I propose a new, fairly rare, surface overworld structure.
- Generation based on 9x9 (3-block thick wall) towers, between them go enclosed 7x7 (two block thick wall) corridors without windows
- Construction material - ceramic bricks, stone bricks, cobblestone, terracotta, concrete;;
- Towers have exits that allow to go on top of corridors with battlements, the towers themselves have a 3x3 staircase inside, a 5x5 3-blocks high ring of air surrounds staircase on level of exits to battlements, corridors or subterranean structures;
- Chests with generic loot in corridors;
- Towers lead to underground sections connected to caves;
- Occasional piston traps and dispensers with potions of harming;
- Occasional cobwebs and silverfish-infested blocks;
- Occasional furniture in corridors, like tables, chairs, beds, working stations;
- Well-armoured hostile skeleton soldiers with bows and swords generate almost everywhere within, but do not despawn or respawn, like Piglin Brutes, with stats of normal skeletons, except generation parameters, inability to trigger other mobs and sun immunity;
- Occasional "armouries" underground, with a large number of skeleton soldiers and large quantity of weapons;
- Occasional spider stables where soldier jockeys spawn and have spider-related loot;
- Occasional shrine rooms where...
- ...rare mini-boss lich spawns, and raises ordinary skeletons and zombies from afar, or slashes you with draining sword with high knockback if you come close. Takes time to switch from sword to summoning mode and vice versa, but if you will stay too close for longer time, he will continue slashing. Berserk-level fast. Change distances from time to time or you will die sooner or later.
- Drops lich sword that deals as much damage as iron sword, is constantly glowing, has high durability, is resisting enchanting in every possible way, has absurd knockback and gives back 1-1.5 hearts of damage each time you land a hit (less if opponent is armoured, none if opponent is undead), and is repaired with use of lapis lazuli.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Perhaps we could use this idea to add another undead mob type, vampires, or draculas that live inside the newly generated castle structures
Players would have to exercise caution when entering these castles as they would be guarded by the armoured skeletons you mentioned who are immune to sunlight, and have vampires lurking around at night time, in the day time they rest inside coffins inside a hidden chamber within the castle area, upon killing the dracula leader, the vampires stop spawning within a set radius of the world.
Vampires wouldn't have armour or daylight immunity, but they would enormous amounts of health (comparable to ravagers and iron golems) and would require smite enchanted swords to deal with efficiently, they'd walk at the same pace as zombies but if they catch you they bite, dealing 2.5 hearts of damage per hit, damage reduction by armour would be permitted only with protection enchantment.
I hope if Mojang does this, they then introduce a new item to the game to repel vampires who left their castle in search of victims at night, garlic.
Homes without garlic within a 25 block radius could potentially fall victim to vampire attacks.
Garlic could be put inside of flower pots or be planted on dirt/grass blocks, and be multiplied using bone meal.
I hope these additions to your suggestions regarding undead mobs are worth a consideration, and I hope they don't bother you.
This would be a great idea IF it were COMBATcraft. It's not!!!
But Minecraft has a survival mode (and PVP), a mode that has combat features in it.
Nobody was saying it is exclusively for combat, but combat is one of the things survival mode has.
I don't want features forced on players without a significant majority playerbase consent to it.
But like it or not, if you're not playing on peaceful then expect monsters to be in the game.
This is only a suggestion though, one which I added to.
and I don't see how these suggestions would break the game, it's not like these new mob types would be unavoidable or just turn up whenever the game wants it to. They're not pillagers.
This would be a great idea IF it were COMBATcraft. It's not!!!
Combat is integral part of minecraft.
Go play creative mode with /gamerule doMobSpawning=false and stop hating every my post you find.
Do you realise I see who voted on what in all my polls in managing user votes?
Perhaps we could use this idea to add another undead mob type, vampires, or draculas that live inside the newly generated castle structures
Players would have to exercise caution when entering these castles as they would be guarded by the armoured skeletons you mentioned who are immune to sunlight, and have vampires lurking around at night time, in the day time they rest inside coffins inside a hidden chamber within the castle area, upon killing the dracula leader, the vampires stop spawning within a set radius of the world.
