First off, as the OTHER creator of this thread, no Antismelting is not going to be in. Because it makes no sense. Even in the level of Minecraftia logic.
And there's not going to be a "Reverse furnace" either, because the blocks inherently corrupt each other, IN THEIR OWN REALMS.
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
Both Grey and I were behind an Acid introduction, because it'd give the Gold Bucket another use. It just needed to have flow length/damage/etc ironed out.
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Both Grey and I were behind an Acid introduction, because it'd give the Gold Bucket another use. It just needed to have flow length/damage/etc ironed out.
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
Acid Rain and Ash "Fall" are the strongest contenders in my book. The Acid Rain is just plain obvious, and the Ash "Fall" (upwards falling) would make for a very unique effect which is perfect for the Nether.
Earthquakes are iffy. They generally have the same type of "damages terrain directly" Perhaps Earthquakes could be attached to the Fissue biomes, (if any portion of a fissure biome is in the loaded map, the area where the player is can experience an earthquake) so that the player has a clear idea of where to expect Earthquakes.
Also, the areas where earthquakes can occur should always have the screen shaking ever so slightly, occasionally pulsing towards a stronger shake before ebbing. This again helps the player know when they are in an area that has the potential for earthquakes so they can mitigate the damage they take from it.
The Earthquakes themselves should be fairly rare, only 1 or 2 times in a game week or month even. The destruction to the map is the part that is going to take the most work. One of the most basic things is that all placed blocks that can be broken with a single hit would break and drop their items. All unsupported sand and gravel would also fall.(if "thwomp" blocks get implemented, then they would fall too)
After that, perhaps all blocks in the chunk being affected by the earthquake are put up to a blast resistance check? Everything manmade that is under a certain blast resistance is broken and everything that is natural under that blast resistance will temporarily be affected by gravity?
I'm saying no to the idea of mass eruptions, unless it's something attached to the earthquakes; have all liquids generate a temporary flow block directly above them when an earthquake is active?
the winds, I've already stated my opinion on, at least in terms of a destructive wind. Something that just blows the player around could work, but I'm personally saying no to it just so that wind can be something special for the Aether and maybe the overworld.
Quote from Themastercutter »
Is criticizing others work the only thing you do in the forums?
No, I also make my own awesome ideas on the forums. Criticizing other people's "work" is just how I give back to the community. How else can they hope to achieve anything awesome?
(and yes, before you try to call me on that. I was stating that in the most egotistical way possible just to **** you off, because this entire post you made came off as being embarrassingly butthurt)
First of all, anti-smelting could be used to turn charcoal back into wood, bricks back into clay and glass, which might latter be dropped from future mobs to be turned into sand that might be rare in some biomes.
You're problem is that you are looking at this as a mod and using "I can make whatever idea I want as long as it's useful in some manner!"
Sabata and I are both looking at this as something that SHOULD BE IN MINECRAFT. Therefor game balance is something else that needs considered. Wood is renewable, if you want wood, grow some trees. Sand is common, if it's not, go find some, because it is common SOMEWHERE. Clay has no purpose except for my Extended 2x2 Crafting Grid idea for Grenades, which uses clay specifically because it's rare, so if you want Grenades, don't use up your clay in order to make bricks. Bricks, Charcoal, and Glass don't occur naturally, so the only way you have them is if you started with clay, wood and sand, so if you want the clay, wood and sand DON'T SMELT. That is logical AND it is part of the game balance to smelting; it's one way.
I notice you didn't say anything about the philosophers stone except going back to hating on the anti furnace
I didn't specifically hate it, but it wasn't a terribly good idea either. You can get gold ingots for killing a mob? Trading an Arrow or a Feather for an ingot of gold? Even factoring in how generally useless gold is, that still isn't an even trade. Midas Tears may SEEM like an easy way to get gold, but you're basically only able to trade iron and diamond for it, which are generally MORE valuable and/or useful than the gold.
If YOU had read the thread, you would know that it takes time for nether blocks and over world blocks to change, besides, what if you needed cobblestone in the neather and didn't want to go all the way back to the overworld? or if you wanted some gloom wood?
It's called "too bad, go back and get some if you want it" or GROW the Gloomwood. Just randomly smelting a common block to get that type of block? No, that's not balanced. It also makes no logical sense that a Netherrack furnace would somehow turn Netherrack into overworld cobblestone.
Notice that I said A drop not THE drop, things can be changed you know.
