Common element - they all use one or both of newly added materials - copper or amethyst. On the attachment, copper is symbolized by orange dye and amethyst by purple dye.
1. Resistor:
> General properties similar to Repeater or Comparator;
> One side that takes imput, and the other that gives output. It does not react to redstone on the two sides;
> Decreases redstone signal strength by 3, 6, 9 or 12, being adjustable like Repeater. > Trivia - crafting recipe in attachment relates to real resistors, which use carbon as material that conducts with resistance, ceramic material as insulation, and the copper, being a very good conductor, covers ceramic case and helps dissipating heat 2. Sorter:
> General properties similar to Hopper;
> Has probe slot to insert one item into, the item can me changed only manually;
> It accepts only the same items as in probe slot, in all ways except manual insertion - it cannot take incompatible item by sucking on its own, be given by other hopper, or pushed into by dropper or dispenser;
> Will give out materials already present inside regardless of probe material;
3. Adder:
> General properties similar to Repeater or Comparator;
> Three sides take input, and one side gives output;
> It adds the signal strength from each side, so if input I is 1, input II is 3 and input III is 6, the output will be 10. The sum may exceed 15, but the output stops at 15, there is no difference between sum being 40 and 17.
> Alternate mode (toggleable like Comparator) causes to add the inversion of signal power - if input I is 13, input II is 14 and input III is 12, output will be 9 (15 - ((15 - 13) + (15 - 14) + (15 - 12)) = 15 - (2 + 1 + 3) = 15 - 6 = 9). Note - in this mode all sides must be covered with powered redstone to give any output.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The Meaning of Life, the Universe, and Everything.
Join Date:
8/20/2011
Posts:
228
Member Details
I don't see the point of the resistor. How would it be useful for redstone circuit builders? There is already a built-in resistance in redstone circuits, which is why we have to use repeaters to keep the signal going over long distances. I don't see how it would be useful to introduce a device which makes the resistance problem worse.
I don't see the point of the resistor. How would it be useful for redstone circuit builders? There is already a built-in resistance in redstone circuits, which is why we have to use repeaters to keep the signal going over long distances. I don't see how it would be useful to introduce a device which makes the resistance problem worse.
I think this idea might face some resistance!
Uh, to make the mechanisms more compact when you need more resistance without a massive coil of redstone dust sticking out of the machine?
Especially when creating a logic gate with use of Comparator or Adder?
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Uh, to make the mechanisms more compact when you need more resistance without a massive coil of redstone dust sticking out of the machine?
Especially when creating a logic gate with use of Comparator or Adder?
Ok. I'm not really an advanced redstone builder, but I have seen lots of plans on wikis which don't seem to need resistors. But if you say that they would be useful then I'll change my vote. Good luck!
Ok. I'm not really an advanced redstone builder, but I have seen lots of plans on wikis which don't seem to need resistors. But if you say that they would be useful then I'll change my vote. Good luck!
I think they may find use mainly in hands of advanced redstoners, like Mumbo Jumbo, and then designs implementing them be passed on to players without minds creative analytically to such large degree.
To be honest, I think Sorter will be the most useful out of these three, as the player will no longer have to build advanced redstone contraptions to automatise brewing.
I've made one, it's definitely not a lil tiny contraption.
I've seen Mumbo building advanced sorting machines himself, the Sorter block would not just simplify them greatly, but also allow sorting out things like tools, armors, totems, buckets and other unstackables.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
sorter would definitly be nice rn we cannot auto sort/filter unstackable items. and it could greatly reducesize, cost and laggyness(untopped off hoppers) of itemsorters/farmproduce filters.
I've had this concept in my head about a 'sticky hopper' to act as a very simple multi-item sorter.
It functions identically to a hopper, but the first item in every slot will 'stick' there. The redstone output is zero with 1 element in each slot, and only the 2nd item added to each slot can be sucked out by other hoppers. Craft recipe might be a hopper, slime, quartz, and redstone dust.
What is the point of compressing redstone circuits into single blocks?
