i thought of a idea for how story mode should work.
instead of the story revolving around steve (the minecraft guy)
it should revolve around the world.
heres how it will work
as you explore various areas you will find story blocks (probably a diamond block with a explanation point on it, or something like that ) if you right click on the story block (or mine it or jump on it or something) it will give you information on the area your in for example:
your in a cave and you find a story block you "activate it" and some sort of a gui interface pops up (in this case lets say its something scratched onto the rock ) it will tell a story of the miner and his adventures in the cave, or a legend about the cave. and mabey to add affect a skull block next to it (the dead miners head)
if your above ground the gui would be a journal page (or pages)
all of the story's will revolve around one lore (a magical thing that can save the world or destroy it?)
and each story will give you clues on how to find/destroy/mine/stop/ whatever it is
and maybe depending on your biome the story's will be different (a snow world would be something like the lion the witch and the wardrobe by C.S Lewis while a desert will have a story about a evil mummy king)
this would encourage exploring and give a fun and challenging goal the game.
please comment and give more suggestions on this topic
No, notch said hes going to add something like this, called Adventure mode. Even if it is added, I think there should be a turn On/Off button in options. Minecraft doesnt really need a story, just sayin.
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All religion, my friend, is simply evolved out of fraud, fear, greed, imagination, and poetry
-Edgar Allan Poe
I understand i am new and all, but it will take some programming in order to generate such a world. You would need the computer to figure out which biome you would be in, and generate an entirely random adventure for you. Seeing the massive amounts of biomes you could travel though, it would have to generate an entirely new adventure per biome. this is difficult enough not to account for the random miners, their stories, and the clues hidden in the messages. even if it was managed, it would be very upsetting to use. You would be adding language to the game, limiting the popularity by a great amount. and the stories wouldn't be very interesting provided they were generated randomly (in the year 12, Urist found a dungeon. Urist fought 2 zombies. Urist got his left arm chopped off. Urist died.)
i'm afraid i'll have to say no to this suggestion. It is, however, very unique. keep thinking of ideas.
I understand i am new and all, but it will take some programming in order to generate such a world. You would need the computer to figure out which biome you would be in, and generate an entirely random adventure for you. Seeing the massive amounts of biomes you could travel though, it would have to generate an entirely new adventure per biome. this is difficult enough not to account for the random miners, their stories, and the clues hidden in the messages. even if it was managed, it would be very upsetting to use. You would be adding language to the game, limiting the popularity by a great amount. and the stories wouldn't be very interesting provided they were generated randomly (in the year 12, Urist found a dungeon. Urist fought 2 zombies. Urist got his left arm chopped off. Urist died.)
i'm afraid i'll have to say no to this suggestion. It is, however, very unique. keep thinking of ideas.
actualy instead of a set of facts the storys would generated like something more like this
a pre set letter gets picked by the computer
"my name is urist. i have been lost down here for days, i was trying to find legendary city of gold ... i heard that it was surrounded by a obsidian pyramid in a cave filled with a cursed red dust. but the only things ive found are strange noises and fear.if you value your life get out of here right now."
( represents where the game will chose a random name. represents the random goal chunk that the game will pick and represents a pre set description of the goal chunk
i have also thought about a way to make it easy-er on the player to find the goal chunks.
a compas like tool that instead of pointing to your spawn would point towards the nearest un-found clue, it would be made something like this
[] []
[] [] = redstone
[] = air
as for the issue with biomes
i was thinking that story mode would only have to generate one biome. as opposed to survival mode which would generate many. this would give players a reason to play on both modes
as for the issue with the amount of coding.
i have programed some games before (not with java) and something like this seems like it would be verry easy to program
just a few random variables here and there and a slight change in the map generation code and voila its done
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instead of the story revolving around steve (the minecraft guy)
it should revolve around the world.
heres how it will work
as you explore various areas you will find story blocks (probably a diamond block with a explanation point on it, or something like that
your in a cave and you find a story block you "activate it" and some sort of a gui interface pops up (in this case lets say its something scratched onto the rock
if your above ground the gui would be a journal page (or pages)
all of the story's will revolve around one lore (a magical thing that can save the world or destroy it?)
and each story will give you clues on how to find/destroy/mine/stop/ whatever it is
and maybe depending on your biome the story's will be different (a snow world would be something like the lion the witch and the wardrobe by C.S Lewis while a desert will have a story about a evil mummy king)
this would encourage exploring and give a fun and challenging goal the game.
please comment and give more suggestions on this topic
maybe notch will add it?
-Edgar Allan Poe
i'm afraid i'll have to say no to this suggestion. It is, however, very unique. keep thinking of ideas.
actualy instead of a set of facts the storys would generated like something more like this
a pre set letter gets picked by the computer
"my name is
(
i have also thought about a way to make it easy-er on the player to find the goal chunks.
a compas like tool that instead of pointing to your spawn would point towards the nearest un-found clue, it would be made something like this
[]
[]
[] = air
as for the issue with biomes
i was thinking that story mode would only have to generate one biome. as opposed to survival mode which would generate many. this would give players a reason to play on both modes
as for the issue with the amount of coding.
i have programed some games before (not with java) and something like this seems like it would be verry easy to program
just a few random variables here and there and a slight change in the map generation code and voila its done