Vampires wouldn't have armour or daylight immunity, but they would enormous amounts of health (comparable to ravagers and iron golems) and would require smite enchanted swords to deal with efficiently, they'd walk at the same pace as zombies but if they catch you they bite, dealing 2.5 hearts of damage per hit, damage reduction by armour would be permitted only with protection enchantment.
I hope if Mojang does this, they then introduce a new item to the game to repel vampires who left their castle in search of victims at night, garlic.
Homes without garlic within a 25 block radius could potentially fall victim to vampire attacks.
Garlic could be put inside of flower pots or be planted on dirt/grass blocks, and be multiplied using bone meal.
I hope these additions to your suggestions regarding undead mobs are worth a consideration, and I hope they don't bother you.
Slow + melee attacks = kiting with any weapon, melee or ranged.
Personally, I think liches are enough for former military structures the castles are.
If we should have vampires, they should airstrike the player, be quite cowardly, and spawn in some sort mansions. Or dedicated mausoleums at least.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Combat is integral part of minecraft.
Go play creative mode with /gamerule doMobSpawning=false and stop hating every my post you find.
Do you realise I see who voted on what in all my polls in managing user votes?
Slow + melee attacks = kiting with any weapon, melee or ranged.
Personally, I think liches are enough for former military structures the castles are.
If we should have vampires, they should airstrike the player, be quite cowardly, and spawn in some sort mansions. Or dedicated mausoleums at least.
Vampires could be made to airstrike in "vampire bat mode", but otherwise in humanoid form they would walk the same speed as a regular zombie, but have a different skin, be wearing a cape and be wearing clothes similar to villagers, as well as having the facial appearance of a villager.
They could also be made cowardly by attempting to blind side players by attacking from behind. If players attempt to attack them and fail to do it in enough time, the vampire morphs into a bat and tries their attack again in the air or in vampire mode again later on.
You could even have 2 different types of undead castles, one for the armoured skeletons and another rare one for the vampires.
Each having their own loot, in the vampire castle there could be 1 end portal block, so if players collected 12 of them they could place an end portal anywhere in the overworld, instead of having to look for a stronghold.
Alternatively, Mojang could introduce a new dimension, with a portal to that dimension.
But the materials used to make these new portals only be found in the undead castles.
Vampires could be made to airstrike in "vampire bat mode", but otherwise in humanoid form they would walk the same speed as a regular zombie, but have a different skin, be wearing a cape and be wearing clothes similar to villagers, as well as having the facial appearance of a villager.
They could also be made cowardly by attempting to blind side players by attacking from behind. If players attempt to attack them and fail to do it in enough time, the vampire morphs into a bat and tries their attack again in the air or in vampire mode again later on.
You could even have 2 different types of undead castles, one for the armoured skeletons and another rare one for the vampires.
Each having their own loot, in the vampire castle there could be 1 end portal block, so if players collected 12 of them they could place an end portal anywhere in the overworld, instead of having to look for a stronghold.
Alternatively, Mojang could introduce a new dimension, with a portal to that dimension.
But the materials used to make these new portals only be found in the undead castles.
Affirmative!
Except for portals for dimensions.
I think there is both needlessness for that as well as resistance, considering they decided they want no more dimensions.
Placeable indestructible blocks are a second problem, no need for that.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Affirmative!
Except for portals for dimensions.
I think there is both needlessness for that as well as resistance, considering they decided they want no more dimensions.
Placeable indestructible blocks are a second problem, no need for that.
Also for each new hostile mob type there needs to be more death messages for the world.
If killed by armoured skeleton, the usual "shot by arrow" comes up if the death occurred by projectile.
But since this is a new type of skeleton you're proposing, let's call them skeleton knights, or undead knights.
If the skeleton was using a sword or another sharp knife-like melee weapon such as a dagger, the death message on server could be "player was sliced and diced by skeleton knight"
If slain by vampire, then the death message could be "player became a vampire"
To make things more challenging though I think the corpses of dead players slain by undead mobs should turn into hostile mobs, while the player who respawned now has to deal with another hostile mob. Their stuff should still drop on the ground as usual, but having corpses of players transformed into undead when they were slain by undead would make it harder to get your items back and make the game more interesting.
Also for each new hostile mob type there needs to be more death messages for the world.
