Yeah this is really lacking details. No one knows what you're imagining as an update. There is already a good variety of trees but more would never hurt when it comes to generating forests but is that what you're suggesting? Or are you talking about more shapes and sizes or something else entirely?
Servers and builds online can show hundreds of examples of tree types you can specify.
As is, many versions have massively expanded the variation in oak trees and spruce trees. I suppose you would mainly like more variation in birches and acacias which are admittingly a bit boring after a while.
We already have too many tree variants. If anything, I think they should remove some.
I agree in a sense but it is not costing that much memory/space anymore and it makes the world feel more alive. Bedrock has even more than Java and it makes the game more lively.
Theres not much you can do with trees. Changing their structure would be a nice update, but shouldn't be the main focus of an update. Perhaps maybe an overworld update? I'm not sure what more you would want from the overworld
Theres not much you can do with trees. Changing their structure would be a nice update, but shouldn't be the main focus of an update. Perhaps maybe an overworld update? I'm not sure what more you would want from the overworld
Just yesterday I saw a tree type of oak I have never seen before in a Java 1.16.1 server, So...
We already have too many tree variants. If anything, I think they should remove some.
I see nothing wrong with more types of trees; my own mod even adds many more new tree types including more realistically sized trees (why are most trees only like 5-10 blocks tall?); imagine coming across a biome like this (the trees get up to 64 blocks tall, reaching the clouds from sea level):
In addition to having much larger trees, Mega Forest also has multiple layers of trees of varying heights, including a layer of vanilla-sized trees and bushes, making it more like a real-life forest:
Notice how tall the trees are compared to the Extreme Hills to the left, which reaches around y=145:
There is also a variant called "Mega Mixed Forest" which contains multiple tree types; as seem from the debug screen, this biome is not that hard on the game thanks to being optimized, especially with respect to memory usage (it is hard to tell due to the leaf density but this is with Fancy leaves, render distance is 16 chunks):
What about a biome made entirely of large oak trees, including an unused 2x2 variant (yes, there is code for 2x2 big oaks but it is never used):
From the code for 1.6.4; I also made 2x2 trees taller with more leaves, and yes, you can grow them by planting 2x2 oak saplings, if only in Big Oak Forest as they grow Mega Trees elsewhere (TMCWv5 will change this by giving Mega Trees their own sapling and leaves, meaning that you'll also need to find a biome that has them in order to grow them):
/**
* Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees.
*/
int trunkSize = 1;
Fun fact: I added this biome in part because Mojang removed big oak trees from most biomes in 1.7 (re-added later on) due to "lag":
This is my version of a "mega taiga" which I added prior to the vanilla version (with 2x2 trees), which has trees that live up to its name, with 3x3 trunks and up to 42 blocks tall (the trunk alone contains up to 360 logs):
Another variant of spruce tree, which is taller, generates in lower areas of Rocky Mountains:
There are even palm trees, a frequently requested tree type, which can be found on beaches and oasis in Desert M (the variant of desert that has water lakes in vanilla, mine has oasis biomes instead):
(the "coconuts" are cocoa beans, which will be replaced with actual coconut blocks/items in TMCWv5)
Also, you can grow all types of trees; for example, oak saplings turn into swamp oak trees in swamps and bushes in jungles (the single block trees covering the ground). Some biomes even restrict what can be grown, for example, spruce saplings only grow small bushes in Bushlands (as seen here, the smallest variant, with as few as 1 leaf block, only naturally generates). Taiga can grow both variants of small spruce (the kind shaped like a Christmas tree and the kind with a tall trunk with leaves at the top), and so on.
Another thing that would greatly improve trees is the use of all-bark logs for branches, especially on trees like acacia and big oaks, which I think are ugly and unnatural-looking in vanilla due to the exposed ends; I even use them at the top of trunks (you can see the end through the leaves on Fancy); they drop normal logs unless Silk Touch is used so they don't get in the way of wood collecting (upcoming in TMCWv5, there is no item for them in the current release so they always drop normal logs. For similar reasons I made Silk Touch a requirement to harvest the raw 1.8 stone types, dropping cobblestone otherwise so they don't clog your inventory when mining).
