Capturing mobs and keeping them isn't a new idea, but I'm hoping this particular method hasn't been suggested before. If it has, I apologize in advance.
This idea consists of two new items: nets and hay.
Part 1: Nets
To create a net you would need to arrange 8 pieces of string in a square like so (with feathers being string):
Right clicking with a net on any passive mob would trap it within the net and place the animal within your inventory. Inside your inventory the animal would appear as an icon like this:
Only one animal could be held within a net at a time. You could move animals around your inventory, but you would not be able to place them inside chests. Right clicking with the animal would release it from the net and set it free. The net would then be restored to you empty, ready for use on another animal.
To create a hay block you would craft nine pieces of wheat together:
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Now hay blocks would have plenty of uses in construction and in ornamentation, as other people have suggested. But I suggest that they also have the property of saving mobs.
Any passive mob standing on a hay block would not be despawned when you move away, instead its position is saved until you return. Why hay? Because that's what you put on the floor of barns and pens.
To save animals for later, just capture them with your net and release them in a fenced off area or closed room that has a floor made entirely of hay. You'd have to be careful that they can't reach an area with a non-hay floor or they might despawn.
It would be nice if captured sheep regrew their wool after a while, and if 2 or more pigs penned close together had a chance of producing additional pigs, giving you an incentive to capture both animals rather than just harvesting them in the wild. There's already an incentive to capture cows and chickens in order to have a steady supply of milk and eggs.
I think is a pretty simple and straightforward way of adding animal husbandry to the game. Your thoughts?
You could move animals around your inventory, but you would not be able to place them inside chests.
You can store humans in chests, so wouldn't you be able to store mobs?
On-Topic: What happens if you net a aggressive mob?
In this idea I only suggest that nets work on passive mobs.
However a method for capturing aggressive mobs and keeping them in some kind of private zoo would be neat. I think that should be a little more difficult than capturing passive animals though.
Also, in SMP, would nets effect other players? Nets should also have a limited durability, to make it fair.
No, nets wouldn't affect other players. They'd only function on cows, sheep, chickens, and pigs. Maybe they could also be used on tamed wolves once they're added. It'd be a handy way of picking up your dog to keep it safe, or to transport it over terrain that its AI can't handle that well.
Maybe they could also be used on tamed wolves once they're added. It'd be a handy way of picking up your dog to keep it safe, or to transport it over terrain that its AI can't handle that well.
Maybe they could also be used on tamed wolves once they're added. It'd be a handy way of picking up your dog to keep it safe, or to transport it over terrain that its AI can't handle that well.
This idea consists of two new items: nets and hay.
Part 1: Nets
To create a net you would need to arrange 8 pieces of string in a square like so (with feathers being string):
Right clicking with a net on any passive mob would trap it within the net and place the animal within your inventory. Inside your inventory the animal would appear as an icon like this:
Only one animal could be held within a net at a time. You could move animals around your inventory, but you would not be able to place them inside chests. Right clicking with the animal would release it from the net and set it free. The net would then be restored to you empty, ready for use on another animal.
Part 2: Hay
Crafting hay blocks isn't a new suggestion (here's another recent hay idea that I took the crafting recipe from: http://www.minecraftforum.net/viewtopic.php?f=1&t=216207) but this use for them is new.
To create a hay block you would craft nine pieces of wheat together:
Now hay blocks would have plenty of uses in construction and in ornamentation, as other people have suggested. But I suggest that they also have the property of saving mobs.
Any passive mob standing on a hay block would not be despawned when you move away, instead its position is saved until you return. Why hay? Because that's what you put on the floor of barns and pens.
To save animals for later, just capture them with your net and release them in a fenced off area or closed room that has a floor made entirely of hay. You'd have to be careful that they can't reach an area with a non-hay floor or they might despawn.
It would be nice if captured sheep regrew their wool after a while, and if 2 or more pigs penned close together had a chance of producing additional pigs, giving you an incentive to capture both animals rather than just harvesting them in the wild. There's already an incentive to capture cows and chickens in order to have a steady supply of milk and eggs.
I think is a pretty simple and straightforward way of adding animal husbandry to the game. Your thoughts?
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Retired StaffYou can store humans in chests, so wouldn't you be able to store mobs?
On-Topic: What happens if you net a aggressive mob?
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In this idea I only suggest that nets work on passive mobs.
However a method for capturing aggressive mobs and keeping them in some kind of private zoo would be neat. I think that should be a little more difficult than capturing passive animals though.
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Also, in SMP, would nets effect other players? Nets should also have a limited durability, to make it fair.
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No, nets wouldn't affect other players. They'd only function on cows, sheep, chickens, and pigs. Maybe they could also be used on tamed wolves once they're added. It'd be a handy way of picking up your dog to keep it safe, or to transport it over terrain that its AI can't handle that well.
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Retired StaffOr they could add a purse :tongue.gif:
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Hah, it would give a use for all that leather.