outstretch throughout the room and passageways. Then, over time, more blocks would "grow" aka- be generated next to the original block- until the entire block form of the beast covered a 4x4, 6x6, 8x8, or the biggest it can get in its current room (with a max of 10x10.) At this point, each source block would grow 0-2 tentacles, and an 8x8 monster could have up to 3 huge tentacles.
Quote from GreyAcumen »
I was actually imagining those acid spitting things as BEING tentacles that were guarding the source block.
Hmm, I can't say I really like that idea, but it is your topic of course..
Quote from GreyAcumen »
While they might move differently, ultimately you're going to just be smacking at them the same way.
Yes, but that's more due to Minecraft's combat limitations. The fast tentacles will be weaving side to side, snaking around you, and perhaps you must hit it at the base or it will grow back (retracting my previous statement about tentacles not growing back) and it generally IS a different battle as you're wildly whacking away at a tentacle smashing you against the dungeon wall as it pulls you deeper towards your doom.
Quote from GreyAcumen »
And I can understand why you would want the pod-monsters to be a part of this mob, but I would like to see them as two separate things. They can be treated as more of a plant-like creature than a mob, going with my previous suggestions for a carnivorous plant-like thing, a different Fright Bulb, and some other kind of plant for the Nether.
So basically a piranha plant like that picture I grabbed from the Aether thread?
Er, no, not really. I meant it's close enough to my previous plant suggestions- it's immobile, organic, has a basic defense system, and has a resource that can be "harvested." I imagine it as a cross between these two creatures, with a little more resemblance to the first.
Okay, I'm going to use this post to keep a running tally on latest ideas at least for while we're still on this page. I'll come back and edit it later.
In the meantime I'm going to toss in the idea that "clouds" are something that also occurs in the Nether, but rather than being clouds, they're dust clouds or fog that aren't near the top of the map, but down lower where it's more common for the player to move around.
someone really needs to make this into a mod, i'd download a million times over!
Rollback Post to RevisionRollBack
Devon: You see that?
Random Dude: What? That mud house?
Devon: MUD HOUSE!?! That's the Mud Hut of Massitivity!!! Get it right people!!!
--
Nandonalt, you rock!!!
A potential skin for Netherraze, I haven't entirely decided on this. The pentagram symbol might do better as the "leaf" pressure plate thing that appears for a planted Fright Bulb.
I think Salamanders should be neutral, and can be tamed. That would be EPIC. Like, I dunno, give them enough... something. Midas Tears maybe.
The Salamander wouldn't be much of anything if they were only neutral. And I don't know why the heck they'd have any connection to Midas Tears, that just makes no sense at all.
Also, I'd like a Nethersquito. it could be a cube, with large wings, and a sucker for a mouth. Like the mouth of those Peashooter from Plants vs Zombies. They could fly around, and when they spot you, they come towards fast and try to suck on you. You have to, like shake them off. They hate fire, so it damages them greatly. If you are on fire or in anything fire related, it would avoid you. It could drop a Blood Gem.
Now THIS is an interesting idea. It definitely ties into giving a Blood Gem drop thematically. The only issues are making sure it's a balanced encounter, considering it gives a Blood Gem drop, and teh other thing is it needs a MUCH better name. There is no way I'm going to accept a bunch of mob suggestions that only go "Nether + (creature name - first half of name)" the Netherwurm already has that, and it makes sense for more than just being IN the nether, but also because it primarily moves through Netherrack.
Hey, I hate to nag- but what do you think of my response for the tentacle and acid monsters? The more I can improve them, the better.
Also, one minor form of "weather-" it would actually be more like Overworld clouds- would be clouds of ash. They would obscur the player's vision and slowly drift around, or it could possibly turn into an ash storm, which has damaging effects.
