Right now, fire charges suffer from a major flaw: uselessness. All they are is an inferior, one-use-only replacement for flint and steel. Sure, they can be used to light Nether portals in an emergency, but that's rare (and anyway, you can find flint and steel in nether fortress chests). Sure, you can fire them from a dispenser, but that's only really useful for redstone and mapmaking. Fire charges need something that makes them unique, something that makes them useful. And this is where I step in.
The Solution
The solution: Make fire charges throwable. Fire chargers should be able to be thrown, producing a projectile identical to when one is fired from a dispenser.
Technical
- Fire charges have a cooldown of 0.25 seconds.
Who would benefit?
Combat: Now you will be able to unleash a hail of fire upon your enemies!
Construction: An easy way to detonate TNT or burn down a wooden house from a safe distance.
I was pondering this once, and maybe for them to be a throwable, one more ingredient needs to be added, like coal/charcoal. This way it's just a bit more resource intensive in order for you to throw them whenever you want.
It seems redundant since Flame bows exist, but I can support it regardless. It's a cheaper alternative, that's for sure. The one change I'd recommend is giving them a cooldown like Ender Pearls but shorter so somebody can't spam them and set a whole group on fire in under two seconds.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I was pondering this once, and maybe for them to be a throwable, one more ingredient needs to be added, like coal/charcoal. This way it's just a bit more resource intensive in order for you to throw them whenever you want.
Yes, but that just adds an unnecessary extra step.
It seems redundant since Flame bows exist, but I can support it regardless. It's a cheaper alternative, that's for sure. The one change I'd recommend is giving them a cooldown like Ender Pearls but shorter so somebody can't spam them and set a whole group on fire in under two seconds.
Good point; I forgot to consider that. I'm thinking 0.25 to 0.5 seconds would be s reasonable cooldown.
The reason I think it should require more resources is for it to balance out having a ranged weapon that has theoretically infinite range with a fire rate of 2-4 shots per second, which that alone should be reevaluated.
The reason I think it should require more resources is for it to balance out having a ranged weapon that has theoretically infinite range with a fire rate of 2-4 shots per second, which that alone should be reevaluated.
Good point! As they stand, they already require coal (reasonalby common in the Overworld), blaze powder(easy to farm), and gunpowder (somewhat common). If another ingredient were to be added, I might favour gold, netherrack, or soul sand.
Good point! As they stand, they already require coal (reasonalby common in the Overworld), blaze powder(easy to farm), and gunpowder (somewhat common). If another ingredient were to be added, I might favour gold, netherrack, or soul sand.
The problem is, if they're too expensive, it won't be worth collecting them for use. They beat Flame bows right now, but making them more expensive would make the bows better. And theoretical infinite range doesn't stand up. Snowballs have gravity. Ender pearls have gravity. Fire charges then should have gravity. Headgames most likely suggested that they'd have infinite range due to how Ghast fireballs work, but those simply share a texture and otherwise act differently by exploding on impact. A throwable fire charge would just be a ranged flint-and-steel.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I think it makes sense that throwable fire charges would have gravity as then it would be odd that they don't when shot from a dispenser or from a ghast, unless that is changed too, which would then make them as useful as arrows in dispensers, and make ghasts far less dangerous. Them suddenly being affected by gravity in this one particular situation wouldn't make much sense.
I also see them more as having some magical element from the blaze powder, possibly explaining their infinite range. But, it would make sense for it to do less projectile damage than a dispenser due to it being thrown instead of shot out, and be less accurate for the same reason.
Them being less accurate and less damaging should balance out having such a long range.
I think it makes sense that throwable fire charges would have gravity as then it would be odd that they don't when shot from a dispenser or from a ghast, unless that is changed too, which would then make them as useful as arrows in dispensers, and make ghasts far less dangerous. Them suddenly being affected by gravity in this one particular situation wouldn't make much sense.
I also see them more as having some magical element from the blaze powder, possibly explaining their infinite range. But, it would make sense for it to do less projectile damage than a dispenser due to it being thrown instead of shot out, and be less accurate for the same reason.
Them being less accurate and less damaging should balance out having such a long range.
Fire charges from dispensers do more damage and are more accurate, yes. But thrown ones would already be balanced in this way due to portability. No reasonable player could accurately build and fire a fire charge cannon in the middle of battle, whereas in a 1v1 fight at close to mid range, fire charges would technically be more accurate than placing a dispenser and hoping a player would run in front of it in time. Even if there is gravity pulling it down, a throwable fire charge would be more accurate in real battles since it can be used anywhere at any time.
Rollback Post to RevisionRollBack
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I agree. This is one of those items that has such potential, but has been hindered. I understand a concern about griefing, but that concern would exist regardless of its portability.
