I don't think how cost-ineffective current building would be is a reason to resist adding something that could add so much to the creative potential of the game.
It doesn't make plank blocks obsolete like some more effective tool, it just means each block has its place and use.
I have a feeling, a worry one might say, that the devs tried out sideways slabs and just felt that it wasn't "blocky" enough. That it just didn't feel minecraft enough.
But, back to the subject of wood walls, they would still have potential because they couldn't be used quite in the same way as sideways slabs. If used for an exterior wall, they would allow the floor to show through to the outside. This would be cool to add depth to a suspended hut or something, but look weird in other builds.
But this is flawed reasoning they are making then, because technically by this we could say slabs themselves aren't "blocky" enough.
And not everything in the game is a cube, even when the game first came out minecart rails, the minecarts themselves, are not cubes or squares. And when you get into the discussion about rails, they can be made into ramps or slopes, which already broke the no block rule.
All Mojang is doing at this point is finding half baked justifications for their refusal to add more content to the game, and instead pass the responsibility onto the modding community to find a solution, which in my honest opinion is just lazy and holds the game back.
But this is flawed reasoning they are making then, because technically by this we could say slabs themselves aren't "blocky" enough.
And not everything in the game is a cube, even when the game first came out minecart rails, the minecarts themselves, are not cubes or squares. And when you get into the discussion about rails, they can be made into ramps or slopes, which already broke the no block rule.
All Mojang is doing at this point is finding half baked justifications for their refusal to add more content to the game, and instead pass the responsibility onto the modding community to find a solution, which in my honest opinion is just lazy and holds the game back.
I get what you mean, but I think that, as inconsistent as it can be, they are trying to preserve the current aesthetic of the game.
I guess a better way to describe it is if you play or see someone play with certain mods. Some of them feel minecraft-y, and some of them just don't.
The latter is probably how they felt. Some dev out there might have actually made sideways slabs in a dev test, and when they showed it to the team, some just felt it was somehow wrong, and so they just deleted it. This thought is humorous in some odd, almost tragic, way.
I get what you mean, but I think that, as inconsistent as it can be, they are trying to preserve the current aesthetic of the game.
I guess a better way to describe it is if you play or see someone play with certain mods. Some of them feel minecraft-y, and some of them just don't.
The latter is probably how they felt. Some dev out there might have actually made sideways slabs in a dev test, and when they showed it to the team, some just felt it was somehow wrong, and so they just deleted it. This thought is humorous in some odd, almost tragic, way.
I understand that, and Minecraft started out as an indie game and was pretty much in a similar category as Fez, it even had a blocky aesthetic.
I'm not asking for the vanilla game without texture packs involved to get rid of the blocky sky and sun/moon, or the Lego-esque characters, trees and natural terrain. But there definitely is much room for improvement on the creativity side, whether survival or creative mode, and non modded.
I look at Minecraft as it is, a sandbox game that is about building and mining first and foremost, it is why it got its name, and it's why me and friends started playing this game. But when you look at the items then observe the amount of time the game has been around for, some people do feel like it should have a lot more content than it does now.
Fans wanted cubic chunks to become part of the vanilla experience and we never got that despite the overwhelming popularity in the polls.
And it has been a very long time since we last had an update on the maximum build height limit, it is now 256 Y, but it used to be 128 Y, still is in the nether if in survival. Removing this restriction frees up the game for so much more interesting things to be added which are entirely relevant to the game. cave update could be done without it affecting the current caves and mineshafts too much, as the newer cave systems and mineshafts could be further down than Y 0.
Anyway this is off topic to the thread.
I just wanted to point out the many areas the game could be expanded upon and add replayability to it.
Aesthetics do matter, and adding wooden walls would open up more avenues for ambitious builders who want to add more fine details to their projects. Builds would still retain their Lego-esque look, but not too much that it remains an eyesore and keeps fans asking for more.
But this is flawed reasoning they are making then, because technically by this we could say slabs themselves aren't "blocky" enough.
And not everything in the game is a cube, even when the game first came out minecart rails, the minecarts themselves, are not cubes or squares. And when you get into the discussion about rails, they can be made into ramps or slopes, which already broke the no block rule.
All Mojang is doing at this point is finding half baked justifications for their refusal to add more content to the game, and instead pass the responsibility onto the modding community to find a solution, which in my honest opinion is just lazy and holds the game back.
I get what you mean, but I think that, as inconsistent as it can be, they are trying to preserve the current aesthetic of the game.
I guess a better way to describe it is if you play or see someone play with certain mods. Some of them feel minecraft-y, and some of them just don't.
The latter is probably how they felt. Some dev out there might have actually made sideways slabs in a dev test, and when they showed it to the team, some just felt it was somehow wrong, and so they just deleted it. This thought is humorous in some odd, almost tragic, way.
I understand that, and Minecraft started out as an indie game and was pretty much in a similar category as Fez, it even had a blocky aesthetic.
I'm not asking for the vanilla game without texture packs involved to get rid of the blocky sky and sun/moon, or the Lego-esque characters, trees and natural terrain. But there definitely is much room for improvement on the creativity side, whether survival or creative mode, and non modded.
I look at Minecraft as it is, a sandbox game that is about building and mining first and foremost, it is why it got its name, and it's why me and friends started playing this game. But when you look at the items then observe the amount of time the game has been around for, some people do feel like it should have a lot more content than it does now.
Fans wanted cubic chunks to become part of the vanilla experience and we never got that despite the overwhelming popularity in the polls.
And it has been a very long time since we last had an update on the maximum build height limit, it is now 256 Y, but it used to be 128 Y, still is in the nether if in survival. Removing this restriction frees up the game for so much more interesting things to be added which are entirely relevant to the game. cave update could be done without it affecting the current caves and mineshafts too much, as the newer cave systems and mineshafts could be further down than Y 0.
Anyway this is off topic to the thread.
I just wanted to point out the many areas the game could be expanded upon and add replayability to it.
Aesthetics do matter, and adding wooden walls would open up more avenues for ambitious builders who want to add more fine details to their projects. Builds would still retain their Lego-esque look, but not too much that it remains an eyesore and keeps fans asking for more.