Quote from GreyAcumen »
Now THIS is an interesting idea. It definitely ties into giving a Blood Gem drop thematically. The only issues are making sure it's a balanced encounter, considering it gives a Blood Gem drop, and teh other thing is it needs a MUCH better name. There is no way I'm going to accept a bunch of mob suggestions that only go "Nether + (creature name - first half of name)" the Netherwurm already has that, and it makes sense for more than just being IN the nether, but also because it primarily moves through Netherrack.
I read the topic name and this is all i have to say, the new Lanterns in one of the new updates will either be made of Glowstone or Netherrack because Netherrack never goes out, so if it IS glowstone then well that will sorta make it a Glowstone Torch...
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Can't comment more atm, but it's okay. Not great, but very few ideas are great right out of the gate.
*edit*
forgot... Zombies have 10 HP
Told you Equeon.
Some people would rather have useless, and or underdeveloped, ores than none at all.
TNU's ores are single purpose, and not thought out well at all. They were made for specific blocks and then forced into tool tiers and it does not work.
And yes that's what happened, I was around through the entirety of TNU's updates. Those ores were single purpose and had more uses thrown on as an afterthought.
Okay, sorry. I hope you guys can help me improve them, as they're something I would love to see in the game.
Yup =/
A more simple explaination would have been to just say that an acid "block" would only ever be the height of a snowfall block or pressure plate. It's not the height that bothers me though, it's the additional block, of a substance that is supposed to have destructive properties similar to those already possessed by Midas Tears. (perhaps, since midas tears only destroys sideways, and can't flow downwards, perhaps Acid could only destroy the block below it for X number of blocks before it destroys itself? Deadbrush could also gain bit more of a useful purpose if it could also block acid)
Actually going back to what I said earlier, it might actually work out better if the tentacles spawned similarly to how zombies spawn in a Dungeon, and taking out the Source is much the same as taking out the Mob Spawner block (except you could no longer rely on placing a bunch of torches to prevent the mob spawner from working.
Lets boil this down a little. This is a lot of content for a single idea. Why not scrap the thin tentacles. The large tentacles now are more common but only have the 10HP, The acid spitting monsters can then take the slot the large tentacles filled for defending the core, and they can stick around 5-15 HP. The Core Itself, being stationary, could actually be treated like a Block, rather than a mob, and would have to be struck continuously for a few seconds in order to destroy it.
This has the makings of a decent idea to it, and could be a decent "nether dungeon boss" though if we're going to go that route, I'd like to see the Sleepers implemented as well; Red Slimes with Creeper faces and legs and that blow up with a blast radius equivalent to their size. Striking them for too much damage at once will only cause them to split. They're perfect as a Nether Dungeon only mob, since their explosions wont break the obsidian or bedrock lining the dungeons.
That's the whole point we're making, there IS NO CONCEPT. The ONLY tool tier that has ANY concept is Infernium, which is the same as Netherraze, but overpowered. (technically, since Infernium existed first, Netherraze is the same as infernium, but balanced better)
No, smelting durodium twice to get "hard durodium" is stupid. Chilling Netherraze to get the ignot, along with needing a shovel to mine it, drives home the point that Netherraze is NOT your typical overworld ore, and it directly ties into needing Gloomwood shards to make the handles from.
PLEASE ALSO SUPPORT:
Sabata & Grey Acumen's "New Nether"
Grey Acumen's Minecraft 2.0 Suggestion Series
GrimHounds
"The Lamp"
And our Discussion Topics are now:
Nether Weather (and a new Ash block [or snow layer thing])
Nether Dungeon Boss
Phoenix (?)
Soul Glass
Obsidian/Soul Glass Tool Tiers
With possible discussion topics:
Echollow (god that's hard to type correctly when I remember it as Echohollow)
"Safe Zones"
I'd like to have the stuff done for our completed discussions (maybe not art, but we can have a big image "ART COMING SOON") so it can be put into the main post, and I can officially change topic.
Oh right, Max_FF, Yes Grey is part of this topic, and we're trying to include both those ideas.