If killed by armoured skeleton, the usual "shot by arrow" comes up if the death occurred by projectile.
But since this is a new type of skeleton you're proposing, let's call them skeleton knights, or undead knights.
If the skeleton was using a sword or another sharp knife-like melee weapon such as a dagger, the death message on server could be "player was sliced and diced by skeleton knight"
If slain by vampire, then the death message could be "player became a vampire"
To make things more challenging though I think the corpses of dead players slain by undead mobs should turn into hostile mobs, while the player who respawned now has to deal with another hostile mob. Their stuff should still drop on the ground as usual, but having corpses of players transformed into undead when they were slain by undead would make it harder to get your items back and make the game more interesting.
Affirmative!
I think it should apply to zombies, liches and vampires, not skeletons, since skeletons are more complex type of undead without infectious properties that kill with manufactured weapons, but are not sentient and skilled in dark magic as much as liches.
And preferably be toggleable, many players would be annoyed with this feature IMO.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I was imaging the Lich as the undead version of the Evoker, with an overhaul of the undead making them more like that various illager types. This would be nice, as long as it isnt too extensive.
For the Lich sword though, I don't see a wizard being the type to use a sword, especially not one that is a rotting, undead corpse. A staff would be more fitting, but that is a whole other suggestion.
But Minecraft has a survival mode (and PVP), a mode that has combat features in it.
Nobody was saying it is exclusively for combat, but combat is one of the things survival mode has.
I don't want features forced on players without a significant majority playerbase consent to it.
But like it or not, if you're not playing on peaceful then expect monsters to be in the game.
This is only a suggestion though, one which I added to.
and I don't see how these suggestions would break the game, it's not like these new mob types would be unavoidable or just turn up whenever the game wants it to. They're not pillagers.
In My Opinion... When I purchased this game (2011) the monsters were little more than a distraction to mining/exploration! I firmly believe the creator designed it like that. Back then there were separate PVP and survival games. Again IMO a far better method of dealing with the two different types of play.
If you want to play at combat, join the armed services. Today you can try desperately to avoid bullets and IEDs. I filled my combat quota during VietNam. Thank you NO!!!
I'll wager the vast majority of veterans today DO NOT want to play at combat. If they do there are countless games that rely entirely on conflict. They do not include MINE in their name!
In My Opinion... When I purchased this game (2011) the monsters were little more than a distraction to mining! I firmly believe the creator designed it like that.
The creator you speak of, Notch, sold the license for $2.5 billion, and in doing so, forfeited his vision of the game. They're taking it in new directions.
Mining can only go so far. You have to have a reason to keep mining. If you don't want combat, there is peaceful mode, or easy for if you still want the occasional enemy.
(I admit I sound rude here, but I don't intend to offend.)
The creator you speak of, Notch, sold the license for $2.5 billion, and in doing so, forfeited his vision of the game. They're taking it in new directions.
Mining can only go so far. You have to have a reason to keep mining. If you don't want combat, there is peaceful mode, or easy for if you still want the occasional enemy.
With the suggestions I added you wouldn't even needed peaceful mode to avoid the hassle of undead mobs, just lighting, beds, smite enchantments and garlic.
Neither of us made the suggestion to turn Minecraft into something like Ark Survival Evolved, where large animals can just randomly come and trample over your houses and ruin them. It doesn't matter if Notch is in charge or the current legal owner of the IP, this is not going to happen to Minecraft because it is not something a majority of fans are wanting, or the devs themselves.
In My Opinion... When I purchased this game (2011) the monsters were little more than a distraction to mining/exploration! I firmly believe the creator designed it like that. Back then there were separate PVP and survival games. Again IMO a far better method of dealing with the two different types of play.
If you want to play at combat, join the armed services. Today you can try desperately to avoid bullets and IEDs. I filled my combat quota during VietNam. Thank you NO!!!
I'll wager the vast majority of veterans today DO NOT want to play at combat. If they do there are countless games that rely entirely on conflict. They do not include MINE in their name!
