Allow chunks to be generated above and below current chunks.
Instead of hitting impenetrable bedrock, or just not being able to build higher, generate a new chunk above or below the existing one. Not only would this allow for more space to build in, this would give developers and modders more space to put content. Ores and minerals could be spread over several z kilometers and mountains could actually reach 1000 meters in height. You could have realistic geology. All sorts of possibilities open up.
Just to put things in perspective, with stone picks it takes less that 2 minutes to dig down 64 blocks below sea level and start digging for diamond. in under 1 hour you can have diamond tools and hit the technological cap of minecraft.
With more z-space, It would be possible to put another even better material 1 kilometer down, that would give players another goal.
Dungeons, large dungeons, could be generated say 500 meters down.
Oceans could be much deeper, to accommodate sea monsters and other large mobs
Issues are
clipping (there is no terminal velicity, you'll fall faster than chunks can load)
Render issues (You would effectively double/triple the chunks required to generate)
Lighting issues (This would throw the lighting engine into a complete cluster****)
As far as chunk generation, if you only generate chunks that are explored, For chunks that are at only seen at a distance only do the minimum required to render them, cut corners.
As far as lighting you could just ignore large scale shadows and players might not mind too much, or cast shadows on a larger scale.
There should be a terminal velocity. and chunks should be loaded based on velocity and position, not just position.
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Instead of hitting impenetrable bedrock, or just not being able to build higher, generate a new chunk above or below the existing one. Not only would this allow for more space to build in, this would give developers and modders more space to put content. Ores and minerals could be spread over several z kilometers and mountains could actually reach 1000 meters in height. You could have realistic geology. All sorts of possibilities open up.
Just to put things in perspective, with stone picks it takes less that 2 minutes to dig down 64 blocks below sea level and start digging for diamond. in under 1 hour you can have diamond tools and hit the technological cap of minecraft.
With more z-space, It would be possible to put another even better material 1 kilometer down, that would give players another goal.
Dungeons, large dungeons, could be generated say 500 meters down.
Oceans could be much deeper, to accommodate sea monsters and other large mobs
Issues are
clipping (there is no terminal velicity, you'll fall faster than chunks can load)
Render issues (You would effectively double/triple the chunks required to generate)
Lighting issues (This would throw the lighting engine into a complete cluster****)
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UNOFFICIAL POSTING GUIDE (PRT)
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As far as lighting you could just ignore large scale shadows and players might not mind too much, or cast shadows on a larger scale.
There should be a terminal velocity. and chunks should be loaded based on velocity and position, not just position.