Mobs, love them hate them or whine constantly that they are overpowered they are here for better or for worse. But right now they need desperate redesign better tactics and other changes.
Here is everything I know about mobs tactics THEY HAVE NONE
That's right, they simply run at you when they see you and hit you, allowing you to easily pick them off one by one and gather loot like CRAZY, and with the usefulness of gunpowder and bone meal, the game quickly becomes easy.So here's my idea, instead of adding a bunch of new mobs, make these ones harder. First we'll mix it up a bit with different variations of our current mobs minus the creepers, cause they are perfect as they are :tongue.gif: Zombies
Zombies are fairly simple mobs with a pretty bad drop, considering you can grab it from a chicken, who are a lot more satisfying to kill, but Notch said that he only made them drop that cause he couldn't think of anything for them to drop and chickens had not been implemented yet, so I am going to take the liberty of assuming Notch is willing to change their drop. TIERS
Zombies along with all other mobs will have tiers in my suggestion. I think that they should have armor for their separating tiers, considering that they are basically supposed to just be humans with a zombie disease it isn't to hard to imagine them having armor or weapons
Wood Sword
Have a 25% chance of replacing a normal zombie spawning (this seems ridiculous but read on and it will make more sense)
Damage Modifier (all 1 half heart more)
Easy: 2 hearts
Normal: 3 hearts
Hard: 4 hearts
Leather Armor Wood Sword
have a 25% chance of replacing a WOODEN TOOLED zombie (see make sense now?)
Leather Armor (like survival test helmet or chest plate (possibly both)
take less damage basically, I dont know durability
Leather armor Stone Sword
Does 1 full more heart of damage than bare fisted
Easy: 2 and 1 half hearts
Medium: 3 and 1 half hearts
Hard: 4 and 1 half hearts
Do you want iron tooled zombies? Vote! DROPS
They should drop maggots for use as bait in fishing.
Your fishing rod would use bait like the bow uses arrows and it gives you maybe a better fish? or decreases time it takes to fish? Ideas please SPIDERS
Spiders are fairly difficult due to their ability to climb walls and fences, but the player quickly learns to take advantage of their two block width TIERS
TARANTULA
Moves slower than normal spider but do more damage
EASY: 1 and 1 half hearts
MEDIUM: 2 hearts
HARD: 2 and 1 half hearts
Spawns maybe 15% of the time a normal spider would spawn
Daddy long legs
Does the same damage but moves 25% faster than the normal spider, but have only 8 hearts
BLACK WIDOW
The most fearsome spider it does more damage plus conventional spider traps dont work, because it is (1x2x1)
Easy: 1 heart plus 2 hearts over time due to venom
Medium: 2 hearts plus a loss of 2 and a half hearts due to venom
Hard: 2 and 1 half hearts plus a loss of 3 hearts due to venom
Black widow drops string plus venom sack applied to arrows, as has been suggested does poison damage in reverse order for the difficulties SKELETONS
Poison Arrow Shooters
Skeletons that shoot poison arrows
Easy: 1 heart plus 2 hearts over time due to venom
Medium: 2 hearts plus a loss of 2 and a half hearts due to venom
Hard:3 half hearts plus a loss of 3 hearts due to venom
Only one new tier due to all the new terrifying SPIDER JOCKEYS TACTICS
Mobs should do intelligent things, such as pushing you into a dead end for cave systems, lava pits,or a wall for the surface.
Mobs should also stay clustered, and like zombie pigmen, if one is aggravated others (within a smaller radius of course) join in , maybe a 5 block radius.
Post your ideas praises and criticisms
1) I like that I get better at protecting myself as the game goes on. It allows me to more easily construct and explore. If the mobs get harder as I get better at protecting myself, what's the point of trying?
2) I don't see a way to measure the player's ability or "level" in order to create "leveled" mobs. Each person plays so differently, it would be impossible to create an even curve for all players.
3) That is a LOT of work and a LOT of code with a LOT of potential for long-term bugs, just to change content that we already have.
4) You want harder mobs? The game has a difficulty setting. Use it.
1) I like that I get better at protecting myself as the game goes on. It allows me to more easily construct and explore. If the mobs get harder as I get better at protecting myself, what's the point of trying?
2) I don't see a way to measure the player's ability or "level" in order to create "leveled" mobs. Each person plays so differently, it would be impossible to create an even curve for all players.
3) That is a LOT of work and a LOT of code with a LOT of potential for long-term bugs, just to change content that we already have.
