Minecraft is one of the greatest games ever made. The limits are boundless. The imagination and creativity used in this game are second to none, and yet still, something feels vastley empty upon this fantastic game.
In survival mode, you are to survive as long as you can while mining for resources and crafting items to aid this. You Battle enemies that spawn at night and kill passive mobs for food. You are tasked with doing many things that are aimed as goals for the game. These include acquiring the highest Tier of armour and weapons, as well as travelling to the recently updated Nether and then the End, to face off with the Ender Dragon, the main antagonist of Minecraft. But if you still want something else to battle created by your own hand you can summon the wither, the secondary boss and antagonist of Minecraft to battle as well.
The game thus far has evolved. With more realistic updates like the aquatic and more fantastic and adventurous updates like the Nether update, we can expect a lot more to come.
Now this is not, what I am sure has been mentioned multiple times, petty fixes or updates to much pre-existing things or complex code related update based on more acurrate or newly designed random generation update. This is, what I hope to appear to be, different.
This is a tactical long term idea to gradually persue based on what could have people spend more time on Minecraft, with more detailed and straightforward ideas rather than vauge ones that are used with random results and unexpected complexes.
My first suggestion / idea for Minecraft is one probably most key to what I mentioned in the previous paragraph. Minecraft can sometime feel a little empty. The process/path to killing the ender dragon is one of straight forward, with things to do along the way. Now all of these ideas that I list will most likely interconnected, but may be able to be pulled off individually. To help understand some of the suggestions,
I will have to show other uses of this idea in other games.
For my first: An extended world full of more imaginative biomes. After the Nether update, the idea came to me to have something that would help Minecraft even further as a whole rather than a part of the game. More biomes would give the player more exploration time and more wonders to awe at. The world map can look a little plain sometimes, being just grass, sand, red sand and sea, with little other features. It feels a bit plain, especially how they mirror what biomes we have in real life. We could use more biome like the crimson forrest: original, beautiful to look at, and unique to Minecraft. A game which as mastered this is Terraria, which recently met its final update, and has a grand collection of biomes with different made up themes.
My second Idea / suggestion is kind of an extention of the previous one: more mobs, and animals (Including one's that come at day). So, (kinda) breaking a tradition here is some harder mobs spawn at the day in harder biomes. And mobs that don't follow the rules or limitations of normal mobs. This minecraft has been doing, but on a smaller scale and one at a time. We should introduce mobs that require certain weapons or special conditions to damage or kill it, making it so not any normal player can kill this.
My third idea contradicts what may be my most effective contribution to what Minecraft can feel a little plain. My Idea - more things the player can do. Now I know I promised not to be vague, but this can come in any form of way. In the game, we can mine, place blocks, craft, glide, fly, shoot, even swim, and many more, but there is still a lot the player can't do. This can come under a few catagories, mainly the things that allow smoother movement and control, and abilities the player is able to tap into, like grappling, or swinging, however the more movement based version can be like double jumps, or a speed boost. Mainly, I would suggest abilites that the player can do rather than the control of the player. Make there be more things you can do in the game that can help players.
My fourth idea is definetly my most AMBITIOUS one yet. This is something that comes above all others at this point, which says something. This would be able to single handedly fix the emptyness of Minecraft. No longer the plain game, rather the more live looking.
Now, my idea is filling the world with structures and mass structures like the following. Something to fill the world, make it seem alive.
Castles - a place you can only access while wearing Iron armour while holding a banner customised to the Knights logo; inside you can find Knights and baron squires, who fight off mobs and are good to interact with
A Rebooted Dungeon - we already have Dungeons in Minecraft (not referencing the seperate game), which are stone enclosures with a monster spawn of zombies. We could have this rebooted into a dungeon like the one of the spin off Game - just not too similar, or crazy. Just like the stronghold, but bigger, with more NCPs in the style of Minecraft Dungeons characters who can assist you with currency. Like the original Dungeons, these also hold a lot of loot, but guarded accordingly.