All of this, combined with a lack of a real "temperature system" which restricts biomes to a few types per region, greatly increases the variety in world generation, with dozens of different biomes within a single level 4 map:
This world was created with the first version of TMCW, which had far fewer biomes than current versions but still has far more variety than vanilla:
This world was created with the latest version, with 31 unique biomes within an area slightly larger than a level 4 map (2048x2048 blocks), excluding minor variants like hills, edge, and rivers:
For comparison, this is the same seed as the second world in 1.7 and later:
There are even palm trees, a frequently requested tree type, which can be found on beaches and oasis in Desert M (the variant of desert that has water lakes in vanilla, mine has oasis biomes instead):
(the "coconuts" are cocoa beans, which will be replaced with actual coconut blocks/items in TMCWv5)
Also, you can grow all types of trees; for example, oak saplings turn into swamp oak trees in swamps and bushes in jungles (the single block trees covering the ground). Some biomes even restrict what can be grown, for example, spruce saplings only grow small bushes in Bushlands (as seen here, the smallest variant, with as few as 1 leaf block, only naturally generates).
Another thing that would greatly improve trees is the use of all-bark logs for branches, especially on trees like acacia and big oaks, which I think are ugly and unnatural-looking in vanilla due to the exposed ends; I even use them at the top of trunks (you can see the end through the leaves on Fancy); they drop normal logs unless Silk Touch is used so they don't get in the way of wood collecting (upcoming in TMCWv5, there is no item for them in the current release so they always drop normal logs. For similar reasons I made Silk Touch a requirement to harvest the raw 1.8 stone types, dropping cobblestone otherwise so they don't clog your inventory when mining).
All of this, combined with a lack of a real "temperature system" which restricts biomes to a few types per region, greatly increases the variety in world generation, with dozens of different biomes within a single level 4 map:
This world was created with the first version of TMCW, which had far fewer biomes than current versions but still has far more variety than vanilla:
This world was created with the latest version, with 31 unique biomes within an area slightly larger than a level 4 map (2048x2048 blocks), excluding minor variants like hills, edge, and rivers:
For comparison, this is the same seed as the second world in 1.7 and later:
0. Pretty cool designs overall. Big but natural looking and not mostly clunky like some vanilla trees. Would like to see the 2x2 oak trees more clearly.
1. Palm trees also make sense on desert islands and jungle beaches.
2. Do leaves drop sticks in TMCw4? Because otherwise the spruce mini trees are nearly useless without any wood.
3. There was at one point a snapshot where wood/bark replaced logs on trees and was removed because some people think the other way looks ugly. I'm good with either way and wouldn't mind an even mixture.
4. I actually prefer the biomes to not be random by temperature because the biome borders look ugly to me when they are different. Travelling further is worth the effort of not having a very patchworky world.
This is the smallest form of big oak, with just a single cluster of leaves on top of an unbranched trunk, which can be as short of 4 blocks, and is not new, as this Wiki entry from 2013 indicates (as far as I know the code that generates big oak trees has been the same since they were added):
A large tree form exists with a single leaf block layer above the minimal 4-block trunk, allowing a tree to rarely grow in a vertical space with a height of only 5, but otherwise the maximum trunk height is 2 less than the vertical space, making the practical minimum height 6.
0. Pretty cool designs overall. Big but natural looking and not mostly clunky like some vanilla trees. Would like to see the 2x2 oak trees more clearly.
1. Palm trees also make sense on desert islands and jungle beaches.
2. Do leaves drop sticks in TMCw4? Because otherwise the spruce mini trees are nearly useless without any wood.
3. There was at one point a snapshot where wood/bark replaced logs on trees and was removed because some people think the other way looks ugly. I'm good with either way and wouldn't mind an even mixture.
