Shield Bashing can be done with a LMB while raising the Shield. Does Half heart of damage but knocks back the enemy a few blocks.
Shield Charging can be done while raising your shield mid sprint. Upon Contact of an entity it knocks back the entity dealing half heart of damage to Both Player and Entity.
Including these options i feel would give more benefit to having a shield other than blocking and could remove the charge attack that knocks back enemies.
Could also Allow Knockback Enchantment onto the shield.
Allow Pillager vindicators use shields to block players.
New mobs could be an alternative then. Such as a new pillager that acts more as a tank with it's shield.
I want a variant of skeletons which is equipped with a wooden sword and a shield. It'd be especially cool if it was really good at using the shield to block incoming attacks (without giving it capabilities going beyond the player [I'm looking at you, 1.9 skeleton]). INB4 claims that the melee skeleton is EXACTLY the same as a zombie re-skin (been there SO many times now).
I also like the idea of Pillager Vindicators (all Vindicators, really) carrying shields along with their axes. They aren't as powerful as a lot of people think, but axes are a pretty good weapon. Also, you can defeat shields with an axe. Maybe most of the Pillagers wouldn't use shields, but all of the Woodland Mansion Vindicators would use them. It could actually make them easier to beat because if you're attacking with your axe they'd just keep blocking rather than hitting you back.
I like these shield ideas but I'd be even more interested in having more shield defensive options, like enchantments perhaps. I wish there was a high skill ceiling to using shields best.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).