It was more an issue of we already felt that REGULAR arrows were plenty powerful enough for the Spiked Grem's drop to be used to make it.
I admit that the asbestos skin was a bad idea, but last time I checked, you need a better reason than not liking something to veto it.
Okay, my better reason is because it was a bad idea. And still is. As you've just admitted yourself.
Finally I would like to point out that the IS the symbol of minecraft, and should therefore be expanded on.
and should therefor NOT be WATERED DOWN by doing cheap imitations.
Quote from Cobalt32 »
Well, what if it just kept you from catching on fire or reduced your chances of doing so depending on which/how many parts you were wearing, but didn't protect against lava damage?
Like I said, there would be too many problems with deciding how effective each piece should be and no matter what you came up with, it wouldn't come across at all logical. It's far better to leave the asbestos as a Minecart and Umbrella covering.
Well, what if simply freezing Midas Tears made a Philosopher's Stone? Would the concept of the Philosopher's Stone be a good idea? (personally, I don't like the way it currently works; I think it should do something else if it even gets used).
The idea for the philosopher's stone as a tool item is too narrow of a scope. Also Soul Tools that got added recently do an excellent job at rounding out the Nether Tool Tiers. Any more in that category would need to be something inherently and unquestionably unique and functional for all 5 tools to be made.
Quote from sabata2 »
Jesus how old was that post you quoted.
Butthurt can last a loooong time :tongue.gif:
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
I still think the Sleeper can work out, but by combining both the attributes of Slime and Creeper, I think it will come across far more unique than a generic creeper clone.
Quote from Cobalt32 »
Weather ideas:
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
That's not really a weather type as much as a block type. I have an idea I'm working on fleshing out for a "thwomp" type of block that will only be affected by gravity when a mob is somewhere below it, or directly above it, possibly even breaking blocks below a certain blast resistance in order to do so. I'm still trying to decide if it should move back up to its original position after it falls.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
I like the idea of Ash "fall" (where the Ash works like snow, but "falls" UP and accumulates on the ceiling) and this really sounds more like it's covered by gloomwood. If it were to be implemented, perhaps a Gloomdust/powder?
Quote from themohawkninja »
Me, and some other people have posted topics about weather in the Nether.
I'm pretty sure I've seen this. It might have inspired the Ash Fall idea I like so much. If that is the case, then I don't know why I didn't post there. I like Acid Rain better than the Lava fall idea, and I think with the amount of lava, and its destructive potential would be a little too excessive to have it just up and flooding.
Quote from sabata2 »
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Not all Nether weather needs to be hostile. Ash should fall UPWARDS and accumulate like snow, but on the ceiling. It makes sense, since Ash typically floats as a result of the heat from whatever is creating the ash, and the nether actually has a ceiling for the Ash to accumulate on. You could even have it so using the Asbestoskin umbrella in AshFall weather could give you a slightly higher jump distance. (updrafts)
Quote from themohawkninja »
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
Gloomwood specificaly has no leaf blocks, only shadows that would end up looking kinda like leaves. The umbrella could work, but I still prefer the idea that Ash would fall UPWARDS.
Quote from GingerNinjaSam »
While it seems quite silly, maybe a Gas Bladder that you get from Ghasts (asuming Ghast gas isn't poisonous)? Maybe it could be crafted with some sort of pipe, maybe a stick, to create a kind of oxygen tank? In conditions where you lose air, it could be used to breathe. However, it's best for ash falls, as the slower you suffocate, the slower the oxygen tank loses durability. Therefore, people in the overworld won't be able to use it to completely avoid drowning or suffocating inside blocks, as it'll lose durability much quicker.
Or, due to how it makes surviving a bit easier, maybe more expensive on the gas bladder side, maybe requiring two or so to make an oxygen tank.
Um. "Gas" when used generically usually does not refer to safe-to-breath gasses. Also it's supposed to be a lighter than air gas that allows the Ghast to float, and can be used to make airships.
Earthquakes don't necessarily need to wreck the terrain's **** up, do they? Earthquakes could just throw the player around, possibly flinging him into lava if he wasn't careful.
Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
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Earthquakes don't necessarily need to wreck the terrain's **** up, do they? Earthquakes could just throw the player around, possibly flinging him into lava if he wasn't careful.
Earthquakes, by definition should mess SOME **** up. The question is how much would be appropriate and not cause too much erosion.
Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Yes, but it would be easier just to carry snowballs with you, and use them to put out the fires on a case by case basis and keep the armor for the physical damage from falls or mobs.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
Why do people keep getting hung up on Ash Fall needing to be dangerous to the player? Acid Rain already does that. The whole reason I got behind the Ash Fall idea to begin with was that it could do something unique that would set itself apart from all other Weather effects.
The ghast seems too easy to defeat, please update it more.
they aren't easier. They've actually been made slightly harder and a little more consistent.
- their health has been raised, so shooting them with arrows is actually less effective.
- reflecting Ghast bombs becomes the primary strategy, but still travels slowly and thus the ghast can easily move (or not move) to not be where the ghst bomb was originally aimed by the player.
- their aim has been made more consistent, and will be focused on their target no matter where the camera is.
- easy difficulty will always aim at where the player is, very dangerous if the player is stupid, but very exploitable, as on as the player keeps moving they'll never be in danger of being hit.
- normal difficulty will always aim above where the player is predicted to be, so if the player is standing still the blast will always be above them, requiring them to move if they want to intercept it. Still precitable, but requires at least a minimum amount of effort. The player will have to change up their directions to keep from being hit.
- hard difficulty is always a random spot around where the player is going to be, so even if they stand still, they wont know exactly which direction they need to move to intercept the ghastbomb. The need to keep moving to keep from getting hit, but the random direction also means that depending on which direction they choose to dodge, they may actually move towards where the ghast bomb is actually aimed.
The only thing I disagree with is with the tunnel mite, ONE JOINT PER LEG!? DO YOU WANT ANOTHER SPIDER OR WHAT?
Implied joint designs are a specialty of mine. You can have a single block leg but just have the end of the leg connected above the body instead of directly into the side an it will look like it has a second joint even though it doesn't really. This will actually result in a mob design that looks very similar to the current mockup for the tunnel mite, but without the out of place leg joints.
I can't think of a way to make it have one joint per leg without making it look stupid or like a mini spider. It's fine the way it is, and your idea of "having the leg connected above the body" just gave me a really strange image of a twisted Tunnel Mite.
A Heatwave which very slowly damages the player and also sets random blocks on fire (temporarily, no massive Nether fires) , the visual effect would be a zone which is kind of blurry and hazy.
A Coldwave, again very slowly damages the player and slows them down to something like 70% speed. Stops all fires and maybe converts lava into something temporarily?
For being biome specific weather that could work I guess, but IIRC weather applies to the whole map at a time. So these would have to happen in tandem and would likely cause a large majority of the map to become inherently damaging without a way to really get around it.
Now, I do like the idea of fires being easier to start/travel. And I think that is a direction we should take our ideas. Not necessarily directly damaging for weather, like acid rain, but making it FAR more likely for direct damage to occur.
Like Mini-Eruptions which cause Lava to generate a full flow above themselves.
Heat Waves which cause Netherrack, Netherraze, and even Soul Sand to start to randomly burn and spread.
Random Acid flows "breaking through the top layer" to complement the Acid Rain.
Earthquakes, by definition should mess SOME **** up. The question is how much would be appropriate and not cause too much erosion.
Tossing the player around is still a good idea, right?
Quote from GreyAcumen »
Yes, but it would be easier just to carry snowballs with you, and use them to put out the fires on a case by case basis and keep the armor for the physical damage from falls or mobs.
I completely forgot that you could use snowballs on yourself (this would still save on some snowballs.) I was thinking that asbestoskin armor could be the Nether's equivalent of leather armor (maybe a little more durability depending on rarity), except with a passive decrease in burning time. The decrease in time wouldn't count against the armor's durability, but the decrease would be directly proportional to the amount of armor points remaining. If you had ten armor points you would only take damage and durability loss from the first contact with fire, and not have to worry about switching to your snowballs. You'd still take full lava damage, and would still be screwed if you couldn't get out fast.
Quote from GreyAcumen »
Why do people keep getting hung up on Ash Fall needing to be dangerous to the player? Acid Rain already does that. The whole reason I got behind the Ash Fall idea to begin with was that it could do something unique that would set itself apart from all other Weather effects.
Breathing ash can't be healthy, right? No other weather attempts to "drown" the player, which would add to the uniqueness. You want ash falls to just be upside-down snow?
Quote from themohawkninja »
Cold in the Nether... WHAT?
It's a cold day (*takes of shades*)... in hell.
Rollback Post to RevisionRollBack
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Tossing the player around is still a good idea, right?