Might be useful for making circuits more compact, especially the adder. The Sorter cannot be replicated through conventional circuit. Even Mumbo Jumbo's Finest cannot tell apart unstackables.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Common element - they all use one or both of newly added materials - copper or amethyst. On the attachment, copper is symbolized by orange dye and amethyst by purple dye.
1. Resistor:
> General properties similar to Repeater or Comparator;
> One side that takes imput, and the other that gives output. It does not react to redstone on the two sides;
> Decreases redstone signal strength by 3, 6, 9 or 12, being adjustable like Repeater.
> Trivia - crafting recipe in attachment relates to real resistors, which use carbon as material that conducts with resistance, ceramic material as insulation, and the copper, being a very good conductor, covers ceramic case and helps dissipating heat
2. Sorter:
> General properties similar to Hopper;
> Has probe slot to insert one item into, the item can me changed only manually;
> It accepts only the same items as in probe slot, in all ways except manual insertion - it cannot take incompatible item by sucking on its own, be given by other hopper, or pushed into by dropper or dispenser;
> Will give out materials already present inside regardless of probe material;
3. Adder:
> General properties similar to Repeater or Comparator;
> Three sides take input, and one side gives output;
> It adds the signal strength from each side, so if input I is 1, input II is 3 and input III is 6, the output will be 10. The sum may exceed 15, but the output stops at 15, there is no difference between sum being 40 and 17.
> Alternate mode (toggleable like Comparator) causes to add the inversion of signal power - if input I is 13, input II is 14 and input III is 12, output will be 9 (15 - ((15 - 13) + (15 - 14) + (15 - 12)) = 15 - (2 + 1 + 3) = 15 - 6 = 9). Note - in this mode all sides must be covered with powered redstone to give any output.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I don't see the point of the resistor. How would it be useful for redstone circuit builders? There is already a built-in resistance in redstone circuits, which is why we have to use repeaters to keep the signal going over long distances. I don't see how it would be useful to introduce a device which makes the resistance problem worse.
I think this idea might face some resistance!

Uh, to make the mechanisms more compact when you need more resistance without a massive coil of redstone dust sticking out of the machine?
Especially when creating a logic gate with use of Comparator or Adder?
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Ok. I'm not really an advanced redstone builder, but I have seen lots of plans on wikis which don't seem to need resistors. But if you say that they would be useful then I'll change my vote. Good luck!
I think they may find use mainly in hands of advanced redstoners, like Mumbo Jumbo, and then designs implementing them be passed on to players without minds creative analytically to such large degree.
To be honest, I think Sorter will be the most useful out of these three, as the player will no longer have to build advanced redstone contraptions to automatise brewing.
I've made one, it's definitely not a lil tiny contraption.
I've seen Mumbo building advanced sorting machines himself, the Sorter block would not just simplify them greatly, but also allow sorting out things like tools, armors, totems, buckets and other unstackables.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
sorter would definitly be nice rn we cannot auto sort/filter unstackable items. and it could greatly reducesize, cost and laggyness(untopped off hoppers) of itemsorters/farmproduce filters.
I've had this concept in my head about a 'sticky hopper' to act as a very simple multi-item sorter.
It functions identically to a hopper, but the first item in every slot will 'stick' there. The redstone output is zero with 1 element in each slot, and only the 2nd item added to each slot can be sucked out by other hoppers. Craft recipe might be a hopper, slime, quartz, and redstone dust.
What is the point of compressing redstone circuits into single blocks?
Planetary travel
Chaostone
Whales and whalefalls
Might be useful for making circuits more compact, especially the adder. The Sorter cannot be replicated through conventional circuit. Even Mumbo Jumbo's Finest cannot tell apart unstackables.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Support Resistor and Sorter, as they will help compact and (in the latter case) simplify redstone creations. Unsure about the Adder.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
Even tough i can't think up to how i could use the adder, i voted for all three components.
But i have the same problem with the comperator, i only use it's mechanic to take output from containers.
The resistor is just perfect for compacting redstone machines.
The sorter will half the iron cost for most sorting machines we build nowdays.
Also the sorter will be easyer to understand for new players!
Overall great suggestions. I want more!
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q