4. I actually prefer the biomes to not be random by temperature because the biome borders look ugly to me when they are different. Travelling further is worth the effort of not having a very patchworky world.
1. Palm trees also generate on all sandy branches in TMCW, regardless of the biome they are adjacent to (snowy biomes have gravel beaches so you won't see them next to them).
2. Not in TMCWv4 but they do in TMCWv5. The small "bush" trees are largely decorative, and TMCWv5 is changing it so that they will only grow if there is insufficient space for a normal tree to grow (i.e. place a block 3 blocks above a sapling, and.or with 25% of spruce saplings growing as bushes in Bushlands).
4. Given my playstyle I'd hardly ever find anything at all - I only cover about 100 chunks, or less than half the size of a typical biome, per day (IRL day of 3-4 hours of playing, not in-game day) and take 5-6 months to explore a single level 4 map, which is only 2048x2048 blocks. A lot of the fun of caving is not just caving itself but finding new biomes and interesting terrain and 1.7+ would remove a lot of that, and would absolutely not change my playstyle just to see more things, hence why I gave up on vanilla 6-7 years ago. This also goes for the early-game, where the only real exploration I do until I start caving after the "end-game" is to find a stronghold to get to the End, with all the resources I need collected from within about 100 blocks of spawn.
Also, these are all the types and variants of trees in TMCW, including 2x2 oaks (the 5th tree from the left in the first image is a "balloon oak"), and another form of large oak where the leaf clusters are shaped like small oaks instead of round balls:
This is the smallest form of big oak, with just a single cluster of leaves on top of an unbranched trunk, which can be as short of 4 blocks, and is not new, as this Wiki entry from 2013 indicates (as far as I know the code that generates big oak trees has been the same since they were added):
1. Palm trees also generate on all sandy branches in TMCW, regardless of the biome they are adjacent to (snowy biomes have gravel beaches so you won't see them next to them).
2. Not in TMCWv4 but they do in TMCWv5. The small "bush" trees are largely decorative, and TMCWv5 is changing it so that they will only grow if there is insufficient space for a normal tree to grow (i.e. place a block 3 blocks above a sapling, and.or with 25% of spruce saplings growing as bushes in Bushlands).
4. Given my playstyle I'd hardly ever find anything at all - I only cover about 100 chunks, or less than half the size of a typical biome, per day (IRL day of 3-4 hours of playing, not in-game day) and take 5-6 months to explore a single level 4 map, which is only 2048x2048 blocks. A lot of the fun of caving is not just caving itself but finding new biomes and interesting terrain and 1.7+ would remove a lot of that, and would absolutely not change my playstyle just to see more things, hence why I gave up on vanilla 6-7 years ago. This also goes for the early-game, where the only real exploration I do until I start caving after the "end-game" is to find a stronghold to get to the End, with all the resources I need collected from within about 100 blocks of spawn.
Also, these are all the types and variants of trees in TMCW, including 2x2 oaks (the 5th tree from the left in the first image is a "balloon oak"), and another form of large oak where the leaf clusters are shaped like small oaks instead of round balls:
-1. I've seen balloon oaks and giant oaks but never one this particular shape. It must be pretty rare but I don't create underground farms or anything where it would be more likely to grow.
1. That's cool. Do you have snowy deserts, by the way? Those are a really nice unused biome.
2. Decorative, but if you start in such a biome it sounds annoying to have to leave it just to plant real trees.
4. Yes, I understand. This is a difference of playstyles - I usually only explore cave systems to keep my bases and vilalges safe and otherwise prefer to use mineshafts and ravines or my own mines to gather ores.
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Also, since we are talking about a tree update here, I'll start by talking about some tree ideas. The first is to turn the swamp trees into an entirely new type of tree, called "Swamp Oak". The logs can remain the same but the leaves should definitely change that way we can actually plant those trees.