Survival mode is literally cruising for a bruising on Easy/Normal/Hard. Stop complaining about it and do one of the following things:
1. Switch to creative or set difficulty to peaceful;
Creative mode isn't debug for checking if things work right, it's for crafting entire structures without need to dully strip mine beforehand. Mumbo Jumbo, Cubehamster and Grian have youtube channels about redstone engineering / slimeblock machine construction / architecture respectively, you should love it. Here is a video that you should definitely enjoy if you love mining so much: And this one is from the Cubehamster, the most militant one of the trio in trems of what he is engineering.
2. Install appropriate mods. There are whole throngs of people doing just that for fun, with appropriate modifications ready and waiting. Or just start a damn thread about what redstone machinery or complicated process of production of highly useful objects!
With the suggestions I added you wouldn't even needed peaceful mode to avoid the hassle of undead mobs, just lighting, beds, smite enchantments and garlic.
Neither of us made the suggestion to turn Minecraft into something like Ark Survival Evolved, where large animals can just randomly come and trample over your houses and ruin them. It doesn't matter if Notch is in charge or the current legal owner of the IP, this is not going to happen to Minecraft because it is not something a majority of fans are wanting, or the devs themselves.
Affirmative!
Constant, I mean literally, constant combat is for Minecraft Dungeon players.
And AFAIK vampires are keeping to their own fortresses, so as long as you don't settle in a stupid spot you should be safe without need of garlic or smite.
The creator you speak of, Notch, sold the license for $2.5 billion, and in doing so, forfeited his vision of the game. They're taking it in new directions.
Mining can only go so far. You have to have a reason to keep mining. If you don't want combat, there is peaceful mode, or easy for if you still want the occasional enemy.
(I admit I sound rude here, but I don't intend to offend.)
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Survival mode is literally cruising for a bruising on Easy/Normal/Hard. Stop complaining about it and do one of the following things:
1. Switch to creative or set difficulty to peaceful;
Creative mode isn't debug for checking if things work right, it's for crafting entire structures without need to dully strip mine beforehand. Mumbo Jumbo, Cubehamster and Grian have youtube channels about redstone engineering / slimeblock machine construction / architecture respectively, you should love it. Here is a video that you should definitely enjoy if you love mining so much: And this one is from the Cubehamster, the most militant one of the trio in trems of what he is engineering.
2. Install appropriate mods. There are whole throngs of people doing just that for fun, with appropriate modifications ready and waiting. Or just start a damn thread about what redstone machinery or complicated process of production of highly useful objects!
Affirmative!
Constant, I mean literally, constant combat is for Minecraft Dungeon players.
And AFAIK vampires are keeping to their own fortresses, so as long as you don't settle in a stupid spot you should be safe without need of garlic or smite.
Affirmative!
if Castles of the Dead are to be added they need to serve a similar purpose to the Pillager outposts.
With my vampire suggestion all you'd need to stop vampires from spawning and attacking players and villagers at night in your general area, is to kill the Count in the nearby castle, which makes sense, Count is the one who made the vampire army in the first place by draining blood from his victims and corrupting the corpses with his evil magic turning them into vampires. It fits well with both the supernatural folklore and Minecraft undead monster types.
I propose a new, fairly rare, surface overworld structure.
- Generation based on 9x9 (3-block thick wall) towers, between them go enclosed 7x7 (two block thick wall) corridors without windows
- Construction material - ceramic bricks, stone bricks, cobblestone, terracotta, concrete;;
- Towers have exits that allow to go on top of corridors with battlements, the towers themselves have a 3x3 staircase inside, a 5x5 3-blocks high ring of air surrounds staircase on level of exits to battlements, corridors or subterranean structures;
- Chests with generic loot in corridors;
- Towers lead to underground sections connected to caves;
- Occasional piston traps and dispensers with potions of harming;
- Occasional cobwebs and silverfish-infested blocks;
- Occasional furniture in corridors, like tables, chairs, beds, working stations;
- Well-armoured hostile skeleton soldiers with bows and swords generate almost everywhere within, but do not despawn or respawn, like Piglin Brutes, with stats of normal skeletons, except generation parameters, inability to trigger other mobs and sun immunity;
- Occasional "armouries" underground, with a large number of skeleton soldiers and large quantity of weapons;
- Occasional spider stables where soldier jockeys spawn and have spider-related loot;
- Occasional shrine rooms where...