Both of which got my approval as well for "should be part of a Nether update".
Fine, fine. Perhaps a semi-compromise would be a 1% spawn rate in large caves? But of course, if you want, it can be a dungeon-only monster.
I never mentioned the acid itself destroying blocks, but your ideas are decent. Perhaps it only does that to Overworld blocks?
Yes, and the blocks would "grow" to a max of 10x10 similar to the way snow regenerates.
Well, I personally enjoyed the idea of two different kinds of tentacles with two different ways to defeat them.
If this will indeed become a dungeon-only boss, boss fights should be as unique as possible. The boss having two different attacks in the form of tentacles would make this a bit better, seeing as the core basically does nothing.
Thin tendrils = fast, weak, lunging, and swiping enemies, with the possibility of tearing the weapon out of your hands. Use speed and wits to defeat them
Thick tendrils = slow, strong, dragging, smashing and grabbing enemies, with the possibility of pulling you into the core of the monster. Use brute force and reaction time (don't take forever to destroy the tentacle, or you're screwed) to defeat them.
And I can understand why you would want the pod-monsters to be a part of this mob, but I would like to see them as two separate things. They can be treated as more of a plant-like creature than a mob, going with my previous suggestions for a carnivorous plant-like thing, a different Fright Bulb, and some other kind of plant for the Nether.
Thanks, and those Sleepers do sound great. I personally believe you should put those and the Grimhounds into a "WIP" section of the topic, so people can see the most in-progress thoughts.
PS: Now that weather is in MC's Overworld, is it possible to do the same thing in the Nether?
How do you think it should impact the New Nether? (actually asking you. I'm coming up blank)
And Nether Weather is an upcoming discussion topic.
Prooobably the next one since weather was just added to the overworld.
Hmmmm........ I'd say that Zombie Pigmen that are created in the Overworld spawn with no tools whatsoever. To explain how Zombie Pigmen make it to the Nether, modify the Overworld so that special dungeons with "one-way" portals (I'll explain shortly) spawn in locations that correspond to Nether dungeons. The Nether dungeons themselves can be set up so that gates between that dungeon and the rest of the Nether can only be opened from inside.
Back to the "one-way" portals: a player cannot travel from the Nether Dungeon back to the Overworld via the pre-spanwed portals. This will force the player to first fight their way to the exit if they want to get back to their base alive (Nether dungeons would need to be designed so that players somehow won't have the option of merely setting up their own portals). I'd think this would be a great way to give an added sense of panic to the start of each Nether Dungeon run, along with giving a possible way for Zombie Pigmen to make it to the Nether (it might mean that normal Pigmen won't fit into any possible backstory though, but I think they're unneeded anyway).
So yeah... my response to the new Zombie Pigman issue is a suggestion of how Nether Dungeons should play out. How feasible would this be?
I don't see the point in discussing a pheonix idea here. That really needs its own thread so that it cn discuss how it would interact in all the different realms.
With how well the soul glass tools fill that niche in the Nether Tier system, I'm honestly not too concerned about obsidian tools anymore, more due to the fact that obsidian isn't Nether exclusive anyway. I wouldn't mind it as a tier, but it should basically be treated as an overworld tier at that point, not nether.
Rather than focusing on Dungeon "Bosses" lets look at it as just general Dungeon MOBS. It's not like all dungeons should have an end-level type mob in them. Some shouldn't have any Mobs in them at all. The point is that those mobs that are in dungeons should operate very differently from those that are in the rest of the nether.
I don't want to tromp on your idea, but I do think it would be better for how the player perceives it, for keeping its interaction with other mobs to a minimum and so that the player doesn't have to try to deal with this AND a troll or brand or netherwurm and whatnot. Being stationary helps, but I really think something like this should be presented in a situation where the player ONLY has to worry about that mob and nothing else.
