I got to thinking, can I put a wood slab on top of a stone slab. The answer to that was no. But I thought it would be a good idea to have something like:
but with half blocks, it would make cool patterns in your walls and stuff like that.
Also U should be able to place all other blocks on half blocks.
This is just my opinion, any suggestions or comments plz post!
While I also wish this were true I believe the reason why this isn't done is because this could over complicate the damage system, because I think that 2 half blocks are treated as one whole block. Because of this having say a sandstone half on top of an cobblestone half would throw off the damage it would receive from say a well placed creeper explosion where the sandstone would be destroyed and not the cobblestone.
While yes, the development team COULD recode the half block system to act independent off of the whole block system, I don't think they want to do that.
True, but I think it isn't in a way that 2 cobblestone halves=a cobble stone. There are multiple ways to do this.
1. Make item IDs for all combos of half-blocks
2. Make an ID for top half-blocks
Also, currently all half blocks have the same damage resistance, I think.
While I also wish this were true I believe the reason why this isn't done is because this could over complicate the damage system, because I think that 2 half blocks are treated as one whole block. Because of this having say a sandstone half on top of an cobblestone half would throw off the damage it would receive from say a well placed creeper explosion where the sandstone would be destroyed and not the cobblestone.
While yes, the development team COULD recode the half block system to act independent off of the whole block system, I don't think they want to do that.
The half blocks don't work any way I break wooden blocks with a pick to get them back so they need to work on it anyway, hope it get done! =]
While I also wish this were true I believe the reason why this isn't done is because this could over complicate the damage system, because I think that 2 half blocks are treated as one whole block. Because of this having say a sandstone half on top of an cobblestone half would throw off the damage it would receive from say a well placed creeper explosion where the sandstone would be destroyed and not the cobblestone.
While yes, the development team COULD recode the half block system to act independent off of the whole block system, I don't think they want to do that.
The half-blocks are all re-skinned stone half-blocks, which is why all of them have the same attributes (non-burnable, destructibility, etc.)
Since there are 4 bits per block set aside for damage (which some blocks reuse to determine block color, placement, etc.), it would be possible to use 2 of the bits to indicate the upper half-block material and the other two bits to determine the lower half-block material. This change would have to be made to the double-slab block -- the single-slab block would be unaffected.
So technically, this would be feasible to do.
edit: and it shouldn't be all that difficult for someone who knows the code.
but with half blocks, it would make cool patterns in your walls and stuff like that.
Also U should be able to place all other blocks on half blocks.
This is just my opinion, any suggestions or comments plz post!
While yes, the development team COULD recode the half block system to act independent off of the whole block system, I don't think they want to do that.
-
View User Profile
-
View Posts
-
Send Message
Retired StaffTrue, but I think it isn't in a way that 2 cobblestone halves=a cobble stone. There are multiple ways to do this.
1. Make item IDs for all combos of half-blocks
2. Make an ID for top half-blocks
Also, currently all half blocks have the same damage resistance, I think.
Sig made by llama66613
Follow me on twitter
The half blocks don't work any way I break wooden blocks with a pick to get them back so they need to work on it anyway, hope it get done! =]
-
View User Profile
-
View Posts
-
Send Message
ModeratorThe half-blocks are all re-skinned stone half-blocks, which is why all of them have the same attributes (non-burnable, destructibility, etc.)
Since there are 4 bits per block set aside for damage (which some blocks reuse to determine block color, placement, etc.), it would be possible to use 2 of the bits to indicate the upper half-block material and the other two bits to determine the lower half-block material. This change would have to be made to the double-slab block -- the single-slab block would be unaffected.
So technically, this would be feasible to do.
edit: and it shouldn't be all that difficult for someone who knows the code.
- sunperp