Sky Cities - That's right! I really want this to happen! And I am not the only one! There should be an item - like a jetpack or just an upgraded Elytra - to allow you to access the sky plane, where there are cloud islands that are full of fantasy mobs and loot in the sky. You cannot use blocks to get up here - as if you go past the barrier to the sky planes without the jetpack/elydrea equipped - you would die instantly.
CITIES - The one you should add the most! Although it can be made by the public if on a massive online server, it would be nice to see an authentic cites by mojang, based on the one of the cities and city structures in the
2011 - 2018 tutorial world (Rip). This could introduce townsfolk, more authentic looking people who look like the players, in the same style of Steve and Alex. They could be a more advanced vilkiger used for different purposes like quests which ends in fair rewards.
My Fith Idea / Suggestion is very well linked to the past one and I feel is almost as important - wondering NCP scattered around the world. Wether in houses in Villages or Cities or hunting in caves or even fighting in dungeons when playing local multilayer or even live multilayer it is always reassuring to see NCP to help when you're lost.
The two previous ideas combined is what Minecraft should aim for. Scatter the lands with NCPs and give loads of structures and locations to visit while also (obviously) giving the player enough room to build and develop their own villigees.
Now I'm not asking to turn Minecraft into a Triple A RPG game with this, it just gives more life to the world. And wandering through the same old biomes at day can be really dull and boring especially when lost and kind of seems plain, pointless, and uneventful.
My Sixth Idea / Suggestion is: Mini-Bosses and events.
After playing the first 15 consecutive nights in the game events trigger, lasting sometimes a whole day, and occur every 3-6 days. They summon bosses, with minions to defeat. When the boss is defeated along with the minions it would end the event and give the player a reward. If the event ends before the player slays the boss, the boss would departure giving no reward.
The Events are often themed, with the bosses and minions following the theme. The theme could be fire, ice, or even redstone! This would prove something to give the player a challenge if they want to battle something other than mid-night mobs.
My seventh idea, which I think is one of the coolest, is spells!
This is something small I could see Mojang trying to incorporate. Spells can be simple - but deadly as you use different materials (some borrowed from brewing) to craft element based spells which can for instence act as an enhanced an infinite fire charge, or like a water spell that acts like a water gun. Even a lightning spell Could commence.
To give more understanding to this - think of a game called Portal Knights (If you have ever played it). That game utilises spells as a secondary weapon, which can be used using mana. This would be the perfect addition to Minecraft to finally tie the knot with the arts of witchcraft and wizardry.
My Eighth and Final Idea / suggestion is a popular and probably common one - more Armour and weapon sets (but with different and key attributes)
Remember when everyone said gold was useless, so mojang made hold relevent in the Nether update? What if we could do that and go beyond this with new armour sets.
Again, I am sorry to compare this with Terraria, but Terraria has a wide range and variety of armour and weapon sets designed with a key purpose for each one.
In Minecraft, we could have a system similar to this, but more advanced - armour that allows you to swim in lava, gives fire resistance 24/7 and even leaves a fire trail - while anything aquatic damages it... And vis versa.
This could certainly be used to cross certain biomes that maybe you can't survive without the suits, like a fire biome, or a poisoned biome. This would also heavily improve pvp, as given certain armour sets certain weaknesses to other elements would revolutionise Minecraft! Peopem would play solely for PvP!
Now I know you're wondering why I can't have some modder do this for me, or why I care so much about what could help people invest or reinvest into Minecraft, or why I wrote this mega-essay about this, and it all leads to the same conclusion...
Minecraft is a key part of my childhood, as gaming always has been. It is for many children across the world an imaginative ms da crwtive game which crafted a defining moment in their lives. It Brough families and people together and embraced what not a lot of games had in 2009 - creativity. And still does to this day!
I just want Minecraft to be the best it can be, not just for me, but for everyone! I think this should be an official part of the game because I want my ideas to be shared and to be enjoyed by all, and I hope that this gains the attention of not just the officials, but the fans, giving hope to Minecraft!