Simple concept to make bricks a more feasible construction material. At the moment, they're not truly aesthetically pleasing, and are available in much more limited quantities than wooden planks that can be farmed or just chopped in vast forests, cobblestone available in mass quantities after strip mining or through lava-water generators, hardened clay that can be readily quarried in badlands, or even glass, which is produced by smelting fast-to-dig sand from vast deserts and fair-sized beaches. It has to be smelted from river clay, which is available only underwater, and in rather modest amounts. It is possible to build a house out of bricks, sure, but not a town or massive factory without depleting kilometers of rivers.
In real life, bricks are fairly inexpensive option compared to natural rock, and it was them industrial cities (and a large part of cotemporary villages) were built out of.
Considering ease of dirt collection with mere shovel, it would be fairly feasible to build brick constructions from its processed form before accessing diamond- or even iron-tier tools.
In my opinion river clay should still yeld 4 times as many bricks per block as dirt - not all soil is suitable to be fired into bricks, and as such, only a fraction of dirt would make it into the final product, just like in case of ores.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
I know Minecraft isn't meant to be too realistic, but there are multiple types of soil. I doubt that, unless you found a patch of clay soil, you'd be able to gather enough clay from dirt to smelt a whole brick.
If it were up to me, I'd give clay a chance of spawning in deserts above stone level, replacing sand and sandstone. In order to not mess up the desert's appearance, though, it can either not spawn at sea level or skip/redo the placement check if it would be next to air (like Ancient Debris does). It'd be like gold ore in mesas but with Ancient Debris.
At the same time, we could make bricks more worthwhile just by making four brick blocks craftable from four bricks.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Getting 4 blocks from 4 bricks defies basic logic.
Clay in deserts? No, deserts are sand and sandstone.
If clay is meant to be anywhere, then in the place of sandstone, but in lush biomes, like plains or leaf forests. Especially leaf forests.
But since when we have that weird gray material right here? When I dig it out, it's dirt-brown.
So I think that all dirt should have a fraction of low-quality clay that is smelted into the brick. Minecraft is rather generalist in material types in most cases.
Dirt is one example. Unnamed stone is another. And oak growing damn apples is probably the most stunning and noticeable one.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You get 4 cubic meters of wood planks from 1 cubic meter of logs.
Planks are most likely hollow inside, unlike log or crafting table.
Nether brick block also needs 4 bricks to make one, it'd be inconsistent to create 1 NBB from 4 NB but 4 BB from 1 Brick.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Planks are most likely hollow inside, unlike log or crafting table.
Nether brick block also needs 4 bricks to make one, it'd be inconsistent to create 1 NBB from 4 NB but 4 BB from 1 Brick.
Planks being hollow inside would make them very unstable. As for the Nether Brick Blocks, the treatment can extend to them. It doesn't make sense why four snowballs can turn into a cubic meter of snow (when that would be only 2-4 layers worth of snow), so why stop there?
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Planks being hollow inside would make them very unstable. As for the Nether Brick Blocks, the treatment can extend to them. It doesn't make sense why four snowballs can turn into a cubic meter of snow (when that would be only 2-4 layers worth of snow), so why stop there?
Scaffolding is hollow and very unstable, so I see your point. On the other hand planks have terrible fire resistance and mediocre blast resistance compared to solid logs.
Simple concept to make bricks a more feasible construction material. At the moment, they're not truly aesthetically pleasing, and are available in much more limited quantities than wooden planks that can be farmed or just chopped in vast forests, cobblestone available in mass quantities after strip mining or through lava-water generators, hardened clay that can be readily quarried in badlands, or even glass, which is produced by smelting fast-to-dig sand from vast deserts and fair-sized beaches. It has to be smelted from river clay, which is available only underwater, and in rather modest amounts. It is possible to build a house out of bricks, sure, but not a town or massive factory without depleting kilometers of rivers.
In real life, bricks are fairly inexpensive option compared to natural rock, and it was them industrial cities (and a large part of cotemporary villages) were built out of.
Considering ease of dirt collection with mere shovel, it would be fairly feasible to build brick constructions from its processed form before accessing diamond- or even iron-tier tools.
In my opinion river clay should still yeld 4 times as many bricks per block as dirt - not all soil is suitable to be fired into bricks, and as such, only a fraction of dirt would make it into the final product, just like in case of ores.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Full support, I have way too much dirt in my storage even though I use it for natural projects and landscaping.
I know Minecraft isn't meant to be too realistic, but there are multiple types of soil. I doubt that, unless you found a patch of clay soil, you'd be able to gather enough clay from dirt to smelt a whole brick.
If it were up to me, I'd give clay a chance of spawning in deserts above stone level, replacing sand and sandstone. In order to not mess up the desert's appearance, though, it can either not spawn at sea level or skip/redo the placement check if it would be next to air (like Ancient Debris does). It'd be like gold ore in mesas but with Ancient Debris.
At the same time, we could make bricks more worthwhile just by making four brick blocks craftable from four bricks.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Getting 4 blocks from 4 bricks defies basic logic.
Clay in deserts? No, deserts are sand and sandstone.
If clay is meant to be anywhere, then in the place of sandstone, but in lush biomes, like plains or leaf forests. Especially leaf forests.
But since when we have that weird gray material right here? When I dig it out, it's dirt-brown.
So I think that all dirt should have a fraction of low-quality clay that is smelted into the brick. Minecraft is rather generalist in material types in most cases.
Dirt is one example. Unnamed stone is another. And oak growing damn apples is probably the most stunning and noticeable one.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
You get 4 cubic meters of wood planks from 1 cubic meter of logs.
Planks are most likely hollow inside, unlike log or crafting table.
Nether brick block also needs 4 bricks to make one, it'd be inconsistent to create 1 NBB from 4 NB but 4 BB from 1 Brick.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Planks being hollow inside would make them very unstable. As for the Nether Brick Blocks, the treatment can extend to them. It doesn't make sense why four snowballs can turn into a cubic meter of snow (when that would be only 2-4 layers worth of snow), so why stop there?
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Scaffolding is hollow and very unstable, so I see your point. On the other hand planks have terrible fire resistance and mediocre blast resistance compared to solid logs.