- ...rare mini-boss lich spawns, and raises ordinary skeletons and zombies from afar, or slashes you with draining sword with high knockback if you come close. Takes time to switch from sword to summoning mode and vice versa, but if you will stay too close for longer time, he will continue slashing. Berserk-level fast. Change distances from time to time or you will die sooner or later.
- Drops lich sword that deals as much damage as iron sword, is constantly glowing, has high durability, is resisting enchanting in every possible way, has absurd knockback and gives back 1-1.5 hearts of damage each time you land a hit (less if opponent is armoured, none if opponent is undead), and is repaired with use of lapis lazuli.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Perhaps we could use this idea to add another undead mob type, vampires, or draculas that live inside the newly generated castle structures
Players would have to exercise caution when entering these castles as they would be guarded by the armoured skeletons you mentioned who are immune to sunlight, and have vampires lurking around at night time, in the day time they rest inside coffins inside a hidden chamber within the castle area, upon killing the dracula leader, the vampires stop spawning within a set radius of the world.
Vampires wouldn't have armour or daylight immunity, but they would enormous amounts of health (comparable to ravagers and iron golems) and would require smite enchanted swords to deal with efficiently, they'd walk at the same pace as zombies but if they catch you they bite, dealing 2.5 hearts of damage per hit, damage reduction by armour would be permitted only with protection enchantment.
I hope if Mojang does this, they then introduce a new item to the game to repel vampires who left their castle in search of victims at night, garlic.
Homes without garlic within a 25 block radius could potentially fall victim to vampire attacks.
Garlic could be put inside of flower pots or be planted on dirt/grass blocks, and be multiplied using bone meal.
I hope these additions to your suggestions regarding undead mobs are worth a consideration, and I hope they don't bother you.
MINEcraft!!!
This would be a great idea IF it were COMBATcraft. It's not!!!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
But Minecraft has a survival mode (and PVP), a mode that has combat features in it.
Nobody was saying it is exclusively for combat, but combat is one of the things survival mode has.
I don't want features forced on players without a significant majority playerbase consent to it.
But like it or not, if you're not playing on peaceful then expect monsters to be in the game.
This is only a suggestion though, one which I added to.
and I don't see how these suggestions would break the game, it's not like these new mob types would be unavoidable or just turn up whenever the game wants it to. They're not pillagers.
Combat is integral part of minecraft.
Go play creative mode with /gamerule doMobSpawning=false and stop hating every my post you find.
Do you realise I see who voted on what in all my polls in managing user votes?
Slow + melee attacks = kiting with any weapon, melee or ranged.
Personally, I think liches are enough for former military structures the castles are.
If we should have vampires, they should airstrike the player, be quite cowardly, and spawn in some sort mansions. Or dedicated mausoleums at least.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Vampires could be made to airstrike in "vampire bat mode", but otherwise in humanoid form they would walk the same speed as a regular zombie, but have a different skin, be wearing a cape and be wearing clothes similar to villagers, as well as having the facial appearance of a villager.
They could also be made cowardly by attempting to blind side players by attacking from behind. If players attempt to attack them and fail to do it in enough time, the vampire morphs into a bat and tries their attack again in the air or in vampire mode again later on.
You could even have 2 different types of undead castles, one for the armoured skeletons and another rare one for the vampires.
Each having their own loot, in the vampire castle there could be 1 end portal block, so if players collected 12 of them they could place an end portal anywhere in the overworld, instead of having to look for a stronghold.
Alternatively, Mojang could introduce a new dimension, with a portal to that dimension.
But the materials used to make these new portals only be found in the undead castles.
Affirmative!
Except for portals for dimensions.
I think there is both needlessness for that as well as resistance, considering they decided they want no more dimensions.
Placeable indestructible blocks are a second problem, no need for that.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Also for each new hostile mob type there needs to be more death messages for the world.
If killed by armoured skeleton, the usual "shot by arrow" comes up if the death occurred by projectile.
But since this is a new type of skeleton you're proposing, let's call them skeleton knights, or undead knights.
If the skeleton was using a sword or another sharp knife-like melee weapon such as a dagger, the death message on server could be "player was sliced and diced by skeleton knight"
If slain by vampire, then the death message could be "player became a vampire"
To make things more challenging though I think the corpses of dead players slain by undead mobs should turn into hostile mobs, while the player who respawned now has to deal with another hostile mob. Their stuff should still drop on the ground as usual, but having corpses of players transformed into undead when they were slain by undead would make it harder to get your items back and make the game more interesting.
