This still keeps it simple but adds a lot more to it (while I don't mind dungeons, the smaller but with a fair amount of depth I prefer). It's as appealing as when I covered the Netherite Dungeons datapack. I think the designs are great.
You got a point.
But aren't dungeons supposed to be multi-room prisons?
I'd like to see spawner room (with major loot) surrounded by a couple of destroyed/open prison cells with undead inside and minor loot, and perhaps a collapsed enterance that points to the surface.
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Totalitarian architecture. Angular, defensible masonry over sleek, sloped carpentry.
Taking it slow. Provoking into attack typically does better rushing.
Underground engineering. Well-lit tunnels are much safer and often cheaper than any surface construct.
Farmability. One of primary concerns relating to any feature.
Practical mobs. No annoyances taking up space and processor power.
Generalism and simplicity. Overly complicated and specialized concepts hardly ever come into fruition.