Also, I think that Birch Trees in the Birch Forest should have orange leaves, instead of the green leaves in the other biomes.
This would be better off in its own biome, along with other trees having fall leaf colors (I've considered adding the following suggestion myself, with a new type of leaf block so you can grow the trees anywhere, unaffected by the normal biome coloration; likewise, I'm making it so that e.g. player-placed Dark Oak leaves use the color of the Roofed Forest biome, as otherwise they have the exact same texture and color as oak, giving no real reason other than availability for the player to use them over oak):
they could make tree generation more dynamic and realistic, it would be also cool if they could make the trees more massive and taller( 15- 30 blocks) they haven't changed the trees since the beta version, only added new types and that's it >:(
they could make tree generation more dynamic and realistic, it would be also cool if they could make the trees more massive and taller( 15- 30 blocks) they haven't changed the trees since the beta version, only added new types and that's it >:(
Didn't you already make a thread for this? Why revive this one AND make a new one?
Anyway, I can agree somewhat, although it would make breaking trees take longer, you could also use that increased surface area to strip bark off with an axe to make signs and markers.
Didn't you already make a thread for this? Why revive this one AND make a new one?
Anyway, I can agree somewhat, although it would make breaking trees take longer, you could also use that increased surface area to strip bark off with an axe to make signs and markers.
Perhaps the tree update could come as part of a major update that adds more realism to the game, adding in seasons to specific biomes but only making winter a survival problem in a newer tougher difficulty setting, very hard mode, or elite mode, that still retains infinite respawns like hard and lower, but contrary to the lesser difficulties, winter would affect the growth of crops and fertility of the soil, giving players more of a challenge if they want it.
and during fall/autumn, oak, dark oak and birch have orange leaves, during winter they have no leaves, and have a structure and texture similar to bushes in deserts, but larger, although the tree trunk could remain unscathed all year round.
Palm trees could be added but be native only to beaches and deserts in the tropics or beaches bordering savannas and jungles.
If silk touch is used, the color of the leaves of either tree could remain permanent, meaning they will not change regardless of the season in the game. This allows for leaf blocks to be used as decoration to the players liking, no matter the season.
1 season in Minecraft could be equal to 30 in game days or 600 minutes, 90 would be too long, and if winter stretched on for that amount of time it would be annoying. Also a season in Minecraft doesn't necessarily have to be equal to a real life season in duration.
I do believe this would add a very interesting mechanic to the game however.
But this would also mean biomes themselves would have to be updated so tropical ones could never be too close to frosty ones and that there would have to be a massive gradient between the 2, sadly sometimes frozen wastes do generate next to jungles, a known bug which does happen from time to time.
Perhaps the tree update could come as part of a major update that adds more realism to the game, adding in seasons to specific biomes but only making winter a survival problem in a newer tougher difficulty setting, very hard mode, or elite mode, that still retains infinite respawns like hard and lower, but contrary to the lesser difficulties, winter would affect the growth of crops and fertility of the soil, giving players more of a challenge if they want it.
and during fall/autumn, oak, dark oak and birch have orange leaves, during winter they have no leaves, and have a structure and texture similar to bushes in deserts, but larger, although the tree trunk could remain unscathed all year round.
Palm trees could be added but be native only to beaches and deserts in the tropics or beaches bordering savannas and jungles.
If silk touch is used, the color of the leaves of either tree could remain permanent, meaning they will not change regardless of the season in the game. This allows for leaf blocks to be used as decoration to the players liking, no matter the season.
1 season in Minecraft could be equal to 30 in game days or 600 minutes, 90 would be too long, and if winter stretched on for that amount of time it would be annoying. Also a season in Minecraft doesn't necessarily have to be equal to a real life season in duration.
I do believe this would add a very interesting mechanic to the game however.
But this would also mean biomes themselves would have to be updated so tropical ones could never be too close to frosty ones and that there would have to be a massive gradient between the 2, sadly sometimes frozen wastes do generate next to jungles, a known bug which does happen from time to time.