Oh absolutely, that practically goes without saying; the screen shakes, the player gets tossed around a little (sorta like in star trek) but the part that is going to need the tweaking is deciding how much damage should be done to the area the player is in when the Earthquake hits.
Obviously at least some of the weaker blocks should break, blocks that can be affected by gravity should be forced to check if they should fall, liquid source blocks should be able to move horizontally and/or downward if there is only a flow or empty block where they would be moving to.
So the big question is, which weaker blocks should break, perhaps use the Blast Resistance table and any block below a certain blast resistance will break into item form? (unless they are gravity affected blocks that are able to fall) perhaps Bookshelves could be the upper limit to what can be broken by an earthquake?
I completely forgot that you could use snowballs on yourself (this would still save on some snowballs.) I was thinking that asbestoskin armor could be the Nether's equivalent of leather armor (maybe a little more durability depending on rarity), except with a passive decrease in burning time. The decrease in time wouldn't count against the armor's durability, but the decrease would be directly proportional to the amount of armor points remaining. If you had ten armor points you would only take damage and durability loss from the first contact with fire, and not have to worry about switching to your snowballs. You'd still take full lava damage, and would still be screwed if you couldn't get out fast.
The idea that it only prevents you from catching on fire isn't bad,(or putting it out faster if you do catch on fire) but you're still only looking at the Asbestos Armor by itself. Armor already does reduce the damage you take from fire, so what happens when you have odd combinations of armor? (Diamond chestplate, Asbestos leggings, leather helmet, no boots)
In the Hover and Camo Armors that I proposed for the Aether, neither one provides any actual damage protection at all, so whatever leather/gold/iron/diamond armor that you're wearing can do all their calculations treating the Hover and Camo armor pieces as being empty, and the camo and hover armor pieces only need to consider other camo and hover armor pieces respectively. It makes the calculations, both for the game and the player much simpler.
Another issue is that it would be overpowered for the Asbestos Armor to make you immune to lava, but then how would the asbestoskin allow the minecart to be immune to lava when you craft a Netheraft? Limiting the Asbestoskin to supplementing a Minecart for making the Netheraft to handle lava, and to making a Parasin(Nether Parasol) for handling Acid Rain and possibly guarding against lava/acid based attacks from enemies, is much easier to keep track of.
Breathing ash can't be healthy, right? No other weather attempts to "drown" the player, which would add to the uniqueness. You want ash falls to just be upside-down snow?
Mostly yes, but you do bring up an interesting idea. I had already talked about ash accumulating on the ceiling like upside down snow, and being able to be gathered up like snow to create Ash blocks that should do something, but what?
But I've ALSO been discussing a "thwomp" block to replace gravel, that falls only when a mob walks across the top of it, or under it. However this would have been an obvious ripoff of the Mario Thwomp block, and that's when it hit me; Sum Ash (pronounced; S'mash)
Nether Ash "Fall":
Nether Ash "Fall" is a unique weather effect where Sum Ash particles rise into the air, like snow that has had its gravity reversed. Instead of accumulating on the ground like snow, Sum Ash accumulates on the ceiling, and can actively build up multiple layers (first snow covering thickness, then slab thickness, then full block thickness)
Sum Ash will never accumulate more than a full block thickness in a single "Fall" but if an Ash "Fall" stops and then starts again, then the new Sum Ash can build on top of old blocks left behind from previous "Falls"
Sum Ash:
Sum Ash can be gathered directly off of the ceiling by the player if they use any shovel,but cannot be gathered by hand. Panels drop 1 Sum Ash, Slabs drop 2, and full blocks drop 4, which are also the number of Sum Ash needed to craft each type of placeable Sum Ash Block. Only a full Sum Ash block may be placed on top of another block. Sum Ash Panels and Slabs must be placed on the bottom or sides of a block.
Sum Ash has a unique property that it acts as a stable block under normal circumstances, but when a Mob walks under it, the Sum Ash block will fall. All thicknesses of Sum Ash will fall in this manner and will break into NOTHING if they hit a mob when they fall.
A single panel of Sum Ash will also break as soon as a mob walks on top of it. It will break into nothing when it lands on the surface of any block and will temporarily remove a single bubble from the oxygen meter of any mob it falls on. (this only lasts a few seconds, unless more Sum Ash falls onto the mob)
A single slab of Sum Ash will have just enough delay for a mob or player to jump before the slab drops out from under them. When it fall, it will break into a single Sum Ash dust when it falls onto a block, and will reduce the oxygen meter of any mob it falls on by 1 for as long as the mob remains in an area affected by Nether Ash "Fall"
A single block of Sum Ash will fall immediately after a mob steps OFF of the top of the Sum Ash block(never falling until after the mob steps off of it) It will not break when it falls onto a block, (unless it lands on a torch or pressure plate that would normally cause a gravity affected block to break into item form) and will reduce the oxygen meter of any mob it falls on by 1 for as long as the mob remains in an area affected by Nether Ash "Fall" and will also do 1HP of direct suffocation damage.