Rollback Post to RevisionRollBack
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
Here is my alternate idea: Fireball launcher.
The launcher would have two rails, 3 quartz each, fused together with 1 gold ingot in the bottom and smeared with 2 balls of Magma Cream. Durability - 720 uses, each 60 uses (20 bursts) it would have to be smeared with 1 ball of cream. Repair material on anvil - quartz.
Relatively inaccurate, fires 3-shot bursts akin to Blazes with a couple of seconds between bursts.
Enchantments - precision (less inaccuracy, level III max), repeater (mutually exclusive with artillery, adds one shot per level, level II max), artillery (mutually exclusive with repeater, eats 3 charges to launch single ghast-like, but weaker charge, level I max), also standard Mending and Unbreaking.
Such launcher should be available in Nether Fortresses' loot chests, and 1/20 of Wither Skeletons, or all of few normal Skeletons of Nether Fortresses should operate them and have chance to drop them. Piglins should have a chance to give you a badly damaged one with smear used up.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Here is my alternate idea: Fireball launcher.
The launcher would have two rails, 3 quartz each, fused together with 1 gold ingot in the bottom and smeared with 2 balls of Magma Cream. Durability - 720 uses, each 60 uses (20 bursts) it would have to be smeared with 1 ball of cream. Repair material on anvil - quartz.
Relatively inaccurate, fires 3-shot bursts akin to Blazes with a couple of seconds between bursts.
Enchantments - precision (less inaccuracy, level III max), repeater (mutually exclusive with artillery, adds one shot per level, level II max), artillery (mutually exclusive with repeater, eats 3 charges to launch single ghast-like, but weaker charge, level I max), also standard Mending and Unbreaking.
Such launcher should be available in Nether Fortresses' loot chests, and 1/20 of Wither Skeletons, or all of few normal Skeletons of Nether Fortresses should operate them and have chance to drop them. Piglins should have a chance to give you a badly damaged one with smear used up.
More like a flamethrower.
We have a semi-automatic grenade launcher in form of crossbow armed with firework rockets packed with 7 stars each (that becomes MLRS lite when multishot + quick charge III) already, and therefore I think that a magical flamethrower that imitates mobs to a degree wouldn't hurt anyone.
Rollback Post to RevisionRollBack
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
More like a flamethrower.
We have a semi-automatic grenade launcher in form of crossbow armed with firework rockets packed with 7 stars each (that becomes MLRS lite when multishot + quick charge III) already, and therefore I think that a magical flamethrower that imitates mobs to a degree wouldn't hurt anyone.
Here is my alternate idea: Fireball launcher.
The launcher would have two rails, 3 quartz each, fused together with 1 gold ingot in the bottom and smeared with 2 balls of Magma Cream. Durability - 720 uses, each 60 uses (20 bursts) it would have to be smeared with 1 ball of cream. Repair material on anvil - quartz.
Relatively inaccurate, fires 3-shot bursts akin to Blazes with a couple of seconds between bursts.
Enchantments - precision (less inaccuracy, level III max), repeater (mutually exclusive with artillery, adds one shot per level, level II max), artillery (mutually exclusive with repeater, eats 3 charges to launch single ghast-like, but weaker charge, level I max), also standard Mending and Unbreaking.
Such launcher should be available in Nether Fortresses' loot chests, and 1/20 of Wither Skeletons, or all of few normal Skeletons of Nether Fortresses should operate them and have chance to drop them. Piglins should have a chance to give you a badly damaged one with smear used up.
Could work, though having to smear seems too tedious and pointless. The recipe could also do with some work.
What if you could launch the fire charges out of a crossbow?
Uh, Crossbow is wooden.
IMO it already has very wide array of usable ammo, so I'd like to see different weapon with different enchantments for fire charges launching.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
The Problem
Right now, fire charges suffer from a major flaw: uselessness. All they are is an inferior, one-use-only replacement for flint and steel. Sure, they can be used to light Nether portals in an emergency, but that's rare (and anyway, you can find flint and steel in nether fortress chests). Sure, you can fire them from a dispenser, but that's only really useful for redstone and mapmaking. Fire charges need something that makes them unique, something that makes them useful. And this is where I step in.
The Solution
The solution: Make fire charges throwable. Fire chargers should be able to be thrown, producing a projectile identical to when one is fired from a dispenser.
Technical
- Fire charges have a cooldown of 0.25 seconds.
Who would benefit?
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I was pondering this once, and maybe for them to be a throwable, one more ingredient needs to be added, like coal/charcoal. This way it's just a bit more resource intensive in order for you to throw them whenever you want.
