Gold panners call them classifiers, the idea is a work table that can be used to sift through cobblestone and gravel in the hope of finding small pieces of metal ores.
Recipe:
Wood blocks for legs, planks for the frame, and an iron for the screen.
The resulting worktable is 1 block big and places like the furnace and workbench.
The right click for the sifter is a reverse of the crafting table, one input slot and a range of output slots. Plus a start button.
The player puts gravel or cobblestone in the input slot and presses the start button, from there it's a slow wait as the table sifts through an input block. When done sifting, one block is destroyed from the input and a random amount of ore pieces is deposited into the output.
Gravel sifts into flint (50/50 chance). Cobblestone sifts into coal pieces, iron pieces, gold pieces, lapis lazuli dye, or redstone dust.
Iron and gold pieces are then crafted into ore blocks via a 2x2 or 3x3 recipe.
If the player leaves the sifter dialog, work pauses until they return and hit the start button again.
If redstone power (input only, no output) is provided to the sifter it will work by itself, though the output chance is greatly decreased.
The most common result for sifting cobblestone is nothing, no output and the input block is wasted. From the success sifts, coal pieces are the most common, followed by iron, gold, lapis lazuli, and redstone (in that order). 1-2 pieces are given per success, and only one type will output from a success. Coal, dye, and dust can be used as is, ore pieces must be crafted into an ore block and then smelted before being usable.
Sand is another sifting possibility, sift through sand blocks for the possibility of getting a shell. Shells could be decorations, part of a musical instrument recipe, or used as bowls for food recipes.
I like the idea, but to flesh out your idea for crafting any found items into a 2x2 grid to form into the usable block, i would have it it like this.
COAL: Found whole, but with the rarity of iron peices
FLINT: You described it, but maybe only 25%
IRON: 5-10% chance that needs a 2x2 grid to build 1 iron fragment that would be smelted the same way iron ore is.
GOLD: 1% chance that also only needs a 2x2 grid (rest of above applies).
REDSTONE: .5% chance that one dust would appear.
DIAMOND: .35% chance that one diamond would appear.
LAPIS LAZULI: .25% chance that 1-2 dust would appear.
Other than that I LOVE this idea, although it could be argued that this takes the "mine" from minecraft i still like it
I see it more as an extension to the mine part instead of a shift away. Ore separators of various types have been used in mining for a very long time. Gold miners first dig out buckets of material, then use a classifier to sift out the pieces the wrong size to be worth looking at, and finish with the iconic water panning to separate the denser gold from the dirt.
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Recipe:
Wood blocks for legs, planks for the frame, and an iron for the screen.
The resulting worktable is 1 block big and places like the furnace and workbench.
The right click for the sifter is a reverse of the crafting table, one input slot and a range of output slots. Plus a start button.
The player puts gravel or cobblestone in the input slot and presses the start button, from there it's a slow wait as the table sifts through an input block. When done sifting, one block is destroyed from the input and a random amount of ore pieces is deposited into the output.
Gravel sifts into flint (50/50 chance). Cobblestone sifts into coal pieces, iron pieces, gold pieces, lapis lazuli dye, or redstone dust.
Iron and gold pieces are then crafted into ore blocks via a 2x2 or 3x3 recipe.
If the player leaves the sifter dialog, work pauses until they return and hit the start button again.
If redstone power (input only, no output) is provided to the sifter it will work by itself, though the output chance is greatly decreased.
The most common result for sifting cobblestone is nothing, no output and the input block is wasted. From the success sifts, coal pieces are the most common, followed by iron, gold, lapis lazuli, and redstone (in that order). 1-2 pieces are given per success, and only one type will output from a success. Coal, dye, and dust can be used as is, ore pieces must be crafted into an ore block and then smelted before being usable.
Sand is another sifting possibility, sift through sand blocks for the possibility of getting a shell. Shells could be decorations, part of a musical instrument recipe, or used as bowls for food recipes.
Sounds good, no?
COAL: Found whole, but with the rarity of iron peices
FLINT: You described it, but maybe only 25%
IRON: 5-10% chance that needs a 2x2 grid to build 1 iron fragment that would be smelted the same way iron ore is.
GOLD: 1% chance that also only needs a 2x2 grid (rest of above applies).
REDSTONE: .5% chance that one dust would appear.
DIAMOND: .35% chance that one diamond would appear.
LAPIS LAZULI: .25% chance that 1-2 dust would appear.
Other than that I LOVE this idea, although it could be argued that this takes the "mine" from minecraft i still like it