I did include the mod serene seasons into my modpack, wich in combination with tough as nails is a cool combination for hardcore survival.
Serene seasons however doesn't make leaf blocks dissappear or decay.
If a tree where to loose its leafs bc winter, it should happen over time triggered by random ticks.
Otherwise i would expect a laggspike if a forest would enter winter causing who knows how much block updates during 1 tick.
I do not oppose the invention of seasons for vanilla minecraft.
But i have doubts, that a temperature system like tough as nails would suit vanilla minecraft.
You would need something that let's you survive the heat of the nether, which many people wouldn't appriciate.
Rollback Post to RevisionRollBack
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
I did include the mod serene seasons into my modpack, wich in combination with tough as nails is a cool combination for hardcore survival.
Serene seasons however doesn't make leaf blocks dissappear or decay.
If a tree where to loose its leafs bc winter, it should happen over time triggered by random ticks.
Otherwise i would expect a laggspike if a forest would enter winter causing who knows how much block updates during 1 tick.
I do not oppose the invention of seasons for vanilla minecraft.
But i have doubts, that a temperature system like tough as nails would suit vanilla minecraft.
You would need something that let's you survive the heat of the nether, which many people wouldn't appriciate.
It would as you suggested need to be implemented in a way that it doesn't cause obscene amounts of lag on people's worlds.
As the season gradually changes from summer to fall, oak, dark oak and birch tree leaves change color but do so slowly and a piece at a time.
as fall transitions to winter, 1 leaf block from a randomly selected loaded chunk would decay and turn to a bare branch, and this could occur at a rate of once every second.
when winter transitions to spring, the trees begin to regrow their leaves in a similar pattern and so forth.
seasons could also be programmed in such a way that if the remaining player on the server logged out while it was summer, but then logged in when it was winter in the game, all deciduous trees in a seasonal biome immediately lose their leaves and become bare branched, and if players logged back in but those seasons were the other way around, all deciduous trees within the loaded chunks range immediately regain their leaves as the world is loading.
It would also be great if we had animations of leaves occasionally dropping from trees, although this should be part of the fancy graphics option, not forced in on people.
As for the Nether, players should remain immune to the heat of the atmosphere in there, it's a different dimension, the rules of the Overworld needn't apply there and for the sake of convenience I think the current rules of the Nether environment should be left alone.
In order to have trees regrow leaves they would need to remember their previous form - which would require making them entities, with no hope for any decent performance, as anybody who has experienced lag from a few hundred passive mobs or even signs and item frames (these do nothing but store extra data for the text or displayed item) can attests to.
Other than that, making leaves retain the color of the biome they are in would require thousands of leaf variants, or again, making them entities so they can store a "color" tag, at least for player-placed leaves, since there are 32768 possible biome colors (biome colors are stored in "foliage.png", which is 256x256 pixels with the lower-left corner used. Far fewer colors could be used if points actually used by biomes are considered but you'd still need a lot more than would be practical by adding separate variants for each affected leaf block).
Also, seasons defeats the entire point of having biomes - if you want snow then find a snowy biome, and vice-versa if you want a hot, dry climate. This is also why my own mod adds more variants of biomes, such as a "Winter Forest" biome (identical to Forest except it has snow), Mojang even did this in part by adding biomes like "Snowless Taiga" (or rather, they changed the original snowy biome to be snowless and added a new snowy variant). Savanna can be seen as a hot, dry version of Plains, and so on.
That said, I've implemented the suggestion I mentioned earlier ("Autumnal Forest"), which adds 4 new types of leaf blocks which are hard-colored in red, orange, yellow, brown; these also have their own saplings so you can grow them anywhere (likewise, other trees can be grown within the biome):
I also made it so that acacia and dark/swamp oak leaves retain their colors when placed by a player, but this color is not exactly the same as the colors of the biomes they came from (only one general color per block, with dark/swamp oak being between their respective biomes); I mainly did this to make them more unique as they use the same texture as oak leaves. Palm leaves, which are otherwise the same as jungle leaves, are also hard-colored (both naturally grown and player-placed) to a color similar to the jungle biome so they are lush green even in deserts.