Rollback Post to RevisionRollBack
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Also, since we are talking about a tree update here, I'll start by talking about some tree ideas. The first is to turn the swamp trees into an entirely new type of tree, called "Swamp Oak". The logs can remain the same but the leaves should definitely change that way we can actually plant those trees.
I feel as if minecraft would like a tree update because the current old ones are really boring and could really use an update.
Be specific. How would you change them? I like the idea of updating trees but with no details, I can't give support or feedback
Please add way more detail to this post.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Yeah this is really lacking details. No one knows what you're imagining as an update. There is already a good variety of trees but more would never hurt when it comes to generating forests but is that what you're suggesting? Or are you talking about more shapes and sizes or something else entirely?
Servers and builds online can show hundreds of examples of tree types you can specify.
As is, many versions have massively expanded the variation in oak trees and spruce trees. I suppose you would mainly like more variation in birches and acacias which are admittingly a bit boring after a while.
I agree in a sense but it is not costing that much memory/space anymore and it makes the world feel more alive. Bedrock has even more than Java and it makes the game more lively.
I don't actually think we have enough.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Theres not much you can do with trees. Changing their structure would be a nice update, but shouldn't be the main focus of an update. Perhaps maybe an overworld update? I'm not sure what more you would want from the overworld
Just yesterday I saw a tree type of oak I have never seen before in a Java 1.16.1 server, So...
Was it a swamp oak tree? Or a jungle bush?
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
I see nothing wrong with more types of trees; my own mod even adds many more new tree types including more realistically sized trees (why are most trees only like 5-10 blocks tall?); imagine coming across a biome like this (the trees get up to 64 blocks tall, reaching the clouds from sea level):
Notice how tall the trees are compared to the Extreme Hills to the left, which reaches around y=145:
There is also a variant called "Mega Mixed Forest" which contains multiple tree types; as seem from the debug screen, this biome is not that hard on the game thanks to being optimized, especially with respect to memory usage (it is hard to tell due to the leaf density but this is with Fancy leaves, render distance is 16 chunks):
What about a biome made entirely of large oak trees, including an unused 2x2 variant (yes, there is code for 2x2 big oaks but it is never used):
From the code for 1.6.4; I also made 2x2 trees taller with more leaves, and yes, you can grow them by planting 2x2 oak saplings, if only in Big Oak Forest as they grow Mega Trees elsewhere (TMCWv5 will change this by giving Mega Trees their own sapling and leaves, meaning that you'll also need to find a biome that has them in order to grow them):
Fun fact: I added this biome in part because Mojang removed big oak trees from most biomes in 1.7 (re-added later on) due to "lag":
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1294926-themastercavers-world?comment=20
This is my version of a "mega taiga" which I added prior to the vanilla version (with 2x2 trees), which has trees that live up to its name, with 3x3 trunks and up to 42 blocks tall (the trunk alone contains up to 360 logs):
Another variant of spruce tree, which is taller, generates in lower areas of Rocky Mountains:
There are even palm trees, a frequently requested tree type, which can be found on beaches and oasis in Desert M (the variant of desert that has water lakes in vanilla, mine has oasis biomes instead):
(the "coconuts" are cocoa beans, which will be replaced with actual coconut blocks/items in TMCWv5)
Also, you can grow all types of trees; for example, oak saplings turn into swamp oak trees in swamps and bushes in jungles (the single block trees covering the ground). Some biomes even restrict what can be grown, for example, spruce saplings only grow small bushes in Bushlands (as seen here, the smallest variant, with as few as 1 leaf block, only naturally generates). Taiga can grow both variants of small spruce (the kind shaped like a Christmas tree and the kind with a tall trunk with leaves at the top), and so on.
Another thing that would greatly improve trees is the use of all-bark logs for branches, especially on trees like acacia and big oaks, which I think are ugly and unnatural-looking in vanilla due to the exposed ends; I even use them at the top of trunks (you can see the end through the leaves on Fancy); they drop normal logs unless Silk Touch is used so they don't get in the way of wood collecting (upcoming in TMCWv5, there is no item for them in the current release so they always drop normal logs. For similar reasons I made Silk Touch a requirement to harvest the raw 1.8 stone types, dropping cobblestone otherwise so they don't clog your inventory when mining).