The player has a few options for protecting themselves from Sum Ash dropping on them. Having a Parasin(Asbestoskin Nether Parasol) will protect the player's oxygen meter from being affected by dropping Sum Ash and can protect against the initial 1HP of suffocation damage from a full Sum Ash block, but if multiple blocks of Sum Ash fall onto where the player is, they can still suffocate the same way as if they had become buried in sand or gravel.
If the player does take oxygen damage and cannot easily get out of the Ash "Fall" area, they can also use snowballs to clean the ash off of themselves much like putting out fires. A successful use will cause the player's oxygen meter to begin regenerating again (but will NOT instantly restore the player's oxygen to filled)
First off, as the OTHER creator of this thread, no Antismelting is not going to be in. Because it makes no sense. Even in the level of Minecraftia logic.
And there's not going to be a "Reverse furnace" either, because the blocks inherently corrupt each other, IN THEIR OWN REALMS.
And there will never be a Creeper in the New Nether.
Yes it's the icon of Minecraft, but that doesn't mean you have to place it everywhere.
Now then, back to the topic at hand... WEATHER...
Rock fall: some kind of rock, either Netherrack blocks or a new entity, fall from the ceiling. Damages mobs and the player when hit. Can be avoided by hiding under some form of cover, but falling rocks could be preceded by a shadow on the spot where it's about to fall. Sounds similar to acid rain, but doesn't require the addition of a new liquid.
Ash cloud: dark fog covers the screen for a short time, obscuring the player's (and possibly some mobs') vision during this time. May cause suffocation by depleting the oxygen gauge (at a much slower rate than when underwater; rate of damage taken once the gauge depletes would be reduced as well), but can be avoided by going indoors or creating an enclosed space around yourself.
My ideas are here: viewtopic.php?f=1&t=302709&p=4193298&hilit=Nether+Weather#p4193298
And I completely forgot about the Ash Fall from earlier.
If we tried to tie them to Overworld weather, Acid RAIN, and Ash (snow) Fall. Both of which already have code built in so that they detect if there's a block obstructing their fall pattern.
I like the idea of having Ashes slowly suffocate you.
With the Acid Rain it was suggested we create and Asbestoskin umbrella, but how would we make the Ash suffocation survivable besides "Quick place a block above you!"?
Use the umbrella? I can't think of other ways you get out of normal rain, so ash falls would be just as easy. Perhaps the trees in this thread could have leaves to hide under.
The point of this thread was to upgrade the Nether Notch made.
Why keep the barren version we currently have? Notch has stated himself that the current Nether isn't good as is.
I was thinking more along the lines of something like those surgeon masks. People actually use those in cases like volcanic ash.
Your idea has better expanded uses than my "one off" item though.
Acid Rain and Ash "Fall" are the strongest contenders in my book. The Acid Rain is just plain obvious, and the Ash "Fall" (upwards falling) would make for a very unique effect which is perfect for the Nether.
Earthquakes are iffy. They generally have the same type of "damages terrain directly" Perhaps Earthquakes could be attached to the Fissue biomes, (if any portion of a fissure biome is in the loaded map, the area where the player is can experience an earthquake) so that the player has a clear idea of where to expect Earthquakes.
Also, the areas where earthquakes can occur should always have the screen shaking ever so slightly, occasionally pulsing towards a stronger shake before ebbing. This again helps the player know when they are in an area that has the potential for earthquakes so they can mitigate the damage they take from it.
The Earthquakes themselves should be fairly rare, only 1 or 2 times in a game week or month even. The destruction to the map is the part that is going to take the most work. One of the most basic things is that all placed blocks that can be broken with a single hit would break and drop their items. All unsupported sand and gravel would also fall.(if "thwomp" blocks get implemented, then they would fall too)
After that, perhaps all blocks in the chunk being affected by the earthquake are put up to a blast resistance check? Everything manmade that is under a certain blast resistance is broken and everything that is natural under that blast resistance will temporarily be affected by gravity?
