I mean, it really only makes sense, considering their terrain and their ghostly appearance. I'm not sure on damage amounts because that would take some balancing.
Yet, having strays slightly more dangerous than normal skeletons, due to the slowness arrows, makes the colder biomes more dangerous too. This makes these regions require more from the player, in exchange for region specific blocks such as powdered snow.
It seems that Strays are intended to do some sort of cold damage with how they shoot arrows of slowness, but now that there is freeze damage, it really only makes sense to give them freeze damage.
To keep the slowness effect, once freezing damage starts, the slowness effect could also be given to the player, imitating being cold and slowing down because of it.
Being that Strays would assumably have arrows of freezing then, potions of freezing would be theoretically be possible. Simply combining a bucket of powdered snow and an awkward potion makes sense.
From lore consistency perspective, I fully approve the concept.
From balance perspective I am uncertain and would rather be careful.
Rollback Post to RevisionRollBack
Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.