There should be a "disease" feature in Minecraft. This can be a toggleable option when creating a world and available in survival for difficulties "Normal", "Hard", and "Hardcore".
The purpose of this feature is to make a more in-depth health and hunger system to add a challenge for higher-difficulty players. The diseases will hinder performance or abilities in various ways.
What are some types of diseases in this feature?
Influenza: Common, Spread by interacting with animals and other players infected. Causes slight weakness, hunger, and slowness. Non-Fatal.
Diarrhoea: Uncommon. Small chance of spread when eating contaminated food, which is caused by poison-related foods and foods that haven't been eaten in a while. Causes moderate fatigue, hunger, and moderate poisoning. Rarely Fatal.
Exhaustion: Depends. Not a disease, but can occur when active for long periods of time. Causes mild slowness and quicker depletion of water and hunger bars. Sometimes fatal if not cured.
Rabies: Very, Very, VERY rare spread when interacting with untamed wolves and bats. Almost certain death.
How can they be cured?
With the exception of rabies, most of the above have a cure. To cure Influenza and Diarrhoea, use a Cure Bottle. These can be CRAFTED when combining a Glass Bottle, Kelp, and Iron Nugget. Exhaustion is cured by sleeping, pausing strenuous activities, or eating. Rabies is always fatal and cannot be cured, but it is so extremely rare that it will not occur often.
Additionally, every time that a disease is contracted and cured, the disease has slightly less severe symptoms and a smaller fatality rate, with the exception of rabies.
Are they biome or weather dependant?
Yes. Diarrhoea will be more common in swamp or water-related biomes, and places with rainfall. (realism, people.) Influenza is more common with a high concentration of animals. However, both of these can be spread without these conditions and have similar effects.
Yeah, that is probably an accurate presumption, as there is no active way to prevent it in my feature. However, users can prevent it by being careful around bats and untamed wolves.
I'd like diseases as well as food poisoning to be forced in the new very hard mode suggestion I've been making for a while now, but I agree, in other difficulty modes things like diseases, thirst, more advanced mob AI etc should be a world option.
If very hard mode sounds like a boring name,
just call it Hard Super, Survival elite or whatever.
Personally I don't believe the name needs to sound cool,
it's the purpose and function that matters.
on the topic of diseases, raw meat should have a chance to induce the status effect food poisoning, which would make the player character sick and cause them to lose a quarter of their health in addition to causing hunger status for 20 minutes, which is a full day and night cycle. Meaning players now have to cook their meat before eating it if they want to avoid diseases from eating it or eat a crop item if they don't want to cook it.
Rabies is preventable, but not curable. It is also so very rare to come across, and you'd probably need to try in order to get it. Hope that clears confusion.
Rabies is preventable, but not curable. It is also so very rare to come across, and you'd probably need to try in order to get it. Hope that clears confusion.
I'm not sure how credible the story is, but I read something a while back where doctors had temporarily shut down a girls body (put her into a medically induced coma), so she could heal from the rabies infection, and surprisingly she recovered. So if this method does work then theoretically rabies is a curable disease, but it would mean people who were infected by a rabies virus would need to consent to a medically induced coma procedure.
If I recall correctly, one of the reasons why rabies kills people is because it causes them to drown in their own body fluid.
Because of the infection it is causing you to produce excess saliva and your breathing becomes compromised and eventually you go into respiratory and cardiac arrest.
I'm not qualified in any of this, I'm just repeating what the reports have been saying here.
But if all this is true, it means rabies is curable if the brain is put into a less active state for a while so the immune system has a chance to adapt and rid the body of the infection. In most cases unvaccinated rabies in humans infection is fatal, but there have been cases where people had survived.
Anyway back on topic of the thread.
I don't believe rabies is a good disease to put into Minecraft because it would be unavoidable.
Think about it, you'd have no way of knowing what food was contaminated with the virus until it caused the status effect.
Unless you can destroy it by cooking the meat it would ruin the food system.
Food poisoning in general for eating raw meat (including raw fish) however does sound like a good idea imo,
but only as a world option in current difficulty modes, forced only in very hard mode suggestion.
1st Paragraph: That incident is called Milwaukee Procedure. It has only saved 2 or 3 people, and most of the time you are permanently brain dead.
2nd Paragraph: Yes, you're correct.
3rd: Yes, to some extent, but you're lifespan will be dramatically shortened and you'll live a very miserable life if you survie.
