Anyone gotten a little bored with vanilla Minecraft, or even modded Minecraft? Wouldn't it be fun to have a hold the line style gamemode? I think it would be. Here's how it could play out.
World generator
Some tweaks would need to be made to the world generator for this to work, e.g. Bigger desert, snowy, plains and forest biomes, and smaller mountainous biomes. There would have to be a chance of ruined, abandoned and surviving towns added to the generator. Also, perhaps bigger caves, or tall, dark towers that represent dungeons.
Basic Gameplay
You would stat in a small, wooden outpost. It would be small, and only contain a farm within its walls. There would be 3 other villagers in the outpost, all that will follow your instructions. The outpost could look a little like this:
So noobs know what to do, the other villagers will tell you what to do in the form of helpful tips or questions, e.g. " Want me to start farming? We might run out of supplies." Or " Not many defenses... Not sure how well tonight will go..".
When night falls, large waves of mobs attack your outpost. It starts with 1 wave every night, then 2, then 3. On the first wave, zombies will charge your wall and start destroying it slowly. On the second, skeletons will join the zombies and fire at the defenders. On the third, creepers will start suicide bombing your walls and spiders, alone or mounted by zombies or skeletons, will start scaling your walls to engage the defenders in melee combat. Every night these waves will get stronger and consist of more mobs. But, you are not faced with all waves at once. For example, on the first to fifth night you will remain fighting only wave 1, and on the sixth night you will also be faced with wave 2.
When morning comes, you will be allowed to assign your villagers to different tasks, while you do other things, such as clean out a dungeon, farming, searching for survivors, or scavenging from ruined towns.
Towns
There would be three types of towns. You could find them if you or your villagers went exploring. There is a ruined town, which would be a destroyed, smoking wreck you could salvage resources from, a surviving town, a town that has barricaded itself from the threat, or a campsite, where you could meet many types of survivors... or not.
Ruins
Ruins would look like you expect, burning if its wooden, crumbling walls if its stone. These are towns that were either overwhelmed or caught by surprise. You cannot salvage in the form of breaking it apart, but your villagers will. You can steal from the various hidden chests that are guaranteed to be in a ruined town, though.
Survived
These towns are rarer than ruins, and can even be a bit of a nuisance in some ways. Once you find a surviving town, you will be allowed inside. You then get escorted to the leader, and he will ask you of your intentions. You are given 2 options normally, but if your town was destroyed and you managed to escape another option appears. The options are as follows:
I wish to trade ____: Enter what you wish to trade and the leader will respond with a "As you wish"
I wish to shelter in your town: The leader will allow you to sleep for one night, though this option means almost certain death to your own fort.
I wish to live in this town: You will be posted to defense for 3 nights, and after that you will be elected leader.
Camps
Camps most commonly contain survivors, which are easily persuaded to join your fort. But sometimes, they are inhabited by rogues that will attack you on sight. If you are killed by them, you will wake up in your town with all your items gone. Effectively, you are looted instead of dead.
Villager commands
Villagers can be given an extensive range of commands, ranging from dig a trench to cheap repair. You can only assign a villager to one exercise every day, and many take more than a single day to complete.
Defense
This command entails everything about defense. First is watch duty, which is automatically assigned to every villager outside the walls when night falls. Second is fortifications. The commands for this are:
Cheap repair: This will patch up a wall with dirt. Time depends on how badly wall is damaged. Repair: This will repair the walls with the corresponding material. Time depends on how bad the wall is damaged. Trench: This digs a trench around the castle. Takes up to 3 days. This is not foolproof as zombies and skeletons, however slowly, will climb out. Creepers blow up in it, making a staircase upward. Spike: This makes a villager surround the outpost with spikes, which will point out of dirt like :|:. Takes up to 2 days. Cheap and effective, but easily destroyed. Floor spikes: This will dig a trench and put spikes in the bottom, but if there is already a trench it will use that. This is zombie/skeleton proof, but very expensive. takes one day. Wall layer: This will add another layer to the wall. Takes 6 days, and is quite expensive.
I have decided to stop here and see what everyone else thinks. If I get positive feedback, I will continue. If I get lots of negative, well, I'll just let this sink to the second page. Don't be nice, tell me what you think. This idea is starting to sound terrible even to me.
I don't like this idea anymore. Let it sink please.
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Quote from DarkerFalz »
"A paragraph should be like a skirt: long enough to cover the content, but short enough to keep it interesting."
Good idea, and well written, but what's keeping you from making a 1x1 pillar and staying on top. Or what makes it so you have to fight for those three days, in a different village? And what happens if you make a village out of obsidian, it probably would protect you for a while. I also don't like it when each day, or week, the amount of waves increases, it just makes it so YOU WILL DIE eventually, if there are something like twenty waves a night, if you survive that long.
What's keeping you from making a 1x1 pillar and staying on top?