I'm saying no to the idea of mass eruptions, unless it's something attached to the earthquakes; have all liquids generate a temporary flow block directly above them when an earthquake is active?
the winds, I've already stated my opinion on, at least in terms of a destructive wind. Something that just blows the player around could work, but I'm personally saying no to it just so that wind can be something special for the Aether and maybe the overworld.
No, I also make my own awesome ideas on the forums. Criticizing other people's "work" is just how I give back to the community. How else can they hope to achieve anything awesome?
(and yes, before you try to call me on that. I was stating that in the most egotistical way possible just to **** you off, because this entire post you made came off as being embarrassingly butthurt)
You're problem is that you are looking at this as a mod and using "I can make whatever idea I want as long as it's useful in some manner!"
Sabata and I are both looking at this as something that SHOULD BE IN MINECRAFT. Therefor game balance is something else that needs considered. Wood is renewable, if you want wood, grow some trees. Sand is common, if it's not, go find some, because it is common SOMEWHERE. Clay has no purpose except for my Extended 2x2 Crafting Grid idea for Grenades, which uses clay specifically because it's rare, so if you want Grenades, don't use up your clay in order to make bricks. Bricks, Charcoal, and Glass don't occur naturally, so the only way you have them is if you started with clay, wood and sand, so if you want the clay, wood and sand DON'T SMELT. That is logical AND it is part of the game balance to smelting; it's one way.
I didn't specifically hate it, but it wasn't a terribly good idea either. You can get gold ingots for killing a mob? Trading an Arrow or a Feather for an ingot of gold? Even factoring in how generally useless gold is, that still isn't an even trade. Midas Tears may SEEM like an easy way to get gold, but you're basically only able to trade iron and diamond for it, which are generally MORE valuable and/or useful than the gold.
It's called "too bad, go back and get some if you want it" or GROW the Gloomwood. Just randomly smelting a common block to get that type of block? No, that's not balanced. It also makes no logical sense that a Netherrack furnace would somehow turn Netherrack into overworld cobblestone.
It was more an issue of we already felt that REGULAR arrows were plenty powerful enough for the Spiked Grem's drop to be used to make it.
Okay, my better reason is because it was a bad idea. And still is. As you've just admitted yourself.
and should therefor NOT be WATERED DOWN by doing cheap imitations.
Like I said, there would be too many problems with deciding how effective each piece should be and no matter what you came up with, it wouldn't come across at all logical. It's far better to leave the asbestos as a Minecart and Umbrella covering.
The idea for the philosopher's stone as a tool item is too narrow of a scope. Also Soul Tools that got added recently do an excellent job at rounding out the Nether Tool Tiers. Any more in that category would need to be something inherently and unquestionably unique and functional for all 5 tools to be made.
Butthurt can last a loooong time :tongue.gif:
I still think the Sleeper can work out, but by combining both the attributes of Slime and Creeper, I think it will come across far more unique than a generic creeper clone.
That's not really a weather type as much as a block type. I have an idea I'm working on fleshing out for a "thwomp" type of block that will only be affected by gravity when a mob is somewhere below it, or directly above it, possibly even breaking blocks below a certain blast resistance in order to do so. I'm still trying to decide if it should move back up to its original position after it falls.
I like the idea of Ash "fall" (where the Ash works like snow, but "falls" UP and accumulates on the ceiling) and this really sounds more like it's covered by gloomwood. If it were to be implemented, perhaps a Gloomdust/powder?
I'm pretty sure I've seen this. It might have inspired the Ash Fall idea I like so much. If that is the case, then I don't know why I didn't post there. I like Acid Rain better than the Lava fall idea, and I think with the amount of lava, and its destructive potential would be a little too excessive to have it just up and flooding.
Not all Nether weather needs to be hostile. Ash should fall UPWARDS and accumulate like snow, but on the ceiling. It makes sense, since Ash typically floats as a result of the heat from whatever is creating the ash, and the nether actually has a ceiling for the Ash to accumulate on. You could even have it so using the Asbestoskin umbrella in AshFall weather could give you a slightly higher jump distance. (updrafts)
Gloomwood specificaly has no leaf blocks, only shadows that would end up looking kinda like leaves. The umbrella could work, but I still prefer the idea that Ash would fall UPWARDS.
Um. "Gas" when used generically usually does not refer to safe-to-breath gasses. Also it's supposed to be a lighter than air gas that allows the Ghast to float, and can be used to make airships.