4) You want harder mobs? The game has a difficulty setting. Use it.
i already play on hard, but the point is is that the mobs are dumb, not like idea wise but they have no really good tactics, I am suggesting that making them harder or giving them tactics would make the game more interesting.
Also if you get better at protecting yourself, and the mobs get better at fighting, the point in trying is so that your never overwhelmed.
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Here is everything I know about mobs tactics
THEY HAVE NONE
That's right, they simply run at you when they see you and hit you, allowing you to easily pick them off one by one and gather loot like CRAZY, and with the usefulness of gunpowder and bone meal, the game quickly becomes easy.So here's my idea, instead of adding a bunch of new mobs, make these ones harder. First we'll mix it up a bit with different variations of our current mobs minus the creepers, cause they are perfect as they are :tongue.gif:
Zombies
Zombies are fairly simple mobs with a pretty bad drop, considering you can grab it from a chicken, who are a lot more satisfying to kill, but Notch said that he only made them drop that cause he couldn't think of anything for them to drop and chickens had not been implemented yet, so I am going to take the liberty of assuming Notch is willing to change their drop.
TIERS
Zombies along with all other mobs will have tiers in my suggestion. I think that they should have armor for their separating tiers, considering that they are basically supposed to just be humans with a zombie disease it isn't to hard to imagine them having armor or weapons
Wood Sword
Have a 25% chance of replacing a normal zombie spawning (this seems ridiculous but read on and it will make more sense)
Damage Modifier (all 1 half heart more)
Easy: 2 hearts
Normal: 3 hearts
Hard: 4 hearts
Leather Armor Wood Sword
have a 25% chance of replacing a WOODEN TOOLED zombie (see make sense now?)
Leather Armor (like survival test helmet or chest plate (possibly both)
take less damage basically, I dont know durability
Leather armor Stone Sword
Does 1 full more heart of damage than bare fisted
Easy: 2 and 1 half hearts
Medium: 3 and 1 half hearts
Hard: 4 and 1 half hearts
Do you want iron tooled zombies? Vote!
DROPS
They should drop maggots for use as bait in fishing.
Your fishing rod would use bait like the bow uses arrows and it gives you maybe a better fish? or decreases time it takes to fish? Ideas please
SPIDERS
Spiders are fairly difficult due to their ability to climb walls and fences, but the player quickly learns to take advantage of their two block width
TIERS
TARANTULA
Moves slower than normal spider but do more damage
EASY: 1 and 1 half hearts
MEDIUM: 2 hearts
HARD: 2 and 1 half hearts
Spawns maybe 15% of the time a normal spider would spawn
Daddy long legs
Does the same damage but moves 25% faster than the normal spider, but have only 8 hearts
BLACK WIDOW
The most fearsome spider it does more damage plus conventional spider traps dont work, because it is (1x2x1)
Easy: 1 heart plus 2 hearts over time due to venom
Medium: 2 hearts plus a loss of 2 and a half hearts due to venom
Hard: 2 and 1 half hearts plus a loss of 3 hearts due to venom
Black widow drops string plus venom sack applied to arrows, as has been suggested does poison damage in reverse order for the difficulties
SKELETONS
Poison Arrow Shooters
Skeletons that shoot poison arrows
Easy: 1 heart plus 2 hearts over time due to venom
Medium: 2 hearts plus a loss of 2 and a half hearts due to venom
Hard:3 half hearts plus a loss of 3 hearts due to venom
Only one new tier due to all the new terrifying SPIDER JOCKEYS
TACTICS
Mobs should do intelligent things, such as pushing you into a dead end for cave systems, lava pits,or a wall for the surface.
Mobs should also stay clustered, and like zombie pigmen, if one is aggravated others (within a smaller radius of course) join in , maybe a 5 block radius.
Post your ideas praises and criticisms
Also, no zombie iron tools.
1) I like that I get better at protecting myself as the game goes on. It allows me to more easily construct and explore. If the mobs get harder as I get better at protecting myself, what's the point of trying?
2) I don't see a way to measure the player's ability or "level" in order to create "leveled" mobs. Each person plays so differently, it would be impossible to create an even curve for all players.
3) That is a LOT of work and a LOT of code with a LOT of potential for long-term bugs, just to change content that we already have.
4) You want harder mobs? The game has a difficulty setting. Use it.
i already play on hard, but the point is is that the mobs are dumb, not like idea wise but they have no really good tactics, I am suggesting that making them harder or giving them tactics would make the game more interesting.
Also if you get better at protecting yourself, and the mobs get better at fighting, the point in trying is so that your never overwhelmed.