Also, my own biome color map would make it much easier to assign different colors to leaf blocks since there are a well-defined number of colors, one per biome, but you'd still need hundreds of variants for all types of leaves (excluding spruce and birch, which are hard-colored), and while this is not an issue since 1.13 supports an unlimited number of blocks each one still takes up resources (the only reason why I made them separate blocks is so they can drop their own saplings, which would obviously be impractical to implement for hundreds of possible variants):
Otherwise, as mentioned before I'd support larger trees - imagine coming across a forest with 64 block tall trees, and before you say so, no, it doesn't cause lag (maybe on Fancy on weaker computers but that is optional; they should also add a separate setting for leaves and other settings so you don't have to settle for all-or-none):
This would be better off in its own biome, along with other trees having fall leaf colors (I've considered adding the following suggestion myself, with a new type of leaf block so you can grow the trees anywhere, unaffected by the normal biome coloration; likewise, I'm making it so that e.g. player-placed Dark Oak leaves use the color of the Roofed Forest biome, as otherwise they have the exact same texture and color as oak, giving no real reason other than availability for the player to use them over oak):
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2937586-fishgs-autumnal-forest
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
they could make tree generation more dynamic and realistic, it would be also cool if they could make the trees more massive and taller( 15- 30 blocks) they haven't changed the trees since the beta version, only added new types and that's it >:(
REPLY
Didn't you already make a thread for this? Why revive this one AND make a new one?
Anyway, I can agree somewhat, although it would make breaking trees take longer, you could also use that increased surface area to strip bark off with an axe to make signs and markers.
Perhaps the tree update could come as part of a major update that adds more realism to the game, adding in seasons to specific biomes but only making winter a survival problem in a newer tougher difficulty setting, very hard mode, or elite mode, that still retains infinite respawns like hard and lower, but contrary to the lesser difficulties, winter would affect the growth of crops and fertility of the soil, giving players more of a challenge if they want it.
and during fall/autumn, oak, dark oak and birch have orange leaves, during winter they have no leaves, and have a structure and texture similar to bushes in deserts, but larger, although the tree trunk could remain unscathed all year round.
Palm trees could be added but be native only to beaches and deserts in the tropics or beaches bordering savannas and jungles.
If silk touch is used, the color of the leaves of either tree could remain permanent, meaning they will not change regardless of the season in the game. This allows for leaf blocks to be used as decoration to the players liking, no matter the season.
1 season in Minecraft could be equal to 30 in game days or 600 minutes, 90 would be too long, and if winter stretched on for that amount of time it would be annoying. Also a season in Minecraft doesn't necessarily have to be equal to a real life season in duration.
I do believe this would add a very interesting mechanic to the game however.
But this would also mean biomes themselves would have to be updated so tropical ones could never be too close to frosty ones and that there would have to be a massive gradient between the 2, sadly sometimes frozen wastes do generate next to jungles, a known bug which does happen from time to time.
I did include the mod serene seasons into my modpack, wich in combination with tough as nails is a cool combination for hardcore survival.
Serene seasons however doesn't make leaf blocks dissappear or decay.
If a tree where to loose its leafs bc winter, it should happen over time triggered by random ticks.
Otherwise i would expect a laggspike if a forest would enter winter causing who knows how much block updates during 1 tick.
I do not oppose the invention of seasons for vanilla minecraft.
But i have doubts, that a temperature system like tough as nails would suit vanilla minecraft.
You would need something that let's you survive the heat of the nether, which many people wouldn't appriciate.
My projects:
-are abandoned for now. I might pick 'em up in the future.
For now i'm working on a private modpack that suit's my own playstyle.
