Imagine getting biome exploration maps from the cartographer in your village, giving one of them to the wandering trader, and after a few Minecraft days or Minecraft weeks, the wandering trader comes back the village near the bell with various items from that specific biome! This would allow the player to get resources more easily from absurdly rare biomes and from new biome updates that likely will be extremely far from your Minecraft base in a post update Minecraft world.
Why I Think This is a Good Idea
It's Still Balanced!
I think a concern for many would be that the wandering trader may replace the player's desire to go out and explore. The reason I disagree with this is because of the time it could take for the trader to return. If the trader say's they will return in 3 weeks, you may want to still go out and explore yourself to make sure you need the trader to go that far out for so long. There is also the problem of cost. The trader will always charge you emeralds for their goods whereas if you were to find the biome yourself, you could get those resources for free!
The goal for this idea is for you to still want to explore your world, but not have to travel 10,000 blocks, create 100 Minecraft worlds, or wait for the wandering trader to return 1,000,000 times just for you to find a block from the Mushroom island. I doubt the developers want you to go through that much trouble for a rare island, I'm sure they'd want you to eventually find it BUT in the case that you cant, this allows for the developers to decide when you have waited long enough!
no more unfairness due to randomization!
Upvote if you like this idea, and share your thoughts on if you like it or not
This idea is interesting. It can be done. Not that the wandering trader would realy travel off in unloaded chunks,
He would simply despawn, untill a timer variable depending on the rarity of the biome in question expires.
Then the trader would spawn.
This. It'd likely be it buys the map from you, you get a few emeralds, then there's a high chance that the next one spawns with trades from that biome, repeating until one finally spawns.
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Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yeah this is a decent, simple idea I can get behind. I like it, because sometimes a specific biome will be thousands of blocks away and the trip to go out there yourself isn't worth the time and effort.
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Idea Description
Imagine getting biome exploration maps from the cartographer in your village, giving one of them to the wandering trader, and after a few Minecraft days or Minecraft weeks, the wandering trader comes back the village near the bell with various items from that specific biome! This would allow the player to get resources more easily from absurdly rare biomes and from new biome updates that likely will be extremely far from your Minecraft base in a post update Minecraft world.
This idea is interesting. It can be done. Not that the wandering trader would realy travel off in unloaded chunks,
He would simply despawn, untill a timer variable depending on the rarity of the biome in question expires.
Then the trader would spawn.
There is at least potential for a mod.
To me the only purpose the trader serves now is providing me leads.
His trades are so random and useless i don't even look what he has to offer anymore.
My projects:
-Illigal Structures (mod)
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/3042329-illigal-structures
This. It'd likely be it buys the map from you, you get a few emeralds, then there's a high chance that the next one spawns with trades from that biome, repeating until one finally spawns.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yeah this is a decent, simple idea I can get behind. I like it, because sometimes a specific biome will be thousands of blocks away and the trip to go out there yourself isn't worth the time and effort.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I... actually rather like this idea. Gives the Wandering Trader a little more value because lord knows he isn't worth too much now.
I mean, free leads are nice.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Well, that's true. His llamas are where all the value is