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Asbestoskin armor could reduce the time the player spends burning (thus reducing damage) based on the amount of armor he has.
Where do the ash falls come from? If it was only over certain blocks then the player could run out of the ash fall before his oxygen was depleted. The player could spend extended periods of time in the ash fall by using whatever underwater gear will be implemented for underwater content in the overworld.
Mostly moved on. May check back a few times a year.
Yes, but it would be easier just to carry snowballs with you, and use them to put out the fires on a case by case basis and keep the armor for the physical damage from falls or mobs.
Why do people keep getting hung up on Ash Fall needing to be dangerous to the player? Acid Rain already does that. The whole reason I got behind the Ash Fall idea to begin with was that it could do something unique that would set itself apart from all other Weather effects.
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The only thing I disagree with is with the tunnel mite, ONE JOINT PER LEG!? DO YOU WANT ANOTHER SPIDER OR WHAT?
- their health has been raised, so shooting them with arrows is actually less effective.
- reflecting Ghast bombs becomes the primary strategy, but still travels slowly and thus the ghast can easily move (or not move) to not be where the ghst bomb was originally aimed by the player.
- their aim has been made more consistent, and will be focused on their target no matter where the camera is.
- easy difficulty will always aim at where the player is, very dangerous if the player is stupid, but very exploitable, as on as the player keeps moving they'll never be in danger of being hit.
- normal difficulty will always aim above where the player is predicted to be, so if the player is standing still the blast will always be above them, requiring them to move if they want to intercept it. Still precitable, but requires at least a minimum amount of effort. The player will have to change up their directions to keep from being hit.
- hard difficulty is always a random spot around where the player is going to be, so even if they stand still, they wont know exactly which direction they need to move to intercept the ghastbomb. The need to keep moving to keep from getting hit, but the random direction also means that depending on which direction they choose to dodge, they may actually move towards where the ghast bomb is actually aimed.
Implied joint designs are a specialty of mine. You can have a single block leg but just have the end of the leg connected above the body instead of directly into the side an it will look like it has a second joint even though it doesn't really. This will actually result in a mob design that looks very similar to the current mockup for the tunnel mite, but without the out of place leg joints.
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..... 1 Joint Per Leg............. 1 Joint Per Leg............ 1 Joint Per Leg............. 1 Joint Per Leg
..... 1 Joint Per Leg............. 1 Joint Per Leg............ No Legs...................... 1 Joint Per Leg
....... 1 Joint Per Leg................ 1 Joint Per Leg......... 1 Joint Per Leg... 1 Joint Per Leg
..... 1 Joint Per Leg
Leg Joints ARE out of place.
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Cold in the Nether... WHAT?
Gloomwood Forests.
For being biome specific weather that could work I guess, but IIRC weather applies to the whole map at a time. So these would have to happen in tandem and would likely cause a large majority of the map to become inherently damaging without a way to really get around it.
Now, I do like the idea of fires being easier to start/travel. And I think that is a direction we should take our ideas. Not necessarily directly damaging for weather, like acid rain, but making it FAR more likely for direct damage to occur.
Like Mini-Eruptions which cause Lava to generate a full flow above themselves.
Heat Waves which cause Netherrack, Netherraze, and even Soul Sand to start to randomly burn and spread.
Random Acid flows "breaking through the top layer" to complement the Acid Rain.
Tossing the player around is still a good idea, right?
I completely forgot that you could use snowballs on yourself (this would still save on some snowballs.) I was thinking that asbestoskin armor could be the Nether's equivalent of leather armor (maybe a little more durability depending on rarity), except with a passive decrease in burning time. The decrease in time wouldn't count against the armor's durability, but the decrease would be directly proportional to the amount of armor points remaining. If you had ten armor points you would only take damage and durability loss from the first contact with fire, and not have to worry about switching to your snowballs. You'd still take full lava damage, and would still be screwed if you couldn't get out fast.
Breathing ash can't be healthy, right? No other weather attempts to "drown" the player, which would add to the uniqueness. You want ash falls to just be upside-down snow?
It's a cold day (*takes of shades*)... in hell.
Mostly moved on. May check back a few times a year.
Obviously at least some of the weaker blocks should break, blocks that can be affected by gravity should be forced to check if they should fall, liquid source blocks should be able to move horizontally and/or downward if there is only a flow or empty block where they would be moving to.
So the big question is, which weaker blocks should break, perhaps use the Blast Resistance table and any block below a certain blast resistance will break into item form? (unless they are gravity affected blocks that are able to fall) perhaps Bookshelves could be the upper limit to what can be broken by an earthquake?
