It's an alright idea by itself, but I don't know if I personally would add something like this, seeing as how painfully easy it is to get sand. I'd still support anyway.
Well at first it is easy to find glass until you cleaned every beach and desert. Then you destroyed your environment and are ruined. Anyways I like it realistic and hope to get more people to support this.
I think this would undermine the value of Silk Touch somewhat. I think it'd be better if Broken Glass gave you back a Glass Pane--so you're still recovering something, just not the full block.
Panes themselves could have a 15% chance (+5% per level of Fortune) to drop Broken Glass when broken
It's an alright idea by itself, but I don't know if I personally would add something like this, seeing as how painfully easy it is to get sand. I'd still support anyway.
easy if you're next to a mesa, desert biome or a beach bordering on an ocean biome, but in other biomes it is not found in large quantities and if it were not for wondering traders, sand would not be a renewable resource. Glass doesn't even affect gameplay that much so why not have broken glass drop shards which you can use to recycle in a furnace?
I thought OP meant broken glass as in a broken texture and a hitbox that arrows could fly through, mostly for use in rundown-themed builds. Either way I give support!
I like the idea, especially if you can use broken glass shards as a replacement for flint in arrow recipes.
Yeah... sorry but that's an awful idea. People will just place down glass, shatter it and get easy shards as a flint replacement. Spoils the point of finding gravel. Item replacement ideas usually fail hard because of that reason.
easy if you're next to a mesa, desert biome or a beach bordering on an ocean biome, but in other biomes it is not found in large quantities and if it were not for wondering traders, sand would not be a renewable resource. Glass doesn't even affect gameplay that much so why not have broken glass drop shards which you can use to recycle in a furnace?
You underestimate how much glass you can get from rivers or even the little lakes everywhere; I use quite a lot of glass in my bases but I've never had issues finding enough even with no sandy biomes nearby:
I used 2880 glass blocks and 5990 glass panes, which required about 5126 sand, which all of which came from bodies of water around the area (a couple lakes in the area where I built it and nearby underwater areas, you can see that there isn't any sand in the water in front as I removed it and replaced it with dirt); the closest desert is hundreds of blocks away and I only found it long after the "end-game" as I always stay within 100 or so blocks of spawn until then (except to find a stronghold).
That said, making glass behave like glowstone wouldn't be a bad idea, where it drops 2-4 shards with Fortune only increasing the chance of getting more than 2 drops but limited to 4 with no guarantee that you'll get that many so Silk Touch is still preferable (in addition to the cost of having to smelt it back into glass blocks). Glass panes would have to average no more than 1.5 shards (6 glass = 16 panes; 1 pane = 0.375 glass), so they'd probably default to 0-1 drops with Fortune increasing the chance of 1; alternatively, making glass require 9 shards would allow panes to always drop at least 1 (e.g. 1-3, with Fortune increasing the chance of 2-3 drops).
I thank you all for the answers guys, especially the last one. I don't want anything with luck or something but simply some realism in Term for breaking glass. Thats all!
P.S: I also can find a lot of sand but I don't want to destroy the environment too hard (s I am very happ abour farming worlds in multiplayer). xD
I thought OP meant broken glass as in a broken texture and a hitbox that arrows could fly through, mostly for use in rundown-themed builds. Either way I give support!
I'd like a bear-trap style broken glass object similar to berry bushes or magma blocks.
You underestimate how much glass you can get from rivers or even the little lakes everywhere; I use quite a lot of glass in my bases but I've never had issues finding enough even with no sandy biomes nearby:
I used 2880 glass blocks and 5990 glass panes, which required about 5126 sand, which all of which came from bodies of water around the area (a couple lakes in the area where I built it and nearby underwater areas, you can see that there isn't any sand in the water in front as I removed it and replaced it with dirt); the closest desert is hundreds of blocks away and I only found it long after the "end-game" as I always stay within 100 or so blocks of spawn until then (except to find a stronghold).
That said, making glass behave like glowstone wouldn't be a bad idea, where it drops 2-4 shards with Fortune only increasing the chance of getting more than 2 drops but limited to 4 with no guarantee that you'll get that many so Silk Touch is still preferable (in addition to the cost of having to smelt it back into glass blocks). Glass panes would have to average no more than 1.5 shards (6 glass = 16 panes; 1 pane = 0.375 glass), so they'd probably default to 0-1 drops with Fortune increasing the chance of 1; alternatively, making glass require 9 shards would allow panes to always drop at least 1 (e.g. 1-3, with Fortune increasing the chance of 2-3 drops).