Your main argument: It's not curable, but it's preventable. It is very rare, but you can avoid it by not attacking untamed wolves or bats.
Also, I agree with your final point.
Well at least its rarer than covid19 but the problem is if you make Minecraft too realistic you would effectively be playing a lottery.
a lot of survival is about luck believe it or not, case in point our immune system, not all of us have good ones and there are inherited genetic disorders that can make people more vulnerable to pathogens, I think you understand enough about basic biology to know this much, or just watch some videos pointing about facts about inbreeding from InfoGraphicsShow.
in my opinion it's far more important that Minecraft has the sweet spot between fun and realism, even in survival.
if a game is too easy it is boring, but if it is too hard it can make you feel like you wasted your time and stress you out.
If diseases were to be implemented I think a new game mode should be introduced for that, as well as things like thirst, temperature related conditions such as hypothermia, fever and heatstroke. Also add in dehydration etc, fever can kill humans also, so it's about finding the right balance of what people want vs what works.
Eh. Not sold on this one. It definitely would need to be attached to some kind of "True Survival Mode," but even then, I'm not sure if diseases are the way to go. Even if they were implemented, I wouldn't make them any kind of real diseases, but instead fictional ones unique to Minecraft.... i.e. Shulking, caught from Endermen, causes the player to have a chance to teleport whenever they contact water blocks. But even then, I'm not sure I'm a fan. It just doesn't really jive with Minecraft
Eh. Not sold on this one. It definitely would need to be attached to some kind of "True Survival Mode," but even then, I'm not sure if diseases are the way to go. Even if they were implemented, I wouldn't make them any kind of real diseases, but instead fictional ones unique to Minecraft.... i.e. Shulking, caught from Endermen, causes the player to have a chance to teleport whenever they contact water blocks. But even then, I'm not sure I'm a fan. It just doesn't really jive with Minecraft
Diseases for me in Minecraft are a technical grey area as far as game design go, very borderline and would be hard for developers to get the mechanics right, and it's akin to adding in hazards like sulfuric acid which I admittedly suggested some time ago. I do agree that there should be extra challenges in Minecraft, but to go the whole hog and add in total realism has a potential to go badly wrong with this game. As I pointed out earlier with a solid example of reality, sometimes survival is a matter of luck, not skill. The problem with pathogens is we cannot see them with a naked eye and if it were not for modern medicine and good hygiene, a lot of us would've been dead decades ago, from pneumonia, meningitis, tuberculosis or even food poisoning bacteria like salmonella, e coli and botulinum. Are we expecting gamers to be scientists with encyclopedic knowledge of illnesses to survive now? that's...... pushing the envelope way too much considering the target demographic of this game, in my opinion.
To start off, I do somewhat agree that your solution to this is a good compromise. That Idea seems solid. However, the health system seems so generic and bland that it is not a challenge for higher-difficulty and late-game players. Diseases should be implemented to make there still be efforts required to sustain a player's well-being.
Two of which aren't very severe and can be easily cured by making something with fairly obtainable items (Kelp and Iron Nugget)
So what's the point of including them if they do next to nothing?
One of which doesn't need a crafted or brewed cure and is overcomed by simply standing still or resting.
What's the point in making something that only hurts you for playing the game and can be negated by going AFK?
One is something you'd need to TRY in order to get because it's so unimaginably rare.
Then why include it? If a player catches rabies in hardcore, no matter how rare it is, it's game over. Saying to totally avoid those mobs isn't very reasonable because it blocks off a good chunk of content. But if it's so rare that you'd struggle to purposefully catch it, then why bother using space on it?
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
1. The point of including these two, to some extent, is to cause a nusiance. Minecraft has little to no features concerning its health and hunger system, and there should be a challenge for higher-difficulties concerning this. Diarrhea can kill you if you're not careful. Influenza can seriously hurt you if you're not prepared. So another point of including this is to make players on-edge and ready to face challenges like these.
2. No, not exactly. If we're talking about this killing you for playing the game, then aren't you gonna mention Phantoms? On the same note, this could start to set in after not sleeping for 5 days or more.