All of this, combined with a lack of a real "temperature system" which restricts biomes to a few types per region, greatly increases the variety in world generation, with dozens of different biomes within a single level 4 map:
This world was created with the latest version, with 31 unique biomes within an area slightly larger than a level 4 map (2048x2048 blocks), excluding minor variants like hills, edge, and rivers:
For comparison, this is the same seed as the second world in 1.7 and later:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Here:
0. Pretty cool designs overall. Big but natural looking and not mostly clunky like some vanilla trees. Would like to see the 2x2 oak trees more clearly.
1. Palm trees also make sense on desert islands and jungle beaches.
2. Do leaves drop sticks in TMCw4? Because otherwise the spruce mini trees are nearly useless without any wood.
3. There was at one point a snapshot where wood/bark replaced logs on trees and was removed because some people think the other way looks ugly. I'm good with either way and wouldn't mind an even mixture.
4. I actually prefer the biomes to not be random by temperature because the biome borders look ugly to me when they are different. Travelling further is worth the effort of not having a very patchworky world.
This is the smallest form of big oak, with just a single cluster of leaves on top of an unbranched trunk, which can be as short of 4 blocks, and is not new, as this Wiki entry from 2013 indicates (as far as I know the code that generates big oak trees has been the same since they were added):
1. Palm trees also generate on all sandy branches in TMCW, regardless of the biome they are adjacent to (snowy biomes have gravel beaches so you won't see them next to them).
2. Not in TMCWv4 but they do in TMCWv5. The small "bush" trees are largely decorative, and TMCWv5 is changing it so that they will only grow if there is insufficient space for a normal tree to grow (i.e. place a block 3 blocks above a sapling, and.or with 25% of spruce saplings growing as bushes in Bushlands).
4. Given my playstyle I'd hardly ever find anything at all - I only cover about 100 chunks, or less than half the size of a typical biome, per day (IRL day of 3-4 hours of playing, not in-game day) and take 5-6 months to explore a single level 4 map, which is only 2048x2048 blocks. A lot of the fun of caving is not just caving itself but finding new biomes and interesting terrain and 1.7+ would remove a lot of that, and would absolutely not change my playstyle just to see more things, hence why I gave up on vanilla 6-7 years ago. This also goes for the early-game, where the only real exploration I do until I start caving after the "end-game" is to find a stronghold to get to the End, with all the resources I need collected from within about 100 blocks of spawn.
Also, these are all the types and variants of trees in TMCW, including 2x2 oaks (the 5th tree from the left in the first image is a "balloon oak"), and another form of large oak where the leaf clusters are shaped like small oaks instead of round balls:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
-1. I've seen balloon oaks and giant oaks but never one this particular shape. It must be pretty rare but I don't create underground farms or anything where it would be more likely to grow.
1. That's cool. Do you have snowy deserts, by the way? Those are a really nice unused biome.
2. Decorative, but if you start in such a biome it sounds annoying to have to leave it just to plant real trees.
4. Yes, I understand. This is a difference of playstyles - I usually only explore cave systems to keep my bases and vilalges safe and otherwise prefer to use mineshafts and ravines or my own mines to gather ores.
Those are Balloon Oak Trees. They are uncommon but I see them all the time.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Also, since we are talking about a tree update here, I'll start by talking about some tree ideas. The first is to turn the swamp trees into an entirely new type of tree, called "Swamp Oak". The logs can remain the same but the leaves should definitely change that way we can actually plant those trees.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Never seen one like this.
I like this.
Also, I think that Birch Trees in the Birch Forest should have orange leaves, instead of the green leaves in the other biomes.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Why though?
If you want orange birches, you can grow them in hot and dry biomes.