It all depends on how much sand you need, but 5,900 glass panes would only be enough to fill up almost 2 double chests, 1 double chest is the equivalent of about 54 stacks of items in a value of 64 each. You need 6 glass blocks to make 16 glass panes, so really you're looking at less than a full double chest of sand to make those. Sure you can use this to make say a glass dome structure, or multiple greenhouses in your village
But I have greenhouse designs that consumed about 2 full stacks of sand each and they're only small ones.
and they're only small ones, in future I intend to build greenhouses in a shape of a dome some point on my current world which will certainly require a double chest full of sand to complete, if not a bit more, some for food items, and another for pet rabbits inside with ponds and jungle trees with them. I've decided I want the dome to have the floor space of about 128 blocks in diameter, truth is this is only a small one also. Big domes will be reserved for underwater city designs which will span 200 blocks in diameter, though hopefully Mojang increases the render distance by then, because 10 chunks is lame. Realms should have been 16 chunks render distance at minimum, preferably 22/24, otherwise it disincentivizes people to do ambitious builds.
How hoften did that happen to us? We accidentely broke a block of glass or misplaced one and we have to get new glass.
Here my suggestion: You get glass fragments by broking glass blocks and have to put them in the furnace again to get a block of glass.
Yes, glass shards, I made a suggestion just like this one, but I agree with you.
We should be able to recycle them by collecting their shards or fragments to put into a furnace again.
Otherwise we end up with wasted resources.
It's an alright idea by itself, but I don't know if I personally would add something like this, seeing as how painfully easy it is to get sand. I'd still support anyway.
Well at first it is easy to find glass until you cleaned every beach and desert. Then you destroyed your environment and are ruined. Anyways I like it realistic and hope to get more people to support this.
I think this would undermine the value of Silk Touch somewhat. I think it'd be better if Broken Glass gave you back a Glass Pane--so you're still recovering something, just not the full block.
Panes themselves could have a 15% chance (+5% per level of Fortune) to drop Broken Glass when broken
easy if you're next to a mesa, desert biome or a beach bordering on an ocean biome, but in other biomes it is not found in large quantities and if it were not for wondering traders, sand would not be a renewable resource. Glass doesn't even affect gameplay that much so why not have broken glass drop shards which you can use to recycle in a furnace?
I thought OP meant broken glass as in a broken texture and a hitbox that arrows could fly through, mostly for use in rundown-themed builds. Either way I give support!
I like the idea, especially if you can use broken glass shards as a replacement for flint in arrow recipes.
Want to see my suggestions? Here they are!
I am also known as GameWyrm or GameWyrm97. You can also find me at snapshotmc.com
Yeah... sorry but that's an awful idea. People will just place down glass, shatter it and get easy shards as a flint replacement. Spoils the point of finding gravel. Item replacement ideas usually fail hard because of that reason.
You underestimate how much glass you can get from rivers or even the little lakes everywhere; I use quite a lot of glass in my bases but I've never had issues finding enough even with no sandy biomes nearby:
I used 2880 glass blocks and 5990 glass panes, which required about 5126 sand, which all of which came from bodies of water around the area (a couple lakes in the area where I built it and nearby underwater areas, you can see that there isn't any sand in the water in front as I removed it and replaced it with dirt); the closest desert is hundreds of blocks away and I only found it long after the "end-game" as I always stay within 100 or so blocks of spawn until then (except to find a stronghold).
That said, making glass behave like glowstone wouldn't be a bad idea, where it drops 2-4 shards with Fortune only increasing the chance of getting more than 2 drops but limited to 4 with no guarantee that you'll get that many so Silk Touch is still preferable (in addition to the cost of having to smelt it back into glass blocks). Glass panes would have to average no more than 1.5 shards (6 glass = 16 panes; 1 pane = 0.375 glass), so they'd probably default to 0-1 drops with Fortune increasing the chance of 1; alternatively, making glass require 9 shards would allow panes to always drop at least 1 (e.g. 1-3, with Fortune increasing the chance of 2-3 drops).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I thank you all for the answers guys, especially the last one. I don't want anything with luck or something but simply some realism in Term for breaking glass. Thats all!
P.S: I also can find a lot of sand but I don't want to destroy the environment too hard (s I am very happ abour farming worlds in multiplayer). xD
I'd like a bear-trap style broken glass object similar to berry bushes or magma blocks.
It all depends on how much sand you need, but 5,900 glass panes would only be enough to fill up almost 2 double chests, 1 double chest is the equivalent of about 54 stacks of items in a value of 64 each. You need 6 glass blocks to make 16 glass panes, so really you're looking at less than a full double chest of sand to make those. Sure you can use this to make say a glass dome structure, or multiple greenhouses in your village
But I have greenhouse designs that consumed about 2 full stacks of sand each and they're only small ones.
and they're only small ones, in future I intend to build greenhouses in a shape of a dome some point on my current world which will certainly require a double chest full of sand to complete, if not a bit more, some for food items, and another for pet rabbits inside with ponds and jungle trees with them. I've decided I want the dome to have the floor space of about 128 blocks in diameter, truth is this is only a small one also. Big domes will be reserved for underwater city designs which will span 200 blocks in diameter, though hopefully Mojang increases the render distance by then, because 10 chunks is lame. Realms should have been 16 chunks render distance at minimum, preferably 22/24, otherwise it disincentivizes people to do ambitious builds.