3. This was an exaggeration by me. You can still get it by hitting an untamed wolf or bat, regardless if you try or not.
One of Mojang's big design principles is that they don't add 'natural disasters-' that is, if something goes horribly wrong, it's the player's fault, and not the result of some random chance. That being said, I don't think diseases are a bad idea- they would just need to be related to something the player does, or a choice they make. If food quality degraded over time when food wasn't properly stored, and players ate it, and then got sick, that would be (At least in my opinion) a more player centric way of implementing something like this. Also, duration would be important. I for one wouldn't want to have to deal with these debuffs for a really long time because of one dumb decision- the idea of a cure bottle would be helpful, but even still I don't think a disease effect should last that long unless, as was said, this were implemented in higher difficulties.
Lastly, I'm not sure how I feel about a thirst bar being added. On the one hand, I think it would be interesting for higher difficulties- but on the other hand, it seems more like a nuisance than a helpful new game mechanic to constantly give yourself water. More so, it's really easy to make an infinite source of water, and I think that such a mechanic would be very easy to exploit.
...However, I do like the idea of more insidious threats for higher difficulties. I'm just not entirely sure if this would be the right way to implement them.
1. The point of including these two, to some extent, is to cause a nusiance. Minecraft has little to no features concerning its health and hunger system, and there should be a challenge for higher-difficulties concerning this. Diarrhea can kill you if you're not careful. Influenza can seriously hurt you if you're not prepared. So another point of including this is to make players on-edge and ready to face challenges like these.
2. No, not exactly. If we're talking about this killing you for playing the game, then aren't you gonna mention Phantoms? On the same note, this could start to set in after not sleeping for 5 days or more.
3. This was an exaggeration by me. You can still get it by hitting an untamed wolf or bat, regardless if you try or not.
I'd be okay with these changes in a newer difficulty mode for elite players or players who at least want to have the ultimate challenge, but these being shoehorned into all the existing difficulties would make the game too frustrating for most players to deal with. Believe it or not the real reason the majority of people who play video games do so is because they want some escapism from the troubles and hardships of real life, it's called escapism, that's what entertainment is intended for.
and as I've mentioned before, diseases are a borderline feature to add because intelligence/skill alone does not guarantee our survival, sometimes even the wisest of us can be caught off guard because nature itself can be unforgiving and natural selection doesn't care if you're good or evil, wise or unwise, or what marginalized group you're in, we all will die someday.
Yes diarrhea can kill you, but most of the time in the developed nations for people who have access to healthcare and are on a stable income, it does not, because we have the knowledge to deal with it and when we have a stomach upset from gastroenteritis it is advised to drink plenty of fluids in small sips, and not eat for 24 hours, especially foods high in fat or sugar which can worsen symptoms of the infection, there isn't much point in eating if it is going to be barfed right back up or passed out the other end minutes later.
And sometimes, in the worst case scenario, people are hospitalized and even die because the infection either caused internal bleeding or blood poisoning, damaging other internal organs. And people can have extremely dangerous pathogens inside them and not even know it until symptoms start, even for years, but over time if bacteria like Helicobacter pylori cause stomach ulcers and they perforate or bleed or cause cancer, this too can kill the unfortunate individual. Antibiotics can clear up a bacterial infection such as h pylori, but it does nothing about viral or parasitic ones.
Adding somewhat unpredictable and unavoidable annoyances such as this into Minecraft is not likely to be well received, not either by content creators nor the community in general, not everyone likes dying randomly or having an excessive challenge that could potentially spoil 100+ hours of work. Maybe hardcore players want it, but then this is why there is a mode that exists exclusively for them, the problem with this however is the hardcore mode only has 1 life, we have people like you who are evidently not satisfied with this and want more challenges introduced into the standard Minecraft experience, which is why an in between mode is needed for the game, a very hard mode, that has the infinite respawning mechanic of the other lower difficulty modes, but takes survival gameplay much further.
Entirety of those diseases are just nuisances that don't really bring anything new to the game except annoying random debuff.
Especially when doing things that the player should be doing, like farming animals. Extermination of everything in sight anyone?
Unhealthy food already has its own debuffs, no need to add any new diarrhoea on top of that. Besides, Mojang officially rejected anything involving body fluids like blood or for that matter, liquid stool.
Exhaustion sounds rather dumb for me as well, it's inhibiting and nothing else, it doesn't encourage to do anything intelligent besides digging a hole and AFKing there for a quarter or so. Or using a bed. Which is penalized by airstrikes already.
Rabies sound like another minor nuisance considering that in most modes death is really cheap, especially ones that comes gradually and inevitably and is simply over afterwards.
