An idea that occured to me came from thinking about all the times having to kill peaceful mobs in order to craft certain items in game. It seems a bit sad to slay all those peaceful mobs.
So, my suggestion would be to include ways to craft / harvest peaceful mob drops without requiring a player to kill the mob. I think this would add another layer of choice to the gameplay for players, and at least provide an option for player who may enjoy playing survival minecraft, but who do not wish to kill.
What does the community think about this? I'd be interested to hear others thoughts and ideas about this. Which mobs could this apply to? What alternative means to craft the item could be added in a future update?
E.g. Item frames having an alternate crafting recipe that uses paper instead. Or feathers for arrows that can be plucked from chickens by right clicking on them.
Edit: thank you whoever moved this thread to the Suggestions section, I only realized it after I posted that there was a more appreciate area for this!
Yeah, I think this is a pretty good idea. I would love to see this in the game. They kind of did the same with sheep. Before shears were a thing you had to hit them in order to get their wool. It makes sense to do the same with the other mobs. You could easily pluck a feather from a chicken, not sure about leather though.
I generally think this idea is fine, but I do want to point out that you can get leather from fishing, crafting via rabbit hides (which can be received as a gift from tamed cats) or bartering with Pigmen in 1.16. Feathers can also be obtained via morning gifts from cats.
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I'm not a vegetarian or anything, but I don't really like killing peaceful mobs, either. Usually when I put them in a farm it's for the non-lethal resources like Milk, Mushroom Stew, Eggs and Wool. New ways to craft different resources would be a great addition! Maybe leather can be gained from some sort of new crop or fruit? Anyways:
Full Support!
Also, I noticed that this was your first post on the Minecraft Forum! For a first impression, you made a good one! I hope to see more suggestions more suggestions from you in the future!
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Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
An idea that occured to me came from thinking about all the times having to kill peaceful mobs in order to craft certain items in game. It seems a bit sad to slay all those peaceful mobs.
So, my suggestion would be to include ways to craft / harvest peaceful mob drops without requiring a player to kill the mob. I think this would add another layer of choice to the gameplay for players, and at least provide an option for player who may enjoy playing survival minecraft, but who do not wish to kill.
What does the community think about this? I'd be interested to hear others thoughts and ideas about this. Which mobs could this apply to? What alternative means to craft the item could be added in a future update?
E.g. Item frames having an alternate crafting recipe that uses paper instead. Or feathers for arrows that can be plucked from chickens by right clicking on them.
Edit: thank you whoever moved this thread to the Suggestions section, I only realized it after I posted that there was a more appreciate area for this!
Don't see how leather would work out but other than that sure..
I generally think this idea is fine, but I do want to point out that you can get leather from fishing, crafting via rabbit hides (which can be received as a gift from tamed cats) or bartering with Pigmen in 1.16. Feathers can also be obtained via morning gifts from cats.
Do those methods count though? That cat or fish clearly still killed something to get you that leather or feather.
There's a part of me that immediately dislikes vegan-style suggestions immediately just on principle, (satire) but I think there's a more practical reason why this is a bad idea:
It's easy to collect lots of crops. It's easy to collect lots of papyrus and cactus, and it's easy to collect lots of blocks. Even ore is really easy to get. However, it's a lot harder to collect animal drops. Let's put aside automatic farms and even general mob drops become difficult to obtain in large quantities. I think this is entirely intentional.
Adding other alternative methods to getting things like leather and feathers may make a nice mod for those who are so emotionally attached to blocky animal-resembling game objects, but it means those things no longer require the same challenge that they once did. And yes, I'm aware that leather and feathers can now be obtained other ways as Badprenup mentioned, but a player who is trying to craft a set of leather armor or a large quantity of bookshelves is likely not going to want to wait for either fishing or piglins to provide all of the required leather. Likewise, a player in need of arrows to defend himself is not going to want to depend on his cat.
You might say that we can still add challenges in other ways but you're still cropping a large portion of gameplay (breeding and butchering animals) out of the game, and one that I would argue is almost essential to the game's progression since leather is required to make bookshelves for an enchanting table unless you're stealing them from strongholds. It'd be like saying "People don't like exploring the world since it takes up a lot of space on their hard drive, therefore we should rewrite the game so that the player can beat it while remaining in a 10x10 chunk area."
Those things aside, consider the fact that you're advocating for the option to make animals practically useless. Yeah, you might find them "cute", but we already have a lot of useless mobs in the game like Polar Bears and Llamas. (I know technically Llamas have a use, but I've never needed to move mountains of stuff over long distances in situations where I can't use nether portals.) They're not even aesthetically appropriate for the landscape since all of the mobs besides maybe horses are based on domesticated animals.
