Gems... maybe, I need more detail--I certainly wouldn't mind crystals or geodes for decorative blocks. I don't necessarily know that we need tonnes of armor upgrades at this stage, though something to alter the value of Gold armor wouldn't be bad.
Cave biomes? Yes.
Elaborate on cave temperatures. In Minecraft, temperature doesn't really impact gameplay too much other than foliage palette and the fate of your Snow Golems, so I'm not sure how much value it would have for caves (especially since most caves, if you have ever been in one, range from chilly to freezing).
Dungeons bigger and better... elaborate again, please. I do agree but it's a little vague--how would you suggest they be made better?
As far as expanding the Y limit to -200... I'm not convinced. I think it's possible we'll see the height limit get bumped up for the Mountains update, but I don't think the underground needs this insanely large expansion--_maybe_ 32-64 blocks, tops.
Specificity helps and in any case, I would be shocked if this happens in 1.17. Updating the game's caves will probably be a pretty major update, so I don't think it'll happen until 1.18 or later, if I am to be honest. IMO, 1.17 is likely to be the Mountains update, or one (or both) of the biomes from the previous Biome vote.
Gems... maybe, I need more detail--I certainly wouldn't mind crystals or geodes for decorative blocks. I don't necessarily know that we need tonnes of armor upgrades at this stage, though something to alter the value of Gold armor wouldn't be bad.
Cave biomes? Yes.
Elaborate on cave temperatures. In Minecraft, temperature doesn't really impact gameplay too much other than foliage palette and the fate of your Snow Golems, so I'm not sure how much value it would have for caves (especially since most caves, if you have ever been in one, range from chilly to freezing).
Dungeons bigger and better... elaborate again, please. I do agree but it's a little vague--how would you suggest they be made better?
As far as expanding the Y limit to -200... I'm not convinced. I think it's possible we'll see the height limit get bumped up for the Mountains update, but I don't think the underground needs this insanely large expansion--_maybe_ 32-64 blocks, tops.
Specificity helps and in any case, I would be shocked if this happens in 1.17. Updating the game's caves will probably be a pretty major update, so I don't think it'll happen until 1.18 or later, if I am to be honest. IMO, 1.17 is likely to be the Mountains update, or one (or both) of the biomes from the previous Biome vote.
Gems can be used to give small but permanent effects and yes, they can be used as decorative blocks. They can also be used to increase durability and enchantability.
Cave temperatures can be something like a category for biomes. For example a "frosty" cave can generate in the "cold" caves, meanwhile a "lava" cave can generate in the "warm" caves.
As for dungeons, right now they are kind of, well grose. They are just a cube with a mob spawner. Maybe dungeons can be expanded to have multiple rooms, as well as more spawners and loot.
I think it would be cool to expand the Y limit to -200, but I guess if that is a little bit overkill maybe -128.
I am not fully sure if it will be 1.17, 1.18 or 1.19, I guess we have to wait until September to make sure! I have a feeling they might announce the update in September, then make a minor update in January 2021, and start the Snapshots in March 2021 like the nether update.
As it seems for the way everything is, ever since 1.14 this is how they are updating
(My other post was taken down soooo)
Hello there! I have been playing minecraft since 1.2 and here is my suggestion for 1.17!
Cave Update:
-Add gems that can give small boosts to your gear.
-Add cave biomes, take Terraria as an example.
-Add cave temperatures.
-Make dungeons better and bigger.
-Extend the Y limit to -200 for EVEN more cave exploration.
1. Mined gems? No, thank you. We have enchantments. If anything, I'd rather different alloys to make armour of.
2. Cave biomes? Uh, not in that sense for my taste... IMO what we need is geological modification to terrain generation, for example biomes where baseline stone is replaced with limestone and are riddled with caves with stalactites and stalagmites, volcanic biomes with lots of basalt and vanilla stone and lots of ravines with lava on bottom, as well as former volcanic ones with only some caves, lots of abandoned mineshafts, some ravines and diorite/granite/andesite instead of stone.
Naturally, that would mean that stone tools should be craftable from diorite, granite, andesite and limestone.
3. Cave temperatures? What? That would need additional temperature mechanics for all interior spaces. Very complicated solution, and considering that temperature affects only snow golems, it's not worth it.
4. I approve proposal of changing dungeons.
5. Do you realize how many world generation problems further extension of world depth would cause? It's some serious issues.
6. Don't forget that the mountain update has priority.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I like how Quark improves caves and adds larger dungeons- and definitely think this could be incorporated into the actual game, adding more incentive to explore further underground. (Yes, it would definitely require a pretty big terrain generator rework), but it would be interesting to see, say, subterranean forests, ice or sand caves, etc; as well as larger dungeons, possibly accessible from the Overworld. I don't really think more ores are necessary- it just seems sort of needlessly complicated- but maybe cave biomes could be added that feature a specific ore type? Such as gold being more common in sandy caves, iron in frozen caves, etc.