Except hardcore. On hardcore it's going to be the worst nightmare of any player that would inevitably lead to multiple curses, slanders, tears and broken keyboards.
I already imagine memes around it
Hardcore player: Finally, a stronghold! My diamond armor, enchanted sword, bow and trusty shield will let me survive attack of any- Random bat: Hey, guess what
In short: strong objection.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
alright, heres my take on this idea: To simplify it into a more minecraft-ey feature. There be a singular type of disease. Only in hard and hardcore, thats like a cold and you have to do a certain thing like stay near fire or lava. Its more miniscule, but I feel like this is the most probable way for it to be added.
There should be a "disease" feature in Minecraft. This can be a toggleable option when creating a world and available in survival for difficulties "Normal", "Hard", and "Hardcore".
The purpose of this feature is to make a more in-depth health and hunger system to add a challenge for higher-difficulty players. The diseases will hinder performance or abilities in various ways.
What are some types of diseases in this feature?
How can they be cured?
With the exception of rabies, most of the above have a cure. To cure Influenza and Diarrhoea, use a Cure Bottle. These can be CRAFTED when combining a Glass Bottle, Kelp, and Iron Nugget. Exhaustion is cured by sleeping, pausing strenuous activities, or eating. Rabies is always fatal and cannot be cured, but it is so extremely rare that it will not occur often.
Additionally, every time that a disease is contracted and cured, the disease has slightly less severe symptoms and a smaller fatality rate, with the exception of rabies.
Are they biome or weather dependant?
Yes. Diarrhoea will be more common in swamp or water-related biomes, and places with rainfall. (realism, people.) Influenza is more common with a high concentration of animals. However, both of these can be spread without these conditions and have similar effects.
I think rabies is unlikely to be implemented because Mojang doesn't want you to die without taking some action to put yourself into danger.
Yeah, that is probably an accurate presumption, as there is no active way to prevent it in my feature. However, users can prevent it by being careful around bats and untamed wolves.
On any other difficulty i would simple put my stuff into the ec and jump of the cliff to cure.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I'd like diseases as well as food poisoning to be forced in the new very hard mode suggestion I've been making for a while now, but I agree, in other difficulty modes things like diseases, thirst, more advanced mob AI etc should be a world option.
If very hard mode sounds like a boring name,
just call it Hard Super, Survival elite or whatever.
Personally I don't believe the name needs to sound cool,
it's the purpose and function that matters.
on the topic of diseases, raw meat should have a chance to induce the status effect food poisoning, which would make the player character sick and cause them to lose a quarter of their health in addition to causing hunger status for 20 minutes, which is a full day and night cycle. Meaning players now have to cook their meat before eating it if they want to avoid diseases from eating it or eat a crop item if they don't want to cook it.
Rabies is preventable, but not curable. It is also so very rare to come across, and you'd probably need to try in order to get it. Hope that clears confusion.
I'm not sure how credible the story is, but I read something a while back where doctors had temporarily shut down a girls body (put her into a medically induced coma), so she could heal from the rabies infection, and surprisingly she recovered. So if this method does work then theoretically rabies is a curable disease, but it would mean people who were infected by a rabies virus would need to consent to a medically induced coma procedure.
If I recall correctly, one of the reasons why rabies kills people is because it causes them to drown in their own body fluid.
Because of the infection it is causing you to produce excess saliva and your breathing becomes compromised and eventually you go into respiratory and cardiac arrest.
I'm not qualified in any of this, I'm just repeating what the reports have been saying here.
But if all this is true, it means rabies is curable if the brain is put into a less active state for a while so the immune system has a chance to adapt and rid the body of the infection. In most cases unvaccinated rabies in humans infection is fatal, but there have been cases where people had survived.
Anyway back on topic of the thread.
I don't believe rabies is a good disease to put into Minecraft because it would be unavoidable.
Think about it, you'd have no way of knowing what food was contaminated with the virus until it caused the status effect.
Unless you can destroy it by cooking the meat it would ruin the food system.
Food poisoning in general for eating raw meat (including raw fish) however does sound like a good idea imo,
but only as a world option in current difficulty modes, forced only in very hard mode suggestion.
https://www.nature.com/scitable/blog/viruses101/is_rabies_really_100_fatal/#:~:text=He determined that Rabies neither,causes the cells to die.
