i had a few ideas about some mobs that may or may not have been suggested yet. first of all the search is down and i don't know how to search the forum via google.
anyway first the crab. it would spawn only on sand i groups of 1-3. it would be passive (only attacks when attacks.) and deals 2-3 heart's of damage per hit. it would drop 1-2 crab shells used to craft shield's. (possibly tamable not yet shure)
lobsters. hostile and spawn in group of 1. deals 2 hearts of damage. drops lobster tail? (used for taming.) tame by crafting a lobster trap. lobster tail in center crafting square surrounded by sticks. would attract a nearby lobster and when the lobster is caught it is tamed. will act like wolf's by attacking whatever you attack.
monkeys (or as i like to say munky.) spawn in forest biomes,(specificaly in the trees.) and spawn in groups of 3=5 depending on the size of the tree. passive but if you try to chop down the tree they're in they will throw oranges at you in a similar way to eggs or snowballs. drops 1-2 oranges (not shure of purpose.). a variation of the monkey could e a gorrila that spawn alone near the bases of trees in forest biomes. agressive and will attack on sight. deals 2-3 hearts of damage and dropps bannana. (healing item)
pleas tell me what you think of these mobs and tell me of sugestions.
Welcome to the forums, by the way. I'll be your brutally honest dream-crushing critic for...Well, your entire stay. So make your ideas good ones. [Diamond]
Shitlist: Krypton and LeDutchGuy
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anyway first the crab. it would spawn only on sand i groups of 1-3. it would be passive (only attacks when attacks.) and deals 2-3 heart's of damage per hit. it would drop 1-2 crab shells used to craft shield's. (possibly tamable not yet shure)
lobsters. hostile and spawn in group of 1. deals 2 hearts of damage. drops lobster tail? (used for taming.) tame by crafting a lobster trap. lobster tail in center crafting square surrounded by sticks. would attract a nearby lobster and when the lobster is caught it is tamed. will act like wolf's by attacking whatever you attack.
monkeys (or as i like to say munky.) spawn in forest biomes,(specificaly in the trees.) and spawn in groups of 3=5 depending on the size of the tree. passive but if you try to chop down the tree they're in they will throw oranges at you in a similar way to eggs or snowballs. drops 1-2 oranges (not shure of purpose.). a variation of the monkey could e a gorrila that spawn alone near the bases of trees in forest biomes. agressive and will attack on sight. deals 2-3 hearts of damage and dropps bannana. (healing item)
pleas tell me what you think of these mobs and tell me of sugestions.
except mods are dumb
Shitlist: Krypton and LeDutchGuy