Nothing at all. Its classed as cheating, like glitches in games that stop you from dying. Say there was a zombie game, and if you jumped on a table, it would glitch you outside of the map where you could pick off zombies at your leisure.
Rollback Post to RevisionRollBack
Quote from DarkerFalz »
"A paragraph should be like a skirt: long enough to cover the content, but short enough to keep it interesting."
Anyone gotten a little bored with vanilla Minecraft, or even modded Minecraft? Wouldn't it be fun to have a hold the line style gamemode? I think it would be. Here's how it could play out.
Some tweaks would need to be made to the world generator for this to work, e.g. Bigger desert, snowy, plains and forest biomes, and smaller mountainous biomes. There would have to be a chance of ruined, abandoned and surviving towns added to the generator. Also, perhaps bigger caves, or tall, dark towers that represent dungeons.
You would stat in a small, wooden outpost. It would be small, and only contain a farm within its walls. There would be 3 other villagers in the outpost, all that will follow your instructions. The outpost could look a little like this:
So noobs know what to do, the other villagers will tell you what to do in the form of helpful tips or questions, e.g. " Want me to start farming? We might run out of supplies." Or " Not many defenses... Not sure how well tonight will go..".
When night falls, large waves of mobs attack your outpost. It starts with 1 wave every night, then 2, then 3. On the first wave, zombies will charge your wall and start destroying it slowly. On the second, skeletons will join the zombies and fire at the defenders. On the third, creepers will start suicide bombing your walls and spiders, alone or mounted by zombies or skeletons, will start scaling your walls to engage the defenders in melee combat. Every night these waves will get stronger and consist of more mobs. But, you are not faced with all waves at once. For example, on the first to fifth night you will remain fighting only wave 1, and on the sixth night you will also be faced with wave 2.
When morning comes, you will be allowed to assign your villagers to different tasks, while you do other things, such as clean out a dungeon, farming, searching for survivors, or scavenging from ruined towns.
There would be three types of towns. You could find them if you or your villagers went exploring. There is a ruined town, which would be a destroyed, smoking wreck you could salvage resources from, a surviving town, a town that has barricaded itself from the threat, or a campsite, where you could meet many types of survivors... or not.
Ruins would look like you expect, burning if its wooden, crumbling walls if its stone. These are towns that were either overwhelmed or caught by surprise. You cannot salvage in the form of breaking it apart, but your villagers will. You can steal from the various hidden chests that are guaranteed to be in a ruined town, though.
These towns are rarer than ruins, and can even be a bit of a nuisance in some ways. Once you find a surviving town, you will be allowed inside. You then get escorted to the leader, and he will ask you of your intentions. You are given 2 options normally, but if your town was destroyed and you managed to escape another option appears. The options are as follows:
I wish to trade ____: Enter what you wish to trade and the leader will respond with a "As you wish"
I wish to shelter in your town: The leader will allow you to sleep for one night, though this option means almost certain death to your own fort.
I wish to live in this town: You will be posted to defense for 3 nights, and after that you will be elected leader.
Camps most commonly contain survivors, which are easily persuaded to join your fort. But sometimes, they are inhabited by rogues that will attack you on sight. If you are killed by them, you will wake up in your town with all your items gone. Effectively, you are looted instead of dead.
Villagers can be given an extensive range of commands, ranging from dig a trench to cheap repair. You can only assign a villager to one exercise every day, and many take more than a single day to complete.
This command entails everything about defense. First is watch duty, which is automatically assigned to every villager outside the walls when night falls. Second is fortifications. The commands for this are:
Cheap repair: This will patch up a wall with dirt. Time depends on how badly wall is damaged.
Repair: This will repair the walls with the corresponding material. Time depends on how bad the wall is damaged.
Trench: This digs a trench around the castle. Takes up to 3 days. This is not foolproof as zombies and skeletons, however slowly, will climb out. Creepers blow up in it, making a staircase upward.
Spike: This makes a villager surround the outpost with spikes, which will point out of dirt like :|:. Takes up to 2 days. Cheap and effective, but easily destroyed.
Floor spikes: This will dig a trench and put spikes in the bottom, but if there is already a trench it will use that. This is zombie/skeleton proof, but very expensive. takes one day.
Wall layer: This will add another layer to the wall. Takes 6 days, and is quite expensive.
I have decided to stop here and see what everyone else thinks. If I get positive feedback, I will continue. If I get lots of negative, well, I'll just let this sink to the second page. Don't be nice, tell me what you think. This idea is starting to sound terrible even to me.
I don't like this idea anymore. Let it sink please.
Yeah, that's what made me stop. It started feeling more like a fail RPG than Minecraft.
I saw that, but last time I checked it had absolutely no detail on what it was going to be like.
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Nothing at all. Its classed as cheating, like glitches in games that stop you from dying. Say there was a zombie game, and if you jumped on a table, it would glitch you outside of the map where you could pick off zombies at your leisure.