1st Paragraph: That incident is called Milwaukee Procedure. It has only saved 2 or 3 people, and most of the time you are permanently brain dead.
2nd Paragraph: Yes, you're correct.
3rd: Yes, to some extent, but you're lifespan will be dramatically shortened and you'll live a very miserable life if you survie.
Your main argument: It's not curable, but it's preventable. It is very rare, but you can avoid it by not attacking untamed wolves or bats.
Also, I agree with your final point.
Well at least its rarer than covid19 but the problem is if you make Minecraft too realistic you would effectively be playing a lottery.
a lot of survival is about luck believe it or not, case in point our immune system, not all of us have good ones and there are inherited genetic disorders that can make people more vulnerable to pathogens, I think you understand enough about basic biology to know this much, or just watch some videos pointing about facts about inbreeding from InfoGraphicsShow.
in my opinion it's far more important that Minecraft has the sweet spot between fun and realism, even in survival.
if a game is too easy it is boring, but if it is too hard it can make you feel like you wasted your time and stress you out.
If diseases were to be implemented I think a new game mode should be introduced for that, as well as things like thirst, temperature related conditions such as hypothermia, fever and heatstroke. Also add in dehydration etc, fever can kill humans also, so it's about finding the right balance of what people want vs what works.
Eh. Not sold on this one. It definitely would need to be attached to some kind of "True Survival Mode," but even then, I'm not sure if diseases are the way to go. Even if they were implemented, I wouldn't make them any kind of real diseases, but instead fictional ones unique to Minecraft.... i.e. Shulking, caught from Endermen, causes the player to have a chance to teleport whenever they contact water blocks. But even then, I'm not sure I'm a fan. It just doesn't really jive with Minecraft
Diseases for me in Minecraft are a technical grey area as far as game design go, very borderline and would be hard for developers to get the mechanics right, and it's akin to adding in hazards like sulfuric acid which I admittedly suggested some time ago. I do agree that there should be extra challenges in Minecraft, but to go the whole hog and add in total realism has a potential to go badly wrong with this game. As I pointed out earlier with a solid example of reality, sometimes survival is a matter of luck, not skill. The problem with pathogens is we cannot see them with a naked eye and if it were not for modern medicine and good hygiene, a lot of us would've been dead decades ago, from pneumonia, meningitis, tuberculosis or even food poisoning bacteria like salmonella, e coli and botulinum. Are we expecting gamers to be scientists with encyclopedic knowledge of illnesses to survive now? that's...... pushing the envelope way too much considering the target demographic of this game, in my opinion.
To start off, I do somewhat agree that your solution to this is a good compromise. That Idea seems solid. However, the health system seems so generic and bland that it is not a challenge for higher-difficulty and late-game players. Diseases should be implemented to make there still be efforts required to sustain a player's well-being.
No, I wouldn't say it isn't..
Let's go with this scenario: My idea is recognized by Mojang, people like it, and they put it in the game. We have 4 diseases:
So, no, gamers don't need to be scientists to understand this.
So what's the point of including them if they do next to nothing?
What's the point in making something that only hurts you for playing the game and can be negated by going AFK?
Then why include it? If a player catches rabies in hardcore, no matter how rare it is, it's game over. Saying to totally avoid those mobs isn't very reasonable because it blocks off a good chunk of content. But if it's so rare that you'd struggle to purposefully catch it, then why bother using space on it?
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
1. The point of including these two, to some extent, is to cause a nusiance. Minecraft has little to no features concerning its health and hunger system, and there should be a challenge for higher-difficulties concerning this. Diarrhea can kill you if you're not careful. Influenza can seriously hurt you if you're not prepared. So another point of including this is to make players on-edge and ready to face challenges like these.
2. No, not exactly. If we're talking about this killing you for playing the game, then aren't you gonna mention Phantoms? On the same note, this could start to set in after not sleeping for 5 days or more.
3. This was an exaggeration by me. You can still get it by hitting an untamed wolf or bat, regardless if you try or not.
One of Mojang's big design principles is that they don't add 'natural disasters-' that is, if something goes horribly wrong, it's the player's fault, and not the result of some random chance. That being said, I don't think diseases are a bad idea- they would just need to be related to something the player does, or a choice they make. If food quality degraded over time when food wasn't properly stored, and players ate it, and then got sick, that would be (At least in my opinion) a more player centric way of implementing something like this. Also, duration would be important. I for one wouldn't want to have to deal with these debuffs for a really long time because of one dumb decision- the idea of a cure bottle would be helpful, but even still I don't think a disease effect should last that long unless, as was said, this were implemented in higher difficulties.