I am gonna stay in modded 1.12.2 untill my potato dies. No mercy! :Q
It would as you suggested need to be implemented in a way that it doesn't cause obscene amounts of lag on people's worlds.
As the season gradually changes from summer to fall, oak, dark oak and birch tree leaves change color but do so slowly and a piece at a time.
as fall transitions to winter, 1 leaf block from a randomly selected loaded chunk would decay and turn to a bare branch, and this could occur at a rate of once every second.
when winter transitions to spring, the trees begin to regrow their leaves in a similar pattern and so forth.
seasons could also be programmed in such a way that if the remaining player on the server logged out while it was summer, but then logged in when it was winter in the game, all deciduous trees in a seasonal biome immediately lose their leaves and become bare branched, and if players logged back in but those seasons were the other way around, all deciduous trees within the loaded chunks range immediately regain their leaves as the world is loading.
It would also be great if we had animations of leaves occasionally dropping from trees, although this should be part of the fancy graphics option, not forced in on people.
As for the Nether, players should remain immune to the heat of the atmosphere in there, it's a different dimension, the rules of the Overworld needn't apply there and for the sake of convenience I think the current rules of the Nether environment should be left alone.
In order to have trees regrow leaves they would need to remember their previous form - which would require making them entities, with no hope for any decent performance, as anybody who has experienced lag from a few hundred passive mobs or even signs and item frames (these do nothing but store extra data for the text or displayed item) can attests to.
Other than that, making leaves retain the color of the biome they are in would require thousands of leaf variants, or again, making them entities so they can store a "color" tag, at least for player-placed leaves, since there are 32768 possible biome colors (biome colors are stored in "foliage.png", which is 256x256 pixels with the lower-left corner used. Far fewer colors could be used if points actually used by biomes are considered but you'd still need a lot more than would be practical by adding separate variants for each affected leaf block).
Also, seasons defeats the entire point of having biomes - if you want snow then find a snowy biome, and vice-versa if you want a hot, dry climate. This is also why my own mod adds more variants of biomes, such as a "Winter Forest" biome (identical to Forest except it has snow), Mojang even did this in part by adding biomes like "Snowless Taiga" (or rather, they changed the original snowy biome to be snowless and added a new snowy variant). Savanna can be seen as a hot, dry version of Plains, and so on.
That said, I've implemented the suggestion I mentioned earlier ("Autumnal Forest"), which adds 4 new types of leaf blocks which are hard-colored in red, orange, yellow, brown; these also have their own saplings so you can grow them anywhere (likewise, other trees can be grown within the biome):
I also made it so that acacia and dark/swamp oak leaves retain their colors when placed by a player, but this color is not exactly the same as the colors of the biomes they came from (only one general color per block, with dark/swamp oak being between their respective biomes); I mainly did this to make them more unique as they use the same texture as oak leaves. Palm leaves, which are otherwise the same as jungle leaves, are also hard-colored (both naturally grown and player-placed) to a color similar to the jungle biome so they are lush green even in deserts.
Also, my own biome color map would make it much easier to assign different colors to leaf blocks since there are a well-defined number of colors, one per biome, but you'd still need hundreds of variants for all types of leaves (excluding spruce and birch, which are hard-colored), and while this is not an issue since 1.13 supports an unlimited number of blocks each one still takes up resources (the only reason why I made them separate blocks is so they can drop their own saplings, which would obviously be impractical to implement for hundreds of possible variants):
Otherwise, as mentioned before I'd support larger trees - imagine coming across a forest with 64 block tall trees, and before you say so, no, it doesn't cause lag (maybe on Fancy on weaker computers but that is optional; they should also add a separate setting for leaves and other settings so you don't have to settle for all-or-none):
https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/3029213-minecraft-tree-update?comment=12
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Trees should be procedurally generated, so every tree is other from another.
btw, every sapling should have 1x1 and 4x4 variation
You mean 2x2, right? Right?