Affirmative!
I think it should apply to zombies, liches and vampires, not skeletons, since skeletons are more complex type of undead without infectious properties that kill with manufactured weapons, but are not sentient and skilled in dark magic as much as liches.
And preferably be toggleable, many players would be annoyed with this feature IMO.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Here's a link to a thread and an idea which expands upon the Undead suggestion
it also adds an update to enchanting.
https://www.minecraftforum.net/forums/minecraft/suggestions/3030916-minecraft-undead-update
I was imaging the Lich as the undead version of the Evoker, with an overhaul of the undead making them more like that various illager types. This would be nice, as long as it isnt too extensive.
For the Lich sword though, I don't see a wizard being the type to use a sword, especially not one that is a rotting, undead corpse. A staff would be more fitting, but that is a whole other suggestion.
In My Opinion... When I purchased this game (2011) the monsters were little more than a distraction to mining/exploration! I firmly believe the creator designed it like that. Back then there were separate PVP and survival games. Again IMO a far better method of dealing with the two different types of play.
If you want to play at combat, join the armed services. Today you can try desperately to avoid bullets and IEDs. I filled my combat quota during VietNam. Thank you NO!!!
I'll wager the vast majority of veterans today DO NOT want to play at combat. If they do there are countless games that rely entirely on conflict. They do not include MINE in their name!
Links to pdf format, downloadable, command lists for (these often clarify/expand descriptions, and where possible link to the author's posting):
MoreCommands: http://www.mediafire.com/view/qjc9c6klcnp660e/CmdLstMoreCommands.pdf
WorldEdit: http://www.mediafire.com/view/bi7r00xd9rgxrrt/WE_Commands.pdf
The creator you speak of, Notch, sold the license for $2.5 billion, and in doing so, forfeited his vision of the game. They're taking it in new directions.
Mining can only go so far. You have to have a reason to keep mining. If you don't want combat, there is peaceful mode, or easy for if you still want the occasional enemy.
(I admit I sound rude here, but I don't intend to offend.)
With the suggestions I added you wouldn't even needed peaceful mode to avoid the hassle of undead mobs, just lighting, beds, smite enchantments and garlic.
Neither of us made the suggestion to turn Minecraft into something like Ark Survival Evolved, where large animals can just randomly come and trample over your houses and ruin them. It doesn't matter if Notch is in charge or the current legal owner of the IP, this is not going to happen to Minecraft because it is not something a majority of fans are wanting, or the devs themselves.
Survival mode is literally cruising for a bruising on Easy/Normal/Hard. Stop complaining about it and do one of the following things:
1. Switch to creative or set difficulty to peaceful;
Creative mode isn't debug for checking if things work right, it's for crafting entire structures without need to dully strip mine beforehand. Mumbo Jumbo, Cubehamster and Grian have youtube channels about redstone engineering / slimeblock machine construction / architecture respectively, you should love it. Here is a video that you should definitely enjoy if you love mining so much: And this one is from the Cubehamster, the most militant one of the trio in trems of what he is engineering.
2. Install appropriate mods. There are whole throngs of people doing just that for fun, with appropriate modifications ready and waiting. Or just start a damn thread about what redstone machinery or complicated process of production of highly useful objects!
Oh, and just in case. I know we have no intermediate between peaceful and easy. I don't like that. Here's the thread: https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3031242-intermediate-between-peaceful-and-easy
Affirmative!
Constant, I mean literally, constant combat is for Minecraft Dungeon players.
And AFAIK vampires are keeping to their own fortresses, so as long as you don't settle in a stupid spot you should be safe without need of garlic or smite.
Affirmative!
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
if Castles of the Dead are to be added they need to serve a similar purpose to the Pillager outposts.
With my vampire suggestion all you'd need to stop vampires from spawning and attacking players and villagers at night in your general area, is to kill the Count in the nearby castle, which makes sense, Count is the one who made the vampire army in the first place by draining blood from his victims and corrupting the corpses with his evil magic turning them into vampires. It fits well with both the supernatural folklore and Minecraft undead monster types.