Lastly, I'm not sure how I feel about a thirst bar being added. On the one hand, I think it would be interesting for higher difficulties- but on the other hand, it seems more like a nuisance than a helpful new game mechanic to constantly give yourself water. More so, it's really easy to make an infinite source of water, and I think that such a mechanic would be very easy to exploit.
...However, I do like the idea of more insidious threats for higher difficulties. I'm just not entirely sure if this would be the right way to implement them.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
I think you may confused with the Drowning Bar, which is the set of bubbles that appear when underwater.
Also, I do see your point with mentioning this principle. I do think that you have a good argument on that one.
The duration for these diseases is also quite short, so about 1 day or so.
I'd be okay with these changes in a newer difficulty mode for elite players or players who at least want to have the ultimate challenge, but these being shoehorned into all the existing difficulties would make the game too frustrating for most players to deal with. Believe it or not the real reason the majority of people who play video games do so is because they want some escapism from the troubles and hardships of real life, it's called escapism, that's what entertainment is intended for.
and as I've mentioned before, diseases are a borderline feature to add because intelligence/skill alone does not guarantee our survival, sometimes even the wisest of us can be caught off guard because nature itself can be unforgiving and natural selection doesn't care if you're good or evil, wise or unwise, or what marginalized group you're in, we all will die someday.
Yes diarrhea can kill you, but most of the time in the developed nations for people who have access to healthcare and are on a stable income, it does not, because we have the knowledge to deal with it and when we have a stomach upset from gastroenteritis it is advised to drink plenty of fluids in small sips, and not eat for 24 hours, especially foods high in fat or sugar which can worsen symptoms of the infection, there isn't much point in eating if it is going to be barfed right back up or passed out the other end minutes later.
And sometimes, in the worst case scenario, people are hospitalized and even die because the infection either caused internal bleeding or blood poisoning, damaging other internal organs. And people can have extremely dangerous pathogens inside them and not even know it until symptoms start, even for years, but over time if bacteria like Helicobacter pylori cause stomach ulcers and they perforate or bleed or cause cancer, this too can kill the unfortunate individual. Antibiotics can clear up a bacterial infection such as h pylori, but it does nothing about viral or parasitic ones.
Adding somewhat unpredictable and unavoidable annoyances such as this into Minecraft is not likely to be well received, not either by content creators nor the community in general, not everyone likes dying randomly or having an excessive challenge that could potentially spoil 100+ hours of work. Maybe hardcore players want it, but then this is why there is a mode that exists exclusively for them, the problem with this however is the hardcore mode only has 1 life, we have people like you who are evidently not satisfied with this and want more challenges introduced into the standard Minecraft experience, which is why an in between mode is needed for the game, a very hard mode, that has the infinite respawning mechanic of the other lower difficulty modes, but takes survival gameplay much further.
Entirety of those diseases are just nuisances that don't really bring anything new to the game except annoying random debuff.
Especially when doing things that the player should be doing, like farming animals. Extermination of everything in sight anyone?
Unhealthy food already has its own debuffs, no need to add any new diarrhoea on top of that. Besides, Mojang officially rejected anything involving body fluids like blood or for that matter, liquid stool.
Exhaustion sounds rather dumb for me as well, it's inhibiting and nothing else, it doesn't encourage to do anything intelligent besides digging a hole and AFKing there for a quarter or so. Or using a bed. Which is penalized by airstrikes already.
Rabies sound like another minor nuisance considering that in most modes death is really cheap, especially ones that comes gradually and inevitably and is simply over afterwards.
Except hardcore. On hardcore it's going to be the worst nightmare of any player that would inevitably lead to multiple curses, slanders, tears and broken keyboards.
I already imagine memes around it
Hardcore player: Finally, a stronghold! My diamond armor, enchanted sword, bow and trusty shield will let me survive attack of any-
Random bat: Hey, guess what
In short: strong objection.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
alright, heres my take on this idea: To simplify it into a more minecraft-ey feature. There be a singular type of disease. Only in hard and hardcore, thats like a cold and you have to do a certain thing like stay near fire or lava. Its more miniscule, but I feel like this is the most probable way for it to be added.