I like how Quark improves caves and adds larger dungeons- and definitely think this could be incorporated into the actual game, adding more incentive to explore further underground. (Yes, it would definitely require a pretty big terrain generator rework), but it would be interesting to see, say, subterranean forests, ice or sand caves, etc; as well as larger dungeons, possibly accessible from the Overworld. I don't really think more ores are necessary- it just seems sort of needlessly complicated- but maybe cave biomes could be added that feature a specific ore type? Such as gold being more common in sandy caves, iron in frozen caves, etc.
I like how Quark improves caves and adds larger dungeons- and definitely think this could be incorporated into the actual game, adding more incentive to explore further underground. (Yes, it would definitely require a pretty big terrain generator rework), but it would be interesting to see, say, subterranean forests, ice or sand caves, etc; as well as larger dungeons, possibly accessible from the Overworld. I don't really think more ores are necessary- it just seems sort of needlessly complicated- but maybe cave biomes could be added that feature a specific ore type? Such as gold being more common in sandy caves, iron in frozen caves, etc.
I'd rather make the ore availability biome-based rather than directly cave-based.
Bulk of ore is accessed not by caving, but by strip-mining.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
(My other post was taken down soooo)
Hello there! I have been playing minecraft since 1.2 and here is my suggestion for 1.17!
Cave Update:
-Add gems that can give small boosts to your gear.
-Add cave biomes, take Terraria as an example.
-Add cave temperatures.
-Make dungeons better and bigger.
-Extend the Y limit to -200 for EVEN more cave exploration.
Gems... maybe, I need more detail--I certainly wouldn't mind crystals or geodes for decorative blocks. I don't necessarily know that we need tonnes of armor upgrades at this stage, though something to alter the value of Gold armor wouldn't be bad.
Cave biomes? Yes.
Elaborate on cave temperatures. In Minecraft, temperature doesn't really impact gameplay too much other than foliage palette and the fate of your Snow Golems, so I'm not sure how much value it would have for caves (especially since most caves, if you have ever been in one, range from chilly to freezing).
Dungeons bigger and better... elaborate again, please. I do agree but it's a little vague--how would you suggest they be made better?
As far as expanding the Y limit to -200... I'm not convinced. I think it's possible we'll see the height limit get bumped up for the Mountains update, but I don't think the underground needs this insanely large expansion--_maybe_ 32-64 blocks, tops.
Specificity helps and in any case, I would be shocked if this happens in 1.17. Updating the game's caves will probably be a pretty major update, so I don't think it'll happen until 1.18 or later, if I am to be honest. IMO, 1.17 is likely to be the Mountains update, or one (or both) of the biomes from the previous Biome vote.
Gems can be used to give small but permanent effects and yes, they can be used as decorative blocks. They can also be used to increase durability and enchantability.
Cave temperatures can be something like a category for biomes. For example a "frosty" cave can generate in the "cold" caves, meanwhile a "lava" cave can generate in the "warm" caves.
As for dungeons, right now they are kind of, well grose. They are just a cube with a mob spawner. Maybe dungeons can be expanded to have multiple rooms, as well as more spawners and loot.
I think it would be cool to expand the Y limit to -200, but I guess if that is a little bit overkill maybe -128.
I am not fully sure if it will be 1.17, 1.18 or 1.19, I guess we have to wait until September to make sure! I have a feeling they might announce the update in September, then make a minor update in January 2021, and start the Snapshots in March 2021 like the nether update.
As it seems for the way everything is, ever since 1.14 this is how they are updating
Major Update improving the game (1.14)
Minor Update adding to the game (1.15)
Major Update improving the game (1.16)
etc.
1. Mined gems? No, thank you. We have enchantments. If anything, I'd rather different alloys to make armour of.
2. Cave biomes? Uh, not in that sense for my taste... IMO what we need is geological modification to terrain generation, for example biomes where baseline stone is replaced with limestone and are riddled with caves with stalactites and stalagmites, volcanic biomes with lots of basalt and vanilla stone and lots of ravines with lava on bottom, as well as former volcanic ones with only some caves, lots of abandoned mineshafts, some ravines and diorite/granite/andesite instead of stone.
Naturally, that would mean that stone tools should be craftable from diorite, granite, andesite and limestone.
3. Cave temperatures? What? That would need additional temperature mechanics for all interior spaces. Very complicated solution, and considering that temperature affects only snow golems, it's not worth it.
4. I approve proposal of changing dungeons.
5. Do you realize how many world generation problems further extension of world depth would cause? It's some serious issues.
6. Don't forget that the mountain update has priority.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I like how Quark improves caves and adds larger dungeons- and definitely think this could be incorporated into the actual game, adding more incentive to explore further underground. (Yes, it would definitely require a pretty big terrain generator rework), but it would be interesting to see, say, subterranean forests, ice or sand caves, etc; as well as larger dungeons, possibly accessible from the Overworld. I don't really think more ores are necessary- it just seems sort of needlessly complicated- but maybe cave biomes could be added that feature a specific ore type? Such as gold being more common in sandy caves, iron in frozen caves, etc.
Cooking with Mindthemoods ~ Biomes ~ Archeology
---
~ My Portfolio ~ Skindex ~ Test ~ Discs ~
Yeah I agree. Thanks for commenting lol
I'd rather make the ore availability biome-based rather than directly cave-based.
Bulk of ore is accessed not by caving, but by strip-mining.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out