I had forgot to mention that, but yes, I was thinking about the Acid rain idea for Nether weather and thinking that it should be able to dissolve any block that doesn't occur naturally in the nether. Perhaps the Ash could also be gathered and used to coat blocks to prevent this effect?
I'm not quite sure what you mean by this. i was visuallizing the "source" as being a single block, and then the tentacles would be like their own mob that traveled out fro that block.
I was actually imagining those acid spitting things as BEING tentacles that were guarding the source block.
While they might move differently, ultimately you're going to just be smacking at them the same way.
So basically a piranha plant like that picture I grabbed from the Aether thread?
I had also been considering this. Personally I'm not terribly fond of PIgs becoming zombie pigmen if struck by lighting in the overworld.
Wait, I have an idea. Perhaps lighting could itself form Temporary Nether Portals? So rather than the pig actually turning into a Zombie Pigman, what you're seeing is actually a switch with the Pig being transported to the Nether, and a Zombie Pigman getting sent to the Overworld.
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One thing though: the update also has creepers getting a power boost when struck by lighting. According to your proposal's logic, these electrified creepers would be encountered in the Nether instead of the Overworld.
Not necessarily. The same properties that let a creeper take a charge from a bolt of lightning could also interfere with Nether portal creation.
It's not perfect, but give it a bit of time. I'm sure the lightning can be twisted into something functionally useful. I don't have much first hand experience with it though, so I'll have to plow through the wiki a bit more before I get too detailed on anything.
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I didn't even think of that... right. Dungeon monster it is.
Yes. Would the ash be another part of weather?
Well, I imagined it would start out as one of those blocks. It might grow a thin tentacle or two, which would gradually outstretch throughout the room and passageways. Then, over time, more blocks would "grow" aka- be generated next to the original block- until the entire block form of the beast covered a 4x4, 6x6, 8x8, or the biggest it can get in its current room (with a max of 10x10.) At this point, each source block would grow 0-2 tentacles, and an 8x8 monster could have up to 3 huge tentacles.
Hmm, I can't say I really like that idea, but it is your topic of course..
Yes, but that's more due to Minecraft's combat limitations. The fast tentacles will be weaving side to side, snaking around you, and perhaps you must hit it at the base or it will grow back (retracting my previous statement about tentacles not growing back) and it generally IS a different battle as you're wildly whacking away at a tentacle smashing you against the dungeon wall as it pulls you deeper towards your doom.
So basically a piranha plant like that picture I grabbed from the Aether thread?
Er, no, not really. I meant it's close enough to my previous plant suggestions- it's immobile, organic, has a basic defense system, and has a resource that can be "harvested." I imagine it as a cross between these two creatures, with a little more resemblance to the first.
In the meantime I'm going to toss in the idea that "clouds" are something that also occurs in the Nether, but rather than being clouds, they're dust clouds or fog that aren't near the top of the map, but down lower where it's more common for the player to move around.
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Random Dude: What? That mud house?
Devon: MUD HOUSE!?! That's the Mud Hut of Massitivity!!! Get it right people!!!
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Nandonalt, you rock!!!
A potential skin for Netherraze, I haven't entirely decided on this. The pentagram symbol might do better as the "leaf" pressure plate thing that appears for a planted Fright Bulb.
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Really, any update to the Nether is supported by me. It needs moar!
Now THIS is an interesting idea. It definitely ties into giving a Blood Gem drop thematically. The only issues are making sure it's a balanced encounter, considering it gives a Blood Gem drop, and teh other thing is it needs a MUCH better name. There is no way I'm going to accept a bunch of mob suggestions that only go "Nether + (creature name - first half of name)" the Netherwurm already has that, and it makes sense for more than just being IN the nether, but also because it primarily moves through Netherrack.
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Also, one minor form of "weather-" it would actually be more like Overworld clouds- would be clouds of ash. They would obscur the player's vision and slowly drift around, or it could possibly turn into an ash storm, which has damaging effects.
Hellsucker? Hellflyer?