The idea that it only prevents you from catching on fire isn't bad,(or putting it out faster if you do catch on fire) but you're still only looking at the Asbestos Armor by itself. Armor already does reduce the damage you take from fire, so what happens when you have odd combinations of armor? (Diamond chestplate, Asbestos leggings, leather helmet, no boots)
In the Hover and Camo Armors that I proposed for the Aether, neither one provides any actual damage protection at all, so whatever leather/gold/iron/diamond armor that you're wearing can do all their calculations treating the Hover and Camo armor pieces as being empty, and the camo and hover armor pieces only need to consider other camo and hover armor pieces respectively. It makes the calculations, both for the game and the player much simpler.
Another issue is that it would be overpowered for the Asbestos Armor to make you immune to lava, but then how would the asbestoskin allow the minecart to be immune to lava when you craft a Netheraft? Limiting the Asbestoskin to supplementing a Minecart for making the Netheraft to handle lava, and to making a Parasin(Nether Parasol) for handling Acid Rain and possibly guarding against lava/acid based attacks from enemies, is much easier to keep track of.
Mostly yes, but you do bring up an interesting idea. I had already talked about ash accumulating on the ceiling like upside down snow, and being able to be gathered up like snow to create Ash blocks that should do something, but what?
But I've ALSO been discussing a "thwomp" block to replace gravel, that falls only when a mob walks across the top of it, or under it. However this would have been an obvious ripoff of the Mario Thwomp block, and that's when it hit me; Sum Ash (pronounced; S'mash)
Nether Ash "Fall":
Nether Ash "Fall" is a unique weather effect where Sum Ash particles rise into the air, like snow that has had its gravity reversed. Instead of accumulating on the ground like snow, Sum Ash accumulates on the ceiling, and can actively build up multiple layers (first snow covering thickness, then slab thickness, then full block thickness)
Sum Ash will never accumulate more than a full block thickness in a single "Fall" but if an Ash "Fall" stops and then starts again, then the new Sum Ash can build on top of old blocks left behind from previous "Falls"
Sum Ash:
Sum Ash can be gathered directly off of the ceiling by the player if they use any shovel,but cannot be gathered by hand. Panels drop 1 Sum Ash, Slabs drop 2, and full blocks drop 4, which are also the number of Sum Ash needed to craft each type of placeable Sum Ash Block. Only a full Sum Ash block may be placed on top of another block. Sum Ash Panels and Slabs must be placed on the bottom or sides of a block.
Sum Ash has a unique property that it acts as a stable block under normal circumstances, but when a Mob walks under it, the Sum Ash block will fall. All thicknesses of Sum Ash will fall in this manner and will break into NOTHING if they hit a mob when they fall.
A single panel of Sum Ash will also break as soon as a mob walks on top of it. It will break into nothing when it lands on the surface of any block and will temporarily remove a single bubble from the oxygen meter of any mob it falls on. (this only lasts a few seconds, unless more Sum Ash falls onto the mob)
A single slab of Sum Ash will have just enough delay for a mob or player to jump before the slab drops out from under them. When it fall, it will break into a single Sum Ash dust when it falls onto a block, and will reduce the oxygen meter of any mob it falls on by 1 for as long as the mob remains in an area affected by Nether Ash "Fall"
A single block of Sum Ash will fall immediately after a mob steps OFF of the top of the Sum Ash block(never falling until after the mob steps off of it) It will not break when it falls onto a block, (unless it lands on a torch or pressure plate that would normally cause a gravity affected block to break into item form) and will reduce the oxygen meter of any mob it falls on by 1 for as long as the mob remains in an area affected by Nether Ash "Fall" and will also do 1HP of direct suffocation damage.
The player has a few options for protecting themselves from Sum Ash dropping on them. Having a Parasin(Asbestoskin Nether Parasol) will protect the player's oxygen meter from being affected by dropping Sum Ash and can protect against the initial 1HP of suffocation damage from a full Sum Ash block, but if multiple blocks of Sum Ash fall onto where the player is, they can still suffocate the same way as if they had become buried in sand or gravel.
If the player does take oxygen damage and cannot easily get out of the Ash "Fall" area, they can also use snowballs to clean the ash off of themselves much like putting out fires. A successful use will cause the player's oxygen meter to begin regenerating again (but will NOT instantly restore the player's oxygen to filled)
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