It seems redundant since Flame bows exist, but I can support it regardless. It's a cheaper alternative, that's for sure. The one change I'd recommend is giving them a cooldown like Ender Pearls but shorter so somebody can't spam them and set a whole group on fire in under two seconds.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Yes, but that just adds an unnecessary extra step.
Good point; I forgot to consider that. I'm thinking 0.25 to 0.5 seconds would be s reasonable cooldown.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The reason I think it should require more resources is for it to balance out having a ranged weapon that has theoretically infinite range with a fire rate of 2-4 shots per second, which that alone should be reevaluated.
Good point! As they stand, they already require coal (reasonalby common in the Overworld), blaze powder(easy to farm), and gunpowder (somewhat common). If another ingredient were to be added, I might favour gold, netherrack, or soul sand.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
The problem is, if they're too expensive, it won't be worth collecting them for use. They beat Flame bows right now, but making them more expensive would make the bows better. And theoretical infinite range doesn't stand up. Snowballs have gravity. Ender pearls have gravity. Fire charges then should have gravity. Headgames most likely suggested that they'd have infinite range due to how Ghast fireballs work, but those simply share a texture and otherwise act differently by exploding on impact. A throwable fire charge would just be a ranged flint-and-steel.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I think it makes sense that throwable fire charges would have gravity as then it would be odd that they don't when shot from a dispenser or from a ghast, unless that is changed too, which would then make them as useful as arrows in dispensers, and make ghasts far less dangerous. Them suddenly being affected by gravity in this one particular situation wouldn't make much sense.
I also see them more as having some magical element from the blaze powder, possibly explaining their infinite range. But, it would make sense for it to do less projectile damage than a dispenser due to it being thrown instead of shot out, and be less accurate for the same reason.
Them being less accurate and less damaging should balance out having such a long range.
Full support, I had been thinking of something similar although firework rockets on crossbow also works (but has more gravity/weight).
Fire charges from dispensers do more damage and are more accurate, yes. But thrown ones would already be balanced in this way due to portability. No reasonable player could accurately build and fire a fire charge cannon in the middle of battle, whereas in a 1v1 fight at close to mid range, fire charges would technically be more accurate than placing a dispenser and hoping a player would run in front of it in time. Even if there is gravity pulling it down, a throwable fire charge would be more accurate in real battles since it can be used anywhere at any time.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
Minecraft Servers that Aren't Hypixel: Bedwars Mode
Solution: Said servers can not provide fire charges.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
I agree. This is one of those items that has such potential, but has been hindered. I understand a concern about griefing, but that concern would exist regardless of its portability.
Teacher, gamer, and writer.
Creator of "The Wizard Gandy" Minecraft map series.
I have a YouTube channel!
Here is my alternate idea: Fireball launcher.
The launcher would have two rails, 3 quartz each, fused together with 1 gold ingot in the bottom and smeared with 2 balls of Magma Cream. Durability - 720 uses, each 60 uses (20 bursts) it would have to be smeared with 1 ball of cream. Repair material on anvil - quartz.
Relatively inaccurate, fires 3-shot bursts akin to Blazes with a couple of seconds between bursts.
Enchantments - precision (less inaccuracy, level III max), repeater (mutually exclusive with artillery, adds one shot per level, level II max), artillery (mutually exclusive with repeater, eats 3 charges to launch single ghast-like, but weaker charge, level I max), also standard Mending and Unbreaking.
Such launcher should be available in Nether Fortresses' loot chests, and 1/20 of Wither Skeletons, or all of few normal Skeletons of Nether Fortresses should operate them and have chance to drop them. Piglins should have a chance to give you a badly damaged one with smear used up.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Sounds too much like a gun.
More like a flamethrower.
We have a semi-automatic grenade launcher in form of crossbow armed with firework rockets packed with 7 stars each (that becomes MLRS lite when multishot + quick charge III) already, and therefore I think that a magical flamethrower that imitates mobs to a degree wouldn't hurt anyone.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out
Yeah, fair point. Crossbows are OP though
Could work, though having to smear seems too tedious and pointless. The recipe could also do with some work.
My suggestions: Enhancements - Throwable Fire Charges - On Phantoms and Elytra. Also check out The Minecraftian Language. This signature is not here to waste your space.
What if you could launch the fire charges out of a crossbow?
I wanted to give Magma Cream and Quartz lumps some use. Any better ideas?
Uh, Crossbow is wooden.
IMO it already has very wide array of usable ammo, so I'd like to see different weapon with different enchantments for fire charges launching.
Dwarf gamer found:
Buildings - square, not round
Materials - from rubble mound
Dark caves - lit 'n' cleaned out
Settlements - deep underground
Farmability - to grinder bound
Shields - made creepers but sound
Axes and crossbows - taking mobs out