No Support.
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My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I don't think you would really feel guilty. Technically the Cat stayed on your bed all night and no mobs in the vicinity died.
And technically ancient debris came from nowhere and zombies were always dead etc. but I can still choose to believe minecraft is a zombie apocalypse scenario.
An idea that occured to me came from thinking about all the times having to kill peaceful mobs in order to craft certain items in game. It seems a bit sad to slay all those peaceful mobs.
So, my suggestion would be to include ways to craft / harvest peaceful mob drops without requiring a player to kill the mob. I think this would add another layer of choice to the gameplay for players, and at least provide an option for player who may enjoy playing survival minecraft, but who do not wish to kill.
What does the community think about this? I'd be interested to hear others thoughts and ideas about this. Which mobs could this apply to? What alternative means to craft the item could be added in a future update?
E.g. Item frames having an alternate crafting recipe that uses paper instead. Or feathers for arrows that can be plucked from chickens by right clicking on them.
Edit: thank you whoever moved this thread to the Suggestions section, I only realized it after I posted that there was a more appreciate area for this!
Yeah, I think this is a pretty good idea. I would love to see this in the game. They kind of did the same with sheep. Before shears were a thing you had to hit them in order to get their wool. It makes sense to do the same with the other mobs. You could easily pluck a feather from a chicken, not sure about leather though.
I generally think this idea is fine, but I do want to point out that you can get leather from fishing, crafting via rabbit hides (which can be received as a gift from tamed cats) or bartering with Pigmen in 1.16. Feathers can also be obtained via morning gifts from cats.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
I'm not a vegetarian or anything, but I don't really like killing peaceful mobs, either. Usually when I put them in a farm it's for the non-lethal resources like Milk, Mushroom Stew, Eggs and Wool. New ways to craft different resources would be a great addition! Maybe leather can be gained from some sort of new crop or fruit? Anyways:
Full Support!
Also, I noticed that this was your first post on the Minecraft Forum! For a first impression, you made a good one! I hope to see more suggestions more suggestions from you in the future!
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
Don't see how leather would work out but other than that sure..
Do those methods count though? That cat or fish clearly still killed something to get you that leather or feather.
There's a part of me that immediately dislikes vegan-style suggestions immediately just on principle, (satire) but I think there's a more practical reason why this is a bad idea:
It's easy to collect lots of crops. It's easy to collect lots of papyrus and cactus, and it's easy to collect lots of blocks. Even ore is really easy to get. However, it's a lot harder to collect animal drops. Let's put aside automatic farms and even general mob drops become difficult to obtain in large quantities. I think this is entirely intentional.
Adding other alternative methods to getting things like leather and feathers may make a nice mod for those who are so emotionally attached to blocky animal-resembling game objects, but it means those things no longer require the same challenge that they once did. And yes, I'm aware that leather and feathers can now be obtained other ways as Badprenup mentioned, but a player who is trying to craft a set of leather armor or a large quantity of bookshelves is likely not going to want to wait for either fishing or piglins to provide all of the required leather. Likewise, a player in need of arrows to defend himself is not going to want to depend on his cat.
You might say that we can still add challenges in other ways but you're still cropping a large portion of gameplay (breeding and butchering animals) out of the game, and one that I would argue is almost essential to the game's progression since leather is required to make bookshelves for an enchanting table unless you're stealing them from strongholds. It'd be like saying "People don't like exploring the world since it takes up a lot of space on their hard drive, therefore we should rewrite the game so that the player can beat it while remaining in a 10x10 chunk area."
Those things aside, consider the fact that you're advocating for the option to make animals practically useless. Yeah, you might find them "cute", but we already have a lot of useless mobs in the game like Polar Bears and Llamas. (I know technically Llamas have a use, but I've never needed to move mountains of stuff over long distances in situations where I can't use nether portals.) They're not even aesthetically appropriate for the landscape since all of the mobs besides maybe horses are based on domesticated animals.
No Support.
My avatar is a texture from a small block game I made in Python. It's not very good and it probably won't work if you install it.
I'm very alone in my Minecraft worlds as I don't have a very good internet connection to run a server. If you're like me, you might be interested in my Posse mod suggestion.
I don't think you would really feel guilty. Technically the Cat stayed on your bed all night and no mobs in the vicinity died.
Hey guys I'm James, I used to be a noob but now I'm not, I finally figured out how to use TextCraft so here's a banner for one of my suggestions.
And technically ancient debris came from nowhere and zombies were always dead etc. but I can still choose to believe minecraft is a zombie apocalypse scenario.